Heterogeneous pre-existing changes (carried across multiple sessions, finally committed alongside the SIG SELECT exit sprint). Grouped:
- gameboard.js: _inUseLabel(roomName) — buildMiniContent renders "In-Use: <name>" on hover (cap 24 chars; overflow → 21 + "…"). Reads token.dataset.inUseRoomName for decks & token.dataset.currentRoomName for trinkets.
- _applet-game-kit.html: removes the inline <p class="tt-token-room-name"> + <p class="tt-deck-game-name"> paragraphs (now redundant — mini-portal carries the name); deck token gains data-in-use-room-name attr.
- gameboard tests: assertions retargeted at data-in-use-room-name + the mini-portal flow rather than the deleted inline paragraphs (test_views, test_deck_contribution, test_trinket_carte_blanche).
- game-kit.js: openFan + _testOpen reset _polarity = 'levity' so reopening the fan after FLIP-to-gravity always lands on the levity-painted face (the FLIP cue). The sessionStorage bookmark intentionally tracks card index only; polarity does NOT persist across reopen.
- _tarot_fan.html: SSR-default polarity flipped from levity to gravity (levity_emanation → gravity_emanation, levity_qualifier → gravity_qualifier, levity_reversal → gravity_reversal across upright + reversal faces). Pairs w. the JS polarity reset above so JS repaints to levity on open.
- FanStageSpec: 2 new specs — openFan polarity reset on reopen even after FLIP-to-gravity; sessionStorage stores no levity/gravity string.
- starter-role-*.svg (Alchemist, Builder, Economist, Narrator, Player, Shepherd): redrawn / re-cropped art — viewBox tightened from 288×560 to ~154×156, paths re-traced. No new role added; existing 6 swapped in place. New starter-role-blank.svg added as fallback for unmapped role codes (referenced by tray.js _ROLE_SCRAWL default → 'Blank').
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Opus 4.7 (1M context) <noreply@anthropic.com>
- test_deck_contribution: get_or_create _equip_earthman + unlocked_decks.add; slot_number=2 on
_setup_in_use_deck seat; navigate to /gameboard/ (not gate — game-kit panel absent there);
drop #id_kit_card_deck click ({% empty %} placeholder; deck renders in loop when present);
use textContent for CSS-hidden tooltip; drop stale .deck-micro-status assertion (now mini-portal)
- ROLE SELECT FTs (RoleSelectTest + RoleSelectTrayTest): equip Earthman deck for active-slot
user in each test that opens the fan — fixes no-deck JS guard blocking #id_role_select
- test_room_sig_select: seed The Nomad/Schizo w. correct Earthman slugs/names + Enlightened/
Engraven qualifiers; grant super-nomad + super-schizo Notes to all gamers so Major Arcana
appear in overlay; seed Middle Arcana w. Elevated/Graven qualifiers; rename test methods
- test_game_kit: drop stale assertIn("active", text) — availability moved to In-Use mini-portal
- Carte Blanche: CB stays equipped after multi-slot deposit (revert drop_token unequip);
select_role existing-seat query gains order_by("slot_number") for deterministic primary seat;
multi-slot FT: kit bag shows placeholder after first deposit (CB unequipped); cold-feet
verifies DON via hover→portal; re-equip via portal DON before re-deposit; new
test_carte_in_use_game_kit_shows_room_attribution checks Game Kit tooltip after deposit
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
- natus-wheel.js: per-planet <g> group with data-planet/sign/degree/retrograde
attrs; mouseover/mouseout on group (pointer-events:none on child text/℞ so
the whole apparatus triggers hover); tooltip uses .tt-title/.tt-description;
in-sign degree via _inSignDeg() (ecliptic % 30); D3 switched from CDN to
local d3.min.js
- _natus.scss: .nw-planet--hover glow; #id_natus_tooltip position:fixed z-200
- _natus_overlay.html: tooltip div uses .tt; local d3.min.js script tag
- T3/T4/T5 converted from Selenium execute_script to Jasmine unit tests
(NatusWheelSpec.js) — NatusWheel was never defined in headless GeckoDriver;
SpecRunner.html updated to load D3 + natus-wheel.js
- test_pick_sky.py: NatusWheelTooltipTest removed (replaced by Jasmine)
- test_component_cards_tarot / test_trinket_carte_blanche: equip assertions
updated from legacy .equip-deck-btn/.equip-trinket-btn mini-tooltip pattern
to current DON|DOFF (.btn-equip in main portal); mini-portal text assertions
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
CARTE type, User.equipped_trinket FK, Token.slots_claimed field; post_save signal sets
equipped_trinket=COIN for new users, PASS for staff; kit bag now shows only the equipped
trinket in Trinkets section; Game Kit applet mini tooltip portal shows Equipped or Equip
Trinket per token; AJAX POST equip-trinket id updates equippedId in-place; equip btn
now works for COIN, PASS, and CARTE (data-token-id added to all three); Gatekeeper CARTE
flow: drop_token sets current_room (no slot reserved); each empty slot up to
slots_claimed+1 gets a drop-token-btn; slots_claimed high-water mark advances on fill,
never decrements; highest CARTE-filled slot gets NVM (release_slot); token_return_btn
resets current_room + slots_claimed + un-fills all CARTE slots; gate_status always returns
full template so launch-game-btn persists via HTMX when gate_status == OPEN; room.html
includes gatekeeper when GATHERING or OPEN; new FT test_trinket_carte_blanche.py (2
tests, both passing); 299 tests green