cd0add1e3cd0e076f651634cc9c9244b01dc1ee6
238 Commits
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cd0add1e3c |
My Sea sign-gate — Sprint 4b of My Sea roadmap — TDD
/gameboard/my-sea/ standalone page + /gameboard/ My Sea applet gated behind User.significator. When no sig is saved, render a Look!-formatted Brief-style line — "Look!—pick your sign before drawing the Sea." — w. BACK (.btn-cancel → /gameboard/) + FYI (.btn-info → /billboard/my-sign/) action buttons in `--terUser` ink ; gate is inline content (not portaled like .note-banner) — it IS the page content until a sig is picked, not a transient nudge ; applet partial mirrors the gate via `{% if not request.user.significator_id %}` w. a `.my-sea-sign-gate--applet` denser variant (just FYI, no BACK — user's already on the gameboard); .my-sea-sign-gate__line shrinks from 1.1rem → 0.85rem + padding from 1.5rem → 0.5rem ; my_sea view passes `user_has_sig = request.user.significator_id is not None` so the standalone template branches at server side (avoids a request.user template-context-processor dependency in the standalone page) ; .woodpecker/main.yaml routes test_game_my_sea.py to the test-FTs-non-room stage by default (FT doesn't yet touch the table hex — Sprint 5+ will bring the hex into my_sea via the same DRY .room-shell stack as my_sign, at which point the file gets moved to test-FTs-room) ; TDD trail — 6 FTs in test_game_my_sea.py covering standalone gate copy + FYI/BACK href targets (T1-T3), with-sig skips gate + renders draw shell (T4), applet mirrors gate w. FYI (T5), applet w. sig falls back to .my-sea-empty (T6); all written red against the un-implemented gate before view/template/SCSS landed ; KNOWN: visual verification on existing admin user (@disco) blocked by lack of a clear-sign affordance (he has a sig saved from Sprint 4a testing); adjacent feature spec'd in [[sprint_my_sea_sign_gate_may19]] memory — likely lands as a CLEAR btn in the picker's saved-sig stage state, deferred to next session
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
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5b06d902a8 |
My Sign picker iteration 3 — SCAN SIGN landing hex + OK/NVM thumbnail two-step + duoUser picker bg — Sprint 4a-cont — TDD
Two-phase picker. Landing phase renders the DRY 1-chair table hex w. a central SCAN SIGN .btn-primary; clicking it swaps the page to picker phase (hex hides, sig-card grid + always-present stage frame + SAVE SIGN visible). Stage frame previews the saved sig on landing if User.significator is set ; sig-card selection lifts the room's two-step OK/NVM-on-thumbnail pattern via `.sig-card-actions` w. `.sig-ok-btn`/`.sig-nvm-btn`: click thumb → `.sig-focused` (CSS reveals OK badge, stage previews card, no lock); click OK → `.sig-reserved--own` (CSS swaps OK→NVM badge, `.sig-stage--frozen` reveals stat block + FLIP, SAVE SIGN enables); click NVM → unlock + clear focus + disable SAVE SIGN ; SAVE SIGN form pinned `position:absolute; bottom:0.75rem; right:1rem` to .my-sign-stage so it stops shifting across the stage row when the stat block reveals on lock (was getting shoved left as a flex item alongside the stat-block reveal) ; .my-sign-page mirrors .room-page's `flex:1; min-height:0; display:flex; flex-direction:column` so the DRY hex container chain propagates real height down into #id_game_table for room.js's scaleTable() to compute against (was reading 0 + leaving the hex unscaled at 200×231 in a 360×320 scene) ; stage min-height gated to picker phase (`.my-sign-page[data-phase="picker"] .my-sign-stage`) — landing-phase stage is natural-sized so the hex centers in the bigger available area instead of being bottom-anchored by a 376px stage reservation ; picker-phase bg uses `rgba(var(--duoUser), 1)` so the transition from "hex face" → "card pile on felt" reads as a continuous surface rather than a context swap ; room sig-select media queries re-scoped to `.sig-overlay .sig-deck-grid` so they don't bleed into my-sign — my-sign gets its own breakpoint cascade: 6×3rem (portrait) → 9×3rem (≥900px landscape) → 18×3rem (≥1600px) → 18×5rem (≥2200px); thresholds bumped from sig-select's 1400/1800px so 18×col + sidebar/footer margins clear the viewport at fluid-rem ceiling (rem=22 → 18×3rem=1188px + 220px margins=1408, safe with 1600px floor) ; default `repeat(6, 1fr)` collapsed to 0-width when paired w. `align-self:center` (no parent width for `fr` to resolve against, hence the dotted-line miniscule cards in portrait); fixed `repeat(6, 3rem)` at portrait default fixes it ; SCAN SIGN font-size 0.75rem (vs .btn-primary's default 0.875rem) so the 2-line "SCAN/SIGN" label fits inside the 4rem circle without crowding the border — treated as a smaller variant via `#id_scan_sign_btn` rule scoped under .my-sign-landing ; room.js's scaleTable() runs on DOMContentLoaded before flex layout flushes (#id_game_table.clientWidth/Height read 0 at that moment) — added `requestAnimationFrame → dispatchEvent('resize')` tick at the end of the inline IIFE so scaleTable re-fires once layout settles ; tests — 6 FTs in test_bill_my_sign.py rewritten for the new flow: test_landing_renders_dry_hex_with_scan_sign_button pins the 1-chair hex + central SCAN SIGN + hidden picker grid; test_scan_sign_click_transitions_to_picker_phase pins the phase swap (hex hides, grid shows); test_click_thumbnail_shows_OK_btn_without_locking pins step 1 (focus + OK appears, no lock yet); test_OK_click_locks_thumbnail_and_enables_save_sign pins step 2 (lock + NVM appears + SAVE SIGN enables + persists to /billboard/ applet); test_NVM_click_deselects_and_disables_save_sign pins NVM unlock cycle; test_landing_previews_saved_sig_on_stage pins the on-load saved-sig preview behavior — all green visually verified across portrait + landscape
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
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39767c72c2 |
fix CARTE multi-seat Role-Select bug on navigate-away + back; My Sign applet rename
**CARTE bug** (user-reported on iPhone): a CARTE gamer who contributed their deck to multiple gate slots could fill ≥1 role for ≥1 seat, navigate away (BYE → dashboard, CONT GAME → return, etc.), come back to the room — and the JS guard on .card-stack would wrongly fire "Equip card deck before Role select" + block further role picks, even though the deck was demonstrably in play on existing seats. Symmetric for the "stay in room during Role Select" variant the user thought we'd squashed before (the prior fix was
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66b2947e8c |
My Sign: Brief banner + Earthman [Shabby Cardstock] backup deck when no equipped — TDD
User-reported gap on /billboard/my-sign/ — admin user's only deck was in-use as `TableSeat.deck_variant` in another room (Wonderbeard) → `equipped_deck` cleared → previous my-sign template showed "Equip a card deck first…" w. no actionable next step. User scoped fix: don't force equip, just nudge via a Brief banner "Look!—no deck is equipped. Navigate to the Game Kit to equip one (FYI) or (NVM) proceed with the Earthman [Shabby Cardstock] deck.", title "Default deck warning". NVM dismisses + picker proceeds against an Earthman card pile labeled in-copy as the temporary backup; FYI links to /gameboard/ (Game Kit equip). User-modified line text in template: "Paperboard" → "Cardstock" mid-session ; **helper fallback** (epic/models.py): `personal_sig_cards(user)` now falls back to `DeckVariant.objects.filter(slug='earthman').first()` when `user.equipped_deck` is None — same 16-or-18 card pile, just sourced from the canonical Earthman deck rather than the empty FK. No new DeckVariant row needed; "Shabby Cardstock" is purely UX framing (cards are the same TarotCard records the room sig-select uses). Preserves the existing helper signature so no callers had to change ; **view + template** (billboard/views.py + my_sign.html): view passes `no_equipped_deck` + `show_backup_intro_banner` flags. Template removes the old `{% if not equipped_deck %}` forced-equip branch — picker now renders unconditionally w. cards from the backup helper when no deck is equipped. Brief banner fires via `Brief.showBanner({...})` on DOMContentLoaded when `show_backup_intro_banner` is true — gets h2-overlay positioning + NVM behavior + portal styling for free (per [[sprint-baltimorean-note-unlock-may18]] portrait h2 measurement in note.js's `_alignToH2`). Added `<script src="note.js">` to my_sign.html since the page didn't load it before. Post-render JS tags the Brief w. a `.my-sign-intro-banner` class so FTs (and any future my-sign-specific styling) can distinguish this nudge from other Briefs on the page ; **TDD trail** — 4 new FTs in `MySignBackupDeckTest` (test_bill_my_sign.py): T1 banner renders w. "Default deck warning" title + "no deck is equipped" + "Shabby Cardstock" copy + both action btns visible; T2 picker still populates 16 cards from backup; T3 NVM click removes the banner from the DOM; T4 FYI href ends w. /gameboard/. Initial reds (`NoSuchElementException` on all 4) confirmed before implementation. Plus 1 new IT in `PersonalSigCardsTest` pinning the helper fallback (16 cards w. all `c.deck_variant.slug == "earthman"`) ; pre-existing change picked up: `static_src/scss/rootvars.scss` (user-modified mid-session) ; 1020 IT/UT green; 7 FTs green (3 picker happy-path + 4 backup deck) in 56s. Sprint 4a-follow complete — primary deferral from Sprint 4a (deck-source fallback UX) now landed. Unblocks Sprint 4b (My Sea gating w. --terUser link to /billboard/my-sign/ when no sig set)
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
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400762c0e5 |
Game Sign picker @ /billboard/my-sign/ + billboard applet — Sprint 4a of My Sea roadmap — TDD
User scope (per design conv this session): split the room's sig-select responsibility off into a standalone billboard-context "My Significator" applet — branded "Game Sign" on the surface. Same 18-card pile as room sig-select (16 middle arcana + Major 0 & 1 filtered by Note unlocks); polarity collapses to a single FLIP choice (the FLIP btn in the picker carousel toggles User.significator_reversed). Selection persists globally on the User model + propagates to the billboard's Game Sign applet ; **naming convention locked**: "significator" stays at storage (User.significator FK + User.significator_reversed) + room sig-select context (DRY w. existing template/JS); "Sign" / "Game Sign" is the billboard-surface branding (file my_sign.html, URL /billboard/my-sign/, URL names my_sign + save_sign, applet name "Game Sign", page wordmark "Game Sign", btn label SAVE SIGN). Action URLs don't carry a trailing slash per project convention (/billboard/my-sign/save vs the page's /billboard/my-sign/) ; **schema**: User gains 2 fields — `significator: FK → epic.TarotCard (nullable, on_delete=SET_NULL)` + `significator_reversed: BooleanField(default=False)`. Migration lyric/0006_user_significator_user_significator_reversed.py auto-generated; reversible. Applet seed in applets/0009_seed_my_sig_applet.py adds the row (slug='my-sign', name='Game Sign', context='billboard', default_visible=True, grid_cols=4, grid_rows=6), idempotent update_or_create, reversible unseed() ; **picker page** (my_sign.html): solo lift of `_sig_select_overlay.html` — sig-stage-card scaffold + sig-stat-block + 18-card grid + SAVE SIGN form. Stripped: countdown / WebSocket / polarity / multi-user / reservations. Empty-state branch covers no-equipped-deck (link back to Game Kit; full Brief-redirect + Earthman-Backup fallback deferred to a follow-up sub-sprint). Minimal inline JS: click .sig-card → mark .sig-focused + set hidden card_id + enable SAVE SIGN; FLIP btn toggles .is-reversed + the hidden reversed input. Stage-card preview (name/qualifier population + keyword swap on FLIP) deferred — Sprint 4a follow-up will lift stage-card.js's populator into a non-room context ; **applet partial** (_applet-my-sign.html): renders user.significator's corner-rank + suit-icon + name_title if set; `.my-sign-applet-empty` "No sign chosen yet." otherwise. Header `<h2><a href="{% url 'billboard:my_sign' %}">Game Sign</a></h2>` links to the picker ; **helper refactor** (epic/models.py): extracted `_sig_unique_cards_for_deck(deck_variant)` from `_sig_unique_cards(room)`. New public `personal_sig_cards(user)` parallels `levity_sig_cards / gravity_sig_cards` but pulls from `user.equipped_deck` instead of `room.deck_variant`. Same Note-unlock filtering. No behavior change to existing room callers (3-line wrapper preserves the room signature) ; **TDD trail** — user called out mid-sprint that I'd skipped FTs; pivoted to FT-first. test_bill_my_sign.py (new, 3 FTs): T1 picker renders w. wordmark + target card present in grid; T2 click card → SAVE SIGN enables → POST persists → applet shows the card; T3 fresh user → applet renders empty-state. Initial reds — (a) setUp's `personal_sig_cards(user)` returned [] because StaticLiveServerTestCase → TransactionTestCase flushes migration-seeded DeckVariant + TarotCard between tests; fixed w. `serialized_rollback = True` on the test class (per [[feedback_transactiontestcase_flush]]); (b) h2 wordmark assertion against `MYSIGNIFICATOR` failed against the renamed "Game Sign" + the letter-splitter spreading chars across <span> children — switched to whitespace-stripped substring check `GAMESIGN`; (c) `.fan-corner-rank` text is CSS-hidden so Selenium returns "" — replaced corner-rank assertions w. data-card-id selectors (already-proven reliable from the parent .sig-card lookup) ; ITs (+12, in apps.billboard.tests.integrated.test_views): MySignViewTest (6 — login redirect, 200 + template, 16-card pile, save persists, invalid card_id → 403, GET save redirects); BillboardAppletMySignTest (3 — applet rendered, empty-state w/o sig, card+reversed class w. sig). PersonalSigCardsTest in apps.epic.tests.integrated.test_models (3 — happy path 16 cards, no-equipped-deck → [], schizo Note unlocks Major 1) ; pre-existing change picked up by the commit: my_sea.html branding "Game Sea" (user-modified mid-session; was "My Sea" in Sprint 3 — divergence captured in MEMORY.md follow-up) ; 1020 IT/UT green (+12) in 46s; 3 FTs green in 24s. Sprint 4a unblocks Sprint 4b (My Sea gating w. --terUser link to /billboard/my-sign/) + Sprint 4c (FT helper for mocking the sig choice across other FTs)
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
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5e5bc5a6af |
COIN: unequip on deposit (parity w. CARTE) ; fix FT false-positive masking the bug
User reported on iPhone: after depositing a COIN at a game's gatekeeper, the Kit Bag's Trinket slot still shows the COIN — even though the tooltip correctly carries the room attribution ("Ready 2026-05-25 / Billingsworth"). Expected behavior matches CARTE: the deposited token disappears from the Kit Bag Trinket slot because it's committed elsewhere & can't be re-used as the active trinket until released. PASS preserved — auto-admits w.o ever going thru the deposit path so it stays equipped ; **the real bug**: `debit_token` in epic/models.py's COIN branch set `current_room` + `next_ready_at` but never cleared `user.equipped_trinket`. CARTE's `drop_token` view (epic/views.py:440-442) explicitly unequips at deposit time via `user.equipped_trinket = None; user.save(update_fields=["equipped_trinket"])`; COIN had no parity. Fix: same 4-line unequip stanza now lives inside the COIN branch of `debit_token`, guarded by `if user.equipped_trinket_id == token.pk` so a fresh-purchased COIN deposit (not the equipped one) doesn't accidentally clear another trinket. PASS untouched — falls thru `debit_token` w.o entering any branch & never reaches this path; CARTE untouched too (its branch is `pass`, unequip happens at `drop_token` time before debit_token is even called) ; **the FT false-positive**: yesterday's Sprint 2 commit (
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d2491c5e1b |
COIN: Carte treatment in Game Kit applet — data-current-room-name + deposited-state btn-disabled — TDD ; PASS skeleton FT
User-driven roadmap step (Sprint 2 of My Sea cluster): give the COIN trinket parity w. CARTE's deposit-aware Game Kit surface — when COIN is deposited in a room (Token.current_room FK set via debit_token in epic/models.py:135), its Game Kit token should expose the room name on `data-current-room-name` so the mini-portal can render "In-Use: <room name>" on hover, and both DON / DOFF btns should go btn-disabled (token is committed elsewhere, neither equip nor un-equip is valid). Mirrors the 3-state branch CARTE has in the same template (deposited / equipped / unequipped); PASS not in scope — auto-admits w.o deposit ; template change in _applet-game-kit.html — line 40 (COIN's div) gains `data-current-room-name="{{ coin.current_room.name|default:'' }}"` + an extra `{% if coin.current_room %}…{% elif coin.pk == equipped_trinket_id %}…{% else %}…{% endif %}` branch that fronts the existing 2-way w. a deposited-state arm (both btns "×" btn-disabled). View-side wiring already in place — coin context var is the user's COIN token incl. its `current_room` FK; no Python change needed ; TDD trail — test_trinket_coin_on_a_string.py (new, 3 FTs): T1 hover equipped COIN → mini portal "Equipped" + main portal tooltip prose (Coin-on-a-String / Admit 1 Entry / "…and another after that…" / no expiry); T2 deposit flow — rails-click → slot 1 RESERVED → click `.btn-confirm` inside the reserved gate-slot (NOT `.drop-token-btn` which is Carte's carte_active path) → slot fills + COIN admits only 1 entry (slot 2 has no follow-up btn cf. Carte's 6) + kit-bag Trinkets section empty (COIN unequipped on deposit); T3 navigate back to /gameboard/ → COIN's `#id_kit_coin_on_a_string` has `data-current-room-name="Commitment Room"` + both DON & DOFF btns inside `.tt` are btn-disabled ; initial red run hit a Carte-specific selector trap — `.token-slot.claimed` (the Carte machine UI from `user_filled_slot or carte_active` branch in _gatekeeper.html L23) doesn't fire for COIN, which lands on `.token-slot.pending` (user_reserved_slot branch); diagnosed via screendump grep — slot 1 carried class "gate-slot reserved" + token-slot was "pending"; FT rewritten to wait for `.gate-slot[data-slot='1'].reserved` → click `.btn-confirm` (the OK btn rendered for the reserving user in _table_positions.html L7-15) → wait for `.filled`. T1+T2 then green; T3 stayed red on `data-current-room-name` AttributeError (None != "Commitment Room") which is the actual bug the template fix addresses ; test_trinket_backstage_pass.py (new, 4 skeleton FTs): T1 staff-user signal contract — `gamer.equipped_trinket_id == pass_token.pk` post-signal; T2 tooltip renders title/description/shoptalk/expiry (Backstage Pass / Admit All Entry / "'Entry fee'? …" / no expiry); T3 equipped PASS mini portal says "Equipped"; T4 PASS btn apparatus — DON × btn-disabled, DOFF active w. label "DOFF" (symmetric to COIN's equipped state cf. test_gameboard.py:207-220). DEPOSIT FLOW DEFERRED to future sprint w. TODO comment block — PASS magically auto-admits any gate w.o going through the `.token-rails` deposit path that CARTE / COIN share, so no `data-current-room-name` parity work applies; user explicitly chose "Auto-admits, never deposited — keep current behavior" for this sprint ; 10 trinket FTs green in 93s (carte 4 + coin 3 + pass 3 — wait, pass has 4: 4); full IT/UT 999 green in 46s — no regressions; coin context already passing `coin.current_room` correctly thru _game_kit_context (no Python change). Sprint 2 of [[project_my_sea_applet]] cluster — next: My Sea applet shell (Sprint 3+)
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
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1ccb045889 |
Baltimorean "Ard!" → "Baltimorean" rename across inline surfaces (banner / scroll line / my-notes Title row); navbar DON greeting keeps "Ayo, Ard!" as the sole Ard! flair — and a companion PronounsAppletFlowTest sync-point fix for the 200/Brief response path introduced by the Baltimorean unlock loop in 435a192 ; FT fix (functional_tests/test_game_kit.py) — PronounsAppletFlowTest.test_pronoun_flip_propagates_to_billscroll_and_most_recent was written pre-Baltimorean when set_pronouns always returned 204 → reload; the Baltimorean loop split the response into 200-w-brief (first-bawlmorese, no reload — Brief banner would be lost) vs 204-reload (other pronouns), so the test's step-4 wait_for(.gk-pronoun-card.active[data-pronoun='bawlmorese']) hung indefinitely on the Brief banner because the active class only updates after the reload that no longer happens; sync point swapped to wait_for(.note-banner) — the Brief banner's appearance is the natural post-commit signal that the server saved the pronoun (after which step-5/6 navigate to billboard + scroll to verify "yos" prose) ; rename core (drama/models.py) — Note.grant_if_new else branch's attr_combo inline attribution now uses note.display_name instead of note.display_title, so the scroll line reads "Look!—new Note unlocked. Baltimorean recognizes @disco the Baltimorean." instead of "…the Ard!." (for stargazer/schizo/nomad display_name == display_title so the line is unchanged; only baltimorean's two values diverge — display_title="Ard!" for navbar flair, display_name="Baltimorean" for everywhere else); Brief.title field also swapped from display_title to display_name so the banner title slot reads "Baltimorean" not "Ard!" — admin-grant branch (_ADMIN_NOTE_SLUGS: super-schizo, super-nomad) still uses display_title for the "honorary title of {X}" phrase because that branch DOES want the don-able title there ("Schizoid Man" / "Stranger") ; my-notes card "Title:" row rename — added card_title key to _NOTE_DISPLAY["baltimorean"] ({"greeting": "Ayo,", "title": "Ard!", "card_title": "Baltimorean"}) + new Note.card_title property that falls through _NOTE_DISPLAY[slug]["card_title"] then defaults to display_title; billboard/views.py _my_notes_context swaps "recognition_title": n.display_title → n.card_title so the my-notes Baltimorean card shows "Title: Baltimorean" instead of "Title: Ard!" — super-schizo's card still reads "Title: Schizoid Man" because card_title falls back to display_title for slugs w.o an override ; ONLY Ard! surface remaining: navbar DON greeting via User.active_title.display_title (lyric/models.py:158) — display_title itself was deliberately untouched so the navbar still flips Welcome, Earthman → Ayo, Ard! after DON, which is the entire point of the Baltimorean flair ; existing DB rows w. stored "the Ard!" Line.text + Brief.title="Ard!" from prior dev-DB grants will NOT update — those columns are persisted at grant_if_new time, not computed live; user has accepted dev-DB wipe-and-re-acquire as the path forward, so no data migration ; tests — drama/tests/unit/test_models.py +2 UTs (test_baltimorean_card_title_is_baltimorean pins the override, test_stargazer_card_title_falls_back_to_display_title pins the fallback for non-overridden slugs); drama/tests/integrated/test_note_brief.py test_first_grant_creates_post_line_and_brief updated assertion brief.title == note.display_name (was display_title) to reflect the new contract; dashboard/tests/integrated/test_views.py test_brief_payload_carries_baltimorean_title expects "Baltimorean" not "Ard!"; functional_tests/test_bill_baltimorean.py T1 banner title check swapped "Ard!" → "Baltimorean" + module docstring line 10 updated — T4 (navbar DON greeting flip to "Ayo, Ard!") preserved verbatim, the one surface where Ard! still lives ; full FT suite for baltimorean 6/6 green in 53s; drama + dashboard + billboard ITs/UTs 290 green in 16.5s — TDD
Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> |
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435a192349 |
Baltimorean Note unlock loop — full UX from bawlmorese pronoun pick → Brief banner → DON → palette modal → dashboard swatch ; rootvars.scss adds the Baltimorean (Blt) hue family (red 200,16,46 / yellow 255,212,0 / white 255,255,255 / black 0,0,0 / purple 26,25,95 / orange 221,73,38 — Maryland-flag-derived plus a --sixBlt: 162,170,173 neutral) + two .palette-baltimore / .palette-maryland palette classes wiring those hues into the standard --priUser…--decUser slots; companion section-header rename "/* X Palette */" → "/* X Hues */" across rootvars to disambiguate raw hue families (Precious Metal / Cosmic Metal / Chroma / Earthman / Technoman / Inferno) from actual palette classes — section-comment-only, no rule-level change ; baltimorean entry added in 3 registries that drive the loop: _NOTE_DISPLAY (drama/models.py) — {"greeting": "Ayo,", "title": "Ard!"} so DON flips navbar Welcome, Earthman → Ayo, Ard!; _NOTE_TITLES (dashboard/views.py, user-pre-staged) — drives the "recognized via Baltimorean" copy on dashboard palette swatches; _NOTE_META (billboard/views.py) — Baltimorean title + the literal description "Aaron earned an iron urn." + palette_options [palette-baltimore, palette-maryland] feeding the my-notes swatch modal ; set_pronouns view rewired (dashboard/views.py) — first-time pronouns = bawlmorese selection calls Note.grant_if_new(user, "baltimorean") + returns {"brief": brief.to_banner_dict()} JSON @ 200; idempotent on repeat (the grant_if_new returns brief=None on second call so the 204 path resumes naturally); non-bawlmorese choices stay on the original 204 contract ; client wiring: game-kit.js pronouns commit() handles the 200 JSON path — resp.json().then(data => Brief.showBanner(data.brief)) instead of reload (reload would lose the just-fired banner); 204 still reloads to update active pronoun card; game_kit.html pulls in apps/dashboard/note.js so Brief is in scope on the Game Kit page (it wasn't before) ; Brief banner placement fix — note.js showBanner() now measures the .row .col-lg-6 h2 at render-time + sets inline top so the banner portals SQUARELY OVER the page h2 letter-spread wordmark instead of parking at the SCSS-default top: 0.5rem (which had it lurking above the wordmark area on every page); portrait-only (gated if window.innerWidth > window.innerHeight return) — landscape h2 lives in a writing-mode: vertical-rl fixed sidebar column + would need a full banner reorientation (writing-mode + flex-direction restyle of banner contents) to "overlay" sensibly, deferred to a follow-up sprint ; tests: drama/tests/unit/test_models.py (new file) — 5 UTs for _NOTE_DISPLAY[baltimorean] greeting/title/name + stargazer smoke tests; dashboard/tests/integrated/test_views.py — SetPronounsBawlmoreseUnlockTest (9 ITs covering first-bawlmorese-returns-200-w-brief / Note granted / title Ard! / square_url to /billboard/my-notes/ / idempotent on repeat / non-bawlmorese unaffected / bawlmorese-after-other still grants); existing SetPronounsViewTest.test_post_each_valid_choice docstring updated to flag the bawlmorese 200 branch ; functional_tests/test_bill_baltimorean.py (new file) — 6 FTs walking the full UX: T1 Game-Kit pronouns click → Brief banner w. Ard! title + Look! prose + ?-square + FYI nav; T2 idempotent repeat-click (no re-fire); T3 my-notes Baltimorean item carries the Aaron quote verbatim; T4 DON flips navbar greeting Welcome, Earthman → Ayo, Ard!; T5 palette modal offers Baltimore + Maryland swatches (and not Bardo/Sheol); T6 Baltimore swatch click previews → OK commits → dashboard Palette applet shows the swatch unlocked w. data-description carrying Baltimorean + non-empty data-unlocked-date + Note.palette = palette-baltimore in DB — all 6 green in 51s; full IT/UT sweep 997 → green in 45s — TDD
Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> |
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3242873625 |
btn-primary label renames + stage-card polarity color refinements — two interleaved threads from one session, committing together since both touch sig + sea stage cards ; LABEL RENAMES: PICK SIGS → SCAN SIGS (room.html #id_pick_sigs_btn), PICK SKY → CAST SKY (room.html #id_pick_sky_btn × 2), PICK SEA → DRAW SEA (room.html #id_pick_sea_btn), TAKE SIG → SAVE SIG (sig-select.js _takeSigBtn.textContent × 2 callsites + section comment) — Element IDs (id_pick_sky_btn etc.), URL names (epic:pick_sigs, epic:pick_sky), and Python state enums (TableStatus.PICK_SKY, PICK_SEA, SIG_SELECT) intentionally retained as stable identifiers; the renamed text is purely the .btn-primary user-facing label ; FT + IT mentions of the old labels swept in test_game_room_select_{sig,sky,sea,role}.py, test_billboard.py, setup_sea_session.py mgmt cmd, apps/epic/{views,utils,models,tasks,tests/integrated/test_views}.py, SigSelectSpec.js, sky_overlay/sea_overlay/dashboard/sky.html, _card-deck.scss, _sky.scss — all docstring/comment references updated for cascade-grep cleanliness ; STAGE-CARD COLOR + CLASS REFINEMENTS (earlier in session): sig-stage card text colour split per polarity — gravity gets --terUser on .fan-card-name + .fan-card-reversal-{name,qualifier} + .sig-qualifier-{above,below}, levity gets --quiUser on the same five slots; all selectors prefixed w. .sig-stage-card to match the 0,4,0 specificity of the default .sig-stage .sig-stage-card .fan-card-face .sig-qualifier-* rule (without the prefix the polarity overrides lose the cascade — .sig-qualifier-below was visibly stuck on the default --quiUser) ; .stat-face-label gets polarity-inverse colours — gravity stat-block bg is --secUser (opposite of card's --priUser) so the label takes --quiUser to stay legible; levity is the symmetric flip (label = --terUser on --priUser stat-block bg) ; levity card title/qualifier drop-shadow swapped from rgba(0,0,0,…) → rgba(255,255,255,…) — dark drop reads as harsh smudge against the inverted-frame levity --secUser bg; applied to both sig-overlay[data-polarity="levity"] stage card AND sea-stage--levity via $_sea-title-shadow-levity (former shared $_sea-title-shadow split into per-polarity {levity,gravity} variants) ; reversal-face class/content alignment so each .fan-card-reversal-* class always carries its semantic content — DOM order per arcana type controls visual layout after the 180° SPIN (DOM-second appears visually on top): Major → title in .fan-card-reversal-name @ DOM-second (visually top after spin), qualifier in .fan-card-reversal-qualifier @ DOM-first; Non-major → title in .fan-card-reversal-name @ DOM-first (visually bottom after spin), qualifier in .fan-card-reversal-qualifier @ DOM-second (preserves the original "qualifier word reads first after spin" layout for Middle/Minor arcana — e.g. "Relieving / Eight of Crowns" not "Eight of Crowns / Relieving") ; _tarot_fan.html renders per-arcana DOM order directly (Django template branches handle both layouts); sig + sea overlays render a fixed two-<p> skeleton (one DOM order) so stage-card.js's populator dynamically rewrites the two <p>s' className per arcana — Major/override branch flips DOM-second to .fan-card-reversal-name + content, DOM-first to .fan-card-reversal-qualifier; non-major branch keeps DOM-first as .fan-card-reversal-name + title, DOM-second as .fan-card-reversal-qualifier + reversalQualifier-or-polarity-fallback ; SigSelectSpec.js + SeaDealSpec.js fixtures + Major reversed-face assertion updated for the new semantic — TDD
Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> |
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f9cd08a510 |
CI: FT stages run in parallel, --parallel dropped intra-stage — bud-btn click sites bypass scroll-into-view ; .woodpecker/main.yaml restructures the FT split — test-FTs-non-room + test-FTs-room now both depends_on: test-two-browser-FTs (instead of room serially depending on non-room) so they fan out + run concurrently, each w. its own DATABASE_URL: sqlite:////tmp/test_db_{non_room,room}.sqlite3 outside the shared workspace mount so the two stages can't see each other's SQLite file + the #296 EOFError-on-half-created-test-db blocker is gone; --parallel flag dropped from both manage.py test invocations because the empirical wall-clock from #302-304 (151 tests in ~42 min, 83 tests in ~16 min — ~16-17s/test avg either way) shows ~1-1.5x speedup at best — Firefox spawn cost (~3-5s cold-start × 38 tests/worker) + RAM pressure (4 headless Firefoxes ≈ 1.5-2GB working set on a quadcore DO droplet) + SQLite file-lock contention eat most of the gain the cores would otherwise give, while the contention amplifies every transient-DOM flake we've spent the last 2 days chasing (login-race in #300/303 → 054b0aa + ad0041d, gecko-perms in #302/303 → ad0041d, ElementNotInteractable in #304 → this commit, Jasmine-timeout in #303 → ad0041d); stage-level parallelism gets back the wall-clock reduction (~16min savings vs serial stages) w.o. amplifying within-stage contention — net wall clock should be ~60-65min for both FT stages running concurrently vs ~58min today, but flake exposure drops dramatically; downstream screendumps + build-and-push already list both FT steps in their depends_on so they naturally gate on the slower of the two ; test_core_bud_btn.py wraps 4 unwrapped find_element(...).click() sites in wait_for(execute_script("arguments[0].click()", btn)) — the _open_panel_and_invite helper feeding 6 GatekeeperBudBtnAsyncInviteTest tests + the standalone GatekeeperBudBtnDuplicateInviteErrorTest test_duplicate_invite_shows_error_brief_and_fyi_flashes_slot click + both .note-banner--duplicate .note-banner__fyi clicks (one on the share-flow at line 433, one on the gatekeeper-invite-flow at line 622) — pipeline #304 errored on the OK button click w. ElementNotInteractableException: Element <button id="id_bud_ok"> could not be scrolled into view because the post-send_keys autocomplete dropdown on _bud_invite_panel.html briefly overlapped the OK button under CI contention so Firefox refused the scroll-into-view; same pattern + same fix shape as confirm_guard in base.py — execute_script bypasses Selenium's scroll-into-view gate entirely + wait_for absorbs any leftover transient state via WebDriverException retry ; commit only ships the test-side fix + CI restructure; if the CI changes work as intended (green pipeline #305) the docker-rebuild option for python-tdd-ci:latest still stands as the next ~5min/pipeline win, separately filed in project_ci_remove_pip_install_deferred.md — TDD
Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com> |
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ad0041db74 |
FT flake mitigations triggered by pipelines #302/#303 — three independent fixes consolidated in one commit; test_admin_tarot._login_to_admin now waits on "Site administration" body substring before returning, same shape as 054b0aa's test_admin.py fix — the helper used to click submit + return immediately, letting the three TarotAdminTest tests race their subsequent browser.get(/admin/epic/tarotcard/) against the in-flight POST → 302 → admin home navigation so on a slow CI runner the new GET cancelled the unfinished POST, the session cookie was never set, the browser landed back on /admin/login/?next=…, and the downstream assertion saw the login-page body ('Earthman Deck' not found in 'Django administration\nEmail:\nPassword:' in #303, plus a NoSuchElementException for "The Schiz" on test_admin_earthman_card_detail's link-text click) — wait_for w. assertIn retries til the post-login page actually renders so the rest of the helper's callers start from a settled state ; test_jasmine swaps wait_for(check_results) → wait_for_slow(check_results, timeout=60) — the spec suite has grown well past the 10s MAX_WAIT the default wait_for decorator affords + under CI contention (parallel Selenium workers competing for CPU on the same droplet) Jasmine's .jasmine-overall-result was still reporting "Running..." at 10s when the assertion fired w. (no detail) failure list (#303); check_results body is unchanged — "Running..." doesn't match the 0 failures regex so it falls into the failure branch + raises AssertionError, which wait_for_slow naturally retries til the result settles or 60s elapses ; base._make_browser wraps webdriver.Firefox(options=options) in try/except WebDriverException w. one sleep+retry when "geckodriver" appears in the error message — covers the spawn race under --parallel where multiple workers hit the same binary mid-permission-set + one of them gets 'geckodriver' executable may have wrong permissions (1 test in #302 + 1 test in #303, different test classes each time, confirming infra not test-logic); narrow filter on "geckodriver" so a genuine install fault still fails fast — both attempts would surface the same error in <1s ; deferred option filed to memory (project_ci_remove_pip_install_deferred.md) — dropping the pip install -r requirements.dev.txt line from each FT step would save ~5 min/pipeline (CI image drifted from requirements.dev.txt since a21e6aa so the install actually downloads 30+ packages every step instead of the intended "already satisfied" no-op verify) but loses the dep-drift safety net; declined for now, revisit when wall-clock pain > safety value — TDD
Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com> |
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db10f345e4 |
display_name → at_handle for every user-rendering point around the recent-activity surfaces: scroll.html actor <strong>, Most Recent Scroll applet actor <strong>, My Games row body actor prefix, My Scrolls row body actor prefix, My Buds page bud-name span, navbar identity, _bud_panel.html data-sharer-name (consumed by the dynamic post-line-author append on share success) — at_handle was always the right filter for these slots: it produces @<username> when the user has set one, falling back to the truncated email (which already carries an @) so we don't double-prefix; the _my_buds_applet_item.html row was already on at_handle from the 3-col sprint, so this commit just brings the rest of the surfaces in line; _navbar.html swap also drops the literal @ that prefixed {{ user|display_name }} — that literal predated at_handle + worked for users w. usernames (gave @disco) but produced @<email>@<domain> for users w. no username yet; navbar wait_to_be_logged_in(email) FT helper keeps working since the email still appears as a substring whether rendered as @disco@test.io (old, no username) or disco@test.io (new); _bud_add_panel.html's client-side _appendBudEntry JS gains an inline at_handle mirror — display.indexOf('@') >= 0 ? display : '@' + display — since the server's add_bud response packs username or email under the username key (semantic mismatch w. the key name but stable) so the JS has to detect the email case itself; test_bill_my_buds.py two .bud-name text assertions ("alice" → "@alice") updated for the new prefix; 931 ITs + targeted FT regression on test_bill_my_buds + test_core_navbar + test_core_login green
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054b0aa82b |
test_admin FT: wait on post-login content, not on <body> itself — pipeline #300 caught the flake (AssertionError: 'Site administration' not found in 'Django administration\nToggle theme...\nEmail:\nPassword:'); the pre-fix body = self.wait_for(lambda: self.browser.find_element(By.TAG_NAME, "body")) resolved on the FIRST <body> Selenium found — which exists on the login page too — so on a slow CI runner the form submit hadn't navigated yet by the time wait_for completed, the assertion ran against the still-stale login-page body, and the test failed; locally the submit always completes inside the wait window (10s MAX_WAIT) so this never reproduces; fix: wait_for the "Site administration" substring directly via assertIn (the wait decorator retries on AssertionError til MAX_WAIT, so the loop keeps polling the body's text content until the admin home page actually renders), THEN read body.text once + run the remaining Users / Tokens assertions inline — same shape as the working test_admin_tarot / test_admin_post_readonly login flows; 1 FT green locally w. no other changes — TDD
Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com> |
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6a7464ee4b |
post.html: gear-btn + #id_post_menu (NVM / DEL / BYE) mirror room.html's #id_room_menu — all Posts get the gear w. NVM (→ billboard:my_posts); user-Posts (kind=USER_POST / SHARE_INVITE) additionally surface DEL for the author (POST → billboard:delete_post → hard-deletes the Post; cascades Lines via FK + clears shared_with M2M) and BYE for invitees (POST → billboard:abandon_post → removes request.user from post.shared_with; owner + other invitees keep the thread); admin-Posts (kind=NOTE_UNLOCK) intentionally render gear w. NVM only since the system thread isn't user-owned (defence-in-depth: both delete_post + abandon_post no-op on NOTE_UNLOCK so a forged POST can't bypass the menu's branch); _post_gear.html partial gates DEL/BYE on viewer_is_owner (set by view_post since the buds sprint) + post.kind, then includes the shared apps/applets/_partials/_gear.html btn; styling rides the existing applets.scss page-level pattern — .post-page joins .billboard-page / .room-page / .dashboard-page / .wallet-page / .gameboard-page / .billscroll-page in the > .gear-btn { position: fixed; bottom: 4.2rem; right: 0.5rem } rule (and the landscape footer-sidebar centred variant), #id_post_menu joins the %applet-menu extension list + the page-level fixed-menu rule (bottom: 6.6rem; right: 1rem); 5 FTs in test_bill_post_gear.py (owner DEL flow, invitee BYE flow, 3 menu-shape assertions for owner/invitee/admin) + 11 ITs across DeletePostViewTest + AbandonPostViewTest (302 redirect target, side effect, GET-is-no-op, non-owner / non-invitee / NOTE_UNLOCK protection) — TDD
Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com> |
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f9c05a3eba |
functional_tests + CI: rename pass + structural consolidations + parallel test-FTs split — every FT file now starts with one of 6 prefixes (test_admin_* / test_bill_* / test_core_* / test_dash_* / test_game_room_* / test_trinket_*) plus the 4 page-roots test_billboard / test_dashboard / test_gameboard / test_jasmine, so the partition is unambiguous and stable for tooling (the previous mix of test_applet_*, test_room_*, test_component_*, ad-hoc names had no consistent grouping); session-side: merged test_gatekeeper_bud_btn.py into test_bud_btn.py (then user renamed to test_core_bud_btn.py) — both files drove the same #id_bud_btn UI in two contexts (post-share + gatekeeper invite) and shared the bud-btn.js skeleton, so consolidation was overdue; split test_component_cards_tarot.py into test_admin_tarot.py (just TarotAdminTest, sitting next to test_admin / test_admin_post_readonly) + 3 classes (TarotDeckTest / GameKitDeckSelectionTest / GameKitPageTest) appended to test_game_room_tray.py; updated stale test_bud_btn.py references in the test_core_bud_btn.py docstring + test_admin_post_readonly.py comment to point at the new filename; user-driven renames (22 files): test_applet_my_notes/posts → test_bill_my_*, test_applet_new_post[_line_validation] → test_bill_new_post[_line_validation], test_applet_my_sky → test_dash_my_sky, test_applet_palette → test_dash_palette, test_wallet → test_dash_wallet, test_login → test_core_login, test_navbar → test_core_navbar, test_sharing → test_core_sharing, test_layout_and_styling → test_core_styling, test_my_buds → test_bill_my_buds, test_bud_btn → test_core_bud_btn, test_deck_contribution → test_game_room_deck_contrib, test_game_invite → test_game_room_invite, test_room_gatekeeper → test_game_room_gatekeeper, test_room_role_select → test_game_room_select_role, test_room_sea_select → test_game_room_select_sea, test_room_sig_select → test_game_room_select_sig, test_room_sky_select → test_game_room_select_sky, test_room_tray → test_game_room_tray, test_component_tray_tooltip → test_game_room_tray_tooltip; the post_page.py / room_page.py helper modules from the May-12 sprint absorbed the cross-file FT imports that would otherwise have cascade-broken on these renames
.woodpecker/main.yaml — CI test-FTs step splits into parallel siblings test-FTs-non-room (22 files via `ls functional_tests/test_*.py | grep -v 'test_game_room_'`) + test-FTs-room (9 files via `ls functional_tests/test_game_room_*.py`); room cluster is the heaviest (~70% of the pre-split ~40-min wall-clock) and now runs concurrently w. the rest instead of in series; DAG explicit via depends_on on every step (Woodpecker mixes default-sequential w. depends_on awkwardly, so each step pins its prerequisite); collectstatic stays in test-two-browser-FTs only — the shared workspace propagates assets to both parallel FT steps, no race + no duplication; screendumps + build-and-push fan back in (depends_on both parallel steps); deploy-staging + deploy-prod depend on build-and-push smoke-import: 31/31 FT modules green after the rename pass Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> |
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8240de6b45 |
functional_tests/room_page.py: extract shared FT helpers into a dedicated module so renaming a test_X.py file doesn't cascade-break sibling imports — _fill_room_via_orm (was in test_room_role_select, imported by test_room_tray + test_deck_contribution + test_game_invite + test_room_gatekeeper + test_room_sig_select), _assign_all_roles (was in test_room_sig_select, imported by test_room_tray + test_deck_contribution), and _equip_earthman_deck (duplicated verbatim in test_room_role_select + test_component_tray_tooltip — the test_component_tray_tooltip copy of _fill_room_via_orm was also a near-duplicate, missing only the gamers-return both call sites discarded anyway); SIG_SEAT_ORDER constant moves along since _assign_all_roles depends on it; mirrors the existing post_page.py pattern; underscored helper names kept so the "test infrastructure, not API" signal survives the relocation; dropped now-unused per-file imports (DeckVariant from test_room_role_select; Note/DeckVariant/TableSeat/TarotCard from test_room_sig_select; GateSlot from test_component_tray_tooltip); regression gate: GatekeeperTest (8 FTs) green via the new helper home; smoke-imports green across all 8 touched modules
Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> |
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17c4518944 |
my_buds: dismiss "No buds yet" empty-state row async on first-bud add — _appendBudEntry queried .bud-entry--empty but _applet-list-shell renders it w. the family-agnostic .applet-list-entry--empty class; the selector never matched, so first-bud appends landed alongside the empty row instead of replacing it; existing test_add_bud_via_bud_btn_appends_entry extended to also assert the empty row dismisses post-add (caught the bug — TDD)
Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> |
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be919c7aff |
bud panels duplicate-add guard: server-side already_present flag + client-side error Brief w. FYI flash highlight on the existing entry — for each of the three #id_bud_btn panels (My Buds / post-share / gatekeeper-invite), the JSON response from add_bud / share_post / invite_gamer now carries {already_present, recipient_display, recipient_user_id}; bud-btn.js branches on already_present → calls new Brief.showDuplicateBanner({display_name, target_selector}) instead of the normal onSuccess append; banner title reads @<username> is already present, NVM dismisses, FYI dismisses AND eases in the .bud-duplicate-flash class (color: var(--terUser); text-shadow: 0 0 .5em var(--ninUser); transition: 600ms) onto the existing element (.bud-entry .bud-name / .post-recipient[data-user-id=…] / .gate-slot.filled[data-user-id=…]); gatekeeper "already present" = recipient is either GateSlot.FILLED + gamer OR has TableSeat OR has a pending RoomInvite (highlight target only set when seated — pending invites have no visible slot); .post-recipient chips + .gate-slot.filled cells gain data-user-id so the FYI selector can find them; my_buds.html now loads note.js via the {% block scripts %} pattern (Brief module is required by the duplicate banner path); bonus: latent test_jasmine.py bug fixed — "0 failures" in result.text matched "10 failures" / "20 failures" / etc, silently passing up to 99 failed specs; replaced w. re.search(r"(?<!\d)0 failures\b", …) (caught my new red specs, would've caught any prior Jasmine regression); 18 new ITs + 10 new Jasmine specs + 3 new FTs (one per panel) — TDD
Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> |
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7015ddd534 |
my_buds: strip bud-autocomplete bindings from _bud_add_panel.html — the autocomplete pool is request.user.buds (per search_buds view), so on the page where you ADD new buds the suggestions are the precise set you can't usefully re-add; post-share + gatekeeper-invite panels keep the binding (re-sharing w. an existing bud is a real flow); test_autocomplete_suggests_buds_by_username_prefix → test_no_autocomplete_suggestions_on_my_buds_page (asserts #id_bud_suggestions absent — deterministic, no debounce-window race); dead id_bud_suggestions click-outside guard + unused {% load static %} dropped — TDD
Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> |
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419e022140 |
gatekeeper invite ports to #id_bud_btn slide-out: drop the inline #id_invite_email form, add bud-invite panel for room owner during gate phase, async POST to invite_gamer w. autocomplete + symmetric buds auto-add + slide-down Brief banner — TDD
- Brief schema (billboard/0007): post FK becomes nullable + new room FK to epic.Room + KIND_GAME_INVITE enum value. to_banner_dict resolves post_url to reverse('epic:gatekeeper', room.id) when post is null and room is set.
- epic.invite_gamer view refactor:
• Accepts `recipient` (matches bud-panel field; legacy `invitee_email` still works for full backwards compat).
• Resolves via apps.billboard.views._resolve_recipient (email if "@" present, else username).
• RoomInvite stores the resolved User's email (or raw input if unregistered).
• Auto-adds inviter ↔ recipient to each others' buds (symmetric per Phase 2 spec) when recipient is a registered User.
• Spawns a Brief w. owner=request.user, kind=GAME_INVITE, room=room, post=null.
• Accept: application/json → {brief, recipient_display}; otherwise redirects to gatekeeper as before.
• Self-invite + blank recipient: 200 w. brief=null, no RoomInvite, no buds touch.
- _gatekeeper.html: gate-invite-panel block (lines 62-71) removed.
- new templates/apps/billboard/_partials/_bud_invite_panel.html: clone of _bud_panel.html w. data-invite-url + autocomplete from request.user.buds. JS posts to invite_gamer + Brief.showBanner. room.html includes it owner-only when not table_status and gate_status != RENEWAL_DUE.
- room.html scripts block now loads apps/dashboard/note.js so window.Brief is defined for the slide-down banner.
- Tests: new test_invite_gamer.py (14 ITs) covering ajax + legacy form-submit paths, recipient resolution, RoomInvite creation, Brief w. room FK + GAME_INVITE kind, symmetric buds auto-add, unregistered/self/blank silent no-op cases. New test_gatekeeper_bud_btn.py FT (9 tests) covers presence (owner-only), absence of legacy #id_invite_email, async invite flow end-to-end (RoomInvite, Brief, banner, panel close, username resolve, buds auto-add).
- test_brief.test_brief_owner_post_required relaxed to test_brief_owner_required (post is now nullable).
- test_room_gatekeeper.test_second_gamer_drops_token_into_open_slot updated to drive the bud-btn flow (drops the #id_invite_email/#id_invite_btn references).
- 866 ITs (+14) + 9 gatekeeper FTs + 28 existing room-gatekeeper FTs green.
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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eb0369f0b7 |
buds Phase 2: top-3 username|email autocomplete on #id_recipient (post share + my_buds add); implicit symmetric auto-add on share_post (sharer ↔ recipient buds graph); recipient field accepts username OR email — TDD
- billboard.views.search_buds(GET /billboard/buds/search?q=...) — top-3 prefix match against request.user.buds via Q(username__istartswith) | Q(email__istartswith). Returns {buds: [{id, username, email}]}. Privacy: only the user's own buds are searched, no leak of strangers.
- _resolve_recipient(raw) helper resolves a free-form recipient (email if "@" present, else username, both case-insensitive). Wired into add_bud + share_post so #id_recipient accepts either form.
- share_post implicit auto-add (per-spec): when recipient is registered + first-time-shared, both directions of buds M2M get the link — request.user.buds.add(recipient) AND recipient.buds.add(request.user). Idempotent, no auto-add on reshare/self/unregistered.
- new bud-autocomplete.js shared module (apps/billboard/static/apps/billboard/) — bindBudAutocomplete(input, suggestionsEl, {searchUrl}). Mirrors sky.html birth-place picker: 250ms debounced fetch from MIN_CHARS=1, click-to-fill, Escape closes, click-outside closes, late-response drop. e.stopPropagation on suggestion-click so the bud-panel's outside-click handler doesn't fire and clear the input.
- SCSS .bud-suggestions / .bud-suggestion-item mirrors .sky-suggestions but position:fixed bottom:4rem (aligned above the bud panel, with overflow:hidden on the panel forcing the dropdown to live as a sibling rather than a child). Landscape breakpoints clear the navbar/footer 4rem sidebars, 8rem at min-width 1800px.
- both _bud_panel.html (post share) + _bud_add_panel.html (my_buds add) get the suggestions div sibling + script tags. Each panel's existing document click-outside handler now skips the suggestions container so a click inside doesn't close+clear. type="email" → type="text" since usernames are accepted; placeholder "friend@example.com or username".
- new test classes in test_buds.py: SearchBudsViewTest (6 — prefix match, cap-3, email prefix, non-bud leakproof, empty-q, anon redirect) + SharePostImplicitAutoAddTest (4 — sharer.buds += recipient, recipient.buds += sharer, username-typed share, unregistered no-add) + AddBudViewTest.test_add_resolves_username_too. test_my_buds.py FT adds test_autocomplete_suggests_buds_by_username_prefix. test_sharing.py placeholder assertion updated to "friend@example.com or username".
- 852 ITs (+11) + 5 my_buds FTs green.
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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246e45e55d |
buds rename + applet-list shell — Buddies → Buds everywhere (model field, slug, URL, view, DOM, CSS); my_buds.html + my_posts.html share new _applet-list-shell.html partial — vertical-title applet-scroll card; my_posts hosts two side-by-side in landscape, stacked in portrait — TDD
- lyric/0005 RemoveField+AddField (RenameField doesn't rename the implicit M2M through table; field was new in 0004 so no data loss). Lyric.User.buddies → User.buds; related_name added_as_buddy → added_as_bud.
- applets/0007 renames Applet slug my-buddies → my-buds + name 'My Buddies' → 'My Buds'. UI rationale: BILLBUDDIES overflowed the page-header band; in-game term collapses to BILLBUDS.
- billboard/0006 alter Line.Meta.ordering = ('created_at', 'id') — was already in models.py, just generates the corresponding migration (formalizing the ordering decision from the May-8b refactor).
- global rename via sed: buddies → buds, buddy → bud across 16 files (templates, SCSS, JS, ITs, FTs, page object, view code). 4 file renames via git mv: my_buddies.html → my_buds.html, _applet-my-buddies.html → _applet-my-buds.html, _buddy_panel.html → _bud_panel.html, _buddy_add_panel.html → _bud_add_panel.html, _buddy.scss → _bud.scss. Test files renamed too: test_buddies.py → test_buds.py, test_my_buddies.py → test_my_buds.py, test_buddy_btn.py → test_bud_btn.py. core.scss @import 'buddy' → 'bud'.
- new shared partial templates/apps/applets/_partials/_applet-list-shell.html — vertical-rotated <h2> + scrollable <ul> aperture, parameterised via {% include %} so a single page can invoke it more than once. Params: shell_title, shell_items, shell_item_template, shell_list_id, shell_empty.
- my_buds.html: single shell invocation w. add-bud panel below (page_class page-billbuds).
- my_posts.html: two shell invocations (own posts + posts shared with me) inside .applet-list-page--two-up — portrait stacks them; landscape lays side-by-side via @media (orientation: landscape) flex-direction: row (page_class page-billposts).
- SCSS: drop the bottom-anchored .buds-page block; new shared .applet-list-page (extends %billboard-page-base, flex-column + padding) w. .applet-scroll inside (extends %applet-box) and .applet-list inside that (flex: 1, overflow-y: auto). .applet-list-page--two-up flips to row layout in landscape. Body class trio gains page-billposts.
- 841 ITs + 5 my_buds/my_posts FTs green.
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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5f6002aa70 |
buddies sprint phase 1: User.buddies M2M(self,symm=False) + my_buddies aperture page + add_buddy JSON endpoint + buddy btn slide-out — TDD; My Contacts applet renamed → My Buddies (slug + name + partial)
- lyric/0004 adds User.buddies = ManyToManyField('self', symmetrical=False, blank=True, related_name='added_as_buddy'). Asymmetric one-way add: A.buddies.add(B) doesn't reciprocate. Reverse via B.added_as_buddy.all() — load-bearing for the future "buddy changed username" snapshot-accept flow noted in design.
- applets/0006 renames slug my-contacts → my-buddies + name 'Contacts' → 'My Buddies'. Existing migrations 0003/0004 untouched (historical artifacts).
- billboard.views.my_buddies + add_buddy:
• my_buddies: GET /billboard/my-buddies/ → renders the aperture page with request.user.buddies.all().
• add_buddy: POST /billboard/buddies/add → JSON {buddy: {id, username, email}|null}. Privacy: returns null when email isn't a registered User OR is the requester's own; never leaks membership. Idempotent on re-add (M2M dedup).
- templates:
• _applet-my-contacts.html → _applet-my-buddies.html (heading + link to /billboard/my-buddies/).
• my_buddies.html — bottom-anchored aperture list of buddies w. {% empty %} fallback "No buddies yet."
• _buddy_add_panel.html — bottom-left handshake btn + slide-out, mirrors _buddy_panel.html (post share) but POSTs to add_buddy and appends to #id_buddies_list. Skips append if data-buddy-id already in DOM (race-safe). Drops the .buddy-entry--empty row on first add.
- SCSS: page-billbuddies joins the body-class aperture trio; .buddies-page extends %billboard-page-base + flex-column + bottom-anchor for #id_buddies_list. id_applet_my_contacts → id_applet_my_buddies (test references + grid placement).
- tests: new test_buddies.py — 14 ITs covering UserBuddiesM2MTest (asymmetric, idempotent), MyBuddiesViewTest (lists own buddies only, anon redirect), AddBuddyViewTest (registered/unregistered/self/idempotent/email-fallback/405). Existing test_views/test_billboard/test_game_kit references swapped to my-buddies. New test_my_buddies.py FT — 4 tests: pre-existing buddies render, empty state, add via panel appends entry w. username, unregistered silent no-op.
- 841 ITs (+14) + 4 my_buddies FTs green.
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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b3eb14140c |
admin Posts (NOTE_UNLOCK): readonly input + 'No response needed' placeholder + secUser focus glow + buddy btn suppressed + view POST 403 + Line.admin_solicited listener nukes errant writes; share Lines: drop ts suffix, author = sharer (adman fallback for anon legacy), silent no-op on re-share — TDD
- billboard/0005 adds Line.admin_solicited (BooleanField default False); RunPython backfills existing note_unlock Lines to True. Note.grant_if_new sets admin_solicited=True on its system prose.
- billboard.models post_save signal: any Line saved on a Post.kind=NOTE_UNLOCK without admin_solicited=True is deleted (defense-in-depth alongside the view guard).
- billboard.views.view_post hard-rejects POST on NOTE_UNLOCK kind (HTTP 403) — clean view-level contract; the post_save listener is the safety net for ORM/API paths that bypass it.
- templates/apps/billboard/post.html: NOTE_UNLOCK branch renders the input as readonly w. 'No response needed at this time' placeholder + no method/action; user_post branch keeps the regular composer. Buddy panel include guarded behind `{% if post.kind != 'note_unlock' %}` — friend invites don't apply to admin threads.
- SCSS: .post-line-form input.form-control[readonly]:focus uses --secUser glow (cooler than the regular --terUser composer focus).
- share_post: drop the iso-timestamp suffix on Line.text (just 'Shared with {email}'); author = request.user (anon legacy fallback to adman so AnonymousUser doesn't break the FK); re-share of an already-in-shared_with recipient is a silent no-op (no second Line, brief: null in JSON response). Buddy panel JS now reads data-sharer-name from server-rendered display_name so the optimistic _appendLine matches the post-refresh state.
- new ITs: test_admin_posts (PostRejectsAdminWritesTest, UnsolicitedLineListenerTest, NoteGrantSetsAdminSolicitedTest) — 7 tests; share_post tests rewritten for the new contract (drop ts, author=sharer, silent re-share dedup) — 12 tests; new FT test_admin_post_readonly w. AdminPostInputReadonlyTest + AdminPostHasNoBuddyBtnTest + UserPostInputUnaffectedTest — 4 tests. 827 ITs + 18 buddy/sharing FTs green.
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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6f76f6c176 |
post aperture refactor (May-8b): Post.title field; Line.author PROTECT FK + created_at; Note.grant_if_new admin-vs-Look! format dispatch w. note-ref anchor; bottom-anchored aperture w. shared-between header + per-Line user/timestamp; dotted-? Brief square; reserved adman seed — TDD
- schema: billboard/0004 adds Post.title (CharField 35) + Line.author (PROTECT FK, related_name=authored_lines) + Line.created_at (auto_now_add); RunPython backfill stamps existing rows (note_unlock → "Notes & recognitions" + author=adman; user_post → first-line glean + author=Post.owner).
- lyric/0003 seeds adman User (system author for note unlock + share invite Lines); apps.lyric.models gains RESERVED_USERNAMES = {"adman"}, is_reserved_username() guard in dashboard.set_profile, get_or_create_adman() lazy fetch (TransactionTestCase flushes the seed).
- drama: Note.grant_if_new dispatches via _ADMIN_NOTE_SLUGS = {"super-schizo","super-nomad"} — admin slugs use "The administration recognizes…" prose; everyone else uses "Look!—new Note unlocked." Both wrap Note name in `<a class="note-ref">`. Header Line dropped (test_two_different_grants_share_one_post asserts 2 lines, not 3). Note.display_name property added (slug.title() default — "super-schizo" → "Super-Schizo"). User.active_title_display returns donned recognition title or "Earthman" default.
- billboard models: Post.name property removed → my_posts.html, _applet-my-posts.html, PostSerializer switched to Post.title. LineForm.save(for_post, author) + ExistingPostLineForm.save(author) signature + all callers (api.views, billboard.views.new_post + view_post + share_post). billboard.views.share_post authors via get_or_create_adman; new_post truncates first line for Post.title via _truncate_post_title.
- post.html: <h3> post title heading; .post-shared-recipients (commas only) + .post-shared-self lines ("just me, X the Earthman" / "& me, X the Y" 0/≥1 split); #id_post_table is now a <ul> w. justify-content: flex-end + per-Line 3-col grid (author/text/time); adman Lines render |safe + .post-line--system italic; #id_text → #id_post_line_text rename (post.html only — /billboard/ new-post applet keeps #id_text); page_class page-billpost (joins billboard+billscroll body-class trio).
- SCSS _billboard.scss: .post-page extends %billboard-page-base, adds bottom-anchored flex-column scroll + 3-col .post-line grid + .post-line-form pinned at bottom. _note.scss: a.note-banner__image picks up .note-item__image-box dashed-? styling for the Brief square.
- _buddy_panel.html JS rewired for new layout: _appendLine builds <li class="post-line post-line--system"> w. adman+timestamp; _appendRecipientChip handles 0→1+ transition (rewrites "just me," → "& me,", inserts .post-shared-recipients line above self).
- FT post_page.py: get_table_rows queries .post-line; wait_for_row_in_post_table matches by text containment (line_number arg ignored — kept for backwards compat); get_line_input_box probes #id_post_line_text first, falls back to #id_text; get_post_owner reads textContent (hidden span). test_applet_new_post_line_validation switched to input[name="text"]:invalid/:valid for cross-page selectors.
- rootvars.scss: minor plutonium + fuschia tweaks (pre-existing).
- 818 ITs + 35 FTs (buddy/new-post/sharing/validation/layout/jasmine/my-notes/my-posts) green.
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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ba5f6556c0 |
buddy btn sprint: banner-anchor + window.Brief fix lands the last red FT — 16/16 buddy + 12 share/jasmine/my_notes + 818 IT regression — TDD
Two small fixes close out the OK→banner gap:
1. Anchor over h2: base.html drops <div id="id_brief_banner_anchor"></div> right before {% block content %} (after the messages block). note.js's showBanner now prefers the explicit anchor over the first <h2> — keeps the banner in the visible content flow on pages where the first h2 is position:absolute (post.html's rotated navbar header was the immediate motivator; sky.html's rotated h2 is the same shape, so this catches that pre-emptively too).
2. window.Brief explicit assignment: const Brief = (...) at script-tag scope is reachable as a bare name but does NOT auto-attach to window. The buddy panel's OK handler gates banner reveal on `if (window.Brief && data.brief)` — that gate was always false, so Brief.showBanner never fired on share-OK even though the chip + Line append in DOM proved the fetch.then() was running. Explicit window.Brief = Brief; window.Note = Note; in note.js (post-IIFE) closes the gap.
Also picks up the deferred page-object update — functional_tests.post_page.PostPage.share_post_with() now drives the buddy-btn flow (click #id_buddy_btn → type → click #id_buddy_panel .btn.btn-confirm → wait for recipient chip), so legacy SharingTest exercises the new pipeline end-to-end.
NoteSpec.js T10 split into T10a/T10b: a covers the anchor-preferred path, b covers the <h2> fallback.
16/16 buddy FTs green (previously 15/16). 12/12 sharing + Jasmine + my_notes FTs green. 818-test IT sweep green.
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
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e465b6a3b3 |
buddy btn sprint scaffolding: TDD spec + partial template + SCSS + page_class — 15/16 FTs green, 1 captured-red for post-compaction handoff
Pre-compaction handoff for the bottom-left handshake btn that replaces the inline share form on post.html. The full spec lives in functional_tests/test_buddy_btn.py — running it as a red-first TDD checklist for the next agent (or future Disco) to pick up after compaction.
Scaffolding landed:
- functional_tests/test_buddy_btn.py — 16 tests across 6 classes covering presence-only-on-post.html (B1–B3), bottom-left fixed positioning matching kit-btn dimensions, slide-out panel structure (closed/open width, OK btn = .btn-confirm, recipient input left-padding clears the glyph), kit↔buddy mutual-exclusion via opacity, click-outside + Escape dismiss + clear, OK→async share creates Brief + appends Line + chips the recipient + closes the panel + clears the field, and post.html / my_posts.html body class picks up the aperture marker (page-billboard).
- templates/apps/billboard/_partials/_buddy_panel.html — the partial: <button id="id_buddy_btn"><i class="fa-solid fa-handshake"></i></button> + #id_buddy_panel housing #id_recipient and #id_buddy_ok (.btn.btn-confirm). Inline JS mirrors the game-kit.js click/escape/click-outside pattern, toggles html.buddy-open + .active on the btn, intercepts OK to POST share-post w. Accept:application/json (reuses C3.b shape — line_text + brief.to_banner_dict() + recipient_display), appends the chip + line in-DOM, Brief.showBanner shows the slide-down banner, _close clears the input.
- templates/apps/billboard/post.html — drops the inline #id_share_form / #id_recipient / SHARE-primary block + its JS; includes the buddy panel partial at the end of {% block content %}.
- billboard.views.view_post + my_posts now set page_class="page-billboard" so the body class hooks into the aperture SCSS group (the user noted post.html wasn't in that group; this brings it in).
- static_src/scss/_buddy.scss — new partial: #id_buddy_btn fixed bottom-left mirror of #id_kit_btn (3rem circle, secUser border, .active state, transition: opacity 0.15s); #id_buddy_panel slide-out spans calc(100vw - 3rem) (1.5rem each side w. landscape sidebar carve-outs), transform: scaleX(0)→1 from left center on html.buddy-open, opacity 0→1, the recipient input gets padding 0 1rem 0 3.5rem so the glyph doesn't overlap. Mutual exclusion: html.buddy-open #id_kit_btn → opacity:0; html:has(#id_kit_bag_dialog[open]) #id_buddy_btn → opacity:0 (uses :has() per project convention; no JS-side kit-open class needed).
- core.scss imports buddy after game-kit.
15/16 FTs green; the lone red is BuddyBtnOkSubmitsAsyncShareTest.test_ok_creates_brief_appends_line_and_chip — server flow works (Brief is created, recipient chip + line append in DOM both visible in the screendump), only the .note-banner injection isn't surfacing on post.html. Likely cause: note.js inserts after the first <h2>, but post.html's only h2 is the rotated navbar header which is position:absolute, so the banner's geometry parents to that and falls outside the visible aperture. Two clean follow-ups for the post-compaction agent: (a) make Brief.showBanner pick a different anchor when h2.parentElement is position:absolute, or (b) define a #id_brief_banner_anchor in base.html under the page content and have showBanner prefer it.
Also pending for post-compaction: update functional_tests.post_page.PostPage.share_post_with() to drive the new buddy-btn flow (click btn → type → click OK → wait for chip) so the legacy test_sharing FT keeps working — currently it still operates on the inline form selectors that no longer exist.
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
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7b2780e642 |
test_applet_new_post: bump current-url regex /dashboard/post/ → /billboard/post/
Stray /dashboard/post/ regex in NewVisitorTest.test_multiple_users_can_start_posts_at_different_urls — the path moved in the C1 brief-sprint relocation (
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14bab444ff |
brief sprint C3.b+c+d+e: share-post Line+Brief async, magic-link / invalid-link banners use Brief styling, .alert-* retired — TDD
Closes the C3 brief sprint. Three event sources (note unlock, share invite, login messages) now route through the Brief slide-down, & the legacy .alert-success/.alert-warning rendering in base.html is retired.
C3.b — share-post async Line + Brief:
- billboard.share_post detects Accept: application/json. JSON path appends a Line (text="Shared with X at <isoformat>", isoformat carries microseconds so two rapid shares of the same email don't collide on Line.unique_together(post,text)), spawns a Brief(kind=SHARE_INVITE) for the sharer, and returns {brief: brief.to_banner_dict() | None, line_text, recipient_display}. Sharer-shares-with-themselves stays a silent no-op (response carries brief: null). Legacy form-submit path preserved for non-AJAX (still redirects + flashes the privacy-safe message — kept for older FTs / no-JS fallback).
- billboard.Brief.to_banner_dict() (moved from dashboard.views helper to a model method) shapes the JSON the banner JS consumes.
- post.html: share form intercepted by JS — fetches POST w. Accept:application/json, then appends `data.line_text` as the next row in #id_post_table, calls Brief.showBanner(data.brief), and (when registered) appends a fresh `<span class="post-recipient">` to the new #id_post_recipients box. No page reload — the alert-success flash is gone.
- 10 new ITs (SharePostAsyncTest + SharePostLegacyRedirectTest) cover the JSON path, line append, brief creation w. SHARE_INVITE kind, registered/unregistered recipient behaviour, sharer-self skip, line dedupe via timestamp, and that the legacy form-submit redirect path still works.
- functional_tests.test_sharing line numbering updated: the share now records its own Line so the alice-reply lands at row 3 instead of 2.
C3.c+d — magic-link confirmation + invalid-link error use Brief banner styling:
- base.html's {% if messages %} block stops rendering .alert-success/.alert-warning divs. Instead each message renders as a transient Brief-styled banner: <div class="note-banner note-banner--message note-banner--{{level_tag}}"> with .note-banner__body / __description carrying the message text and a .btn-cancel NVM that removes the banner via inline onclick. No DB Brief row; no FYI; no square. Same Gaussian-glass look as note-unlock + share-invite Briefs.
- _note.scss adds the note-banner--message variant (full-opacity description) + note-banner--error/--warning border-color override (priRd 0.6) so the invalid-link banner reads as red/abandon.
C3.e — .alert-success/.alert-warning retired in markup; the SCSS class blocks aren't referenced anywhere else in templates so they sit dormant (left in place — base form styling keeps .form-control etc. working; no need to ripple into _base.scss).
Banner JS (note.js / Brief module) was untouched in C3.b+c+d — the Brief.showBanner contract from C3.a already handles all three kinds (NOTE_UNLOCK / USER_POST / SHARE_INVITE) by reading kind off the brief; the message-banner path doesn't go through showBanner because there's no Brief row.
Tests: 218 dashboard+billboard+api ITs + 322 lyric+dashboard+billboard ITs + 2 sharing FTs + 9 my_notes FTs + 1 Jasmine FT all green. Existing lyric.test_views login message-text assertions unchanged (they pull from messages framework — not the rendered HTML — so the markup swap doesn't affect them).
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
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fa53bf561a |
brief sprint C3.a: Note unlock spawns Line + Brief on the user's per-category Post; banner JS consumes the new brief payload (FYI → post detail, square → my-notes) — TDD
Wires the C2 Brief model into the existing Note-unlock pipeline. Per the per-category Post model: each user has a single Post(owner=user, kind=NOTE_UNLOCK) titled by the header Line "Look! — new Note unlocked"; each unlock appends a per-event Line ("Stargazer, 5:21:00 PM") + spawns a Brief FK'd to that Line.
Server:
- billboard.Post gains a `kind` enum (NOTE_UNLOCK / USER_POST / SHARE_INVITE, default USER_POST) so the per-category Post is deterministically discoverable via (owner, kind=NOTE_UNLOCK).
- drama.Note.grant_if_new now returns (note, created, brief) — backwards-incompat tuple shape; the new third slot is None on idempotent re-grants. On a fresh grant it: get-or-creates the user's Note Unlocks Post; ensures the header Line; appends a per-event Line w. timestamp; creates a Brief(kind=NOTE_UNLOCK, owner, post, line, title=note.display_title).
- dashboard.views.sky_save's response shape flips {note: {...}|null} → {brief: {...}|null}. The new helper _brief_to_banner_dict exposes {id, kind, title, line_text, post_url, square_url, created_at}; for NOTE_UNLOCK kind, square_url = reverse('billboard:my_notes').
Banner JS (apps/dashboard/note.js):
- Module renamed Note → Brief (Note kept as an alias during the C3 sprint; will retire in C3.e). showBanner now consumes the Brief shape: title from brief.title, body from brief.line_text, time from brief.created_at, FYI href = brief.post_url, NVM dismisses, .note-banner__image is rendered as a clickable <a href=brief.square_url> when square_url is set. The CSS class names (.note-banner, .note-banner__title, etc.) stay so all existing SCSS + FT selectors keep working.
- sky.html + _applet-my-sky.html flip Note.handleSaveResponse → Brief.handleSaveResponse.
Tests:
- new IT class GrantIfNewSpawnsBriefTest (5 tests): first grant creates Post+Line+Brief, idempotent on second grant returns no brief, two different slugs share one Post, line text carries note title, post.kind == NOTE_UNLOCK. PostKindFieldTest (2 tests): default user_post + all three choices present.
- existing drama test_models.GrantIfNew tests updated to unpack the third tuple element.
- dashboard.tests.integrated.test_sky_views: 5 tests flipped from data["note"] → data["brief"] w/ the new payload shape (kind=note_unlock, title=Stargazer, line_text contains Stargazer, post_url under /billboard/post/, square_url=/billboard/my-notes/).
- NoteSpec.js (Jasmine): 12 specs rewritten for the Brief shape — SAMPLE_BRIEF carries the seven fields, T6 asserts the square is a clickable <a>, T8 asserts FYI points at brief.post_url (was hardcoded /billboard/my-notes/).
- functional_tests.test_applet_my_notes: T2 split — FYI now navigates to /billboard/post/<uuid>/ (the post detail / mark-read contract), the .note-banner__image square preserves the legacy jump direct to /billboard/my-notes/.
billboard/0003_post_kind migration auto-generated. 808 ITs + 9 my_notes FTs + 1 Jasmine FT all green.
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
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d192b1522d |
brief sprint C1: relocate Post + Line from dashboard → billboard (no behavior change) — TDD
The Post/Line models always read more like billboard tenants than dashboard ones (1st-person personal vs. 2nd-person provenance feed); the upcoming Brief model needs them in the billboard namespace as the canonical surface they FK into. C1 is a pure relocation w. zero new behavior: 789 ITs + 20 sky/Post FTs green against the moved code.
- billboard.models adds Post (owner + shared_with) + Line (text + post FK), schema mirroring the legacy dashboard models 1:1; Post.get_absolute_url now reverses to `billboard:view_post`.
- billboard.forms adds LineForm + ExistingPostLineForm (moved from dashboard.forms; dashboard/forms.py removed).
- billboard.views absorbs new_post / view_post / share_post / my_posts (templates rendered from apps/billboard/post.html + my_posts.html).
- billboard.urls adds the namespaced routes: /billboard/new-post, /billboard/post/<uuid>/, /billboard/post/<uuid>/share-post, /billboard/users/<uuid>/. dashboard.urls drops the corresponding entries.
- _applet-my-posts + _applet-new-post URL refs now use the billboard: namespace; templates/apps/dashboard/{post,my_posts}.html removed.
- api/serializers + api/views + api/tests/integrated/test_views imports flip dashboard.models → billboard.models (PostSerializer / PostDetailAPI / PostLinesAPI / PostsAPI all retain identifiers — the model rename to Brief lands in C2).
- dashboard/tests/integrated/test_{models,views,forms} + dashboard/tests/unit/test_{models,forms} swap imports; test_views URL strings flip /dashboard/post/ → /billboard/post/, /dashboard/new_post → /billboard/new-post, /dashboard/users/ → /billboard/users/, share_post → share-post (path) / billboard:share_post (reverser). Tests stay in dashboard.tests/ for now — relocation TBD.
- functional_tests/my_posts_page.py URL string flips to /billboard/users/.
- Auto-generated migrations: billboard/0001_initial (CreateModel Post + Line), dashboard/0003_remove_post_* (drops legacy Post + Line), drama/0004_alter_gameevent_verb (incidental — choices field caught up).
This commit drops the dashboard Post/Line tables w/o data preservation; user has confirmed staging-side wipe is acceptable. C2 introduces the Brief model + read-tracking + slide-down banner unification. C3 hooks Note-unlock + share-post-invite + magic-link / invalid-link `messages` calls into the new Brief / banner pipeline.
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
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846f9ff461 |
PICK SKY DEL: server purge of seat Character + race guards stop the btn from re-injecting; readonly opacity bump (0.6 → 0.85) — TDD
Two related Sky Select bugs the old DEL flow couldn't address. (1) DEL btn lingered after a clear because an in-flight schedulePreview's .then() could resolve AFTER the OK callback ran, calling _ensureDelBtn() against a freshly-cleared wheel-col. (2) Sky data rehydrated on refresh because clicking SAVE SKY confirms a Character row on the seat — the DEL handler only purged localStorage & in-memory state, leaving the durable Character row to drive subsequent renders.
Server: new epic.sky_delete(room_id) view (POST → JsonResponse {deleted:True}) deletes every Character on the requesting gamer's seat where retired_at is null — drafts (confirmed_at NULL) and confirmed rows alike. 405 on GET, 403 for outsiders, never touches User.sky_chart_data (Dashsky/My Sky applet's DEL owns that side).
JS (_sky_overlay.html): DEL OK callback now (a) bumps a _fetchSeq counter so any in-flight schedulePreview .then()/.catch() short-circuits when its captured seq != current — kills the re-injection race; (b) clearTimeout-s _chartDebounce + _placeDebounce so a typed-just-before-DEL keystroke can't fire schedulePreview after the clear; (c) POSTs to DELETE_URL (overlay.dataset.deleteUrl wired via {% url 'epic:sky_delete' room.id %}) so the seat's Character row is dropped server-side; (d) clears LS + DOM state as before.
SCSS: .sky-field input[readonly] opacity 0.6 → 0.85, & dropped the redundant .sky-coords > div input { opacity:0.6 } that was previously winning the cascade by virtue of being declared later. The browser's default ::placeholder is ~0.54, so 0.85 × 0.54 ≈ 0.46 — close to the birth-place placeholder's ~0.54 effective opacity per the user's "appreciably higher tho not opacity 1" target. Values land at 0.85 (clearly readable but still de-emphasized vs. the editable place input).
Tests: 4 new ITs in PickSkyRenderingTest cover (a) POST clears confirmed Character, returns JSON {deleted:True}; (b) 405 on GET; (c) 403 for non-seat-owner; (d) User.sky_chart_data untouched by in-room DEL. PickSkyDelTest FT picks up an extra assertion: id_sky_delete_btn must be absent from DOM after OK (the bug-1 regression guard). 55-test sky suite green.
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
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e9bceaab62 |
sky wheel: ubiquitous DEL btn — applet & PICK SKY parity w. Dashsky; PICK SKY clears client-only state (no User-model touch) — TDD
My Sky applet (.../dashboard/_partials/_applet-my-sky.html): adds <button id="id_applet_sky_delete_btn" class="btn btn-danger"> at the wheel center, gated on user.sky_chart_data. Click → window.showGuard("Forget sky?") → on OK, fetch POSTs sky_delete (clears every sky_* field on User), removes the 'sky-form:dashboard:sky' localStorage entry that would otherwise rehydrate the post-reload form via _restoreForm(), then reloads — applet's form-render branch is server-template-gated on chart_data so the page comes back form-only.
PICK SKY in-room overlay (.../gameboard/_partials/_sky_overlay.html): adds <button id="id_sky_delete_btn"> at the wheel center. The wheel here is purely a live preview — sky_save fires only on SAVE SKY click w. action='confirm', so there's no draft Character to delete & we do NOT touch the Character/User model. The DEL handler clears the SVG, resets form fields (including lat/lon/tz/tzHint), nulls _lastChartData, disables the SAVE SKY btn, & purges the LS_KEY entry that would otherwise rehydrate on next overlay open / page refresh. Mirrors the user's spec ("shouldn't be targeting the user model anyway, only the character/seat model" — and there's currently no character/seat draft in the PICK SKY flow).
Both handlers defer the window.showGuard readiness check to click-time rather than gating the listener bind itself: window.showGuard is assigned by a base.html script that lives BELOW the content block, so an `if (window.showGuard)` gate at script-execute time would skip the bind entirely (we hit this writing the applet handler — manifested as portal class never receiving 'active' on click).
SCSS: extends the existing #id_sky_delete_form absolute-center rule onto the two new btn IDs (#id_sky_delete_btn, #id_applet_sky_delete_btn). #id_applet_my_sky picks up position:relative as the absolute anchor for the applet btn.
FTs: MySkyAppletDelTest (applet → DEL → guard → OK → reload, asserts User cleared + LS purged + form re-renders) & PickSkyDelTest (overlay → fill form → wheel paints → DEL → guard → OK, asserts SVG empty + form blank + LS purged). Both red before the wiring, green after; full sky suite (46 tests) green.
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
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9ff437012a |
sky.html: DEL btn at wheel center; async SAVE SKY transitions into saved state without reload; pre-save hides wheel-col so form+SAVE SKY stay centered — TDD
DEL btn (.btn-danger, "Forget sky?" data-confirm wired to the global #id_guard_portal) sits absolutely centered inside .sky-wheel-col; OK submits a POST to the new sky_delete view, which clears every sky_* field on the User model & redirects back to /dashboard/sky/.
The sky.html aperture is now uniform across saved/unsaved: form-col is always flex-column align-center justify-center so the fields + SAVE SKY pair sits visually centered. body.sky-saved adds *only* the snap-binary scroll layer (scroll-snap-type:y, modal-body display:contents, cols min-height:100% scroll-snap-align:start, wheel-col aspect-ratio cap released, form-col flex:0 0 auto so the snap basis wins) — the column-stacking is no longer gated.
Async save: SAVE SKY's success branch now calls _activateSavedState(), which adds body.sky-saved, draws the wheel from _lastChartData, pins overlay.scrollTop to the form section's offsetTop, then runs the existing _scrollApertureToTop ease-out so the wheel reveals from above instead of replacing the form with a hard cut. The wheel preview that previously redrew during typing is now gated on _savedSky — pre-first-save typing fetches the chart data (so SAVE SKY enables) but does not render the wheel, mirroring the My Sky applet's "no wheel until saved" UX. The in-room PICK SKY overlay (_sky_overlay.html) still previews live, deliberately untouched.
Pre-save the wheel-col is hidden via `body:not(.sky-saved) .sky-page .sky-wheel-col { display: none }`, so the empty SVG can't shunt the form below the fold (& the DEL btn rides the same selector since it lives inside .sky-wheel-col).
Tests: SkyDeleteTest IT class (5: clears fields, redirects, 405 on GET, login required, preserves unrelated user fields). MySkyDeleteFlowTest FT class (3: DEL btn visibility gated on sky data, NVM dismisses w. data intact, OK clears + reverts body class). MySkyAsyncSaveTest FT (1: fresh user → SAVE SKY → body picks up sky-saved, wheel SVG populates, DEL btn becomes visible — all without a page reload). All 13 sky FTs + sky ITs green; existing MySkyApertureSnapScrollTest & MySkyTimezoneRefreshTest still pass.
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
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319b787109 |
sky.html: snap-binary aperture scroll (wheel ↔ form, full aperture each); SAVE SKY animates scrollTop back to 0 — TDD
post-save the .sky-page aperture flips into scroll-snap-y-mandatory mode: wheel-col & form-col each fill the aperture & carry scroll-snap-align:start, so vertical scroll toggles between them rather than free-flowing through both. Modal-body uses display:contents so the cols become direct flex children of .sky-page (where min-height:100% resolves against the explicit aperture height); wheel-col's aspect-ratio/max-height caps are released under body.sky-saved so the section actually fills the aperture instead of clipping at 480px. SAVE SKY's success branch calls _scrollApertureToTop(), a 280ms RAF loop w. ease-out cubic so the user lands back on the wheel after confirming from the form section. New FT class MySkyApertureSnapScrollTest covers (T1) snap-type:y mandatory + scroll-snap-align:start on both cols, (T2) scrollTop returns to 0 after SAVE SKY click; both red before the SCSS+JS, green after. Snap behavior is gated on body.sky-saved (set by sky_view based on user.sky_chart_data) so the pre-save form-only flow is untouched. Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> |
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4f2c7d9577 |
sky form: clear timezone field on new place pick so TZ auto-redetects from coords — TDD
selectPlace + geolocation now zero out tzInput.value & tzHint before schedulePreview, so the existing `if (!tzInput.value && data.timezone)` backfill in schedulePreview's success path actually fires when the user changes location after a saved sky exists. Without the clear, the saved/previous TZ stayed pinned & the chart was recomputed against the wrong timezone. Fix mirrored across sky.html (Dashsky), _applet-my-sky.html (My Sky applet entry form), and _sky_overlay.html (PICK SKY in-room overlay). New FT MySkyTimezoneRefreshTest.test_changing_place_refreshes_auto_detected_timezone seeds a user w. saved Baltimore/America/New_York, mocks Nominatim + sky/preview to return Camarillo + America/Los_Angeles, picks the suggestion, and asserts the TZ field updates. Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> |
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cc2a3f3526 |
rename natus → sky across the codebase — natal chart abstraction is now sky throughout, since chart inputs aren't birthday-gated
Mechanical rename: 5 files (sky-wheel.js, _sky.scss, _sky_overlay.html, SkyWheelSpec.js x2), 24 in-place edits across templates/views/urls/SCSS/JS/tests/CLAUDE.md. URL names epic:natus_save → epic:sky_save (epic namespaced, no clash w. dashboard:sky_save), JS module NatusWheel → SkyWheel, DOM ids id_natus_* → id_sky_*, BEM classes natus-* → sky-*, dashboard sky_natus_data/sky_natus_preview collapsed to sky_data/sky_preview_data. No DB migration needed (User.sky_chart_data + GameEvent.SKY_SAVED already used sky-prefix). 778 ITs + Jasmine green. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> |
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a97cd8dcff |
test_clicking_pick_sea_btn_opens_sea_overlay: poll click+sea-open assertion to absorb DOM-vs-script race on slow CI — TDD
The PICK SEA btn parses into the DOM before the inline `<script>` at the bottom of _sea_overlay.html binds `openSea` to it; on fast hosts the gap is invisible but the two-browser CI stage was clicking ahead of the binding and the handler never fired. Wrapping the click + sea-open class assertion in wait_for retries the click until the handler has bound. Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> |
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c9563308d8 |
SAVE SKY provenance + sky→hex (not sky→sea) transition — TDD
- drama.GameEvent.SKY_SAVED verb + to_prose branch: "X beholds the skyscape of {poss} birth, which yields {obj} a unique {Cap} capacity."; tied highest scores switch "a unique" → "equal", join w. "and" (2-way) or Oxford comma (3+), and pluralize "capacity" → "capacities"; pronouns resolved from actor.pronouns at render time, same machinery as SIG_READY/ROLE_SELECTED
- epic.utils.ELEMENT_CAPACITOR_NAMES + ELEMENT_ORDER + top_capacitors(elements) helper: maps Fire→Ardor Stone→Ossum Time→Tempo Space→Nexus Air→Pneuma Water→Humor; tolerates both flat-int and enriched-dict (`{count, contributors}`) chart_data shapes; returns capacitor names tied for highest count, ordered by canonical wheel ring
- epic.natus_save: on action=confirm, records GameEvent.SKY_SAVED w. top_capacitors=[…] before _notify_sky_confirmed; per-room billscroll AND billboard Most Recent Scroll pick up the new prose
- _natus_overlay.html _onSkyConfirmed: removed sea-partial fetch+inject; now calls closeNatus() + window.location.reload() so the gamer lands on the table hex w. the PICK SKY → PICK SEA btn swap (server-side, driven by sky_confirmed=True), then opts into the sea overlay manually. The auto-launch via
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5413e63585 |
billboard Most Recent Scroll: fix SQLite NULL drop on SIG_READY exclude; pronouns flow FT; Blades middle reversal Nervous → Fickle — TDD
- billboard/views.py _billboard_context: `.exclude(verb=SIG_READY, data__retracted=True)` was silently dropping every SIG_READY event whose data had no `retracted` key — `WHERE NOT (NULL AND verb='sig_ready')` evaluates to NULL via JSON_EXTRACT, which the SQL engine treats as "row not satisfying WHERE", so the row was excluded. Fix: pull a 100-row buffer w. only the SIG_UNREADY exclude at the SQL level, then post-filter retracted SIG_READY in Python before slicing to 36; PostgreSQL handles the lookup correctly so this is a SQLite-only manifestation that explained intermittent "No events yet" in Most Recent Scroll
- CLAUDE.md gotchas: new entry warning that `.exclude(data__key=value)` / `.filter(data__key=value)` on SQLite JSONField bites on missing keys; if the predicate must require key existence, post-filter in Python
- functional_tests/test_game_kit.py PronounsAppletFlowTest: end-to-end profile-wide pronoun flip — start on per-room billscroll seeing "their" cognates, navigate to Game Kit, click bawlmorese card, assert guard portal active w. "yo/yo/yos" preview, click OK, navigate to billboard + see Most Recent Scroll re-rendered w. "yos", navigate back to billscroll + see same flip; covers the whole render-time-pronoun-resolution path on real DOM
- epic/0008_blades_reversal_fickle.py: rename Middle Arcana Blades reversal_qualifier "Nervous" → "Fickle" (RunPython forward+reverse on arcana=MIDDLE, suit=BLADES, number ∈ {11,12,13,14}); SigSelectSpec.js hardcoded "Nervous" updated to "Fickle" + collected static
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
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599d40decd |
auth urls: mount apps.lyric.urls under /dashboard/ to mirror gameboard/epic & billboard/drama convention
- core/urls.py: replace `path('lyric/', …)` with second `path('dashboard/', include('apps.lyric.urls'))` alongside existing dashboard mount; no path-name collision (lyric paths: send_login_email, login, logout, dev-login/<key>/)
- IT test URL strings flipped /lyric/ → /dashboard/ (test_views.py)
- setup_sig_session + setup_sea_session pre-auth URL builders updated
- CLAUDE.md doc note updated
- Templates use unnamespaced `{% url 'logout' %}` / `{% url 'send_login_email' %}` so they auto-resolve; no template edits needed
- /admin/lyric/user/ admin URL untouched (driven by app_label, not URL conf)
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
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2dc68c41a7 |
billboard applets: drop billboard- prefix from partials & ids; Most Recent → Most Recent Scroll; room_scroll → scroll — TDD
- Slug renames (mig 0004): billboard-my-scrolls → my-scrolls; billboard-my-contacts → my-contacts; billboard-most-recent → most-recent-scroll (name → "Most Recent Scroll"); billboard-notes → notes - Partial filenames lose the `billboard-` token to mirror dashboard/gameboard convention; element ids follow (id_applet_my_scrolls, id_applet_my_contacts, id_applet_most_recent_scroll, id_applet_notes, id_applet_scroll); .applet-billboard-scroll → .applet-scroll - View fn billboard.views.room_scroll → scroll; template apps/billboard/room_scroll.html → scroll.html (URL name `billboard:scroll` already correct) - ITs + FTs updated to new identifiers; SCSS selectors retitled Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> |
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b1a11504f5 |
game kit + role icons + tarot fan: in-use mini-portal label, FLIP cue polarity reset, role icon redraws
Heterogeneous pre-existing changes (carried across multiple sessions, finally committed alongside the SIG SELECT exit sprint). Grouped: - gameboard.js: _inUseLabel(roomName) — buildMiniContent renders "In-Use: <name>" on hover (cap 24 chars; overflow → 21 + "…"). Reads token.dataset.inUseRoomName for decks & token.dataset.currentRoomName for trinkets. - _applet-game-kit.html: removes the inline <p class="tt-token-room-name"> + <p class="tt-deck-game-name"> paragraphs (now redundant — mini-portal carries the name); deck token gains data-in-use-room-name attr. - gameboard tests: assertions retargeted at data-in-use-room-name + the mini-portal flow rather than the deleted inline paragraphs (test_views, test_deck_contribution, test_trinket_carte_blanche). - game-kit.js: openFan + _testOpen reset _polarity = 'levity' so reopening the fan after FLIP-to-gravity always lands on the levity-painted face (the FLIP cue). The sessionStorage bookmark intentionally tracks card index only; polarity does NOT persist across reopen. - _tarot_fan.html: SSR-default polarity flipped from levity to gravity (levity_emanation → gravity_emanation, levity_qualifier → gravity_qualifier, levity_reversal → gravity_reversal across upright + reversal faces). Pairs w. the JS polarity reset above so JS repaints to levity on open. - FanStageSpec: 2 new specs — openFan polarity reset on reopen even after FLIP-to-gravity; sessionStorage stores no levity/gravity string. - starter-role-*.svg (Alchemist, Builder, Economist, Narrator, Player, Shepherd): redrawn / re-cropped art — viewBox tightened from 288×560 to ~154×156, paths re-traced. No new role added; existing 6 swapped in place. New starter-role-blank.svg added as fallback for unmapped role codes (referenced by tray.js _ROLE_SCRAWL default → 'Blank'). Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> |
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480cb4aed6 |
tray: Tray.placeSig analogue of placeCard for SIG SELECT exit; rename arc-in → fade-in — TDD
After all 3 gamers in a polarity room confirm TAKE SIG and the 12s countdown
expires, sig-select.js's room:polarity_room_done handler now plays the same
tray-open / fade-in / tray-close sequence the role-select uses, then
dismisses the sig overlay & shows the waiting msg ("Gravity settling…" /
"Levity appraising…") on Tray.placeSig's completion callback. Visual order:
sig stage → tray slides in → sig fades into the second tray cell → tray
slides out → table hex w. waiting msg. Cross-polarity events (other room
finishing while we're still in our overlay) are no-op as before.
- tray.js: new Tray.placeSig(sourceEl, onComplete). Mutates the SECOND
.tray-cell in place (sig slot), copies aria-label / data-energies /
data-operations / corner-rank + suit-icon markup from the source
.sig-stage-card, then runs the shared open → fade-in → close sequence.
Extracted _runFadeInSequence helper so placeCard + placeSig share the
same animation glue. reset() now also clears .tray-sig-card from cells.
- _tray.scss: .tray-sig-card.fade-in > .sig-stage-card animates via the
existing tray-role-fade-in keyframes.
- sig-select.js polarity_room_done handler: Tray.placeSig(stageCard,
_settle); _settle runs the existing _dismissSigOverlay + _showWaitingMsg.
Falls back to immediate dismiss when Tray is undefined (test environments
without the tray).
- arc-in → fade-in rename across tray.js, role-select.js, _tray.scss
(incl. @keyframes tray-role-arc-in → tray-role-fade-in), TraySpec.js
spec descriptions + assertions, & test_room_role_select.py docstrings.
The original "arc-in" name suggested a curved-path animation; the actual
behaviour is a 1s opacity fade, so fade-in is the accurate label.
- TraySpec: 10 new placeSig specs mirroring placeCard (second-cell mutation,
data + markup copy, tabIndex, fade-in class, animationend-triggered close,
onComplete callback, landscape parity, reset cleanup).
- SigSelectSpec: 3 new specs (Tray.placeSig called w. stageCard on own
polarity; not called on other polarity; overlay dismiss deferred to the
Tray.placeSig completion callback).
344 specs / 4 pending green; RoleSelectTrayTest FT still green.
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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b29bcf5c38 |
tray sig-card tooltip: portal w. PRV|NXT pager — TDD
Phase 2 of the apps.tooltips integration on the tray. Hovering
.tray-sig-card > .sig-stage-card opens #id_tooltip_portal w. an FYI panel
that mirrors #id_fan_fyi_panel (Energy / Operation entries cycled via
PRV|NXT), but w.o. the stage block, w.o. Reversal entries, & w.o. the fan
stage's click-to-dismiss handler — the panel-body click is reserved for
future drag-and-drop on .tray-sig-card:active.
- _partials/_sig_fyi_panel.html — new partial, the .sig-info + PRV|NXT
block extracted out of game_kit.html, _sig_select_overlay.html, &
_sea_overlay.html. {% include %}d back from those 3 callers; pure
copy-paste extraction (no behavioural change to fan stage, sig select,
or sea select).
- room.html: .tray-sig-card > .sig-stage-card gains data-energies +
data-operations (the only attrs StageCard.buildInfoData reads), keyed
off my_tray_sig.energies_json / .operations_json (existing TarotCard
properties).
- tray-tooltip.js: new sig branch — _showSig() builds the panel inline,
paints via StageCard.renderFyi, & wires PRV|NXT cycle handlers; the
mousemove union now covers the .fyi-prev / .fyi-next btn rects (the
btns hang past the portal's left & right edges) so mouse-over them
keeps the panel alive. Click stopPropagation on the btns prevents the
panel-body click from reaching anything else.
- TrayTooltipSpec: 6 new sig-branch specs (panel structure; first energy
entry rendered; PRV|NXT cycling; body click no-dismiss; pointer over
btn rects keeps panel alive; pointer outside full union clears).
- test_component_tray_tooltip.py: 4 sig FTs (hover populates portal w.
Energy/TESTLIBIDO/effect/1-of-2; PRV|NXT cycle; body click does NOT
dismiss; mouseleave clears).
FT helper note — the sig FT's _hover dispatches a synthetic mouseenter
via JS rather than ActionChains.move_to_element, because the role-card
& sig-card cells sit side-by-side in the tray grid: the pointer's
animated path crosses the role-card on its way to the sig-card &
opens the role tooltip mid-flight, which then occludes the sig stage
by the time the move lands. Direct dispatch lands the event on the
intended trigger w.o. the cross-cell drag-by.
313 epic ITs + 335 Jasmine specs (incl. 6 new) + 6 tray-tooltip FTs all
green.
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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08243d109d |
tray cards: shadow, hover-tilt w. focus persistence, role-card tooltip — TDD
- _tray.scss: drop-shadow on cell child elements (img → filter:drop-shadow so the silhouette is the shadow caster, div → box-shadow); 7° hover-tilt on .tray-role-card > img (-7°) and .tray-sig-card > .sig-stage-card (+7° via the standalone `rotate` property so the existing -5° baseline transform composes); :focus persists the tilt after click; cursor: pointer
- tray.js: set tabIndex=0 on placeCard's role cell + on template-rendered .tray-role-card / .tray-sig-card cells at init() so :focus latches the hover state; clear tabindex in reset() for Jasmine afterEach
- TraySpec: 4 new specs covering placeCard tabindex, reset cleanup, init-time tabindex on template-rendered sig & role cards, no-tabindex on bare cells
- New tray-tooltip.js (#id_tooltip_portal) — Phase 1 of the apps.tooltips integration: hovering .tray-role-card > img copies its sibling .tt's innerHTML into the page-root portal, anchors above/below the trigger, & clamps to the viewport horizontally; mousemove outside the union of [trigger, portal] rects clears the portal (Game-Kit pattern, no btns)
- room.html: #id_tooltip_portal mounted at room-page root (outside tray's overflow:hidden); .tt block rendered inline inside .tray-role-card via {% tooltip %} templatetag w. title=role display name & description="[Placeholder description]"
- epic/views.py: my_tray_role_tooltip context dict ({title, description}) keyed off the seated role
- TrayTooltipSpec: 8 specs covering portal population, .active class, sibling-.tt fallback, viewport-edge clamp left/right, and union-rect mouseleave
- 2 FTs in test_component_tray_tooltip.py: hover role img → portal title=Player + description=Placeholder; mouseleave → portal clears
Phase 2 (sig-card tooltip mirroring #id_fan_fyi_panel via a DRY refactor) deferred per plan.
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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75fcc5b34d |
billboard applets: single-root wrapper for HTMX swap; full context on toggle — TDD
- _applets.html wraps menu + container in one #id_billboard_applets_wrapper div; form's hx-target is now the wrapper, so OK no longer leaves a stale duplicate menu in the DOM (which previously caused the next OK to revert prior toggles) - toggle_billboard_applets passes full context (recent_room, recent_events, viewer, my_rooms) via factored _billboard_context helper, so Most Recent + My Scrolls keep their content after a toggle instead of falling through to the empty fallback - applets.js: register id_billboard_applets_wrapper as an applet container so post-swap menu cleanup runs - BillboardAppletsTest: portrait viewport in setUp; FT covers content preservation, no-revert on second toggle, & post-refresh state - 4 new ITs: Most Recent renders Coin-on-a-String after toggle; My Scrolls renders room name; response has single menu div; second toggle preserves prior hidden state Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> |
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d728900c24 |
fix Nomad icon fa-hat-cowboy → fa-hat-cowboy-side; setup_sea_session command
- migration 0011 ICONS dict corrected for fresh installs - migration 0013 data fix for existing DBs (filters on old value to be safe) - TarotCardSuitIconTest updated to assert fa-hat-cowboy-side - setup_sea_session: single-gamer PICK SEA dev session w. pre-auth URL Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> |
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7712cf1d56 |
PICK SEA FTs: add @tag("channels") to ChannelsFunctionalTest subclasses — CI fix
- PickSeaAsyncTransitionTest + PickSeaDealTest extend ChannelsFunctionalTest
(ChannelsLiveServerTestCase), which spawns a child process; daemonic parallel
workers cannot have children → setUpClass AssertionError in CI test-FTs stage
- @tag("channels") routes them to the non-parallel test-two-browser-FTs stage
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
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