Commit Graph

227 Commits

Author SHA1 Message Date
Disco DeDisco
40c747a837 landscape navbar centering: reset portrait margin-right on .container-fluid + margin-left on .navbar-brand so sidebar contents align to horizontal centre; showGuard gains invertY option for modal-grid callers (role-select cards fly away from centre); gameboard.js showPortals gains viewport-half detection so game-kit tooltips show below when tokens are in upper half (landscape clip fix); position-strip top: 0; tighten gear-btn btn-abandon selector to #id_room_menu scope
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Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-05 16:54:03 -04:00
Disco DeDisco
74f63a7721 rearranged Role select cards for final presentation ordering; unified Role select tooltip appearance; bottom row of Role select tooltips now appears below bottom row, not layered atop top row; clicking out of one Role select card tooltip and onto another Role select card specifically opens the next tooltip (former behavior made user click once to exit old tooltip, once more to open new one)
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2026-04-05 01:23:20 -04:00
Disco DeDisco
bd3d7fc7bd role-select.js ensures Role select card stack disappears via WS upon conclusion of Role selection, w. if-conditional support from apps.epic.views; ensured border present on card-stack when .active in _room.scss; changed default #id_tray to unhidden, only hidden during Role select until Role selected; polished & unified Role .card-front, .card.back & .card-stack styling 2026-04-05 01:14:31 -04:00
Disco DeDisco
c00288e256 another #id_pick_sigs_btn IT fix
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2026-04-04 15:10:48 -04:00
Disco DeDisco
b5de96660a fix to pipeline involving new #id_pick_sigs_btn css selector
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2026-04-04 15:05:55 -04:00
Disco DeDisco
4e07fcf38b fixed several animation & transition problems plaguing the inventory tray 2026-04-04 14:51:49 -04:00
Disco DeDisco
b74f8e1bb1 pick_sigs view + cursor polarity groups; game kit gear menu; housekeeping
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roles_revealed WS event removed; select_role last pick now fires _notify_all_roles_filled() + stays in ROLE_SELECT; new pick_sigs view (POST /room/<uuid>/pick-sigs) transitions ROLE_SELECT→SIG_SELECT + broadcasts sig_select_started; room.html shows .pick-sigs-btn when all 6 roles filled; PICK SIGS btn absent during mid-selection; 11 new/modified ITs in SelectRoleViewTest + RoomViewAllRolesFilledTest + PickSigsViewTest

consumer: LEVITY_ROLES {PC/NC/SC} + GRAVITY_ROLES {BC/EC/AC}; connects to per-polarity cursor group (cursors_{id}_levity/gravity); receive_json routes cursor_move to cursor group; new handlers all_roles_filled, sig_select_started, cursor_move; CursorMoveConsumerTest (TransactionTestCase, @tag channels): levity cursor reaches fellow levity player, does not reach gravity player

game kit gear menu: #id_game_kit_menu registered in _applets.scss %applet-menu + fixed-position + landscape offset; id_gk_sections_container added to appletContainerIds in applets.js so OK submit dismisses menu; _game_kit_sections.html sections use entry.applet.grid_cols/grid_rows (was hardcoded 6); %applets-grid applied to #id_gk_sections_container (direct parent of sections, not outer wrapper); FT setUp seeds gk-* applets via get_or_create

drama test reorg: integrated/test_views.py deleted (no drama views); two test classes moved to epic/tests/integrated/test_views.py + GameEvent import added; drama/tests/unit/test_models.py → drama/tests/integrated/test_models.py; unit/ dir removed

login form: position:fixed + vertically centred in base styles across all breakpoints; 24rem width, text-align:center; landscape block reduced to left/right sidebar offsets; alert moved below h2; left-side position indicator slots 3/4/5 column order flipped via CSS data-slot selectors

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-04 14:33:35 -04:00
Disco DeDisco
188365f412 game kit gear menu + login form UX polish; left-side position indicator flip
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game kit: new Applet model rows (context=game-kit) for Trinkets, Tokens, Card Decks, Dice Sets via applets migration 0008; _game_kit_context() helper in gameboard.views; toggle_game_kit_sections view + URL; new _game_kit_sections.html (HTMX-swappable, visibility-conditional) + _game_kit_applet_menu.html partials; game_kit.html wired to gear btn + menu; Dice Sets now renders _forthcoming.html partial; 16 new green ITs in GameKitViewTest + ToggleGameKitSectionsViewTest

login form: .input-group now position:fixed + vertically centred (top:50%) across all breakpoints as default; landscape block reduced to left/right sidebar offsets only; form-control width 24rem, text-align:center; alert block moved below h2 in base.html; alert margin 0.75rem all sides; home.html header switches between Howdy Stranger (anon) and Dashboard (authed)

room.html position indicators: slots 3/4/5 (AC/SC/EC) column order flipped via SCSS data-slot selectors so .fa-chair sits table-side and label+status icon sit outward

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-04 13:49:48 -04:00
Disco DeDisco
afe8e2b32c tweaked some prose templating in apps.drama.models; updated _applet-billboard-most-recent.html partial to mirror new row-by-row styling & html structure of room_scroll.html
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2026-04-02 15:38:44 -04:00
Disco DeDisco
ca38875660 fixed reverse chronological ordering in a pair of FTs clogging the pipeline; added ActivityPub to project; new apps.ap for WebFinger, Actor, Outbox views; apps.lyric.models now contains ap_public_key, ap_private_key fields + ensure_keypair(); new apps.lyric migration accordingly; new in drama.models are to_activity() w. JoinGate, SelectRole, Create compat. & None verb support; new core.urls for /.well-known/webfinger + /ap/ included; cryptography installed, added to reqs.txt; 24 new green UTs & ITs; in sum, project is now read-only ActivityPub node
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2026-04-02 15:22:04 -04:00
Disco DeDisco
8538f76b13 new core.middleware sets cookie for scroll timestamp view to local browser time, w. new corresponding tests in core.tests.UTs.test_middleware; apps.lyric.templatetags.lyric_extras determines timestamp format based on duration elapsed since timestamp; apps.bill.tests.ITs.test_views renamed, now also asserts scroll renders event body and time in columns
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2026-04-02 14:51:08 -04:00
Disco DeDisco
2a7d4c7410 new migrations in apps.epic for further refinements made to Pope card nomenclature
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2026-04-02 14:15:00 -04:00
Disco DeDisco
b65cba5ed2 wrapped room table in .room-table-scene div, built styles and scripts to ensure table scales w. available viewport or aperture space
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2026-04-01 23:24:17 -04:00
Disco DeDisco
0e5e39b0dc ensured .fa-ban next to empty seat changes to .fa-circle-check at the same time that .fa-chair glows & the pos circle fades out (i.e., when the gamer 'sits') not during or after the role card deposits itself in the tray; minor styling fixes for title h2, incl. text-shadow attr values when selected palette ends in *-light & opacity increases
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2026-04-01 22:11:43 -04:00
Disco DeDisco
1aaf353066 renamed the Popes/0-card trumps from Earthman deck (feat. new apps.epic migrations to reseed); fixes to card deck horizontal scroll speed, game_kit.html, to make scrolling feel more natural 2026-04-01 14:45:53 -04:00
Disco DeDisco
736b59b5c0 role-select UX: tray timing delays, seat/circle state polish, 394 ITs green
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- _animationPending set before fetch (not in .then()) — blocks WS turn advance during in-flight request
- _placeCardDelay (3s) + _postTrayDelay (3s) give gamer time to see each step; both zeroed by _testReset()
- .role-confirmed class: full-opacity chair after placeCard completes; server-rendered on reload
- Slot circles disappear in join order (slot 1 first) via count-based logic, not role-label matching
- data-active-slot on card-stack; handleTurnChanged writes it for selectRole() to read
- #id_tray_wrap not rendered during gate phase ({% if room.table_status %})
- Tray slide/arc-in slowed to 1s for diagnostics; wobble kept at 0.45s
- Obsolete test_roles_revealed_simultaneously FT removed; T8 tray FT uses ROLE_SELECT room
- Jasmine macrotask flush pattern: await new Promise(r => setTimeout(r, 0)) after fetch .then()

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-31 00:01:04 -04:00
Disco DeDisco
a8592aeaec hex position indicators: chair icons at hex edge midpoints replace gate-slot circles
- Split .gate-overlay into .gate-backdrop (z-100, blur) + .gate-overlay modal (z-120) so .table-position elements (z-110) render above backdrop but below modal
- New _table_positions.html partial: 6 .table-position divs with .fa-chair, role label, and .fa-ban/.fa-circle-check status icons; included unconditionally in room.html
- New epic:room view at /gameboard/room/<uuid>/; gatekeeper redirects there when table_status set; pick_roles redirects there
- role-select.js: adds .active glow to position on selectRole(); swaps .fa-ban→.fa-circle-check in placeCard onComplete; handleTurnChanged clears stale .active from all positions
- FTs: PositionIndicatorsTest (5 tests) + RoleSelectTest 8a/8b (glow + check state)

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-30 18:31:05 -04:00
Disco DeDisco
8b006be138 demo'd old inventory area in room.html to make way for new content (hex table now centered in view); old test suite now targets Role card in #id_tray cells where appropriate, or skips Sig card select until aforementioned new feature deployed; new scripts & jasmine tests too; removed one irrelevant test case from apps.epic.tests.ITs.test_views.SelectRoleViewTest 2026-03-30 16:42:23 -04:00
Disco DeDisco
299a806862 fixed open #id_tray obscuring role select FTs
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2026-03-29 23:46:23 -04:00
Disco DeDisco
fb782cf5ef maybe don't delete collectstatic static/tests/ dir 2026-03-29 23:39:03 -04:00
Disco DeDisco
96379934d7 trying to reset to get this pipe clear
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2026-03-29 22:33:42 -04:00
Disco DeDisco
29a5658b01 'channels' tag now also moved to sequential FT group in pipeline; role-select.js ensures Tray.close() before turn advances so as not to obstruct next gamer selection; RoleSelectSpec.js asserrts this functionality
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2026-03-29 22:08:59 -04:00
Disco DeDisco
57f47cc77e another attempt to unclog pipeline; this time a slight sleep timeout used to accomodate headless browser resize flush
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2026-03-29 21:11:24 -04:00
Disco DeDisco
6c91ec0385 expanded margin of position spots on gatekeeper; cleaned up #id_tray scripts & styles
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2026-03-29 15:22:00 -04:00
Disco DeDisco
39db59c71a styles related to #id_tray & apparatus separated out into _tray.scss; new tray.js computes the cell size of the tray grid for item organization; room.html now sports the grid as a separate div so as not to interfere w. tray styling or size; new tests in FTs.test_room_tray 2026-03-29 13:36:44 -04:00
Disco DeDisco
c08b5b764e new landscape styling & scripting for gameroom #id_tray apparatus, & some overall scripting & styling like wobble on click-to-close; new --undUser & --duoUser rootvars universally the table felt values; many new Jasmine tests to handle tray functionality 2026-03-28 21:23:50 -04:00
Disco DeDisco
b35c9b483e seat tray: tray.js, SCSS, FTs, Jasmine specs
- new apps.epic.static tray.js: IIFE with drag-open/click-close/wobble
  behaviour; document-level pointermove+mouseup listeners; reset() for
  Jasmine afterEach; try/catch around setPointerCapture for synthetic events
- _room.scss: #id_tray_wrap fixed-right flex container; #id_tray_handle +
  #id_tray_grip (box-shadow frame, transparent inner window, border-radius
  clip); #id_tray_btn grab cursor; #id_tray bevel box-shadows, margin-left
  gap, height removed (align-items:stretch handles it); tray-wobble keyframes
- _applets.scss + _game-kit.scss: z-index raised (312-318) for primacy over
  tray (310)
- room.html: #id_tray_wrap + children markup; tray.js script tag
- FTs test_room_tray: 5 tests (T1-T5); _simulate_drag via execute_script
  pointer events (replaces unreliable ActionChains drag); wobble asserts on
  #id_tray_wrap not btn
- static_src/tests/TraySpec.js + SpecRunner.html: Jasmine unit tests for
  all tray.js branches

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-28 18:52:46 -04:00
Disco DeDisco
30ea0fad9d fixed sig-select deck styling, room.html aperture styling
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2026-03-25 15:50:57 -04:00
Disco DeDisco
62d5c738f9 fixed .sig-card reference in failing IT
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2026-03-25 11:08:19 -04:00
Disco DeDisco
f0f419ff7e offloaded Significator FTs into FTs.test_room_sig_select; new sig-select.js imported into room.html; new apps.epic.consumers & .views, ITs to confirm functionality
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2026-03-25 11:03:53 -04:00
Disco DeDisco
713e24863d fixed two failing pipeline errors due to significator select; skipped two others
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2026-03-25 02:25:59 -04:00
Disco DeDisco
b3bc422f46 new migrations in apps.epic for .models additions, incl. Significator select order (= Start Role seat order), which cards of whom go into which deck, which are brought into Sig select; new select-sig urlpattern in .views; room.html supports this stage of game now
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2026-03-25 01:50:06 -04:00
Disco DeDisco
c0016418cc hopefully plugged pipeline fail for FT to assert stock card deck version; 11 new test_models ITs & 12 new test_views ITs in apps.epic.tests 2026-03-25 01:30:18 -04:00
Disco DeDisco
4d52c4f54d reordered Pope cards in Earthman deck; addressed two pipeline errors concerning card deck via setUp helper
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2026-03-25 01:08:12 -04:00
Disco DeDisco
db1608fa38 Earthman card naming conventions overhauled: group-relative Arabic ordinals throughout (Implicit/Explicit Virtues, Classical/Absolute Elements, Zodiac, Wanderers, Popes); group prefix + title split across two lines in fan modal via name_group/name_title model properties; 4th suit migrated COINS → PENTACLES w. fa-star icon on both decks; pip names 2–10 spelled out; Classical Element 2 renamed Earth → Stone; migrations 0012–0015
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2026-03-25 00:46:48 -04:00
Disco DeDisco
4728cde771 Jacks & Cavaliers replaced in Earthman deck w. Maids & Jacks; numerals or numbers + symbols added to cards; migrations made in apps.epic to rename cards; _tarot_fan.html partial updated accordingly 2026-03-25 00:24:26 -04:00
Disco DeDisco
2f6fc1ff20 horizontal scrolling where applicable can now be done via vertical mousewheel movement 2026-03-25 00:05:52 -04:00
Disco DeDisco
7370fd611f tolltips added to card deck; supported in game-kit.js, _wallet-tokens.js (we should rename this for broader concept than just wallet) 2026-03-24 23:29:32 -04:00
Disco DeDisco
f5a5ed9d8d currently equipped card deck & placeholder for dice set added to kit bag; scrollability of tokens added to styling; equipped_deck added to apps.dash.views.kit_bag; html structure added to templates/core/_partials/_kit_bag_panel.html; two new test cases added to FTs.test_game_kit.GameKitTest 2026-03-24 23:18:04 -04:00
Disco DeDisco
a5d71925fc game kit page: four 6×3 applets (trinkets, tokens, card decks, dice sets) with applet grid; tarot fan modal with coverflow, sessionStorage position memory, and 403 guard on locked decks; unlocked_decks M2M on User with backfill migration; game kit icon wrap fix; tarot_deck.html moved to gameboard/ per template dir convention (now documented in CLAUDE.md); FTs 6–13, 2 new ITs; 360 passing [log Co-Authored-By: Claude Sonnet 4.6] 2026-03-24 22:57:12 -04:00
Disco DeDisco
b03ba09b65 new migrations in apps.lyric ensure new users start only w. Earthman card deck unlocked; FTs.test_component_cards_tarot.py updated to assert that user specifically has Fiorentine deck unlocked as well
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2026-03-24 22:34:50 -04:00
Disco DeDisco
befa61e1e9 several fixes, incl. location of templates/apps/epic/tarot_deck.html to apps/gameboard/tarot_deck.html; added this convention to CLAUDE.md; Game Kit applet items now plentiful enough to bother w. text wrapping in _gameboard.scss; unlocked_decks differentiates from equipped_deck in apps.lyric.models; new migrations accordingly; apps.gameboard.views accounts for only unlocked_decks in deck_variants now; apps.epic.views redirected to new tarot_deck.html location 2026-03-24 22:25:25 -04:00
Disco DeDisco
15ac3216ff step 17 complete: game kit deck variant cards with hover-equip mini-tooltip; DeckVariant.short_key property for template ids; equip-deck view and url in gameboard; gameboard.js unified for decks and trinkets, portals now inline-display-controlled for FT compatibility; billboard scroll fix: pos captured at event time, rAF guard prevents spurious debounce reset on first visit; 3 new ITs for Earthman deck defaults, Fiorentine not auto-assigned; gameboard IT updated for deck variant cards [git log Co-Authored-By: Claude Sonnet 4.6]
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2026-03-24 21:52:57 -04:00
Disco DeDisco
588358a20f added default Earthman 108-card tarot deck, 78-card Minchiate Fiorentine deck, admin tests for each; DeckVariant model governs deck toggle; ran new migrations for apps.epic, apps.lyric; seeded DeckVariant migration to ensure Earthman is default deck; added min. tarot url; most new FTs passing 2026-03-24 21:07:01 -04:00
Disco DeDisco
2447315fd3 forgot to add latest migrations from apps.drama 2026-03-24 17:45:50 -04:00
Disco DeDisco
cde231d43c billscroll should now remember user's position across devices 2026-03-24 17:44:34 -04:00
Disco DeDisco
c71f4eb68c styled more of Most Recent applet, allowing for scrolling of 36 most recent events and Load More link 2026-03-24 17:19:09 -04:00
Disco DeDisco
189d329e76 new applet structure for apps.billboard, incl. My Scrolls, Contacts & Most Recent applets; completely revamped _billboard.scss, tho some styling inconsistencies persist; ensured #id_billboard_applets_container inherited base styles found in _applets.scss; a pair of new migrations in apps.applets to support new applet models & fields; billboard gets its first ITs, new urls & views; pair of new FT classes in FTs.test_billboard 2026-03-24 16:46:46 -04:00
Disco DeDisco
18898c7a0f several fixes to payment applet styling & script
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2026-03-24 14:13:44 -04:00
Disco DeDisco
62f6c27806 many styling changes to applets and palettes applet esp.; all applets seeded w. < 3rows bumped to 3 w. new migration in apps.applets; setting palette no longer reloads entire page, only preset background-color vars; two new ITs in apps.dash.tests.ITs.test_views.SetPaletteTest to ensure dash.views functionality fires; unified h2 applet title html structure & styled its text vertically to waste less applet space
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2026-03-24 00:26:22 -04:00