Commit Graph

9 Commits

Author SHA1 Message Date
Disco DeDisco
d28cf7b538 chore: drop legacy #id_tithe_token_shop block from Balances applet — Chunk 5 (final) of [[project-wallet-shop-expansion]]. The inline 1 Tithe Token +144 Writs $1.00 / 5 Tithe Tokens +750 Writs $4.00 token-bundle HTML in _applet-wallet-balances.html was display-only (no purchase wiring was ever attached) + has been fully superseded by the dedicated Shop applet shipped in Chunks 2-4. Per the locked decision in the scope doc, Balances is now read-only — writs + esteem totals only — and the Shop is the canonical purchase surface. **Removed**: 8 lines of <div id="id_tithe_token_shop"> w. 2 .token-bundle children. **Replaced with** a {% comment %} pointer noting the move so the next archeologist looking at the Balances HTML doesn't reinvent the wheel. **Dropped tests**: WalletViewTest.test_wallet_page_shows_tithe_token_shop + :test_tithe_token_shop_shows_bundle ITs + the legacy test_user_can_purchase_tithe_token_bundle FT — all asserted the now-removed selector. Replaced w. a comment pointing to the 3 new shop FTs (test_shop_applet_renders_seeded_items_with_icons_and_badges, test_shop_buy_click_opens_guard_portal_with_purchase_prompt, test_shop_band_already_owned_shows_disabled_buy_btn) + the model + view ITs in test_shop_models.py + test_shop_views.py. 1206 IT/UT (was 1208 — 2 stale ITs gone) + 8 wallet FTs (was 9 — 1 stale FT gone) green
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-22 01:23:07 -04:00
Disco DeDisco
8e476f5658 feat: wallet Tokens applet shows CARTE + BAND + COIN + PASS independently — Chunk 1 of the Shop applet rollout per [[project-wallet-shop-expansion]]. Pre-Chunk-1 the _applet-wallet-tokens.html template used a {% if pass_token %} ... {% elif band %} ... {% elif coin %} chain that suppressed 2-of-3 trinkets from the wallet whenever the user held a higher-priority one — bad UX since the equip slot is now the user's opt-in for trinket-as-token use per [[feedback-equip-slot-gates-trinket-use]], so ALL owned trinkets need visibility. Fix: dropped the elif chain → independent {% if %} blocks for PASS / BAND / COIN; added a new CARTE block w. fa-money-check icon mirroring the Game Kit's render. View context (apps.dashboard.views.wallet + :toggle_wallet_applets) now passes carte = user.tokens.filter(token_type=Token.CARTE).first() alongside the existing pass/band/coin keys (no is_staff filter — CARTE has no admin gate). TDD — new WalletTokensAppletAllTrinketsVisibleTest (9 ITs): 6 pin individual #id_<token> visibility for a staff user holding all 5 types, 2 pin view-context shape (carte + band keys), 1 pins CARTE-on-non-staff. New FT test_wallet_tokens_applet_shows_all_owned_trinket_types reads BAND/CARTE .tt innerHTML directly (no hover ceremony — already covered by the COIN/FREE hover paths in test_new_user_wallet_shows_starting_balances) to pin the new template blocks server-render full tooltip prose. **Trap caught mid-build**: initial multi-line {# ... #} Django comment leaked as plain text into the rendered DOM (Django's hash-comment is single-line only), pushing the COIN tile off-screen + breaking the existing hover FT. Switched to {% comment %}...{% endcomment %}. Captured in [[feedback-django-comments-single-line-only]] — symptom signature: previously-passing Selenium hover times out + screendump shows literal {# ... text near the broken element. 1169 IT/UT + 6 wallet FTs green
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-21 23:07:42 -04:00
Disco DeDisco
0f60c73f3b fix: Token.PASS is now model-enforced as staff-only — Token.clean/save raise ValidationError when a non-staff user is the FK target. Staging bug 2026-05-21 — admin awarded a PASS to a non-admin via Django admin; row was created + showed in the user's wallet, but every game-side surface (gameboard, game-kit, gate-pad select_token, _select_my_sea_token) had always filtered PASS behind is_staff, so the token was unequippable + unusable. Five is_staff-gated PASS surfaces made PASS a deliberate staff-only trinket; the wallet was the lone outlier surfacing it. Bundled: wallet view (+ HTMX toggle partial) now gates pass_token behind is_staff mirroring the gameboard pattern — defense-in-depth in case any future bypass writes a stray row. TDD — new ITs: PassTokenStaffOnlyGuardTest (model raises for non-staff, accepts for staff, leaves other token types unaffected); WalletPassTokenVisibilityTest (3 cases pin wallet + HTMX gating); TokenAdminFormTest.test_pass_token_for_non_staff_user_is_invalid + test_pass_token_for_staff_user_is_valid. Adjusted 2 existing tests that incidentally exercised the now-blocked pattern (test_paid_draw_with_pass_does_not_consume, test_pass_token_is_not_consumed — both flip is_staff = True inline before Token.objects.create); dropped PASS from test_other_token_types_do_not_require_expires_at's loop (covered by the new dedicated tests). 1133 IT/UT green. A non-admin "boost-pass" variant lands as a distinct token_type later, NEVER by relaxing the staff gate — captured in [[feedback-pass-token-staff-only]]
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Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-21 00:35:55 -04:00
Disco DeDisco
18898c7a0f several fixes to payment applet styling & script
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2026-03-24 14:13:44 -04:00
Disco DeDisco
12146037f0 now that like token_types stack in UX, _0 removed from 4 test methods that previously looked for specific token's ID
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2026-03-15 16:57:24 -04:00
Disco DeDisco
69fea65bf9 new core.runner helper to avoid local caching issues w. coverage tests; .settings, apps.dash.tests.ITs.test_wallet_views updated accordingly
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2026-03-12 14:23:09 -04:00
Disco DeDisco
aa1cef6e7b new migration in apps.applets to seed wallet applet models; many expanded styles in wallet.js, chiefly concerned w. wallet-oriented FTs tbh; some intermittent Windows cache errors quashed in dash view ITs; apps.dash.views & .urls now support wallet applets; apps.lyric.models now discerns tithe coins (available for purchase soon); new styles across many scss files, again many concerning wallet applets but also applets more generally and also unorthodox media query parameters to make UX more usable; a slew of new wallet partials
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2026-03-11 00:58:24 -04:00
Disco DeDisco
47d84b6bf2 extensive refactor push to continue to liberate applets from dashboard; new _applets.html & .gear.html template partials for use across all -board views; all applets.html sections have been liberated into their own _applet-<applet-name>.html template partials in their respective templates/apps/*board/_partials/ dirs; gameboard.html & home.html greatly simplified; .gear-btn describes gear menu now, #id_<*board nickname>*gear IDs abandoned; as such, .gear-btn styling moved from _dashboard.scss to _base.scss; new applets.js file contains related initGearMenus scripts, which no longer waits for window reload; new apps.applets.utils file manages applet_context() fn; new gameboard.js file but currently empty (false start); updates across all sorts of ITs & dash- & gameboard FTs 2026-03-09 21:13:35 -04:00
Disco DeDisco
076d75effe new apps/dashboard/wallet.html for stripe payment integration and user's consumables; nav added to _footer.html & also dynamic copyright year with django now Y template; new apps.dash.tests ITs & UTs reflect new wallet functionality in .urls & .views 2026-03-08 15:14:41 -04:00