Five-thread sprint atop 53cd7af; all 1238 IT/UT green (no FTs run per [[feedback-ft-run-discipline]]).
**Thread 1 — User.significator_reversed is the POLARITY axis, not orientation.** The saved sig was rendering as a gravity reversal when the user saved a levity emanation. Root cause: `my_sign.html` JS post-save load called `_toggleOrientation()` whenever `revInput.value==='1'` (SPIN-ing a card whose flag only meant "polarity=levity"); `_applet-my-sign.html` applied `.stage-card--reversed` + `keywords_reversed` for the same flag. Fix: JS drops the `_toggleOrientation()` call (saved sigs are always upright in their polarity, never spun); the applet drops the rotation class, swaps to `my-sign-applet-card--{levity,gravity}` modifier, and always renders `keywords_upright` / "Emanation". `data-polarity` cascades correctly. Memory: [[feedback-significator-reversed-is-polarity]].
**Thread 2 — qualifier rendering on the My Sign + My Sea applets.** Both applets were rendering name only — no qualifier word. Added `TarotCard.applet_face(polarity, reversed)` (model method) + `User.sig_face` (delegator for the saved sig) returning `{title, qualifier, qualifier_first}` payload that mirrors `populateCard` in `stage-card.js`. `latest_draw_slots()` augments each slot dict w. `face`. Templates render `.fan-card-qualifier` + `.fan-card-name` in the order the payload dictates (non-Major: qualifier-above-title; Major+qualifier: title-with-trailing-comma above qualifier; polarity-split: single-line title). Typography matched to title (same bold, same size, same color via `color: inherit` w. polarity-pin at 0,3,0 specificity to beat `_card-deck.scss:376-383`'s 0,2,0 `.fan-card-face .fan-card-name` rule that out-cascades when loaded after gameboard).
**Thread 3 — My Sea cooldown bugs.** Two: (a) PAID DRAW button reverted to FREE DRAW after one navigation cycle because `my_sea_paid_draw` deleted the row at commit time — without a row, `quota_spent=False` on next render. (b) Brief's "next free draw at" was anchored to the most recent paid draw, not the original free draw. Fix: new `User.last_free_draw_at` field (set in `my_sea_lock` when a fresh row lands AND user wasn't already in cooldown — i.e., this is a tokenless free draw); paid draws NEVER touch it. New `MySeaDraw.paid_through_at` field stamped at commit time + cleared in `my_sea_lock` when the first card of the paid session lands (one-shot credit per user-spec: "each redraw needs a new token"). `my_sea_paid_draw` no longer deletes the row — clears hand+deposit, sets `paid_through_at`, redirects to `?phase=picker`. View's landing button uses `show_paid_draw` (`deposit_reserved OR paid_through_at`) so PAID DRAW persists across navigation until the paid session's first card lands. Brief reads `user.next_free_draw_at` (= `last_free_draw_at + 24h`) w. row-fallback for legacy test fixtures. 11 new ITs (`MySeaCooldownAnchoredToFreeDrawTest`, `UserFreeDrawCooldownPropertyTest`, expanded `MySeaPhasePickerQueryParamTest`, expanded `my_sea_lock` tests). Existing `test_paid_draw_deletes_active_draw_row` rewritten as `test_paid_draw_preserves_row_and_sets_paid_through_at`. 1 new FT pinning the navigation-persistence regression. Memory: [[feedback-my-sea-cooldown-design]].
**Thread 4 — Pattern B / B' Major reversal name-swap.** Card 34's My Sea applet rendered the reversal as "Animal Powers, Patrilineage" (Patrilineage treated as a qualifier). User-locked semantics: for Majors w. BOTH polarity qualifiers AND a `reversal_qualifier`, the `reversal_qualifier` field carries the NAME SWAP for the reversal face; the polarity qualifier persists across both faces. Affected cards: 2-5 (Pope/Horseman), 10-15 (Elements), 22-33 (Zodiac → Houses), 34-35 (Lunars), 41 (Asteroid Belt). Pattern B': cards 16-18 (Realms — Disco Inferno → Shame etc.) reversal face drops the qualifier entirely; new `TarotCard.reversal_drops_qualifier` BooleanField marks these (set True on 16-18 via `epic/0010_set_reversal_drops_qualifier_realms.py` data migration). `applet_face()` + `stage-card.js::populateCard` both branch on `arcana==MAJOR AND reversal_qualifier AND polarity_qualifier` → Pattern B/B' rendering. Non-Major `reversal_qualifier` semantics unchanged (middle court: "Queen of Crowns" stays as title, "Vacant" renders as the reversal-face qualifier). New data attr `data-reversal-drops-qualifier` added to `my_sign.html`, `_sig_select_overlay.html`, `_tarot_fan.html` so stage-card.js can read it via dataset. `card_dict()` extended w. the same field. 3 new UTs (`TarotCardAppletFaceTest`: Pattern B name swap, Pattern B' qualifier drop, non-Major regression pin). Old `test_reversed_uses_reversal_qualifier_with_comma_for_major` deleted (it pinned the conflated old behavior).
**Thread 5 — unified card + stat-block polarity convention across all 6 surfaces** (Sig Select, Sea Select stage modal, Game Kit fan, My Sign applet, My Sea applet, room.html). User-locked: card and adjacent stat block always carry OPPOSITE-polarity bgs (gravity card --priUser → stat block --secUser; levity card --secUser → stat block --priUser). `.is-reversed` (SPIN) is preview-only — never shifts bg. Per-card scoping (NOT page-wide) — drawn sea cards each carry their own polarity from the deck stack; `.sea-stage--{gravity,levity}` parent rules + `.tarot-fan-wrap[data-polarity=...]` parent rules cascade to their respective stat blocks. `game-kit.js` `_populateStage` + `_flipActive` mirror `_polarity` onto `.tarot-fan-wrap` so SCSS can pick it up without touching the stat block directly. Sea-stat-block was previously stuck at --priUser regardless of polarity; fan-stage-block ditto. Both inverted now. Memory: [[feedback-card-polarity-convention]].
**Bundled polish across the same surfaces** (each one a small visible item the user spotted during the sprint):
- My Sign applet card: levity polarity flips bg to --secUser + border to --priUser + ink to --quiUser (matches page stage card at `_card-deck.scss:1002-1019`). Gravity stat block flips to --secUser bg w. --quiUser label ink + --priUser keyword ink (matches `_card-deck.scss:1042-1046`).
- Qualifier + title share typography (font-size, weight, polarity-color, text-wrap). `.fan-card-face { gap: 0 }` + `line-height: 1.15` so qualifier sits directly above title at the title's own line-height. `.fan-card-arcana { margin-top }` reserves breathing room below.
- `.fan-card-qualifier:empty { display: none }` collapses polarity-split / Major-no-qualifier cards cleanly.
**Memory recorded**:
1. [[feedback-ft-run-discipline]] — re-pinned 2026-05-23 after I burned a multi-minute full-FT-suite run mid-task. Default loop is IT/UT only. FT runs must be ONE test method by full dotted path; never a whole file; never re-run an already-green FT.
2. [[feedback-significator-reversed-is-polarity]] — the flag is polarity (FLIP), not orientation (SPIN); SPIN never persisted; saved sigs always upright in their polarity.
3. [[feedback-card-polarity-convention]] — opposite-polarity stat-block bg, per-card scoping, SPIN never shifts bg, the full color table.
4. [[feedback-my-sea-cooldown-design]] — cooldown anchored to User.last_free_draw_at, paid draws never reset it, paid_through_at is a sticky one-shot credit, button state machine.
**Files** (every uncommitted file folded in — session work + pre-existing modifications):
Models / migrations:
- `apps/epic/models.py` — `applet_face()` extended w. Pattern B/B' branches; new `reversal_drops_qualifier` BooleanField.
- `apps/epic/migrations/0009_reversal_drops_qualifier.py` — schema.
- `apps/epic/migrations/0010_set_reversal_drops_qualifier_realms.py` — data migration setting flag True on cards 16-18.
- `apps/epic/utils.py` — `card_dict` carries `reversal_drops_qualifier`.
- `apps/gameboard/models.py` — `paid_through_at` field; `latest_draw_slots()` attaches `face` payload per slot; `active_draw_for` docstring refreshed.
- `apps/gameboard/migrations/0003_myseadraw_paid_through_at.py` — schema.
- `apps/lyric/models.py` — `last_free_draw_at` field; `free_draw_cooldown_active` + `next_free_draw_at` props; `sig_face` delegator.
- `apps/lyric/migrations/0013_user_last_free_draw_at.py` — schema.
Views:
- `apps/gameboard/views.py` — `my_sea` view button state machine (`show_paid_draw` / `show_gate_view` / `show_picker`); `my_sea_lock` sets `last_free_draw_at` on free-draw + clears `paid_through_at` on paid-session first card; `my_sea_paid_draw` preserves row + stamps `paid_through_at`.
JS:
- `apps/epic/static/apps/epic/stage-card.js` — `fromDataset` reads `reversal_drops_qualifier`; `populateCard` branches Pattern B / B' for the reversal face.
- `apps/gameboard/static/apps/gameboard/game-kit.js` — mirrors `_polarity` onto `.tarot-fan-wrap` so SCSS can invert the fan-stage-block bg per active card.
Templates:
- `templates/apps/billboard/my_sign.html` — JS drops `_toggleOrientation()` on saved-sig load; sig-card grid carries `data-reversal-drops-qualifier`.
- `templates/apps/billboard/_partials/_applet-my-sign.html` — drops `stage-card--reversed`, adds polarity modifier, renders qualifier via `sig_face` payload, always shows Emanation keywords + label.
- `templates/apps/gameboard/_partials/_applet-my-sea.html` — renders qualifier via `slot.face` payload (Pattern B/B' aware).
- `templates/apps/gameboard/_partials/_sig_select_overlay.html` + `_tarot_fan.html` — `data-reversal-drops-qualifier` added to sig-card grid + fan cards.
- `templates/apps/gameboard/my_sea.html` — landing button form swaps to `show_paid_draw` / `show_gate_view` flags.
SCSS:
- `static_src/scss/_billboard.scss` — My Sign applet card polarity inversion (levity bg + ink), polarity stat-block inversion (gravity → --secUser bg), qualifier+title shared typography, polarity-aware ink via `color: inherit`.
- `static_src/scss/_card-deck.scss` — sea-stat-block polarity rules (`.sea-stage--gravity/levity .sea-stat-block`), fan-stage-block polarity rules (`.tarot-fan-wrap[data-polarity] .fan-stage-block`), comments documenting fallback bgs.
- `static_src/scss/_gameboard.scss` — `.my-sea-slot--filled.--gravity/--levity` pin `color: inherit` on `.fan-card-corner`, `.fan-card-qualifier`, `.fan-card-name`, `.fan-card-arcana` (0,3,0 beats global 0,2,0). Slot label keeps original wrap-sibling placement w. `z-index: 2` to render above the dotted bottom border on empty slots.
Tests:
- `apps/billboard/tests/integrated/test_views.py` — updated `test_my_sign_applet_renders_card_when_sig_set` to assert polarity modifier + qualifier text + Emanation-only; new `test_my_sign_applet_renders_gravity_qualifier_when_not_reversed`.
- `apps/epic/tests/unit/test_models.py` — `TarotCardAppletFaceTest` (Pattern B name swap, Pattern B' qualifier drop, non-Major regression pin, polarity-split, reversal qualifier fallback).
- `apps/gameboard/tests/integrated/test_views.py` — `MySeaCooldownAnchoredToFreeDrawTest` (5 tests pinning cooldown anchor on User, sticky PAID DRAW, paid-through credit consumption); `UserFreeDrawCooldownPropertyTest` (4 tests); expanded `MySeaPhasePickerQueryParamTest` w. paid-through-shows-PAID-DRAW-btn assertion; expanded `my_sea_lock` tests (free-draw-anchors-last_free_draw_at, paid-draw-leaves-anchor-alone, first-paid-card-consumes-credit); My Sea applet qualifier IT (Major comma format end-to-end).
- `functional_tests/test_game_my_sea.py` — `test_paid_draw_commits_token_and_redirects_to_picker` updated to assert row preservation + paid_through_at stamping; new `test_paid_draw_btn_persists_after_navigation_without_card_draw` pinning the user-reported regression.
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
User scope (per design conv this session): split the room's sig-select responsibility off into a standalone billboard-context "My Significator" applet — branded "Game Sign" on the surface. Same 18-card pile as room sig-select (16 middle arcana + Major 0 & 1 filtered by Note unlocks); polarity collapses to a single FLIP choice (the FLIP btn in the picker carousel toggles User.significator_reversed). Selection persists globally on the User model + propagates to the billboard's Game Sign applet ; **naming convention locked**: "significator" stays at storage (User.significator FK + User.significator_reversed) + room sig-select context (DRY w. existing template/JS); "Sign" / "Game Sign" is the billboard-surface branding (file my_sign.html, URL /billboard/my-sign/, URL names my_sign + save_sign, applet name "Game Sign", page wordmark "Game Sign", btn label SAVE SIGN). Action URLs don't carry a trailing slash per project convention (/billboard/my-sign/save vs the page's /billboard/my-sign/) ; **schema**: User gains 2 fields — `significator: FK → epic.TarotCard (nullable, on_delete=SET_NULL)` + `significator_reversed: BooleanField(default=False)`. Migration lyric/0006_user_significator_user_significator_reversed.py auto-generated; reversible. Applet seed in applets/0009_seed_my_sig_applet.py adds the row (slug='my-sign', name='Game Sign', context='billboard', default_visible=True, grid_cols=4, grid_rows=6), idempotent update_or_create, reversible unseed() ; **picker page** (my_sign.html): solo lift of `_sig_select_overlay.html` — sig-stage-card scaffold + sig-stat-block + 18-card grid + SAVE SIGN form. Stripped: countdown / WebSocket / polarity / multi-user / reservations. Empty-state branch covers no-equipped-deck (link back to Game Kit; full Brief-redirect + Earthman-Backup fallback deferred to a follow-up sub-sprint). Minimal inline JS: click .sig-card → mark .sig-focused + set hidden card_id + enable SAVE SIGN; FLIP btn toggles .is-reversed + the hidden reversed input. Stage-card preview (name/qualifier population + keyword swap on FLIP) deferred — Sprint 4a follow-up will lift stage-card.js's populator into a non-room context ; **applet partial** (_applet-my-sign.html): renders user.significator's corner-rank + suit-icon + name_title if set; `.my-sign-applet-empty` "No sign chosen yet." otherwise. Header `<h2><a href="{% url 'billboard:my_sign' %}">Game Sign</a></h2>` links to the picker ; **helper refactor** (epic/models.py): extracted `_sig_unique_cards_for_deck(deck_variant)` from `_sig_unique_cards(room)`. New public `personal_sig_cards(user)` parallels `levity_sig_cards / gravity_sig_cards` but pulls from `user.equipped_deck` instead of `room.deck_variant`. Same Note-unlock filtering. No behavior change to existing room callers (3-line wrapper preserves the room signature) ; **TDD trail** — user called out mid-sprint that I'd skipped FTs; pivoted to FT-first. test_bill_my_sign.py (new, 3 FTs): T1 picker renders w. wordmark + target card present in grid; T2 click card → SAVE SIGN enables → POST persists → applet shows the card; T3 fresh user → applet renders empty-state. Initial reds — (a) setUp's `personal_sig_cards(user)` returned [] because StaticLiveServerTestCase → TransactionTestCase flushes migration-seeded DeckVariant + TarotCard between tests; fixed w. `serialized_rollback = True` on the test class (per [[feedback_transactiontestcase_flush]]); (b) h2 wordmark assertion against `MYSIGNIFICATOR` failed against the renamed "Game Sign" + the letter-splitter spreading chars across <span> children — switched to whitespace-stripped substring check `GAMESIGN`; (c) `.fan-corner-rank` text is CSS-hidden so Selenium returns "" — replaced corner-rank assertions w. data-card-id selectors (already-proven reliable from the parent .sig-card lookup) ; ITs (+12, in apps.billboard.tests.integrated.test_views): MySignViewTest (6 — login redirect, 200 + template, 16-card pile, save persists, invalid card_id → 403, GET save redirects); BillboardAppletMySignTest (3 — applet rendered, empty-state w/o sig, card+reversed class w. sig). PersonalSigCardsTest in apps.epic.tests.integrated.test_models (3 — happy path 16 cards, no-equipped-deck → [], schizo Note unlocks Major 1) ; pre-existing change picked up by the commit: my_sea.html branding "Game Sea" (user-modified mid-session; was "My Sea" in Sprint 3 — divergence captured in MEMORY.md follow-up) ; 1020 IT/UT green (+12) in 46s; 3 FTs green in 24s. Sprint 4a unblocks Sprint 4b (My Sea gating w. --terUser link to /billboard/my-sign/) + Sprint 4c (FT helper for mocking the sig choice across other FTs)
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
User caught a missed surface on iPhone after the May-18b rename pass (1ccb045): the post.html `.post-attribution` spans still rendered "@disco the Ard!" instead of "@disco the Baltimorean" — six callsites across the post header (author / invitee / shared-self / created-by) plus `_my_buds_applet_item.html`'s bud row body. Same shape on display: navbar DON greeting is the only surface that should keep "Ayo, Ard!", per the May-18b architectural decision ; root cause: `User.active_title_display` at lyric/models.py:152 returned `self.active_title.display_title` ("Ard!" for Baltimorean) instead of `self.active_title.display_name` ("Baltimorean"). The Sprint-18b rename pass swapped the inline `attr_combo` + Brief.title to use `display_name`, but missed this property which is the indirection layer for `.post-attribution` callsites. Navbar uses `{{ user.active_title.display_title }}` directly (no helper-property indirection) so it stays at "Ard!" — that's the intended single Ard! surface ; fix: one-line swap in `active_title_display` from `display_title` to `display_name`. For stargazer / schizo / nomad these two are equal (the Note model's `display_name` property at drama/models.py:262 falls through to `display_title` unless the slug has an override in `_NOTE_DISPLAY[slug]["display_name"]`) — Baltimorean is the only current override w. `{"display_name": "Baltimorean"}`. So this is no-op for every non-Baltimorean Note ; TDD trail: +3 UTs in apps.lyric.tests.integrated.test_models.UserModelTest: `test_active_title_display_returns_earthman_when_no_note_donned` (smoke), `test_active_title_display_uses_display_name_not_display_title` (pins the Baltimorean override path — went red 'Ard! != Baltimorean' before the fix), `test_active_title_display_falls_through_to_display_title_for_non_overridden_slugs` (pins the no-op path for stargazer). Red → green confirmed. Surfaces auto-affected: post.html post-attribution × 5 callsites + `_my_buds_applet_item.html` bud row body (all use `{{ user.active_title_display }}`) ; 1008 IT/UT green in 46s (+3 from 1005)
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
- billboard.views.view_post adds viewer_is_owner + other_recipients context vars. is_real_invitee = (auth AND post has owner AND viewer != owner). Anon viewers + ownerless-post legacy path fall through to owner-style rendering (which renders empty gracefully via the at_handle / display_name AnonymousUser guards).
- other_recipients = post.shared_with.exclude(viewer) when invitee; .all() otherwise.
- post.html .post-header branches:
• viewer_is_owner: existing prose ("just me, @owner …" / "shared between {recipients} & me, @owner …").
• sole invitee: "shared with me, @viewer the {viewer.title}" + "created by @owner the {owner.title}".
• multi invitee: "shared with {other_recipients}" + "& me, @viewer the {viewer.title}" + "created by @owner the {owner.title}".
- lyric_extras at_handle + display_name: guard against AnonymousUser (no .email attribute) — return "" rather than crash. Preserves the Percival ch. 18 anon-views-ownerless-post path.
- 12 new ITs in test_post_invitee_view (context vars: viewer_is_owner, other_recipients exclude/include; template prose: sole + multi invitee phrasing, owner unchanged).
- 878 IT regression + 8 post-html FT regression green (1 Marionette flake on multi-run that passes in isolation).
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Opus 4.7 (1M context) <noreply@anthropic.com>
- new lyric_extras.at_handle filter: '@{username}' if user.username, else truncate_email(user.email). Companion to display_name (which has no @-prefix). Used by post.html line author col + self/shared self lines.
- post.html updates: line author span renders {{ line.author|at_handle }}; .post-shared-recipients chips render {{ r|at_handle }} + .post-attribution; .post-shared-self wraps "{handle} the {title}" in <span class="post-attribution">. The 'just me' / '& me' prose stays plain (only the handle+title combo is coloured).
- Note.grant_if_new prose wraps both the @-handle (or bare email fallback) AND the title in <span class="post-attribution">. Standard format wraps the combo "{handle} the {title}" together; admin format wraps each independently since the prose splits them ("recognizes @disco for ... customary title of Schizoid Man"). Existing Lines unchanged — going-forward styling only.
- SCSS: .post-attribution { color: rgba(var(--quaUser), 1); } scoped at .post-page so it lights up in both .post-header descendants and #id_post_table descendants. .post-line-author also switches from opacity-based dim to the same --quaUser key (drops opacity 0.75 since the colour change reads as the de-emphasis on its own).
- 852 ITs still green — line.text inclusions ("Stargazer", "alice@test.io" etc.) still substring-match through the wrapping spans.
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Opus 4.7 (1M context) <noreply@anthropic.com>
- lyric/0005 RemoveField+AddField (RenameField doesn't rename the implicit M2M through table; field was new in 0004 so no data loss). Lyric.User.buddies → User.buds; related_name added_as_buddy → added_as_bud.
- applets/0007 renames Applet slug my-buddies → my-buds + name 'My Buddies' → 'My Buds'. UI rationale: BILLBUDDIES overflowed the page-header band; in-game term collapses to BILLBUDS.
- billboard/0006 alter Line.Meta.ordering = ('created_at', 'id') — was already in models.py, just generates the corresponding migration (formalizing the ordering decision from the May-8b refactor).
- global rename via sed: buddies → buds, buddy → bud across 16 files (templates, SCSS, JS, ITs, FTs, page object, view code). 4 file renames via git mv: my_buddies.html → my_buds.html, _applet-my-buddies.html → _applet-my-buds.html, _buddy_panel.html → _bud_panel.html, _buddy_add_panel.html → _bud_add_panel.html, _buddy.scss → _bud.scss. Test files renamed too: test_buddies.py → test_buds.py, test_my_buddies.py → test_my_buds.py, test_buddy_btn.py → test_bud_btn.py. core.scss @import 'buddy' → 'bud'.
- new shared partial templates/apps/applets/_partials/_applet-list-shell.html — vertical-rotated <h2> + scrollable <ul> aperture, parameterised via {% include %} so a single page can invoke it more than once. Params: shell_title, shell_items, shell_item_template, shell_list_id, shell_empty.
- my_buds.html: single shell invocation w. add-bud panel below (page_class page-billbuds).
- my_posts.html: two shell invocations (own posts + posts shared with me) inside .applet-list-page--two-up — portrait stacks them; landscape lays side-by-side via @media (orientation: landscape) flex-direction: row (page_class page-billposts).
- SCSS: drop the bottom-anchored .buds-page block; new shared .applet-list-page (extends %billboard-page-base, flex-column + padding) w. .applet-scroll inside (extends %applet-box) and .applet-list inside that (flex: 1, overflow-y: auto). .applet-list-page--two-up flips to row layout in landscape. Body class trio gains page-billposts.
- 841 ITs + 5 my_buds/my_posts FTs green.
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Opus 4.7 (1M context) <noreply@anthropic.com>
- User.pronouns CharField w. choices=[pluralism (default), bawlmorese, misogyny, misandry, misanthropy] + pronoun_subj/obj/poss properties; PRONOUN_TABLE single source of truth in apps.lyric.models; mig 0002_user_pronouns
- drama.GameEvent.to_prose() drops module-level PRONOUN_* constants; SIG_READY/SIG_UNREADY/ROLE_SELECTED now resolve poss/subj from self.actor.pronouns at render time, so flipping a user's preference rewrites all their existing scroll prose; default actor → "their"
- SIG_READY prose strips a leading "The " from card_name so "the The Wanderer" reads "the Wanderer" and "the Engraven The Nomad" reads "the Engraven Nomad"; minor arcana ("Maid of Brands") untouched
- new applets/0005 seeds 'pronouns' applet (3x3, game-kit, default visible); _game_kit_sections.html grows a #id_gk_pronouns block w. 5 .gk-pronoun-card items labeled by ideology slug (italic) and tagged data-pronoun + data-trio
- card click → window.showGuard(card, "Set pronoun preference?<span class='guard-pronoun-trio'>{trio}</span>", commitCb); on OK fetches POST /dashboard/set-pronouns w. CSRF cookie + reloads so .active class moves and provenance prose re-renders; NVM dismisses
- dashboard.set_pronouns view (POST-only, login_required, 204/400/405) at /dashboard/set-pronouns; rejects choices not in PRONOUN_TABLE
- _game-kit.scss extends shared card rule to .gk-pronoun-card w. .active fill state + italic ideology label; #id_guard_portal .guard-pronoun-trio styled small/dim/centered under the question
- billscroll aperture: padding-right 0.75rem on #id_drama_scroll inside .applet-scroll so the timestamp column no longer sits beneath the scrollbar
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
- Delete all incremental migration files across all apps; regenerate 0001_initial.py
per app via makemigrations (schema unchanged, no model edits)
- applets/0003_seed_applets.py: all 20 Applet rows in one migration
- epic/0003_seed_fiorentine_deck.py: Fiorentine Minchiate DeckVariant + 78 cards
- epic/0004_seed_earthman_deck.py: Earthman DeckVariant + 50 major + 56 minor/middle
arcana (106 cards); stray PENTACLES courts absent — clean from the start
- epic/0005_seed_astro_reference_tables.py: 12 signs, 10 planets, 9 aspect types
(incl. Semisquare + Sesquiquadrate), 12 house labels
- 706 ITs green on fresh DB
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
New/extended tests across billboard, dashboard, drama, epic, gameboard,
and lyric to cover previously untested branches: dev_login view, scroll
position endpoints, sky preview error paths, drama to_prose/to_activity
branches, consumer broadcast handlers, tarot deck draw/shuffle, astrology
model __str__, character model, sig reserve/ready/confirm views, natus
preview/save views, and the full tasks.py countdown scheduler.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- User model: sky_birth_dt/lat/lon/place/house_system/chart_data fields (lyric migration 0018)
- Applet seed: my-sky (6×6, dashboard context) via applets migration 0009
- dashboard/sky/ — full monoapplet page: natus form + D3 wheel, LS key scoped to dashboard:sky; saves to User model
- dashboard/sky/preview/ — PySwiss proxy (same logic as epic:natus_preview, no seat check)
- dashboard/sky/save/ — persists 6 sky fields to User via update_fields
- _applet-my-sky.html: tile with h2 link to /dashboard/sky/
- 2 FTs (applet→link→form, localStorage persistence) + 12 ITs — all green
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- New _card-deck.scss: sig select styles moved out of _room.scss + _game-kit.scss
- sig-select.js: 3 WS bug fixes — thumbs-up deferred to window.load (layout settled
before getBoundingClientRect), hover cursor cleared for all cards on reservation
(not just the reserved card), applyHover guards against already-reserved roles
- Own-role indicators: gamer now sees their own role-coloured card outline + thumbs-up
- Reservation glow: replaced blurry role+ninUser double-shadow with crisp 2px outline
- Gravity qualifier: Graven text set to --terUser (matches Leavened/--quiUser pattern)
- Role card SVGs refreshed; starter-role-Blank removed
- FTs + Jasmine specs extended for sig select WS behaviour
- setup_sig_session management command for multi-browser manual testing
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
CARTE type, User.equipped_trinket FK, Token.slots_claimed field; post_save signal sets
equipped_trinket=COIN for new users, PASS for staff; kit bag now shows only the equipped
trinket in Trinkets section; Game Kit applet mini tooltip portal shows Equipped or Equip
Trinket per token; AJAX POST equip-trinket id updates equippedId in-place; equip btn
now works for COIN, PASS, and CARTE (data-token-id added to all three); Gatekeeper CARTE
flow: drop_token sets current_room (no slot reserved); each empty slot up to
slots_claimed+1 gets a drop-token-btn; slots_claimed high-water mark advances on fill,
never decrements; highest CARTE-filled slot gets NVM (release_slot); token_return_btn
resets current_room + slots_claimed + un-fills all CARTE slots; gate_status always returns
full template so launch-game-btn persists via HTMX when gate_status == OPEN; room.html
includes gatekeeper when GATHERING or OPEN; new FT test_trinket_carte_blanche.py (2
tests, both passing); 299 tests green