User report: hex felt smaller than the aperture even at portrait (off-centered, room to spare on top + bottom), and chair labels overlapped the hex edges at landscape — progressively worse as the hex grew at larger viewports. Three contributors stacked: (1) `.room-shell { max-height: 80vh }` capped the shell at 80% of viewport height even when the .room-page aperture had more room — at 1789×1031 this donated 228px (1053→825) of aperture height to dead margin; (2) scene design 360×300 was wider than tall (1.2 aspect) but landscape aperture is narrower than tall (~1.4), so the height cap bottlenecked scene-scale at min(aperture_w/360, aperture_h/300) instead of letting the hex grow; (3) chair font-size scales w. rem (clamp(14,2.4vmin,22)) but chair position scales w. --table-scale — at large viewports rem maxes at 22 so labels widen and push chair icons further from box-center toward the hex (visual "creep") ; fix: remove the 80vh cap (`max-height: 80vh` → `height: 100%` on .room-shell L340) so the shell stretches to fill the .room-page aperture; bump hex from 160×231 to 200×231 (regular pointy-top w. width = height × √3/2 = 200 * 1.1547 — comment in _room.scss updated); apothem of 200-wide pointy-top regular hex is 100px exact (200/√3 × √3/2), so `$pos-d` 110px → 140px gives 40px design-units of radial chair clearance (was 30); derived `$pos-d-x: round(140*0.5) = 70`, `$pos-d-y: round(140*0.866) = 121` for slot 2/3/5/6 diagonal anchors at 60° from horizontal (matches existing geometry approach); scene design height 300 → 320 to leave enough vertical headroom at large landscape that the rem-driven (font-size 1.6rem × scale) chair icons + labels don't clip the aperture top/bottom edges — at 1789×1111 w. scene_H=300 the AC/BC label tops sat AT aperture top (y=-21 vs aperture y=-22), bumping to 320 drops scale from 4.05 → 3.54 and leaves 76px of headroom; SCENE_H in room.js bumped to 320 to match (Math.min(w/SCENE_W, h/SCENE_H) sets --table-scale CSS var via transform: scale on .room-table-scene) ; visual verification via Claudezilla across three viewports (no test layer per user preference — layout regression coverage via spot-check on next room render) — iPhone-14 portrait 566×875: hex 243×281 → 314×363 (+29% wider, fills 55% of aperture width vs 44% before); mid landscape 1149×781: hex 333×385 → 493×569 (+48% wider, 56% vs 38% before); large landscape 1789×1111: hex 440×509 → 708×818 (+61% wider, 48% vs 30% before — the most dramatic improvement, matching user's "progressively worse the larger the hex grows" observation). Chair clearance now uniform 40 design-units radially across all scales; AC/BC labels stay 76px inside aperture top at the largest viewport ; dead `$seat-r`/`$seat-r-x`/`$seat-r-y` consts at L357-359 left in place (unused elsewhere in codebase but out of scope for this layout fix) ; full IT/UT 999 green in 46s — no regressions; .table-hex / .table-hex-border / .room-table-scene / .table-seat positioning consts are the only refs to these dimensions across SCSS & JS so no cascade beyond room layout. Unblocks Sprint 2+ (My Sea applet will share the same hex CSS, parameterized, per user's intent for future friend-invite up-to-6-person rooms)
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
- New _card-deck.scss: sig select styles moved out of _room.scss + _game-kit.scss
- sig-select.js: 3 WS bug fixes — thumbs-up deferred to window.load (layout settled
before getBoundingClientRect), hover cursor cleared for all cards on reservation
(not just the reserved card), applyHover guards against already-reserved roles
- Own-role indicators: gamer now sees their own role-coloured card outline + thumbs-up
- Reservation glow: replaced blurry role+ninUser double-shadow with crisp 2px outline
- Gravity qualifier: Graven text set to --terUser (matches Leavened/--quiUser pattern)
- Role card SVGs refreshed; starter-role-Blank removed
- FTs + Jasmine specs extended for sig select WS behaviour
- setup_sig_session management command for multi-browser manual testing
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- All landscape @media queries: drop and (max-width: 1440px) — sidebar layout
now activates for all landscape orientations regardless of viewport width
- _base.scss landscape container: add max-width:none to override the
@media(min-width:1200px) rule and fill the full space between sidebars
- sig-select sig-deck-grid: landscape now 9×2 @ 3rem cards; 18×1 at ≥1100px
(bumped from 992px to avoid last-card clip); card text scales with --sig-card-w
- sig-stat-block: flex:1→flex:0 0 auto with width:--sig-card-w so it matches
preview card dimensions instead of stretching across the full stage
- room.js sizeSigModal: landscape card width clamped to [90px, 160px]
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- #id_aperture_fill: position:fixed→absolute (clips to .room-page, avoids h2/navbar);
z-index 105→90 (below blur backdrops at z-100); landscape override removed (inset:0 works both orientations)
- _base.scss: landscape footer z-index:100 (matches navbar); corrects unset z-index
- _room.scss: fix stale "navbar z-300" comment; landscape sig-deck-grid columns
repeat(9,1fr)→repeat(9,minmax(0,90px)) to cap card size on wide viewports
- room.js: add resize:end listeners for scaleTable + sizeSigModal; new IIFE dispatches
resize:end 500ms after resize stops so both functions re-measure settled layout
- tray.js: extract _reposition() from inline resize handler; wire to both resize and
resize:end so tray repositions correctly after rapid resize or orientation change
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
sizeSigModal() no longer uses tray bottomInset in landscape (was over-shrinking the
modal, pushing the stage off-screen); fixed 60px kit-bag-handle clearance instead.
Gear btn + kit btn shifted into the 4rem right sidebar strip (right: 0.5rem) and
nudged down a quarter-rem so they clear the last card in the 9×2 grid.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
game kit: new Applet model rows (context=game-kit) for Trinkets, Tokens, Card Decks, Dice Sets via applets migration 0008; _game_kit_context() helper in gameboard.views; toggle_game_kit_sections view + URL; new _game_kit_sections.html (HTMX-swappable, visibility-conditional) + _game_kit_applet_menu.html partials; game_kit.html wired to gear btn + menu; Dice Sets now renders _forthcoming.html partial; 16 new green ITs in GameKitViewTest + ToggleGameKitSectionsViewTest
login form: .input-group now position:fixed + vertically centred (top:50%) across all breakpoints as default; landscape block reduced to left/right sidebar offsets only; form-control width 24rem, text-align:center; alert block moved below h2 in base.html; alert margin 0.75rem all sides; home.html header switches between Howdy Stranger (anon) and Dashboard (authed)
room.html position indicators: slots 3/4/5 (AC/SC/EC) column order flipped via SCSS data-slot selectors so .fa-chair sits table-side and label+status icon sit outward
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- _animationPending set before fetch (not in .then()) — blocks WS turn advance during in-flight request
- _placeCardDelay (3s) + _postTrayDelay (3s) give gamer time to see each step; both zeroed by _testReset()
- .role-confirmed class: full-opacity chair after placeCard completes; server-rendered on reload
- Slot circles disappear in join order (slot 1 first) via count-based logic, not role-label matching
- data-active-slot on card-stack; handleTurnChanged writes it for selectRole() to read
- #id_tray_wrap not rendered during gate phase ({% if room.table_status %})
- Tray slide/arc-in slowed to 1s for diagnostics; wobble kept at 0.45s
- Obsolete test_roles_revealed_simultaneously FT removed; T8 tray FT uses ROLE_SELECT room
- Jasmine macrotask flush pattern: await new Promise(r => setTimeout(r, 0)) after fetch .then()
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Split .gate-overlay into .gate-backdrop (z-100, blur) + .gate-overlay modal (z-120) so .table-position elements (z-110) render above backdrop but below modal
- New _table_positions.html partial: 6 .table-position divs with .fa-chair, role label, and .fa-ban/.fa-circle-check status icons; included unconditionally in room.html
- New epic:room view at /gameboard/room/<uuid>/; gatekeeper redirects there when table_status set; pick_roles redirects there
- role-select.js: adds .active glow to position on selectRole(); swaps .fa-ban→.fa-circle-check in placeCard onComplete; handleTurnChanged clears stale .active from all positions
- FTs: PositionIndicatorsTest (5 tests) + RoleSelectTest 8a/8b (glow + check state)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>