Commit Graph

5 Commits

Author SHA1 Message Date
Disco DeDisco
184854a2de new apps.epic.tests.integrated.test_views.PickRolesViewTest.test_pick_roles_idempotent_no_duplicate seats passes w. duplicate no-op post ensures single line addition to apps.epic.views.pick_roles prevents ea. position from drawing twice ea. turn during Role Select phase at table; new assertions in FTs.test_room_role_select.RoleSelectChannelsTest.test_turn_passes_after_selection for same
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ci/woodpecker/push/woodpecker Pipeline was successful
2026-03-21 22:22:06 -04:00
Disco DeDisco
f5c2cf4636 in role-select.js, selectRole() runs in more precise ordering to ensure card hand for role selection passes to the next gamer after a selection is made; previous bug allowed multiple cards at a single gamer position, which prevented the card hand from making a circuit around the table before depletion; backend fixes including to apps.epic.views.select_role; +2 FTs & +1 IT asserts these features
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ci/woodpecker/push/woodpecker Pipeline was successful
2026-03-21 14:33:06 -04:00
Disco DeDisco
8b2c4e1bdc imported tag to tag 'channels' on RoleSelectChannelsTest to see if the pipeline can get past more similar complications
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ci/woodpecker/push/woodpecker Pipeline was successful
2026-03-18 21:11:07 -04:00
Disco DeDisco
568497d09d duplicate browsers to simulate multiple gamers in test envs now handle headless firefox in pipeline correctly
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ci/woodpecker/push/woodpecker Pipeline was successful
2026-03-17 01:00:15 -04:00
Disco DeDisco
01de6e7548 Django Channels role-select sprint: turn_changed, roles_revealed, role_select_start consumer handlers; WS URL changed from room_slug to room_id UUID; TableSeat model - room, gamer, slot_number, role, role_revealed, seat_position fields; Room.table_status field with ROLE_SELECT, SIG_SELECT, IN_GAME choices; migration 0006_table_status_and_table_seat; pick_roles and select_role views; _role_select_context helper; _notify_turn_changed, _notify_roles_revealed, _notify_role_select_start notifiers; all gate-mutation views now call _notify_gate_update; ChannelsFunctionalTest base class with serve_static, screenshot, dump helpers; SQLite TEST NAME set to file path for ChannelsLiveServerTestCase; InMemoryChannelLayer added to test CHANNEL_LAYERS settings; FT 5 and FT 6 now passing - active seat arc and turn advance via WS, no page refresh; room.js, gatekeeper.js, role-select.js added to apps/epic/static; applets.js, game-kit.js, dashboard.js, wallet.js relocated to app-scoped static dirs; room.html: hex table, table-seat arcs, card-stack, inventory panel, role-card hand, WS scripts; _room.scss: room-shell flex layout, .table-hex polygon clip-path, .table-seat and .seat-card-arc, .card-stack eligible/ineligible states, .card flip animation, .inv-role-card stacked hand, .role-select-backdrop; gear btn and room menu always position: fixed; 375 tests, 0 skipped 2026-03-17 00:24:23 -04:00