Commit Graph

183 Commits

Author SHA1 Message Date
Disco DeDisco
e465b6a3b3 buddy btn sprint scaffolding: TDD spec + partial template + SCSS + page_class — 15/16 FTs green, 1 captured-red for post-compaction handoff
Pre-compaction handoff for the bottom-left handshake btn that replaces the inline share form on post.html. The full spec lives in functional_tests/test_buddy_btn.py — running it as a red-first TDD checklist for the next agent (or future Disco) to pick up after compaction.

Scaffolding landed:
- functional_tests/test_buddy_btn.py — 16 tests across 6 classes covering presence-only-on-post.html (B1–B3), bottom-left fixed positioning matching kit-btn dimensions, slide-out panel structure (closed/open width, OK btn = .btn-confirm, recipient input left-padding clears the glyph), kit↔buddy mutual-exclusion via opacity, click-outside + Escape dismiss + clear, OK→async share creates Brief + appends Line + chips the recipient + closes the panel + clears the field, and post.html / my_posts.html body class picks up the aperture marker (page-billboard).
- templates/apps/billboard/_partials/_buddy_panel.html — the partial: <button id="id_buddy_btn"><i class="fa-solid fa-handshake"></i></button> + #id_buddy_panel housing #id_recipient and #id_buddy_ok (.btn.btn-confirm). Inline JS mirrors the game-kit.js click/escape/click-outside pattern, toggles html.buddy-open + .active on the btn, intercepts OK to POST share-post w. Accept:application/json (reuses C3.b shape — line_text + brief.to_banner_dict() + recipient_display), appends the chip + line in-DOM, Brief.showBanner shows the slide-down banner, _close clears the input.
- templates/apps/billboard/post.html — drops the inline #id_share_form / #id_recipient / SHARE-primary block + its JS; includes the buddy panel partial at the end of {% block content %}.
- billboard.views.view_post + my_posts now set page_class="page-billboard" so the body class hooks into the aperture SCSS group (the user noted post.html wasn't in that group; this brings it in).
- static_src/scss/_buddy.scss — new partial: #id_buddy_btn fixed bottom-left mirror of #id_kit_btn (3rem circle, secUser border, .active state, transition: opacity 0.15s); #id_buddy_panel slide-out spans calc(100vw - 3rem) (1.5rem each side w. landscape sidebar carve-outs), transform: scaleX(0)→1 from left center on html.buddy-open, opacity 0→1, the recipient input gets padding 0 1rem 0 3.5rem so the glyph doesn't overlap. Mutual exclusion: html.buddy-open #id_kit_btn → opacity:0; html:has(#id_kit_bag_dialog[open]) #id_buddy_btn → opacity:0 (uses :has() per project convention; no JS-side kit-open class needed).
- core.scss imports buddy after game-kit.

15/16 FTs green; the lone red is BuddyBtnOkSubmitsAsyncShareTest.test_ok_creates_brief_appends_line_and_chip — server flow works (Brief is created, recipient chip + line append in DOM both visible in the screendump), only the .note-banner injection isn't surfacing on post.html. Likely cause: note.js inserts after the first <h2>, but post.html's only h2 is the rotated navbar header which is position:absolute, so the banner's geometry parents to that and falls outside the visible aperture. Two clean follow-ups for the post-compaction agent: (a) make Brief.showBanner pick a different anchor when h2.parentElement is position:absolute, or (b) define a #id_brief_banner_anchor in base.html under the page content and have showBanner prefer it.

Also pending for post-compaction: update functional_tests.post_page.PostPage.share_post_with() to drive the new buddy-btn flow (click btn → type → click OK → wait for chip) so the legacy test_sharing FT keeps working — currently it still operates on the inline form selectors that no longer exist.

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-08 19:00:28 -04:00
Disco DeDisco
14bab444ff brief sprint C3.b+c+d+e: share-post Line+Brief async, magic-link / invalid-link banners use Brief styling, .alert-* retired — TDD
Closes the C3 brief sprint. Three event sources (note unlock, share invite, login messages) now route through the Brief slide-down, & the legacy .alert-success/.alert-warning rendering in base.html is retired.

C3.b — share-post async Line + Brief:
- billboard.share_post detects Accept: application/json. JSON path appends a Line (text="Shared with X at <isoformat>", isoformat carries microseconds so two rapid shares of the same email don't collide on Line.unique_together(post,text)), spawns a Brief(kind=SHARE_INVITE) for the sharer, and returns {brief: brief.to_banner_dict() | None, line_text, recipient_display}. Sharer-shares-with-themselves stays a silent no-op (response carries brief: null). Legacy form-submit path preserved for non-AJAX (still redirects + flashes the privacy-safe message — kept for older FTs / no-JS fallback).
- billboard.Brief.to_banner_dict() (moved from dashboard.views helper to a model method) shapes the JSON the banner JS consumes.
- post.html: share form intercepted by JS — fetches POST w. Accept:application/json, then appends `data.line_text` as the next row in #id_post_table, calls Brief.showBanner(data.brief), and (when registered) appends a fresh `<span class="post-recipient">` to the new #id_post_recipients box. No page reload — the alert-success flash is gone.
- 10 new ITs (SharePostAsyncTest + SharePostLegacyRedirectTest) cover the JSON path, line append, brief creation w. SHARE_INVITE kind, registered/unregistered recipient behaviour, sharer-self skip, line dedupe via timestamp, and that the legacy form-submit redirect path still works.
- functional_tests.test_sharing line numbering updated: the share now records its own Line so the alice-reply lands at row 3 instead of 2.

C3.c+d — magic-link confirmation + invalid-link error use Brief banner styling:
- base.html's {% if messages %} block stops rendering .alert-success/.alert-warning divs. Instead each message renders as a transient Brief-styled banner: <div class="note-banner note-banner--message note-banner--{{level_tag}}"> with .note-banner__body / __description carrying the message text and a .btn-cancel NVM that removes the banner via inline onclick. No DB Brief row; no FYI; no square. Same Gaussian-glass look as note-unlock + share-invite Briefs.
- _note.scss adds the note-banner--message variant (full-opacity description) + note-banner--error/--warning border-color override (priRd 0.6) so the invalid-link banner reads as red/abandon.

C3.e — .alert-success/.alert-warning retired in markup; the SCSS class blocks aren't referenced anywhere else in templates so they sit dormant (left in place — base form styling keeps .form-control etc. working; no need to ripple into _base.scss).

Banner JS (note.js / Brief module) was untouched in C3.b+c+d — the Brief.showBanner contract from C3.a already handles all three kinds (NOTE_UNLOCK / USER_POST / SHARE_INVITE) by reading kind off the brief; the message-banner path doesn't go through showBanner because there's no Brief row.

Tests: 218 dashboard+billboard+api ITs + 322 lyric+dashboard+billboard ITs + 2 sharing FTs + 9 my_notes FTs + 1 Jasmine FT all green. Existing lyric.test_views login message-text assertions unchanged (they pull from messages framework — not the rendered HTML — so the markup swap doesn't affect them).

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-08 18:15:43 -04:00
Disco DeDisco
fa53bf561a brief sprint C3.a: Note unlock spawns Line + Brief on the user's per-category Post; banner JS consumes the new brief payload (FYI → post detail, square → my-notes) — TDD
Wires the C2 Brief model into the existing Note-unlock pipeline. Per the per-category Post model: each user has a single Post(owner=user, kind=NOTE_UNLOCK) titled by the header Line "Look! — new Note unlocked"; each unlock appends a per-event Line ("Stargazer, 5:21:00 PM") + spawns a Brief FK'd to that Line.

Server:
- billboard.Post gains a `kind` enum (NOTE_UNLOCK / USER_POST / SHARE_INVITE, default USER_POST) so the per-category Post is deterministically discoverable via (owner, kind=NOTE_UNLOCK).
- drama.Note.grant_if_new now returns (note, created, brief) — backwards-incompat tuple shape; the new third slot is None on idempotent re-grants. On a fresh grant it: get-or-creates the user's Note Unlocks Post; ensures the header Line; appends a per-event Line w. timestamp; creates a Brief(kind=NOTE_UNLOCK, owner, post, line, title=note.display_title).
- dashboard.views.sky_save's response shape flips {note: {...}|null} → {brief: {...}|null}. The new helper _brief_to_banner_dict exposes {id, kind, title, line_text, post_url, square_url, created_at}; for NOTE_UNLOCK kind, square_url = reverse('billboard:my_notes').

Banner JS (apps/dashboard/note.js):
- Module renamed Note → Brief (Note kept as an alias during the C3 sprint; will retire in C3.e). showBanner now consumes the Brief shape: title from brief.title, body from brief.line_text, time from brief.created_at, FYI href = brief.post_url, NVM dismisses, .note-banner__image is rendered as a clickable <a href=brief.square_url> when square_url is set. The CSS class names (.note-banner, .note-banner__title, etc.) stay so all existing SCSS + FT selectors keep working.
- sky.html + _applet-my-sky.html flip Note.handleSaveResponse → Brief.handleSaveResponse.

Tests:
- new IT class GrantIfNewSpawnsBriefTest (5 tests): first grant creates Post+Line+Brief, idempotent on second grant returns no brief, two different slugs share one Post, line text carries note title, post.kind == NOTE_UNLOCK. PostKindFieldTest (2 tests): default user_post + all three choices present.
- existing drama test_models.GrantIfNew tests updated to unpack the third tuple element.
- dashboard.tests.integrated.test_sky_views: 5 tests flipped from data["note"] → data["brief"] w/ the new payload shape (kind=note_unlock, title=Stargazer, line_text contains Stargazer, post_url under /billboard/post/, square_url=/billboard/my-notes/).
- NoteSpec.js (Jasmine): 12 specs rewritten for the Brief shape — SAMPLE_BRIEF carries the seven fields, T6 asserts the square is a clickable <a>, T8 asserts FYI points at brief.post_url (was hardcoded /billboard/my-notes/).
- functional_tests.test_applet_my_notes: T2 split — FYI now navigates to /billboard/post/<uuid>/ (the post detail / mark-read contract), the .note-banner__image square preserves the legacy jump direct to /billboard/my-notes/.

billboard/0003_post_kind migration auto-generated. 808 ITs + 9 my_notes FTs + 1 Jasmine FT all green.

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-08 18:00:01 -04:00
Disco DeDisco
d192b1522d brief sprint C1: relocate Post + Line from dashboard → billboard (no behavior change) — TDD
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The Post/Line models always read more like billboard tenants than dashboard ones (1st-person personal vs. 2nd-person provenance feed); the upcoming Brief model needs them in the billboard namespace as the canonical surface they FK into. C1 is a pure relocation w. zero new behavior: 789 ITs + 20 sky/Post FTs green against the moved code.

- billboard.models adds Post (owner + shared_with) + Line (text + post FK), schema mirroring the legacy dashboard models 1:1; Post.get_absolute_url now reverses to `billboard:view_post`.
- billboard.forms adds LineForm + ExistingPostLineForm (moved from dashboard.forms; dashboard/forms.py removed).
- billboard.views absorbs new_post / view_post / share_post / my_posts (templates rendered from apps/billboard/post.html + my_posts.html).
- billboard.urls adds the namespaced routes: /billboard/new-post, /billboard/post/<uuid>/, /billboard/post/<uuid>/share-post, /billboard/users/<uuid>/. dashboard.urls drops the corresponding entries.
- _applet-my-posts + _applet-new-post URL refs now use the billboard: namespace; templates/apps/dashboard/{post,my_posts}.html removed.
- api/serializers + api/views + api/tests/integrated/test_views imports flip dashboard.models → billboard.models (PostSerializer / PostDetailAPI / PostLinesAPI / PostsAPI all retain identifiers — the model rename to Brief lands in C2).
- dashboard/tests/integrated/test_{models,views,forms} + dashboard/tests/unit/test_{models,forms} swap imports; test_views URL strings flip /dashboard/post/ → /billboard/post/, /dashboard/new_post → /billboard/new-post, /dashboard/users/ → /billboard/users/, share_post → share-post (path) / billboard:share_post (reverser). Tests stay in dashboard.tests/ for now — relocation TBD.
- functional_tests/my_posts_page.py URL string flips to /billboard/users/.
- Auto-generated migrations: billboard/0001_initial (CreateModel Post + Line), dashboard/0003_remove_post_* (drops legacy Post + Line), drama/0004_alter_gameevent_verb (incidental — choices field caught up).

This commit drops the dashboard Post/Line tables w/o data preservation; user has confirmed staging-side wipe is acceptable. C2 introduces the Brief model + read-tracking + slide-down banner unification. C3 hooks Note-unlock + share-post-invite + magic-link / invalid-link `messages` calls into the new Brief / banner pipeline.

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-08 17:20:06 -04:00
Disco DeDisco
a319318740 sky/sea modal titles: PICK SKY/SEA → SKY/SEA SELECT (titles only — table-hex .btn-primary instances stay PICK SKY/SEA where SELECT wouldn't fit)
The in-room PICK SKY / PICK SEA overlay headers now read "SKY SELECT" / "SEA SELECT" — matches the SIG SELECT phase naming. The .btn-primary triggers in the table-hex (PICK<br>SIGS, PICK<br>SKY, PICK<br>SEA) keep their existing labels because the 4rem circular btn cap can't fit "SELECT" on a single line. No code-side renames (id_pick_sky_btn, etc. stay) — only the human-facing modal title text. 21-test sky/sea regression green.

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-08 15:49:58 -04:00
Disco DeDisco
846f9ff461 PICK SKY DEL: server purge of seat Character + race guards stop the btn from re-injecting; readonly opacity bump (0.6 → 0.85) — TDD
Two related Sky Select bugs the old DEL flow couldn't address. (1) DEL btn lingered after a clear because an in-flight schedulePreview's .then() could resolve AFTER the OK callback ran, calling _ensureDelBtn() against a freshly-cleared wheel-col. (2) Sky data rehydrated on refresh because clicking SAVE SKY confirms a Character row on the seat — the DEL handler only purged localStorage & in-memory state, leaving the durable Character row to drive subsequent renders.

Server: new epic.sky_delete(room_id) view (POST → JsonResponse {deleted:True}) deletes every Character on the requesting gamer's seat where retired_at is null — drafts (confirmed_at NULL) and confirmed rows alike. 405 on GET, 403 for outsiders, never touches User.sky_chart_data (Dashsky/My Sky applet's DEL owns that side).

JS (_sky_overlay.html): DEL OK callback now (a) bumps a _fetchSeq counter so any in-flight schedulePreview .then()/.catch() short-circuits when its captured seq != current — kills the re-injection race; (b) clearTimeout-s _chartDebounce + _placeDebounce so a typed-just-before-DEL keystroke can't fire schedulePreview after the clear; (c) POSTs to DELETE_URL (overlay.dataset.deleteUrl wired via {% url 'epic:sky_delete' room.id %}) so the seat's Character row is dropped server-side; (d) clears LS + DOM state as before.

SCSS: .sky-field input[readonly] opacity 0.6 → 0.85, & dropped the redundant .sky-coords > div input { opacity:0.6 } that was previously winning the cascade by virtue of being declared later. The browser's default ::placeholder is ~0.54, so 0.85 × 0.54 ≈ 0.46 — close to the birth-place placeholder's ~0.54 effective opacity per the user's "appreciably higher tho not opacity 1" target. Values land at 0.85 (clearly readable but still de-emphasized vs. the editable place input).

Tests: 4 new ITs in PickSkyRenderingTest cover (a) POST clears confirmed Character, returns JSON {deleted:True}; (b) 405 on GET; (c) 403 for non-seat-owner; (d) User.sky_chart_data untouched by in-room DEL. PickSkyDelTest FT picks up an extra assertion: id_sky_delete_btn must be absent from DOM after OK (the bug-1 regression guard). 55-test sky suite green.

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-08 15:39:07 -04:00
Disco DeDisco
1111df8465 sky form TZ: render-readonly + drop #id_nf_tz_hint; placeholder absorbs the auto-detected hint copy — TDD
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A user-typed TZ override fed through schedulePreview's `if (tz) params.set('tz', tz)` path made PySwiss compute the chart against a TZ that didn't match the lat/lon, so a partial edit (e.g. "America/New_Yo|") returned HTTP 400. Mirror the lat/lon convention: tz field gets readonly + tabindex:-1 across all three sky contexts (Dashsky sky.html, in-room PICK SKY _sky_overlay.html, My Sky applet _applet-my-sky.html). Auto-population still works because the JS writes via .value rather than via user input. The <small id="id_nf_tz_hint"> "Auto-detected from coordinates." line is removed; that copy now lives on the <input>'s placeholder so an empty TZ field self-explains. JS purges every tzHint reference (const declaration + 4 .textContent writes per file × 3 files).

SkyViewTest.test_tz_input_is_readonly_and_carries_auto_detect_placeholder pins the rendered Dashsky markup: id_nf_tz carries `readonly`, the placeholder is "auto-detected from coordinates", and `id="id_nf_tz_hint"` no longer appears anywhere. Existing MySkyTimezoneRefreshTest still passes — it asserts the field auto-fills via JS, which still works on a readonly input.

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-08 15:27:09 -04:00
Disco DeDisco
8a8d1536b1 PICK SKY DEL btn: JS-inject after wheel paints so a blank modal carries no DEL action — TDD
Previously the DEL btn was always template-rendered inside .sky-wheel-col, which on a fresh PICK SKY modal (form pristine, schedulePreview not yet fired) put a red DEL btn floating in the empty wheel area suggesting there's something to delete when the user hasn't even seen a wheel yet. Refactored: drop the <button id="id_sky_delete_btn"> from _sky_overlay.html, lazily create it in JS via _ensureDelBtn() called from the schedulePreview success handler (right after SkyWheel.draw/redraw); the existing DEL click handler now also removes the btn from the DOM after clearing the SVG, so the next preview re-injects it. PickSkyRenderingTest.test_no_sky_delete_btn_in_blank_sky_select_modal IT asserts `id="id_sky_delete_btn"` doesn't appear in the rendered HTML for a SKY_SELECT room (the literal identifier still lives inside the inline <script> that does the injection — assertion targets the HTML-attribute-syntax form so the JS reference doesn't trip it). Existing PickSkyDelTest FT still green: it fires preview before clicking DEL, so the btn is present at click time.

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-08 14:56:43 -04:00
Disco DeDisco
e9bceaab62 sky wheel: ubiquitous DEL btn — applet & PICK SKY parity w. Dashsky; PICK SKY clears client-only state (no User-model touch) — TDD
My Sky applet (.../dashboard/_partials/_applet-my-sky.html): adds <button id="id_applet_sky_delete_btn" class="btn btn-danger"> at the wheel center, gated on user.sky_chart_data. Click → window.showGuard("Forget sky?") → on OK, fetch POSTs sky_delete (clears every sky_* field on User), removes the 'sky-form:dashboard:sky' localStorage entry that would otherwise rehydrate the post-reload form via _restoreForm(), then reloads — applet's form-render branch is server-template-gated on chart_data so the page comes back form-only.

PICK SKY in-room overlay (.../gameboard/_partials/_sky_overlay.html): adds <button id="id_sky_delete_btn"> at the wheel center. The wheel here is purely a live preview — sky_save fires only on SAVE SKY click w. action='confirm', so there's no draft Character to delete & we do NOT touch the Character/User model. The DEL handler clears the SVG, resets form fields (including lat/lon/tz/tzHint), nulls _lastChartData, disables the SAVE SKY btn, & purges the LS_KEY entry that would otherwise rehydrate on next overlay open / page refresh. Mirrors the user's spec ("shouldn't be targeting the user model anyway, only the character/seat model" — and there's currently no character/seat draft in the PICK SKY flow).

Both handlers defer the window.showGuard readiness check to click-time rather than gating the listener bind itself: window.showGuard is assigned by a base.html script that lives BELOW the content block, so an `if (window.showGuard)` gate at script-execute time would skip the bind entirely (we hit this writing the applet handler — manifested as portal class never receiving 'active' on click).

SCSS: extends the existing #id_sky_delete_form absolute-center rule onto the two new btn IDs (#id_sky_delete_btn, #id_applet_sky_delete_btn). #id_applet_my_sky picks up position:relative as the absolute anchor for the applet btn.

FTs: MySkyAppletDelTest (applet → DEL → guard → OK → reload, asserts User cleared + LS purged + form re-renders) & PickSkyDelTest (overlay → fill form → wheel paints → DEL → guard → OK, asserts SVG empty + form blank + LS purged). Both red before the wiring, green after; full sky suite (46 tests) green.

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-08 14:34:41 -04:00
Disco DeDisco
9ff437012a sky.html: DEL btn at wheel center; async SAVE SKY transitions into saved state without reload; pre-save hides wheel-col so form+SAVE SKY stay centered — TDD
DEL btn (.btn-danger, "Forget sky?" data-confirm wired to the global #id_guard_portal) sits absolutely centered inside .sky-wheel-col; OK submits a POST to the new sky_delete view, which clears every sky_* field on the User model & redirects back to /dashboard/sky/.

The sky.html aperture is now uniform across saved/unsaved: form-col is always flex-column align-center justify-center so the fields + SAVE SKY pair sits visually centered. body.sky-saved adds *only* the snap-binary scroll layer (scroll-snap-type:y, modal-body display:contents, cols min-height:100% scroll-snap-align:start, wheel-col aspect-ratio cap released, form-col flex:0 0 auto so the snap basis wins) — the column-stacking is no longer gated.

Async save: SAVE SKY's success branch now calls _activateSavedState(), which adds body.sky-saved, draws the wheel from _lastChartData, pins overlay.scrollTop to the form section's offsetTop, then runs the existing _scrollApertureToTop ease-out so the wheel reveals from above instead of replacing the form with a hard cut. The wheel preview that previously redrew during typing is now gated on _savedSky — pre-first-save typing fetches the chart data (so SAVE SKY enables) but does not render the wheel, mirroring the My Sky applet's "no wheel until saved" UX. The in-room PICK SKY overlay (_sky_overlay.html) still previews live, deliberately untouched.

Pre-save the wheel-col is hidden via `body:not(.sky-saved) .sky-page .sky-wheel-col { display: none }`, so the empty SVG can't shunt the form below the fold (& the DEL btn rides the same selector since it lives inside .sky-wheel-col).

Tests: SkyDeleteTest IT class (5: clears fields, redirects, 405 on GET, login required, preserves unrelated user fields). MySkyDeleteFlowTest FT class (3: DEL btn visibility gated on sky data, NVM dismisses w. data intact, OK clears + reverts body class). MySkyAsyncSaveTest FT (1: fresh user → SAVE SKY → body picks up sky-saved, wheel SVG populates, DEL btn becomes visible — all without a page reload). All 13 sky FTs + sky ITs green; existing MySkyApertureSnapScrollTest & MySkyTimezoneRefreshTest still pass.

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-08 13:07:56 -04:00
Disco DeDisco
319b787109 sky.html: snap-binary aperture scroll (wheel ↔ form, full aperture each); SAVE SKY animates scrollTop back to 0 — TDD
post-save the .sky-page aperture flips into scroll-snap-y-mandatory mode: wheel-col & form-col each fill the aperture & carry scroll-snap-align:start, so vertical scroll toggles between them rather than free-flowing through both. Modal-body uses display:contents so the cols become direct flex children of .sky-page (where min-height:100% resolves against the explicit aperture height); wheel-col's aspect-ratio/max-height caps are released under body.sky-saved so the section actually fills the aperture instead of clipping at 480px. SAVE SKY's success branch calls _scrollApertureToTop(), a 280ms RAF loop w. ease-out cubic so the user lands back on the wheel after confirming from the form section. New FT class MySkyApertureSnapScrollTest covers (T1) snap-type:y mandatory + scroll-snap-align:start on both cols, (T2) scrollTop returns to 0 after SAVE SKY click; both red before the SCSS+JS, green after. Snap behavior is gated on body.sky-saved (set by sky_view based on user.sky_chart_data) so the pre-save form-only flow is untouched.

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-08 12:24:11 -04:00
Disco DeDisco
4f2c7d9577 sky form: clear timezone field on new place pick so TZ auto-redetects from coords — TDD
selectPlace + geolocation now zero out tzInput.value & tzHint before schedulePreview, so the existing `if (!tzInput.value && data.timezone)` backfill in schedulePreview's success path actually fires when the user changes location after a saved sky exists. Without the clear, the saved/previous TZ stayed pinned & the chart was recomputed against the wrong timezone. Fix mirrored across sky.html (Dashsky), _applet-my-sky.html (My Sky applet entry form), and _sky_overlay.html (PICK SKY in-room overlay). New FT MySkyTimezoneRefreshTest.test_changing_place_refreshes_auto_detected_timezone seeds a user w. saved Baltimore/America/New_York, mocks Nominatim + sky/preview to return Camarillo + America/Los_Angeles, picks the suggestion, and asserts the TZ field updates.

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-08 11:42:14 -04:00
Disco DeDisco
cc2a3f3526 rename natus → sky across the codebase — natal chart abstraction is now sky throughout, since chart inputs aren't birthday-gated
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Mechanical rename: 5 files (sky-wheel.js, _sky.scss, _sky_overlay.html, SkyWheelSpec.js x2), 24 in-place edits across templates/views/urls/SCSS/JS/tests/CLAUDE.md. URL names epic:natus_save → epic:sky_save (epic namespaced, no clash w. dashboard:sky_save), JS module NatusWheel → SkyWheel, DOM ids id_natus_* → id_sky_*, BEM classes natus-* → sky-*, dashboard sky_natus_data/sky_natus_preview collapsed to sky_data/sky_preview_data. No DB migration needed (User.sky_chart_data + GameEvent.SKY_SAVED already used sky-prefix). 778 ITs + Jasmine green.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-04 20:36:15 -04:00
Disco DeDisco
c9563308d8 SAVE SKY provenance + sky→hex (not sky→sea) transition — TDD
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- drama.GameEvent.SKY_SAVED verb + to_prose branch: "X beholds the skyscape of {poss} birth, which yields {obj} a unique {Cap} capacity."; tied highest scores switch "a unique" → "equal", join w. "and" (2-way) or Oxford comma (3+), and pluralize "capacity" → "capacities"; pronouns resolved from actor.pronouns at render time, same machinery as SIG_READY/ROLE_SELECTED
- epic.utils.ELEMENT_CAPACITOR_NAMES + ELEMENT_ORDER + top_capacitors(elements) helper: maps Fire→Ardor Stone→Ossum Time→Tempo Space→Nexus Air→Pneuma Water→Humor; tolerates both flat-int and enriched-dict (`{count, contributors}`) chart_data shapes; returns capacitor names tied for highest count, ordered by canonical wheel ring
- epic.natus_save: on action=confirm, records GameEvent.SKY_SAVED w. top_capacitors=[…] before _notify_sky_confirmed; per-room billscroll AND billboard Most Recent Scroll pick up the new prose
- _natus_overlay.html _onSkyConfirmed: removed sea-partial fetch+inject; now calls closeNatus() + window.location.reload() so the gamer lands on the table hex w. the PICK SKY → PICK SEA btn swap (server-side, driven by sky_confirmed=True), then opts into the sea overlay manually. The auto-launch via 39e12d6 was buried by FTs that were pinning the wrong contract — gamer never had a chance to witness PICK SEA on the hex
- test_room_sea_select.py: three FTs renamed/rewired from auto-launch assertions (sea_overlay_appears_without_page_refresh, natus_overlay_not_visible_after_sky_confirm, sea_open_class_on_html_after_confirm) to (pick_sea_btn_visible_after_sky_confirm, natus_overlay_closed_after_sky_confirm, clicking_pick_sea_btn_opens_sea_overlay) — sea overlay now requires explicit PICK SEA click

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-04 01:57:35 -04:00
Disco DeDisco
29493c4f74 pronouns: per-user pronouns ideology + Pronouns applet on Game Kit; provenance prose uses actor.pronouns at render time — TDD
- User.pronouns CharField w. choices=[pluralism (default), bawlmorese, misogyny, misandry, misanthropy] + pronoun_subj/obj/poss properties; PRONOUN_TABLE single source of truth in apps.lyric.models; mig 0002_user_pronouns
- drama.GameEvent.to_prose() drops module-level PRONOUN_* constants; SIG_READY/SIG_UNREADY/ROLE_SELECTED now resolve poss/subj from self.actor.pronouns at render time, so flipping a user's preference rewrites all their existing scroll prose; default actor → "their"
- SIG_READY prose strips a leading "The " from card_name so "the The Wanderer" reads "the Wanderer" and "the Engraven The Nomad" reads "the Engraven Nomad"; minor arcana ("Maid of Brands") untouched
- new applets/0005 seeds 'pronouns' applet (3x3, game-kit, default visible); _game_kit_sections.html grows a #id_gk_pronouns block w. 5 .gk-pronoun-card items labeled by ideology slug (italic) and tagged data-pronoun + data-trio
- card click → window.showGuard(card, "Set pronoun preference?<span class='guard-pronoun-trio'>{trio}</span>", commitCb); on OK fetches POST /dashboard/set-pronouns w. CSRF cookie + reloads so .active class moves and provenance prose re-renders; NVM dismisses
- dashboard.set_pronouns view (POST-only, login_required, 204/400/405) at /dashboard/set-pronouns; rejects choices not in PRONOUN_TABLE
- _game-kit.scss extends shared card rule to .gk-pronoun-card w. .active fill state + italic ideology label; #id_guard_portal .guard-pronoun-trio styled small/dim/centered under the question
- billscroll aperture: padding-right 0.75rem on #id_drama_scroll inside .applet-scroll so the timestamp column no longer sits beneath the scrollbar

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-04 01:11:40 -04:00
Disco DeDisco
2dc68c41a7 billboard applets: drop billboard- prefix from partials & ids; Most Recent → Most Recent Scroll; room_scroll → scroll — TDD
- Slug renames (mig 0004): billboard-my-scrolls → my-scrolls; billboard-my-contacts → my-contacts; billboard-most-recent → most-recent-scroll (name → "Most Recent Scroll"); billboard-notes → notes
- Partial filenames lose the `billboard-` token to mirror dashboard/gameboard convention; element ids follow (id_applet_my_scrolls, id_applet_my_contacts, id_applet_most_recent_scroll, id_applet_notes, id_applet_scroll); .applet-billboard-scroll → .applet-scroll
- View fn billboard.views.room_scroll → scroll; template apps/billboard/room_scroll.html → scroll.html (URL name `billboard:scroll` already correct)
- ITs + FTs updated to new identifiers; SCSS selectors retitled

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-03 23:22:01 -04:00
Disco DeDisco
b1a11504f5 game kit + role icons + tarot fan: in-use mini-portal label, FLIP cue polarity reset, role icon redraws
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Heterogeneous pre-existing changes (carried across multiple sessions, finally committed alongside the SIG SELECT exit sprint). Grouped:

- gameboard.js: _inUseLabel(roomName) — buildMiniContent renders "In-Use: <name>" on hover (cap 24 chars; overflow → 21 + "…"). Reads token.dataset.inUseRoomName for decks & token.dataset.currentRoomName for trinkets.
- _applet-game-kit.html: removes the inline <p class="tt-token-room-name"> + <p class="tt-deck-game-name"> paragraphs (now redundant — mini-portal carries the name); deck token gains data-in-use-room-name attr.
- gameboard tests: assertions retargeted at data-in-use-room-name + the mini-portal flow rather than the deleted inline paragraphs (test_views, test_deck_contribution, test_trinket_carte_blanche).

- game-kit.js: openFan + _testOpen reset _polarity = 'levity' so reopening the fan after FLIP-to-gravity always lands on the levity-painted face (the FLIP cue). The sessionStorage bookmark intentionally tracks card index only; polarity does NOT persist across reopen.
- _tarot_fan.html: SSR-default polarity flipped from levity to gravity (levity_emanation → gravity_emanation, levity_qualifier → gravity_qualifier, levity_reversal → gravity_reversal across upright + reversal faces). Pairs w. the JS polarity reset above so JS repaints to levity on open.
- FanStageSpec: 2 new specs — openFan polarity reset on reopen even after FLIP-to-gravity; sessionStorage stores no levity/gravity string.

- starter-role-*.svg (Alchemist, Builder, Economist, Narrator, Player, Shepherd): redrawn / re-cropped art — viewBox tightened from 288×560 to ~154×156, paths re-traced. No new role added; existing 6 swapped in place. New starter-role-blank.svg added as fallback for unmapped role codes (referenced by tray.js _ROLE_SCRAWL default → 'Blank').

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-03 22:28:32 -04:00
Disco DeDisco
b29bcf5c38 tray sig-card tooltip: portal w. PRV|NXT pager — TDD
Phase 2 of the apps.tooltips integration on the tray. Hovering
.tray-sig-card > .sig-stage-card opens #id_tooltip_portal w. an FYI panel
that mirrors #id_fan_fyi_panel (Energy / Operation entries cycled via
PRV|NXT), but w.o. the stage block, w.o. Reversal entries, & w.o. the fan
stage's click-to-dismiss handler — the panel-body click is reserved for
future drag-and-drop on .tray-sig-card:active.

- _partials/_sig_fyi_panel.html — new partial, the .sig-info + PRV|NXT
  block extracted out of game_kit.html, _sig_select_overlay.html, &
  _sea_overlay.html. {% include %}d back from those 3 callers; pure
  copy-paste extraction (no behavioural change to fan stage, sig select,
  or sea select).
- room.html: .tray-sig-card > .sig-stage-card gains data-energies +
  data-operations (the only attrs StageCard.buildInfoData reads), keyed
  off my_tray_sig.energies_json / .operations_json (existing TarotCard
  properties).
- tray-tooltip.js: new sig branch — _showSig() builds the panel inline,
  paints via StageCard.renderFyi, & wires PRV|NXT cycle handlers; the
  mousemove union now covers the .fyi-prev / .fyi-next btn rects (the
  btns hang past the portal's left & right edges) so mouse-over them
  keeps the panel alive. Click stopPropagation on the btns prevents the
  panel-body click from reaching anything else.
- TrayTooltipSpec: 6 new sig-branch specs (panel structure; first energy
  entry rendered; PRV|NXT cycling; body click no-dismiss; pointer over
  btn rects keeps panel alive; pointer outside full union clears).
- test_component_tray_tooltip.py: 4 sig FTs (hover populates portal w.
  Energy/TESTLIBIDO/effect/1-of-2; PRV|NXT cycle; body click does NOT
  dismiss; mouseleave clears).

FT helper note — the sig FT's _hover dispatches a synthetic mouseenter
via JS rather than ActionChains.move_to_element, because the role-card
& sig-card cells sit side-by-side in the tray grid: the pointer's
animated path crosses the role-card on its way to the sig-card &
opens the role tooltip mid-flight, which then occludes the sig stage
by the time the move lands. Direct dispatch lands the event on the
intended trigger w.o. the cross-cell drag-by.

313 epic ITs + 335 Jasmine specs (incl. 6 new) + 6 tray-tooltip FTs all
green.

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-03 21:07:33 -04:00
Disco DeDisco
08243d109d tray cards: shadow, hover-tilt w. focus persistence, role-card tooltip — TDD
- _tray.scss: drop-shadow on cell child elements (img → filter:drop-shadow so the silhouette is the shadow caster, div → box-shadow); 7° hover-tilt on .tray-role-card > img (-7°) and .tray-sig-card > .sig-stage-card (+7° via the standalone `rotate` property so the existing -5° baseline transform composes); :focus persists the tilt after click; cursor: pointer
- tray.js: set tabIndex=0 on placeCard's role cell + on template-rendered .tray-role-card / .tray-sig-card cells at init() so :focus latches the hover state; clear tabindex in reset() for Jasmine afterEach
- TraySpec: 4 new specs covering placeCard tabindex, reset cleanup, init-time tabindex on template-rendered sig & role cards, no-tabindex on bare cells
- New tray-tooltip.js (#id_tooltip_portal) — Phase 1 of the apps.tooltips integration: hovering .tray-role-card > img copies its sibling .tt's innerHTML into the page-root portal, anchors above/below the trigger, & clamps to the viewport horizontally; mousemove outside the union of [trigger, portal] rects clears the portal (Game-Kit pattern, no btns)
- room.html: #id_tooltip_portal mounted at room-page root (outside tray's overflow:hidden); .tt block rendered inline inside .tray-role-card via {% tooltip %} templatetag w. title=role display name & description="[Placeholder description]"
- epic/views.py: my_tray_role_tooltip context dict ({title, description}) keyed off the seated role
- TrayTooltipSpec: 8 specs covering portal population, .active class, sibling-.tt fallback, viewport-edge clamp left/right, and union-rect mouseleave
- 2 FTs in test_component_tray_tooltip.py: hover role img → portal title=Player + description=Placeholder; mouseleave → portal clears

Phase 2 (sig-card tooltip mirroring #id_fan_fyi_panel via a DRY refactor) deferred per plan.

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-03 18:40:10 -04:00
Disco DeDisco
75fcc5b34d billboard applets: single-root wrapper for HTMX swap; full context on toggle — TDD
- _applets.html wraps menu + container in one #id_billboard_applets_wrapper div; form's hx-target is now the wrapper, so OK no longer leaves a stale duplicate menu in the DOM (which previously caused the next OK to revert prior toggles)
- toggle_billboard_applets passes full context (recent_room, recent_events, viewer, my_rooms) via factored _billboard_context helper, so Most Recent + My Scrolls keep their content after a toggle instead of falling through to the empty fallback
- applets.js: register id_billboard_applets_wrapper as an applet container so post-swap menu cleanup runs
- BillboardAppletsTest: portrait viewport in setUp; FT covers content preservation, no-revert on second toggle, & post-refresh state
- 4 new ITs: Most Recent renders Coin-on-a-String after toggle; My Scrolls renders room name; response has single menu div; second toggle preserves prior hidden state

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-03 17:15:26 -04:00
Disco DeDisco
3410f073f0 fan-card title symmetry; pips → Minor; tray Sig card
- title slot: <h3> → <p>; font-size 0.1 → 0.087 (deck) / 0.093 → 0.08 (sig/sea); text-wrap: balance — kills upright/reversal asymmetry & all per-card squeeze hacks
- trump 8 hyphen → U+2011, trump 9 space → U+00A0 (mig 0021) so titles wrap as intended
- pips (Earthman 1–10) → MINOR arcana (mig 0022); StageCard._arcanaDisplay() picks the right label
- PICK SEA: re-clicking a deposited slot now restores the server-rolled reversed state (sea.js _populate toggle)
- tray Sig card: render same .sig-stage-card.sea-sig-card (rank + icon, -5deg) as Sea center; --sig-card-w sized off --tray-cell-size
- title_squeeze_class kept as no-op for template compat
- 0020 (Self-Unimportance rename) included from prior turn

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-01 02:06:55 -04:00
Disco DeDisco
c264b6e3ee PICK SEA reversal axis: server-side roll + preview + deposited slot — TDD
- new apps/epic/utils.STACK_REVERSAL_PROBABILITY (=0.25) + stack_reversal_probability(user, room) helper; single source of truth across game phases & one-line swap point for forthcoming per-user-profile config
- sea_deck view rolls each card's `reversed` axis at fetch time using the helper, attaches to card JSON; matches the eager shuffle pattern (whole deal determined at phase start)
- room_view + sea_partial pass `stack_reversal_pct` into context for the new <p class="sea-reversal-hint">25% reversals</p> hint above the SPREAD combobox (italic, 0.7rem, 0.55 opacity)
- SeaDeal.openStage applies .stage-card--reversed + .is-reversed to stat block when card.reversed → preview lands face-reversed w. REVERSAL keywords
- _fillSlot adds .sea-card-slot--reversed → slot itself rotates 180° (bg + border + content stack flips, not just inner chars upside-down in place); .sea-pos-cross overrides to 270° to compose w. its existing 90°
- _fillSlot adds .sea-card-slot--rank-long when corner_rank.length ≥ 5 (XVIII / XXIII / XXVIII / XXXIII / XXXVIII / XLIII / XLVIII) → SCSS scaleX(0.7) + letter-spacing -0.05em squeezes horizontally w.o changing font-size

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Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-01 00:11:40 -04:00
Disco DeDisco
da57106d7a castanedan virtues + card 49 tweak; italic_word for trumps 19–21; sig/sea propagation — TDD
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- migration 0016: card 49 gravity_reversal All-Bestowing → Bestowing
- migration 0017: implicit virtues (trumps 6–9) Sublimating/Sedimentary qualifiers + shared reversals (Indulged Folly / Indulgent Doing / Self-Indulgence / Indulging Personal History); explicit virtues (trumps 19–21) full-string emanation/reversal overrides (The Hunter's/Sleeper's/Quarry's etc.); canonicalize trump 7 name "Not Doing" → "Not-Doing"
- migrations 0018+0019: TarotCard.italic_word field; populated for trumps 19–21 (Stalking / Dreaming / Intent)
- _tarot_fan.html: data-italic-word + |italicize:card.italic_word filter applied to all rendered title slots
- new templatetags/tarot_filters.py: italicize(text, word) — escape-safe <em> wrapping
- StageCard JS: parse data-italic-word; new _escape / _italicize / _setTitle helpers wrap matching word in <em> via innerHTML when present (textContent otherwise)
- views.py _card_dict: include polarity-split overrides + italic_word so Sea Select stage gets them via fetch JSON
- _sig_select_overlay.html: emit the five new data-* attrs on sig-card markup so Sig Select stage picks them up via StageCard.fromDataset

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-30 23:36:35 -04:00
Disco DeDisco
270e48ab2c cards 48–49 polarity-split titles; sea-stage mobile breakpoints; @comment fix — TDD
- migration 0015 fills card 49 levity_reversal=The Vibrational Mould of Man, gravity_reversal=The All-Bestowing Eagle (card 48 already seeded in 0004)
- _tarot_fan.html: 4 new data-* attrs (data-levity-emanation / data-gravity-emanation / data-levity-reversal / data-gravity-reversal); upright + reversal slots render full polarity-split title in name slot when set, qualifier slots blank
- StageCard.fromDataset: parse the 4 new attrs; populateCard: emanationOverride / reversalOverride per polarity bypasses the standard name+qualifier rendering
- model: emanation_for / reversal_for fall back to name_title (group prefix stripped) instead of full self.name; reversal_for uses self.reversal_qualifier (was leftover self.reversal post-rename)
- sea-stage-content: --sig-card-w lifted from inline style to SCSS w. portrait ≤480px / landscape ≤500h breakpoints both stepping to 130px (mirrors fan modal triggers); default 180px
- _tarot_fan.html: rewrite multi-line {# #} that rendered as page text into {% comment %}{% endcomment %}

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Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-30 21:51:23 -04:00
Disco DeDisco
2f039559e6 Game Kit fan stage + FLIP/SPIN; sig/sea/fan refactor — TDD
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- fan modal: stage block w. idle-reveal/careen-out; carousel shifts left so focused card sits left-of-center; SPIN rotates whole card via Element.animate(); FLIP toggles polarity (Levity ↔ Gravity) via perspective rotateY w. mid-flip repaint; SPIN state retained across FLIP; FLIP btn hover-revealed only when focused card or btn is hovered (:has)
- mobile breakpoints: --fan-card-w / --fan-card-h / --fan-stage-shift / --fan-carousel-step lifted to CSS vars on .tarot-fan-wrap; portrait ≤ 480px @ 150×230, landscape ≤ 500h @ 150×235; corners + face text/padding scale w. card width
- shared StageCard JS module (apps/epic/stage-card.js): fromDataset, populateCard, populateKeywords, buildInfoData, renderFyi — sig/sea/fan all delegate; ~150 lines de-duplicated
- shared @mixin stat-block-shared (SCSS) lifts duplicated stat-face / stat-keywords / sig-info rules; @mixin stage-card-polarity unifies sea-stage--levity/--gravity + fan[data-polarity] coloring
- model rename: TarotCard.reversal → reversal_qualifier (migration 0014); render-time fallback to current polarity's qualifier when blank
- class unification: .sig-info-open / .sea-info-open / .fyi-open → .fyi-open (on stat block); .sig-flip-btn / .sea-spin-btn / .fan-spin-btn → .spin-btn; same for .fyi-btn / .fyi-prev / .fyi-next
- custom combobox (apps/epic/combobox.js) replaces native <select> for PICK SEA spread picker — keyboard nav, click-outside-close, aria roles; Firefox/Chrome OS-rendered <option> ignored CSS
- Jasmine: FanStageSpec.js w. idle-reveal / population / SPIN / FYI / FLIP specs; sig + sea fixtures + IT view assertions updated for renamed classes
- 748 ITs + Jasmine green

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-30 21:01:52 -04:00
Disco DeDisco
26a3af21fa PICK SEA crucifix grid: rename CSS position classes + remove dead code
Stage 1 — free 'cross':
- sea-cross-cell → sea-crucifix-cell (template, Jasmine fixture, SCSS)

Stage 2 — semantic position names:
- sea-pos-past → sea-pos-leave; grid-area: past → leave
- sea-pos-center → sea-pos-core; grid-area: center → core
- sea-pos-future → sea-pos-loom; grid-area: future → loom
- sea-pos-root → sea-pos-lay; grid-area: root → lay
- grid-template-areas updated to match
- sea-pos-crossing removed (dead code — no element ever carried it)

Jasmine + 35 ITs green.

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Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-29 14:19:30 -04:00
Disco DeDisco
e084bcc2d5 PICK SEA slot interaction: polarity card bg/border, cross-slot opacity fix, two-step tap; _hideOk ReferenceError removed from sea.js; Jasmine spec updated for two-step; migration 0012 PENTACLES cleanup — TDD
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Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-29 02:30:59 -04:00
Disco DeDisco
08aa4dc819 PICK SEA Sprint C: sea stage card viewer — FLIP in, SPIN/FYI, deposit/re-expand — TDD
- sea.js: SeaDeal module — openStage() shows big card viewer w. flip-in animation;
  SPIN toggles stage-card--reversed; FYI shows energies/operations (Energy/Operation
  titles, PRV/NXT nav); backdrop click deposits card to slot; click deposited slot
  re-opens stage; resetHand() clears hand on DEL
- sea_deck view: adds name_group/name_title/reversal/keywords_upright/keywords_reversed/
  energies/operations to each card dict (full sig-select stage data set)
- _sea_overlay.html: data-sea-user-polarity attr; sea stage HTML (sig-stage-card shell
  + fan-card-face-upright/reversal structure + sea-stat-block w. SPIN/FYI/PRV/NXT);
  FLIP click calls SeaDeal.openStage(); _fillPos removed (sea.js handles slot fill);
  _reset calls SeaDeal.resetHand()
- room.html: sea.js included alongside sig-select.js
- _card-deck.scss: sea-stage layout (fixed overlay, backdrop, content row); sea-stage-card
  w. @keyframes sea-flip-in (3D rotateY perspective); sea-stat-block scoped styles
  incl. SPIN/FYI btns, stat faces, sig-info FYI panel
- SeaDealSpec.js: 20 Jasmine specs — openStage, SPIN, FYI, backdrop dismiss, slot re-expand

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Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-29 01:12:06 -04:00
Disco DeDisco
6d75b9541f PICK SEA styling: deck backs, card rank+icon display, fa-hand-dots Major Arcana — TDD
- migration 0010: icon='fa-hand-dots' for all Earthman Major Arcana number >= 2
  (Nomad/Schizo kept empty for distinct icons later)
- sea_deck view: switch from .values() to model instances; serializes corner_rank +
  suit_icon computed properties alongside DB fields
- sea overlay JS: _fillPos() renders <span class=fan-corner-rank> + <i fa-solid> HTML;
  tracks levity/gravity source via sea-card-slot--levity/gravity class; _reset() strips
  polarity classes; _showOk/_hideOk toggle sea-deck-stack--active
- template: gravity deck before levity; OK btn inside .sea-stack-face (absolute center);
  DECKS label (vertical-rl CCW) on stacks left; Gravity/Levity names under each pile
- _card-deck.scss: .sea-stacks-label (vertical-rl); .sea-stack-ok (absolute center on face);
  .sea-stack-name w. --quaUser/--terUser; glow on hover+:active+--active class —
  --ninUser for levity, --quaUser for gravity; sea-sig-card compact rank+icon display
- sea_partial view: ctx['room'] fix carried in from Sprint B

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Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-28 23:30:07 -04:00
Disco DeDisco
132e60864e PICK SEA Sprint B: deck stacks, OK btn, card draw, LOCK HAND/DEL — TDD
- _sea_overlay.html: DEAL btn replaced by two .sea-deck-stack--levity/gravity
  piles; .sea-pos-cover + .sea-pos-cross overlaid on center sig slot; LOCK HAND
  (disabled) + DEL (.btn-danger) in .sea-form-actions; data-sea-deck-url attr
- sea overlay inline JS: _fetchDeck() loads shuffled piles from sea_deck endpoint;
  stack click → _showOk(); click elsewhere → _hideOk(); OK click → _fillPos()
  in next spread-order position; DEL → _reset(); LOCK HAND enables at 6 fills
- SPREAD_ORDER constants for waite-smith + escape-velocity spread types
- sea_deck view: shuffles full equipped deck minus all seated Significators,
  splits into levity (first half) + gravity (second half) JSON arrays
- epic:sea_deck URL registered
- sea_partial view: ctx['room'] = room added (fixes NoReverseMatch for sea_deck URL)
- _card-deck.scss: .sea-card-slot--filled; .sea-pos-cover/cross absolute overlay;
  .sea-deck-stack + .sea-stack-face; .sea-form-actions layout; removed old DEAL rule
- 9 Sprint B FTs green; 3 Sprint A FTs green; 730 ITs green

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-28 23:02:49 -04:00
Disco DeDisco
39e12d6a3d PICK SEA Sprint A: async sky→sea transition via WS room:sky_confirmed — TDD
- natus_save: group_send room:sky_confirmed after confirm (carries seat_role)
- consumer: sky_confirmed handler rebroadcasts to room group
- _notify_sky_confirmed() helper mirrors _notify_pick_sky_available
- sea_partial view: renders _sea_overlay.html partial for in-page injection (403 if not sky_confirmed)
- epic:sea_partial URL registered
- _natus_overlay.html: data-user-seat-role attr; _onSkyConfirmed() fetches sea partial,
  removes natus overlay + backdrop, injects sea HTML, toggles sea-open on html root;
  room:sky_confirmed WS listener calls _onSkyConfirmed only for matching seat role
- user_seat_role added to SKY_SELECT context
- FT: PickSeaAsyncTransitionTest (3 tests, ChannelsFunctionalTest) — sea overlay,
  natus gone, sea-open class — all green

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-28 22:16:38 -04:00
Disco DeDisco
ed55e4e529 SIG SELECT FYI: mechanisms→energies, articulations→operations; .sig-caution→.sig-info; .btn-caution→.btn-info — TDD
- TarotCard.mechanisms renamed to energies, articulations to operations (migration 0008);
  energies_json + operations_json properties replace old names
- migration 0008 also seeds The Schizo (card 1) w. 4 Energies (LIBIDO/NUMEN/VOLUPTAS×2)
  + 4 Operations (COVER/CROWN/BEHIND/BEFORE)
- FYI info panel renamed throughout: .sig-caution-* → .sig-info-*; data-mechanisms →
  data-energies; data-articulations → data-operations
- _renderCaution() now sets dynamic title (Energies/Operations) + .sig-info-title--energies/
  --operations colour modifier; type element shows entry.type (LIBIDO, COVER etc.)
- .btn-caution → .btn-info across note.js, role-select.js, specs, FT + _button-pad.scss rule
- Major arcana reversed face: card title always shown (reversal concept moves to FYI)
- SigSelectSpec.js rewritten: 242 specs; FYI describe block updated for energies/operations

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-28 20:22:19 -04:00
Disco DeDisco
2757ae855f SIG SELECT: non-major reversal display; face wrapper divs; middle arcana reversal seed — TDD
- sig-select.js: three-way reversal branch — major (qualifier + concept name),
  non-major w. reversal (suit qualifier word on own line + card title),
  non-major fallback (polarity qualifier only)
- template: .fan-card-face-upright + .fan-card-face-reversal wrapper divs for
  compact centred text groups; arcana label sits between them
- _card-deck.scss: wrapper divs display:flex; padding-top on reversal group
  equalises gap to MIDDLE ARCANA label on both sides; removes margin:auto overcorrect
- migration 0007: populates reversal qualifier word per suit on Earthman Middle
  Arcana court cards (Seething/Gloomy/Nervous/Vacant); clears The Schizo's
  incorrectly inherited Territoriality reversal

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-28 20:09:23 -04:00
Disco DeDisco
505744312b SIG SELECT sprint 1+2: SPIN animation; Emanation/Reversal; Ally Interaction FYI — TDD
Sprint 1 (template + SCSS):
- Stage card gains .fan-card-reversal-name + .fan-card-reversal-qualifier elements
  (pre-rotated 180° so they read forward after card spins); sig cards gain data-reversal attr
- _card-deck.scss: Z-axis rotate(180deg) spin on .stage-card--reversed; reversed elements
  dim @ opacity 0.25 normally, flip to 1 when card is spun; upright content dims in return
- Stat face labels: Upright→Emanation, Reversed→Reversal
- Fixture updated: Emanation/Reversal labels; reversal elements + data-reversal attr

Sprint 2 (FYI from mechanisms + articulations):
- sig-select.js: _openCaution() now parses data-mechanisms + data-articulations (concat)
  instead of data-cautions; _renderCaution() sets .sig-caution-title from entry.category,
  .sig-caution-effect.innerHTML from entry.effect; empty fallback: "No ally interactions"
- TarotCard model: mechanisms_json + articulations_json @property (parallel to cautions_json)
- Template: data-cautions→data-mechanisms+data-articulations; "Caution!"→"" title (set by JS);
  "Rival Interaction"→"Ally Interaction"; shoptalk <p> removed
- SigSelectSpec.js: all old caution tests migrated to {category,effect} dict format +
  data-mechanisms; 7-spec "FYI from mechanisms + articulations" describe block; 242 specs green

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-28 17:18:16 -04:00
Disco DeDisco
0522b5c126 SIG SELECT: FLIP→SPIN rename; stage-card reversal JS — TDD
- Template: FLIP btn label → SPIN; .btn-reverse class + .sig-flip-btn kept
- _button-pad.scss: .btn-reverse restyled w. cyan (--priCy/--terCy); .btn-tip
  removed; button section comments added (BIG, BYE, FYI, OK, SPIN etc.)
- sig-select.js: SPIN/FLIP handler also toggles .stage-card--reversed on
  stageCard; updateStage() populates .fan-card-reversal-name (data-reversal)
  + .fan-card-reversal-qualifier (polarity qualifier); resets .stage-card--reversed
  on each new hover — TDD
- SigSelectSpec.js: SPIN card animation describe block (7 specs); spec
  descriptions updated FLIP→SPIN; fixture gains reversal elements +
  data-reversal attr; 235 Jasmine specs green

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-28 16:51:53 -04:00
Disco DeDisco
e78bbb873b Billnotes note-page interaction: hover glow, click-lock, DON/DOFF; note titles + card-ref styling — TDD
- note-page.js: click-lock (_lockedItem + notes-locked body class); DON auto-DOFFs prev donned; _setGreeting updates navbar; _donnedItem exposed for test API
- NotePageSpec.js: 18 Jasmine specs covering lock/unlock, DON/DOFF state, auto-DOFF, greeting update, initial load; flushPromises helper for chained fetch .then()
- _note.scss: DON/DOFF opacity:0 by default; hover + locked + donned states show them; body:not(.notes-locked) hover suppression
- views.py: Super-Schizo/Super-Nomad card titles; recognition_title field (display_title) separate from card title; mark_safe descriptions w. card-ref spans
- my_notes.html: |safe on description; recognition_title for Recognitions block
- _navbar.html: id_greeting_prefix/id_greeting_name spans for JS greeting update
- _base.scss: global .card-ref rule (--terUser, font-weight 600, !important)

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-28 01:54:57 -04:00
Disco DeDisco
6ad736413b super-schizo + super-nomad Notes: auto-grant to superusers; sig unlock; navbar titles — TDD
- drama/models.py: _NOTE_DISPLAY dict; Note.display_title / .display_greeting
  properties; super-schizo → "21st Century" + "Schizoid Man";
  super-nomad → "Howdy," + "Stranger"
- billboard/views.py: _NOTE_META super-schizo/nomad entries with mark_safe
  HTML descriptions ("card-ref"-styled card names), swatch_label "I"/"0",
  no palette_options; swatch_label added to note_items context
- lyric/models.py post_save: new superusers get super-schizo + super-nomad
  Notes automatically; setup_sig_session grants them explicitly too
- epic/models.py _filter_major_unlocks: accepts super-nomad / super-schizo
  as valid unlocks alongside their plain counterparts
- _navbar.html: display_greeting|safe + display_title replace slug|capfirst
- my_notes.html: note-item__image-box--label branch for swatch_label
- _note.scss: .note-item__image-box--label modifier (bold italic, solid border)
- _base.scss: .ord global ordinal superscript class (21st etc.)
- ITs: SuperuserNoteGrantTest (3); SigSelectRenderingTest +2 (super- variants)

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-28 01:30:02 -04:00
Disco DeDisco
e512e94056 ROLE SELECT: block role pick without deck; SigSelect qualifier spec fix — TDD
- role-select.js: _showNoDeckWarning(stack) intercepts at openFan() — fan never
  opens when data-equipped-deck=""; warning positioned fixed over card-stack via
  getBoundingClientRect(); .guard-actions wrapper for FYI/.btn-caution + NVM/.btn-cancel
- room.html: card-stack gains data-equipped-deck="{{ equipped_deck_id|default:'' }}"
- room view context: equipped_deck_id added
- _room.scss: .role-no-deck-warning — glass guard style matching #id_guard_portal
- _base.scss + _room.scss: guard portal + no-deck warning opacity 0.5 → 0.75
  (matches .tt tooltip; light-palette handled via --tooltip-bg CSS var)
- RoleSelectSpec.js: 8 Jasmine specs — no-deck (fan blocked, warning, FYI/NVM,
  no duplicate, no POST) + deck-present pass-through; afterEach cleans up warning
- SigSelectSpec.js: card fixture gains data-levity-qualifier + data-gravity-qualifier;
  all "Leavened" expectations updated to "Elevated"

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-27 23:52:22 -04:00
Disco DeDisco
fa68c74b51 deck contribution sprint 2 + Carte Blanche safeguards — TDD
Sprint 2 UI (game kit applet):
- _applet-game-kit.html: in-use deck → two disabled × buttons, .tt-deck-game-name;
  in-use Carte Blanche → two disabled × buttons, data-current-room-name,
  .tt-token-room-name; tooltip content mirrors kit bag panel (Default, card count,
  description, Stock version)
- gameboard.js buildMiniContent: 'In-Use' for tokens w. data-current-room-name set
- _kit_bag_panel.html: Deck section always renders (placeholder when unequipped)

View safeguards:
- select_role: look up existing deck from prior seat in same room before
  equipped_deck (Carte Blanche multi-seat); only unequip when using equipped_deck
- drop_token Carte: reject 409 if token.current_room is a different room;
  unequip from equipped_trinket on drop

ITs: SelectRoleMultiSeatTest (2), DropTokenViewTest +3 (carte drop, unequip, lock)

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-27 23:24:43 -04:00
Disco DeDisco
42be0c63dc SIG SELECT: read qualifiers from model fields; drop hardcoded Leavened/Graven
- _sig_select_overlay.html: add data-levity-qualifier + data-gravity-qualifier
  to sig card elements so JS can read per-card values
- sig-select.js: derive qualifier from cardEl.dataset instead of hardcoded string
- _sea_overlay.html: use my_tray_sig.levity_qualifier / gravity_qualifier;
  collapse MIDDLE/MAJOR/else branches → MAJOR vs rest (all non-major show
  qualifier above name; empty qualifier renders empty <p>)
- views.py: SIG READY event display uses card qualifier fields directly;
  removes separate MIDDLE / MAJOR / else branches

Earthman courts now show Elevated/Graven; pips show Relieving/Grieving;
Nomad and Popes show Enlightened/Engraven.

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-27 22:33:42 -04:00
Disco DeDisco
ad7a354f8c PICK SEA overlay: sea SCSS → _card-deck.scss; Sig card + qualifier display; crossing slot deferred
- sea overlay SCSS moved from _natus.scss to end of _card-deck.scss (correct file for card/overlay primitives)
- Significator center slot: sig-stage-card w. .sea-cross context rule (background, border, aspect-ratio, overflow); fan-card-face name + sig-qualifier-above/below at 0.5rem w. word-wrap
- _sea_overlay.html: qualifier rendered from user_polarity + arcana (MIDDLE → Leavened/Graven above; MAJOR → below); crossing slot removed from HTML + grid-template-areas (deferred re-add later)
- SCSS grid trimmed to 3 rows (crown/past-center-future/root); .sea-pos-crossing class kept for later reuse

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-27 01:02:01 -04:00
Disco DeDisco
7fcb6f307c PICK SEA: modal w. Celtic Cross layout + spread select; PICK SKY swaps to PICK SEA after sky save — TDD
- _role_select_context: at SKY_SELECT, compute sky_confirmed (confirmed Character exists for seat) + user_polarity
- room.html: PICK SEA btn + _sea_overlay.html when sky_confirmed; PICK SKY + natus overlay otherwise
- _sea_overlay.html: transparent cards col (6-position cross, Sig at center) left; priUser form col (spread select) right; NVM cancel; JS open/close via html.sea-open
- _natus.scss: .sea-* rules mirror natus layout w. reversed columns; crossing slot rotated; dotted empty slots; sig slot solid; width/max-width replaces min() to avoid rem+vw unit mix
- select defaults: "Celtic Cross, Waite-Smith" for levity (PC/NC/SC); "Celtic Cross, Escape Velocity" for gravity (EC/AC/BC)

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-26 21:30:27 -04:00
Disco DeDisco
5aaff6240b palette tooltip: contextual description per lock state; earned date below Unlocked in green — TDD
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- _palettes_for_user: shoptalk→description; "available by default" / "explore to unlock" / "recognized via {Title}"; unlocked_date key carries earned_at ISO for Note-unlocked
- template: data-shoptalk→data-description; data-unlocked-date now holds ISO datetime (was literal "Default")
- dashboard.js: lockText drops "— Default"; dateLine renders "Apr 22, 2026 · 3:05 AM" after Unlocked line
- _palette-picker.scss: tt-shoptalk→tt-description in display:block list; tt-date added
- _tooltips.scss: .tt-date mirrors .tt-expiry w. --priGn colour

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-26 18:59:10 -04:00
Disco DeDisco
2088fedeee load note.js in dashboard _scripts.html so My Sky applet banner works; fix stale new-note applet seeds in FTs
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- _scripts.html: add note.js alongside dashboard.js — Note global now available on dashboard
  page, enabling Note.handleSaveResponse from _applet-my-sky.html save handler
- test_dashboard.py: remove stale new-note applet seed (renamed to new-post/billboard)
- test_room_tray.py: remove stale new-note applet seed

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-23 02:34:40 -04:00
Disco DeDisco
b86a4ddd73 fix FT note→post renames in test_sharing & test_layout_and_styling; note page layout polish
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- test_sharing.py: NotePage→PostPage, MyNotesPage→MyPostsPage, add_note_item→add_post_line,
  share_note_with→share_post_with, get_note_owner→get_post_owner; navigate to /billboard/
- test_layout_and_styling.py: NotePage→PostPage, get_item_input_box→get_line_input_box,
  add_note_item→add_post_line; navigate to /billboard/
- my_notes.html: remove "My Notes" h2 heading
- _note.scss: .note-page padding 0.75rem 1.5rem; .note-don-doff top:-1rem (DON centers on
  corner), gap:0.4rem (tight like game kit); .note-item padding-left:1.25rem (left buffer)

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-23 01:55:12 -04:00
Disco DeDisco
214120ef2d note title equip: DON/DOFF buttons outside top-left corner; User.active_title FK; don/doff views; greeting updated via JS — TDD
- lyric/models.py: active_title = ForeignKey('drama.Note', null=True, SET_NULL)
- lyric migration 0020_add_active_title
- billboard/views.py: don_title + doff_title views; is_equipped per note_item context
- billboard/urls.py: note/<slug>/don + note/<slug>/doff routes
- _navbar.html: id_greeting_name span; shows active_title.slug|capfirst when set
- my_notes.html: .note-don-doff buttons (DON/DOFF, × when disabled); data-don-url/doff-url/title attrs
- note-page.js: _bindDonDoff() — DON POST sets greeting + swaps btn state; DOFF restores Earthman
- _note.scss: .note-don-doff position:absolute left:-1rem top:0; flex-direction:column gap:1.25rem
- ITs: NoteEquipTitleViewTest (5 tests); UserModelTest.test_active_title_* (3 tests)
- FT: NoteEquipTitleTest.test_don_equips_title_greeting_and_doff_restores

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-23 01:44:58 -04:00
Disco DeDisco
7d4389a74a note palette modal: NVM closes confirm only; confirm visibility via style.display; swatch labels from _PALETTE_DEFS; recognitions block — TDD
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- note-page.js: NVM hides confirm (style.display='none') — swatch modal stays open;
  _showConfirm/_hideConfirm use style.display to bypass CSS specificity issues;
  _doSetPalette reads data-palette-label before modal closes; appends
  .note-recognitions__palette-line w. dim+bold markup after OK
- billboard/views.py: import _PALETTE_DEFS; _PALETTE_LABELS dict; _palette_opts()
  enriches palette_options w. {name, label}; my_notes adds palette_label to note_items
- _note.scss: confirmed palette swatch uses gradient (palette vars cascade from
  palette-* class); hardcoded bardo/sheol bg overrides removed; .note-recognitions block
  w. .note-recognitions__header (tt-sign-section-header style) & __dim (tt-dim style);
  .note-swatch-label in terUser bold; .note-item__palette gradient; confirm display:none default
- my_notes.html: p.name/p.label replaces slice hack; data-palette-label on swatch rows;
  Recognitions block w. dim spans & strong values; removes hidden attr from confirm
- IT: test_palette_modal_renders_swatch_labels; test_also_saves_user_palette
- FT: NVM test corrected — modal stays open, confirm is_displayed() False; T2a URL fix

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-23 01:31:19 -04:00
Disco DeDisco
cd5252c185 note palette: swatch previews body palette, NVM reverts, OK saves sitewide; note_set_palette also saves user.palette — TDD
- note-page.js: body class swap on swatch click; 10s auto-revert timer; NVM reverts;
  .note-item--active persists border/glow while modal open; .previewing on swatch
- billboard/views.py: note_set_palette also saves user.palette via _unlocked_palettes_for_user
- _note.scss: .note-swatch-body gradient (palette vars cascade from parent palette-* class);
  .previewing state; .note-item--active; note-palette-modal tooltip glass;
  note-palette-confirm floats below modal (position:absolute, out of flow)
- my_notes.html: note-item__body wrapper; image-box right; swatch row OK buttons removed
- FTs: T2a URL fix (/recognition → /my-notes); T2b split into preview+persist & NVM tests;
  NoteSetPaletteViewTest.test_also_saves_user_palette IT

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-22 23:54:05 -04:00
Disco DeDisco
48aad6ce35 note banner: tooltip style (Gaussian bg, border, blur); fix Recognition→Note in sky.html & _applet-my-sky.html
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-22 22:41:40 -04:00
Disco DeDisco
473e6bc45a rename: Note→Post/Line (dashboard); Recognition→Note (drama); new-post/my-posts to billboard
- dashboard: Note→Post, Item→Line across models, forms, views, API, urls & tests
- new-post (9×3) & my-posts (3×3) applets migrate from dashboard→billboard context; billboard view passes form & recent_posts
- drama: Recognition→Note, related_name notes; billboard URL /recognition/→/my-notes/, set-palette at /note/<slug>/set-palette
- recognition.js→note.js (module Note, data.note key); recognition-page.js→note-page.js; .recog-*→.note-*
- _recognition.scss→_note.scss; BillNotes page header; applet slug billboard-recognition→billboard-notes (My Notes)
- NoteSpec.js replaces RecognitionSpec.js; test_recognition.py→test_applet_my_notes.py
- 4 migrations applied: dashboard 0004, applets 0011+0012, drama 0005; 683 ITs green

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-22 22:32:34 -04:00