Commit Graph

122 Commits

Author SHA1 Message Date
Disco DeDisco
abf8be8861 MY SKY: dashboard applet + full-page natal chart — TDD
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- User model: sky_birth_dt/lat/lon/place/house_system/chart_data fields (lyric migration 0018)
- Applet seed: my-sky (6×6, dashboard context) via applets migration 0009
- dashboard/sky/ — full monoapplet page: natus form + D3 wheel, LS key scoped to dashboard:sky; saves to User model
- dashboard/sky/preview/ — PySwiss proxy (same logic as epic:natus_preview, no seat check)
- dashboard/sky/save/ — persists 6 sky fields to User via update_fields
- _applet-my-sky.html: tile with h2 link to /dashboard/sky/
- 2 FTs (applet→link→form, localStorage persistence) + 12 ITs — all green

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-16 03:03:19 -04:00
Disco DeDisco
2910012b67 PICK SKY: natal wheel planet tooltips + FT modernisation
- natus-wheel.js: per-planet <g> group with data-planet/sign/degree/retrograde
  attrs; mouseover/mouseout on group (pointer-events:none on child text/℞ so
  the whole apparatus triggers hover); tooltip uses .tt-title/.tt-description;
  in-sign degree via _inSignDeg() (ecliptic % 30); D3 switched from CDN to
  local d3.min.js
- _natus.scss: .nw-planet--hover glow; #id_natus_tooltip position:fixed z-200
- _natus_overlay.html: tooltip div uses .tt; local d3.min.js script tag
- T3/T4/T5 converted from Selenium execute_script to Jasmine unit tests
  (NatusWheelSpec.js) — NatusWheel was never defined in headless GeckoDriver;
  SpecRunner.html updated to load D3 + natus-wheel.js
- test_pick_sky.py: NatusWheelTooltipTest removed (replaced by Jasmine)
- test_component_cards_tarot / test_trinket_carte_blanche: equip assertions
  updated from legacy .equip-deck-btn/.equip-trinket-btn mini-tooltip pattern
  to current DON|DOFF (.btn-equip in main portal); mini-portal text assertions

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-16 01:57:02 -04:00
Disco DeDisco
db9ac9cb24 GAME KIT: DON|DOFF equip system — portal tooltips, kit bag sync, btn-disabled fix
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- DON/DOFF buttons on left edge of game kit applet portal tooltip (mirroring FLIP/FYI)
- equip-trinket/unequip-trinket/equip-deck/unequip-deck views + URLs
- Portal stays open after DON/DOFF; buttons swap state in-place (_setEquipState)
- _syncTokenButtons: updates all .tt DON/DOFF buttons after equip state change
- _syncKitBagDialog (DOFF): replaces card with grayed placeholder icon in-place
- _refreshKitDialog (DON): re-fetches kit content so newly-equipped card appears immediately
- kit-content-refreshed event: game-kit.js re-attaches card listeners after re-fetch
- Bounding box expanded 24px left so buttons at portal edge don't trigger close
- mini-portal pinned with right (not left) so text width changes grow/shrink leftward
- btn-disabled moved dead last in .btn block — wins by source order, no !important needed
- Kit bag panel: trinket + token sections always render (placeholder when empty)
- Backstage Pass in GameKitEquipTest setUp (is_staff, natural unequipped state)
- Portal padding 0.75rem / 1.5rem; tt-description/shoptalk smaller; tt-expiry --priRd
- Wallet tokens CSS hover rule for .tt removed (portal-only now)

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-16 00:14:47 -04:00
Disco DeDisco
d3e4638233 TOOLTIPS: wallet tokens refactor — .token-tooltip → .tt + child classes
- _applet-wallet-tokens.html: all 6 token blocks (pass, coin, free×2, tithe×2)
  updated to .tt wrapper + .tt-title / .tt-description / .tt-shoptalk / .tt-expiry
  child classes; small→p.tt-shoptalk, p.expiry→p.tt-expiry
- wallet.js: querySelector('.token-tooltip') → querySelector('.tt') in initWalletTooltips

13 FTs green (trinket_carte_blanche + game_kit + gameboard)

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-15 22:42:37 -04:00
Disco DeDisco
10a6809dcf TOOLTIPS: game kit applet refactor — .token-tooltip → .tt + double-tooltip fix
- _applet-game-kit.html: all 5 token blocks use .tt + child classes (.tt-title,
  .tt-description, .tt-shoptalk, .tt-expiry); removed .token-tooltip-body wrapper
- gameboard.js: 4× querySelector('.token-tooltip') → querySelector('.tt')
- _gameboard.scss: extend hover suppressor to .tt so CSS hover doesn't show inline
  .tt when JS portal is active (fixed double tooltip visual bug)

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-15 22:39:01 -04:00
Disco DeDisco
de4ac60aec tooltips app TDD spike + kit bag refactor to .tt
- New apps.tooltips: TooltipContent model, {% tooltip data %} inclusion
  tag, _tooltip.html partial with .tt/.tt-title/.tt-description etc.
  class contract; 34 tests green
- Kit bag panel (_kit_bag_panel.html): .token-tooltip → .tt + child
  class renames (tt-title, tt-description, tt-shoptalk, tt-expiry)
- game-kit.js attachTooltip: .token-tooltip → .tt selector
- SCSS: .tt added alongside .token-tooltip for display:none default +
  hover rules in _wallet-tokens.scss and _game-kit.scss

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-15 22:16:50 -04:00
Disco DeDisco
71ef3dcb7f PICK SKY: natal wheel icon + palette sprint — inline SVG zodiac icons, per-planet alchemical colors
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- Replace Unicode glyph text elements with inline SVG <path> icons loaded from icons/zodiac-signs/*.svg files
- NatusWheel.preload() fetches + caches all 12 zodiac SVG paths before first draw; auto-detects static base URL from <script src>
- Per-element (fire/stone/air/water) colored circles behind zodiac icons; icon fill colors use element palette vars
- PLANET_ELEMENTS map (au/ag/hg/cu/fe/sn/pb/u/np/pu) drives per-planet circle + label CSS modifier classes
- Planet circles: ternary fill + senary stroke per alchemical metal palette; labels: senary fill + stroke halo
- Zodiac icon scale = 85% of circle diameter (15% inset so icons breathe inside circles)
- Zodiac + house segment bg opacity 0.5; all ring/segment borders --terUser

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-15 18:20:39 -04:00
Disco DeDisco
9beb21bffe PICK SKY: natal wheel polish — house/sign fill fixes, button layout, localStorage FT
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- Fix D3 arc coordinate offset (add π/2 to all arc angles — D3 subtracts it
  internally, causing fills to render 90° CW from label midpoints)
- Fix house-12 wrap-around: normalise nextCusp += 360 when it crosses 0°,
  eliminating the 330° ghost arc that buried house fill/number layers
- Draw all house fills before cusp lines + numbers (z-order fix)
- SCSS: sign/element fills corrected to rgba(var(--priXx, R, G, B), α) —
  CSS vars are raw RGB tuples so bare var() in fill was invalid
- brighten Stone/Air/Water fallback colours; raise house fill opacities
- Button layout: SAVE SKY moves into form column (full-width, pinned bottom);
  NVM becomes a btn-sm circle anchored on the modal's top-right corner via
  .natus-modal-wrap (position:relative, outside overflow:hidden modal);
  entrance animation moved to wrapper so NVM rides the fade+slide
- Form fields wrapped in .natus-form-main (scrollable); portrait layout
  switches form-col to flex-row so form spans most width, SAVE SKY on right
- Modal max-height 92→96vh, max-width 840→920px, SVG cap 400→480px
- FT: PickSkyLocalStorageTest (2 tests) — form fields restored after NVM
  and after page refresh

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-15 00:49:14 -04:00
Disco DeDisco
6248d95bf3 PICK SKY overlay: D3 natal wheel, Character model, PySwiss aspects+tz
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PySwiss:
- calculate_aspects() in calc.py (conjunction/sextile/square/trine/opposition with orbs)
- /api/tz/ endpoint (timezonefinder lat/lon → IANA timezone)
- aspects included in /api/chart/ response
- timezonefinder==8.2.2 added to requirements
- 14 new unit tests (test_calc.py) + 12 new integration tests (TimezoneApiTest, aspect fields)

Main app:
- Sign, Planet, AspectType, HouseLabel reference models + seeded migrations (0032–0033)
- Character model with birth_dt/lat/lon/place, house_system, chart_data, celtic_cross,
  confirmed_at/retired_at lifecycle (migration 0034)
- natus_preview proxy view: calls PySwiss /api/chart/ + optional /api/tz/ auto-resolution,
  computes planet-in-house distinctions, returns enriched JSON
- natus_save view: find-or-create draft Character, confirmed_at on action='confirm'
- natus-wheel.js: D3 v7 SVG natal wheel (elements pie, signs, houses, planets, aspects,
  ASC/MC axes); NatusWheel.draw() / redraw() / clear()
- _natus_overlay.html: Nominatim place autocomplete (debounced 400ms), geolocation button
  with reverse-geocode city name, live chart preview (debounced 300ms), tz auto-fill,
  NVM / SAVE SKY footer; html.natus-open class toggle pattern
- _natus.scss: Gaussian backdrop+modal, two-column form|wheel layout, suggestion dropdown,
  portrait collapse at 600px, landscape sidebar z-index sink
- room.html: include overlay when table_status == SKY_SELECT

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-14 02:09:26 -04:00
Disco DeDisco
32d8d97360 wired PICK SKY server-side polarity countdown via threading.Timer (tasks.py); fixed polarity_done overlay gating on refresh; cleared sig-select floats on overlay dismiss; filtered Redact events from Most Recent applet
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-13 00:34:05 -04:00
Disco DeDisco
df421fb6c0 added PICK SKY ready gate: SigReservation.ready + countdown_remaining fields, Room.SKY_SELECT status + sig_select_started_at, sig_ready + sig_confirm views, WS notifiers for countdown_start/cancel/polarity_room_done/pick_sky_available, migration 0031, PICK SKY btn in hex center at SKY_SELECT, tray cell 2 sig card placeholder; FTs SRG1-8 written (pending JS/consumer)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-09 01:17:24 -04:00
Disco DeDisco
cf40f626e6 Sig select: _card-deck.scss extract, WS cursor fixes, own-role indicators, role icon refresh
- New _card-deck.scss: sig select styles moved out of _room.scss + _game-kit.scss
- sig-select.js: 3 WS bug fixes — thumbs-up deferred to window.load (layout settled
  before getBoundingClientRect), hover cursor cleared for all cards on reservation
  (not just the reserved card), applyHover guards against already-reserved roles
- Own-role indicators: gamer now sees their own role-coloured card outline + thumbs-up
- Reservation glow: replaced blurry role+ninUser double-shadow with crisp 2px outline
- Gravity qualifier: Graven text set to --terUser (matches Leavened/--quiUser pattern)
- Role card SVGs refreshed; starter-role-Blank removed
- FTs + Jasmine specs extended for sig select WS behaviour
- setup_sig_session management command for multi-browser manual testing

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-08 11:52:49 -04:00
Disco DeDisco
520fdf7862 Sig select: caution tooltip, FLIP/FYI stat block, keyword display
- TarotCard.cautions JSONField + cautions_json property; migrations
  0027–0029 seed The Schizo (number=1) with 4 rival-interaction cautions
  (Roman-numeral card refs: I. The Pervert / II. The Occultist, etc.)
- Sig-select overlay: FLIP (stat-block toggle) + FYI (caution tooltip)
  buttons; nav PRV/NXT portaled outside tooltip at bottom corners (z-70);
  caution tooltip covers stat block (inset:0, z-60, Gaussian blur);
  tooltip click dismisses; FLIP/FYI fully dead while btn-disabled;
  nav wraps circularly (4/4 → 1/4, 1/4 → 4/4)
- SCSS: btn-disabled specificity fix (!important); btn-nav-left/right
  classes; sig-caution-* layout; stat-face keyword lists
- Jasmine suite expanded: stat block + FLIP (5 specs), caution tooltip
  (16 specs) including wrap-around and disabled-button behaviour
- IT tests: TarotCardCautionsTest (5), SigSelectRenderingTest (8)
- Role-card SVG icons added to static/

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-07 00:22:04 -04:00
Disco DeDisco
0bcc7567bb XL landscape polish: btn-primary sizing, tray from right, footer bg, layout fixes
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- .btn-xl removed; .btn-primary absorbs 4rem sizing (same as PICK SIGS/PICK ROLES)
- Landscape navbar .btn-primary: 3rem → 4rem to match base; XL stays 4rem (consistent)
- _button-pad.scss XL: base .btn ×1.2 (2.4rem); .btn-xl block deleted
- _tray.scss XL (≥1800px): portrait-style tray (slides from right, z-95)
- tray.js: _isLandscape() returns false at ≥1800px; portrait code paths run throughout
- Footer sidebar: background-color added so opaque footer masks tray sliding behind it
- Copyright .footer-container: bottom → top in landscape sidebar
- #id_room_menu: right: 2.5rem override in _room.scss XL block (cascade fix)
- navbar-text XL: 0.65rem × 1.2 = 0.78rem
- All landscape media queries: max-width: 1440px cutoff removed (already done prior)
- btn-xl class stripped from all 5 templates; test_navbar.py assertion updated

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-06 03:02:37 -04:00
Disco DeDisco
55bb450d27 z-index audit + aperture fill + resize:end debounce + landscape sig-grid cap
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- #id_aperture_fill: position:fixed→absolute (clips to .room-page, avoids h2/navbar);
  z-index 105→90 (below blur backdrops at z-100); landscape override removed (inset:0 works both orientations)
- _base.scss: landscape footer z-index:100 (matches navbar); corrects unset z-index
- _room.scss: fix stale "navbar z-300" comment; landscape sig-deck-grid columns
  repeat(9,1fr)→repeat(9,minmax(0,90px)) to cap card size on wide viewports
- room.js: add resize:end listeners for scaleTable + sizeSigModal; new IIFE dispatches
  resize:end 500ms after resize stops so both functions re-measure settled layout
- tray.js: extract _reposition() from inline resize handler; wire to both resize and
  resize:end so tray repositions correctly after rapid resize or orientation change

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-06 00:48:25 -04:00
Disco DeDisco
b110bb6d01 remove obsolete skipped tests; fix billboard applet menu containment; align landscape menus
Deleted skips:
- test_fan_next_button_advances_card (T11) + test_fan_remembers_position_on_reopen (T13):
  fan-nav nav button obstruction — deferred indefinitely, not worth tracking
- test_selected_sig_card_removed_from_deck_for_other_gamers (S5): card count
  mismatch in channels context — grand overhaul pending, obsolete with new sig-select
- Removed stale TODO comment about #id_inv_sig_card (element no longer exists)
- Dropped unused `import unittest` from test_room_sig_select.py

billboard applet menu fix: moved #id_billboard_applet_menu out of
#id_billboard_applets_container — container-type:inline-size was making the
container a containing block for fixed-position descendants, clipping the menu.

Landscape menu alignment: all applet menus now right:0.5rem (flush with gear/kit
buttons in the 4rem right sidebar); added #id_room_menu to the landscape rule.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-05 23:33:13 -04:00
Disco DeDisco
c7370bda03 sig-select sprint: SigReservation model + sig_reserve view (OK/NVM hold); full sig-select.js rewrite with stage preview, WS hover cursors, reservation lock (must NVM before OK-ing another card — enforced server-side 409 + JS guard); sizeSigModal() + sizeSigCard() in room.js (JS-based card sizing avoids libsass cqw/cqh limitation); stat block hidden until OK pressed; mobile touch: dismiss stage on outside-grid tap when unfocused; 17 IT + Jasmine specs
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-05 22:01:23 -04:00
Disco DeDisco
a15d91dfe6 wrapped the _gatekeeper.html partial modal to split each function into four different panels; removed deviant landscape styling to unify it with default styling (much more robust now)
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2026-04-05 19:10:02 -04:00
Disco DeDisco
bd3d7fc7bd role-select.js ensures Role select card stack disappears via WS upon conclusion of Role selection, w. if-conditional support from apps.epic.views; ensured border present on card-stack when .active in _room.scss; changed default #id_tray to unhidden, only hidden during Role select until Role selected; polished & unified Role .card-front, .card.back & .card-stack styling 2026-04-05 01:14:31 -04:00
Disco DeDisco
b5de96660a fix to pipeline involving new #id_pick_sigs_btn css selector
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2026-04-04 15:05:55 -04:00
Disco DeDisco
4e07fcf38b fixed several animation & transition problems plaguing the inventory tray 2026-04-04 14:51:49 -04:00
Disco DeDisco
b74f8e1bb1 pick_sigs view + cursor polarity groups; game kit gear menu; housekeeping
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roles_revealed WS event removed; select_role last pick now fires _notify_all_roles_filled() + stays in ROLE_SELECT; new pick_sigs view (POST /room/<uuid>/pick-sigs) transitions ROLE_SELECT→SIG_SELECT + broadcasts sig_select_started; room.html shows .pick-sigs-btn when all 6 roles filled; PICK SIGS btn absent during mid-selection; 11 new/modified ITs in SelectRoleViewTest + RoomViewAllRolesFilledTest + PickSigsViewTest

consumer: LEVITY_ROLES {PC/NC/SC} + GRAVITY_ROLES {BC/EC/AC}; connects to per-polarity cursor group (cursors_{id}_levity/gravity); receive_json routes cursor_move to cursor group; new handlers all_roles_filled, sig_select_started, cursor_move; CursorMoveConsumerTest (TransactionTestCase, @tag channels): levity cursor reaches fellow levity player, does not reach gravity player

game kit gear menu: #id_game_kit_menu registered in _applets.scss %applet-menu + fixed-position + landscape offset; id_gk_sections_container added to appletContainerIds in applets.js so OK submit dismisses menu; _game_kit_sections.html sections use entry.applet.grid_cols/grid_rows (was hardcoded 6); %applets-grid applied to #id_gk_sections_container (direct parent of sections, not outer wrapper); FT setUp seeds gk-* applets via get_or_create

drama test reorg: integrated/test_views.py deleted (no drama views); two test classes moved to epic/tests/integrated/test_views.py + GameEvent import added; drama/tests/unit/test_models.py → drama/tests/integrated/test_models.py; unit/ dir removed

login form: position:fixed + vertically centred in base styles across all breakpoints; 24rem width, text-align:center; landscape block reduced to left/right sidebar offsets; alert moved below h2; left-side position indicator slots 3/4/5 column order flipped via CSS data-slot selectors

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-04 14:33:35 -04:00
Disco DeDisco
188365f412 game kit gear menu + login form UX polish; left-side position indicator flip
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game kit: new Applet model rows (context=game-kit) for Trinkets, Tokens, Card Decks, Dice Sets via applets migration 0008; _game_kit_context() helper in gameboard.views; toggle_game_kit_sections view + URL; new _game_kit_sections.html (HTMX-swappable, visibility-conditional) + _game_kit_applet_menu.html partials; game_kit.html wired to gear btn + menu; Dice Sets now renders _forthcoming.html partial; 16 new green ITs in GameKitViewTest + ToggleGameKitSectionsViewTest

login form: .input-group now position:fixed + vertically centred (top:50%) across all breakpoints as default; landscape block reduced to left/right sidebar offsets only; form-control width 24rem, text-align:center; alert block moved below h2 in base.html; alert margin 0.75rem all sides; home.html header switches between Howdy Stranger (anon) and Dashboard (authed)

room.html position indicators: slots 3/4/5 (AC/SC/EC) column order flipped via SCSS data-slot selectors so .fa-chair sits table-side and label+status icon sit outward

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-04 13:49:48 -04:00
Disco DeDisco
afe8e2b32c tweaked some prose templating in apps.drama.models; updated _applet-billboard-most-recent.html partial to mirror new row-by-row styling & html structure of room_scroll.html
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2026-04-02 15:38:44 -04:00
Disco DeDisco
b65cba5ed2 wrapped room table in .room-table-scene div, built styles and scripts to ensure table scales w. available viewport or aperture space
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2026-04-01 23:24:17 -04:00
Disco DeDisco
736b59b5c0 role-select UX: tray timing delays, seat/circle state polish, 394 ITs green
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- _animationPending set before fetch (not in .then()) — blocks WS turn advance during in-flight request
- _placeCardDelay (3s) + _postTrayDelay (3s) give gamer time to see each step; both zeroed by _testReset()
- .role-confirmed class: full-opacity chair after placeCard completes; server-rendered on reload
- Slot circles disappear in join order (slot 1 first) via count-based logic, not role-label matching
- data-active-slot on card-stack; handleTurnChanged writes it for selectRole() to read
- #id_tray_wrap not rendered during gate phase ({% if room.table_status %})
- Tray slide/arc-in slowed to 1s for diagnostics; wobble kept at 0.45s
- Obsolete test_roles_revealed_simultaneously FT removed; T8 tray FT uses ROLE_SELECT room
- Jasmine macrotask flush pattern: await new Promise(r => setTimeout(r, 0)) after fetch .then()

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-31 00:01:04 -04:00
Disco DeDisco
a8592aeaec hex position indicators: chair icons at hex edge midpoints replace gate-slot circles
- Split .gate-overlay into .gate-backdrop (z-100, blur) + .gate-overlay modal (z-120) so .table-position elements (z-110) render above backdrop but below modal
- New _table_positions.html partial: 6 .table-position divs with .fa-chair, role label, and .fa-ban/.fa-circle-check status icons; included unconditionally in room.html
- New epic:room view at /gameboard/room/<uuid>/; gatekeeper redirects there when table_status set; pick_roles redirects there
- role-select.js: adds .active glow to position on selectRole(); swaps .fa-ban→.fa-circle-check in placeCard onComplete; handleTurnChanged clears stale .active from all positions
- FTs: PositionIndicatorsTest (5 tests) + RoleSelectTest 8a/8b (glow + check state)

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-30 18:31:05 -04:00
Disco DeDisco
8b006be138 demo'd old inventory area in room.html to make way for new content (hex table now centered in view); old test suite now targets Role card in #id_tray cells where appropriate, or skips Sig card select until aforementioned new feature deployed; new scripts & jasmine tests too; removed one irrelevant test case from apps.epic.tests.ITs.test_views.SelectRoleViewTest 2026-03-30 16:42:23 -04:00
Disco DeDisco
39db59c71a styles related to #id_tray & apparatus separated out into _tray.scss; new tray.js computes the cell size of the tray grid for item organization; room.html now sports the grid as a separate div so as not to interfere w. tray styling or size; new tests in FTs.test_room_tray 2026-03-29 13:36:44 -04:00
Disco DeDisco
ab41797e57 refined styling for #id_tray & .table-hex, which now mirror ea. other visually as parts of a befelted table
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2026-03-29 00:48:19 -04:00
Disco DeDisco
b35c9b483e seat tray: tray.js, SCSS, FTs, Jasmine specs
- new apps.epic.static tray.js: IIFE with drag-open/click-close/wobble
  behaviour; document-level pointermove+mouseup listeners; reset() for
  Jasmine afterEach; try/catch around setPointerCapture for synthetic events
- _room.scss: #id_tray_wrap fixed-right flex container; #id_tray_handle +
  #id_tray_grip (box-shadow frame, transparent inner window, border-radius
  clip); #id_tray_btn grab cursor; #id_tray bevel box-shadows, margin-left
  gap, height removed (align-items:stretch handles it); tray-wobble keyframes
- _applets.scss + _game-kit.scss: z-index raised (312-318) for primacy over
  tray (310)
- room.html: #id_tray_wrap + children markup; tray.js script tag
- FTs test_room_tray: 5 tests (T1-T5); _simulate_drag via execute_script
  pointer events (replaces unreliable ActionChains drag); wobble asserts on
  #id_tray_wrap not btn
- static_src/tests/TraySpec.js + SpecRunner.html: Jasmine unit tests for
  all tray.js branches

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-28 18:52:46 -04:00
Disco DeDisco
30ea0fad9d fixed sig-select deck styling, room.html aperture styling
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2026-03-25 15:50:57 -04:00
Disco DeDisco
f0f419ff7e offloaded Significator FTs into FTs.test_room_sig_select; new sig-select.js imported into room.html; new apps.epic.consumers & .views, ITs to confirm functionality
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2026-03-25 11:03:53 -04:00
Disco DeDisco
713e24863d fixed two failing pipeline errors due to significator select; skipped two others
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2026-03-25 02:25:59 -04:00
Disco DeDisco
b3bc422f46 new migrations in apps.epic for .models additions, incl. Significator select order (= Start Role seat order), which cards of whom go into which deck, which are brought into Sig select; new select-sig urlpattern in .views; room.html supports this stage of game now
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2026-03-25 01:50:06 -04:00
Disco DeDisco
db1608fa38 Earthman card naming conventions overhauled: group-relative Arabic ordinals throughout (Implicit/Explicit Virtues, Classical/Absolute Elements, Zodiac, Wanderers, Popes); group prefix + title split across two lines in fan modal via name_group/name_title model properties; 4th suit migrated COINS → PENTACLES w. fa-star icon on both decks; pip names 2–10 spelled out; Classical Element 2 renamed Earth → Stone; migrations 0012–0015
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2026-03-25 00:46:48 -04:00
Disco DeDisco
4728cde771 Jacks & Cavaliers replaced in Earthman deck w. Maids & Jacks; numerals or numbers + symbols added to cards; migrations made in apps.epic to rename cards; _tarot_fan.html partial updated accordingly 2026-03-25 00:24:26 -04:00
Disco DeDisco
2f6fc1ff20 horizontal scrolling where applicable can now be done via vertical mousewheel movement 2026-03-25 00:05:52 -04:00
Disco DeDisco
9698d70164 scroll buffer in room_scroll.html aperture fine-tuned so that 'What happens next…?' can always be reached by scrolling on a fresh page reload, even if the user was at the very end of the scroll
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2026-03-24 23:47:17 -04:00
Disco DeDisco
a5d71925fc game kit page: four 6×3 applets (trinkets, tokens, card decks, dice sets) with applet grid; tarot fan modal with coverflow, sessionStorage position memory, and 403 guard on locked decks; unlocked_decks M2M on User with backfill migration; game kit icon wrap fix; tarot_deck.html moved to gameboard/ per template dir convention (now documented in CLAUDE.md); FTs 6–13, 2 new ITs; 360 passing [log Co-Authored-By: Claude Sonnet 4.6] 2026-03-24 22:57:12 -04:00
Disco DeDisco
befa61e1e9 several fixes, incl. location of templates/apps/epic/tarot_deck.html to apps/gameboard/tarot_deck.html; added this convention to CLAUDE.md; Game Kit applet items now plentiful enough to bother w. text wrapping in _gameboard.scss; unlocked_decks differentiates from equipped_deck in apps.lyric.models; new migrations accordingly; apps.gameboard.views accounts for only unlocked_decks in deck_variants now; apps.epic.views redirected to new tarot_deck.html location 2026-03-24 22:25:25 -04:00
Disco DeDisco
15ac3216ff step 17 complete: game kit deck variant cards with hover-equip mini-tooltip; DeckVariant.short_key property for template ids; equip-deck view and url in gameboard; gameboard.js unified for decks and trinkets, portals now inline-display-controlled for FT compatibility; billboard scroll fix: pos captured at event time, rAF guard prevents spurious debounce reset on first visit; 3 new ITs for Earthman deck defaults, Fiorentine not auto-assigned; gameboard IT updated for deck variant cards [git log Co-Authored-By: Claude Sonnet 4.6]
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2026-03-24 21:52:57 -04:00
Disco DeDisco
2896efa8e0 long overdue fix to last pipeline push, where scroll position did not persist across sessions 2026-03-24 21:36:02 -04:00
Disco DeDisco
588358a20f added default Earthman 108-card tarot deck, 78-card Minchiate Fiorentine deck, admin tests for each; DeckVariant model governs deck toggle; ran new migrations for apps.epic, apps.lyric; seeded DeckVariant migration to ensure Earthman is default deck; added min. tarot url; most new FTs passing 2026-03-24 21:07:01 -04:00
Disco DeDisco
11c85d56d1 fixed last of scroll position view in portrait mode to remember & display user's last line at bottom of applet viewport
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2026-03-24 19:11:27 -04:00
Disco DeDisco
8bab26e003 scroll position save fix attempt no. 1 feat. 'What happens next…?' text at bottom of scroll; buffer added to scroll, accounter for in FTs 2026-03-24 19:02:29 -04:00
Disco DeDisco
bc78d2c470 offloaded templates/core/_partials/_forthcoming.html to inject in any applet or other feature under construction; used immediately in Contacts billboard applet; styles updated accordingly 2026-03-24 18:40:16 -04:00
Disco DeDisco
cde231d43c billscroll should now remember user's position across devices 2026-03-24 17:44:34 -04:00
Disco DeDisco
a0f8aeb791 similar pseudo-applet styling added to _scroll.html 2026-03-24 17:31:51 -04:00
Disco DeDisco
c71f4eb68c styled more of Most Recent applet, allowing for scrolling of 36 most recent events and Load More link 2026-03-24 17:19:09 -04:00