After all 3 gamers in a polarity room confirm TAKE SIG and the 12s countdown
expires, sig-select.js's room:polarity_room_done handler now plays the same
tray-open / fade-in / tray-close sequence the role-select uses, then
dismisses the sig overlay & shows the waiting msg ("Gravity settling…" /
"Levity appraising…") on Tray.placeSig's completion callback. Visual order:
sig stage → tray slides in → sig fades into the second tray cell → tray
slides out → table hex w. waiting msg. Cross-polarity events (other room
finishing while we're still in our overlay) are no-op as before.
- tray.js: new Tray.placeSig(sourceEl, onComplete). Mutates the SECOND
.tray-cell in place (sig slot), copies aria-label / data-energies /
data-operations / corner-rank + suit-icon markup from the source
.sig-stage-card, then runs the shared open → fade-in → close sequence.
Extracted _runFadeInSequence helper so placeCard + placeSig share the
same animation glue. reset() now also clears .tray-sig-card from cells.
- _tray.scss: .tray-sig-card.fade-in > .sig-stage-card animates via the
existing tray-role-fade-in keyframes.
- sig-select.js polarity_room_done handler: Tray.placeSig(stageCard,
_settle); _settle runs the existing _dismissSigOverlay + _showWaitingMsg.
Falls back to immediate dismiss when Tray is undefined (test environments
without the tray).
- arc-in → fade-in rename across tray.js, role-select.js, _tray.scss
(incl. @keyframes tray-role-arc-in → tray-role-fade-in), TraySpec.js
spec descriptions + assertions, & test_room_role_select.py docstrings.
The original "arc-in" name suggested a curved-path animation; the actual
behaviour is a 1s opacity fade, so fade-in is the accurate label.
- TraySpec: 10 new placeSig specs mirroring placeCard (second-cell mutation,
data + markup copy, tabIndex, fade-in class, animationend-triggered close,
onComplete callback, landscape parity, reset cleanup).
- SigSelectSpec: 3 new specs (Tray.placeSig called w. stageCard on own
polarity; not called on other polarity; overlay dismiss deferred to the
Tray.placeSig completion callback).
344 specs / 4 pending green; RoleSelectTrayTest FT still green.
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Opus 4.7 (1M context) <noreply@anthropic.com>
- test_deck_contribution: get_or_create _equip_earthman + unlocked_decks.add; slot_number=2 on
_setup_in_use_deck seat; navigate to /gameboard/ (not gate — game-kit panel absent there);
drop #id_kit_card_deck click ({% empty %} placeholder; deck renders in loop when present);
use textContent for CSS-hidden tooltip; drop stale .deck-micro-status assertion (now mini-portal)
- ROLE SELECT FTs (RoleSelectTest + RoleSelectTrayTest): equip Earthman deck for active-slot
user in each test that opens the fan — fixes no-deck JS guard blocking #id_role_select
- test_room_sig_select: seed The Nomad/Schizo w. correct Earthman slugs/names + Enlightened/
Engraven qualifiers; grant super-nomad + super-schizo Notes to all gamers so Major Arcana
appear in overlay; seed Middle Arcana w. Elevated/Graven qualifiers; rename test methods
- test_game_kit: drop stale assertIn("active", text) — availability moved to In-Use mini-portal
- Carte Blanche: CB stays equipped after multi-slot deposit (revert drop_token unequip);
select_role existing-seat query gains order_by("slot_number") for deterministic primary seat;
multi-slot FT: kit bag shows placeholder after first deposit (CB unequipped); cold-feet
verifies DON via hover→portal; re-equip via portal DON before re-deposit; new
test_carte_in_use_game_kit_shows_room_attribution checks Game Kit tooltip after deposit
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
TransactionTestCase.flush() wipes all rows (incl. migration-seeded DeckVariants)
after every test. Landscape runs first (alphabetically), consumes the seeded deck,
then flush removes it. Subsequent tests called filter().first() → None → silently
skipped → data-equipped-deck="" → JS no-deck warning instead of opening fan.
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
The role-select.js no-deck guard (added with e512e94) shows a warning instead of
opening #id_role_select when data-equipped-deck is empty. Three RoleSelectChannelsTest
setups didn't equip a deck for the founder, so the card-stack click never opened the
modal and all three failed with NoSuchElementException on #id_role_select.
Only the founder needs equipping — other gamers' roles are ORM-assigned, no browser click.
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
- _animationPending set before fetch (not in .then()) — blocks WS turn advance during in-flight request
- _placeCardDelay (3s) + _postTrayDelay (3s) give gamer time to see each step; both zeroed by _testReset()
- .role-confirmed class: full-opacity chair after placeCard completes; server-rendered on reload
- Slot circles disappear in join order (slot 1 first) via count-based logic, not role-label matching
- data-active-slot on card-stack; handleTurnChanged writes it for selectRole() to read
- #id_tray_wrap not rendered during gate phase ({% if room.table_status %})
- Tray slide/arc-in slowed to 1s for diagnostics; wobble kept at 0.45s
- Obsolete test_roles_revealed_simultaneously FT removed; T8 tray FT uses ROLE_SELECT room
- Jasmine macrotask flush pattern: await new Promise(r => setTimeout(r, 0)) after fetch .then()
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Split .gate-overlay into .gate-backdrop (z-100, blur) + .gate-overlay modal (z-120) so .table-position elements (z-110) render above backdrop but below modal
- New _table_positions.html partial: 6 .table-position divs with .fa-chair, role label, and .fa-ban/.fa-circle-check status icons; included unconditionally in room.html
- New epic:room view at /gameboard/room/<uuid>/; gatekeeper redirects there when table_status set; pick_roles redirects there
- role-select.js: adds .active glow to position on selectRole(); swaps .fa-ban→.fa-circle-check in placeCard onComplete; handleTurnChanged clears stale .active from all positions
- FTs: PositionIndicatorsTest (5 tests) + RoleSelectTest 8a/8b (glow + check state)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>