Commit Graph

4 Commits

Author SHA1 Message Date
Disco DeDisco
ab5b4c95dd My Sign picker: hover-preview, click-lock, NVM-unlock + polarity SCSS port + bigger stage — Sprint 4a-cont iteration 2
User-driven polish on iteration 1: separate hover-preview from click-lock semantics (room sig-select pattern), add NVM to unlock, port the room's `.sig-overlay[data-polarity]` polarity-themed CSS to also target `.my-sign-page[data-polarity]`, bump the stage card width so it occupies a bigger slice of the viewport ; **state machine** (inline JS in my_sign.html): three discrete states — (a) idle: stage frame visible but empty (stage card hidden via display:none, stat block hidden via `.sig-stage--frozen` absence, FLIP btn hidden via CSS); (b) hover: hovered .sig-card populates the stage card (preview); mouseleave clears it; mouseover-mouseout sequence guards against transient gaps when moving between adjacent thumbnails (relatedTarget closest('.sig-card') check); (c) locked: click on any grid card freezes the stage — populates content, adds `.sig-stage--frozen` to .sig-stage (which surfaces .sig-stat-block + .my-sign-flip-btn via CSS), enables SAVE SIGN, reveals NVM. Subsequent hovers ignored while locked. NVM click reverts to idle (clears content, hides stat-block + FLIP, disables SAVE, hides NVM) ; **new template** elements: NVM `<button id="id_nvm_sign_btn" class="btn btn-cancel">` next to SAVE SIGN in the form, hidden by default (style="display:none") + revealed on lock. Stage card re-acquires `style="display:none"` (hidden on load, JS-shown on hover/lock). `sig-stage--frozen` class no longer initial — JS-added on click ; **polarity SCSS port** (_card-deck.scss L820-905): extended `.sig-overlay[data-polarity="levity"]` + `[data-polarity="gravity"]` selector lists to include `.my-sign-page[data-polarity="levity"]` + `[gravity"]`. Rules inside (e.g. `.sig-card { background: rgba(--secUser) }`, `.sig-stage-card .fan-card-name { color: --quiUser }`, stat-face-label colour flips, text-shadow polarity variants) automatically apply on the my-sign page since `data-polarity` lives on the page wrapper (descendants .sig-card + .sig-stage-card both inherit). Moved `data-polarity` from `.my-sign-stage` to `.my-sign-page` in the template + JS so descendant scoping works (was a stage-scoped attr in iteration 1, which couldn't reach the sibling .sig-deck-grid) ; **bigger stage** (_card-deck.scss): `.my-sign-page { --sig-card-w: clamp(140px, 36vw, 220px); }` — scales w. viewport, 140px floor for portrait, 220px ceiling for landscape, ~36vw in between. Stage card + stat block both width-driven by this var so they scale together. The clamp() ceiling matches the room sig-select's typical sized card on a mid-laptop ; **FLIP btn visibility** (_card-deck.scss): `.my-sign-flip-btn { display: none }` at rest; `.my-sign-stage.sig-stage--frozen .my-sign-flip-btn { display: inline-flex }` on lock. The btn's position (absolute, bottom-left of card) was already added in iteration 1 ; **on-load lock-restore**: if `User.significator` is set, the picker auto-locks that card via `_lock(savedCardEl)` so the user sees their persisted choice in the locked-state UI (stat block + FLIP visible) instead of an idle empty frame. Polarity initial value (data-polarity on .my-sign-page) reflects `current_significator_reversed` — False=gravity (default), True=levity ; **regression**: 7 FTs in test_bill_my_sign green in 57s. Visual verify deferred to user — picker should now show: idle empty stage + grid below; hover thumbnail → stage card preview; click → preview persists + stat block + FLIP appear; NVM → back to idle; FLIP click → horizontal-perspective Y-axis rotation w. polarity content swap mid-animation. Polarity-themed colour styles (levity inverted palette / gravity stark contrast / per-polarity text-shadows) now apply on my-sign matching the room sig-select look

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-19 00:15:13 -04:00
Disco DeDisco
559bdc2de7 My Sign picker: stage visible on load, FYI panel, SPIN/FLIP split w. perspective-flip animation — Sprint 4a-cont
User-driven polish on the Sprint 4a picker so it's usable parity-w-room-sig-select (per the Schizo-screenshot reference). My initial pass collapsed SPIN + FLIP into one button — user clarified the correct architecture: **SPIN** stays in the `.sig-stat-block` (room pattern, btn-reverse, toggles orientation 180° + reveals reversal_qualifier), while **FLIP** lives at the bottom-left of the stage card as a `.btn-reveal` (game-kit fan carousel pattern, toggles polarity gravity↔levity w. a horizontal-perspective Y-axis rotation animation). Gravity is the default upright polarity per user — significator_reversed=False → gravity, True → levity ; **template changes** (my_sign.html): (a) `.sig-stage-card` no longer carries inline `display:none` — stage frame visible on page load, before any card click; (b) `.sig-stage` carries `.sig-stage--frozen` modifier from the start so the stat-block shows alongside the stage card (room CSS gates `.sig-stat-block { display: block }` behind this class); (c) stat-block btn relabeled "FLIP" → "SPIN" + restored to btn-reverse / orientation-toggle semantics; (d) new `<button class="btn btn-reveal my-sign-flip-btn">FLIP</button>` outside the stat-block at .sig-stage scope, positioned absolute via new SCSS (bottom-left of stage card, mirroring game_kit.html's #id_fan_flip placement); (e) FYI btn + `_sig_fyi_panel.html` partial included alongside SPIN in stat-block — pinned w. id_my_sign_fyi_panel; (f) all 18 card data-* attrs filled (data-levity-qualifier / data-gravity-qualifier / data-levity-emanation / data-gravity-emanation / data-levity-reversal / data-gravity-reversal / data-energies / data-operations / data-italic-word / data-correspondence) so StageCard.populateCard has everything it needs to render qualifiers + reversal-face text per polarity; (g) data-polarity on .my-sign-stage drives populator polarity arg + (future) polarity-themed styling, initialised from `current_significator_reversed` (False=gravity, True=levity) ; **JS changes** (inline script in my_sign.html, includes apps/epic/stage-card.js): (a) on card click → StageCard.fromDataset → populateCard(stageCard, card, _polarity()) + populateKeywords on stat-block + buildInfoData/renderFyi on FYI panel + sig-focused class on grid cell; (b) FYI btn click toggles `.fyi-open` on stat-block (room pattern — CSS reveals the .sig-info panel + PRV/NXT); (c) PRV/NXT cycle thru _fyiData; (d) SPIN click toggles `.stage-card--reversed` + `.is-reversed` on stat-block (orientation, preview-only — not persisted); (e) FLIP click runs `_flipPolarityAnimated()` — 500ms Y-axis rotateY(90deg) midpoint animation lifted from game-kit.js's `_flipActive`, swaps polarity at offset 0.5 so the new face shows through the 2nd half-rotation, preserves SPIN orientation by including ' rotate(180deg)' in both keyframes when stage-card--reversed is on, in-flight `dataset.flipping` flag prevents re-triggering mid-animation; (f) on-load: if user has a saved sig (`.my-sign-page[data-current-card-id]`), find that grid card + auto-select it so stage shows the persisted choice ; **SCSS** (_card-deck.scss): new `.my-sign-flip-btn` rule positioning the btn absolute z-index:25 bottom:0.4rem left:calc(1.5rem + 0.4rem) — accounts for .sig-stage's padding-left:1.5rem so the btn lands at the visual bottom-left of the stage card; .btn-reveal styling (magenta/cyan) inherited from existing _button-pad.scss; no animation SCSS (the 500ms rotateY is in JS via element.animate()) ; **deferred**: `.sig-overlay[data-polarity="levity"]` / `[data-polarity="gravity"]` themed color overrides at _card-deck.scss:805-885 are scoped to `.sig-overlay` and won't apply to `.my-sign-stage[data-polarity]` until those selectors are extended (or duplicated under a .my-sign-stage sibling). User flagged the visual delta but the picker is functionally complete w.o the polarity-themed colors — followup sub-sprint ; **regression**: 7 FTs in test_bill_my_sign green in 57s; no IT/UT changes needed (only template + SCSS). User-pre-staged rootvars.scss tweak picked up

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-18 23:58:39 -04:00
Disco DeDisco
66b2947e8c My Sign: Brief banner + Earthman [Shabby Cardstock] backup deck when no equipped — TDD
User-reported gap on /billboard/my-sign/ — admin user's only deck was in-use as `TableSeat.deck_variant` in another room (Wonderbeard) → `equipped_deck` cleared → previous my-sign template showed "Equip a card deck first…" w. no actionable next step. User scoped fix: don't force equip, just nudge via a Brief banner "Look!—no deck is equipped. Navigate to the Game Kit to equip one (FYI) or (NVM) proceed with the Earthman [Shabby Cardstock] deck.", title "Default deck warning". NVM dismisses + picker proceeds against an Earthman card pile labeled in-copy as the temporary backup; FYI links to /gameboard/ (Game Kit equip). User-modified line text in template: "Paperboard" → "Cardstock" mid-session ; **helper fallback** (epic/models.py): `personal_sig_cards(user)` now falls back to `DeckVariant.objects.filter(slug='earthman').first()` when `user.equipped_deck` is None — same 16-or-18 card pile, just sourced from the canonical Earthman deck rather than the empty FK. No new DeckVariant row needed; "Shabby Cardstock" is purely UX framing (cards are the same TarotCard records the room sig-select uses). Preserves the existing helper signature so no callers had to change ; **view + template** (billboard/views.py + my_sign.html): view passes `no_equipped_deck` + `show_backup_intro_banner` flags. Template removes the old `{% if not equipped_deck %}` forced-equip branch — picker now renders unconditionally w. cards from the backup helper when no deck is equipped. Brief banner fires via `Brief.showBanner({...})` on DOMContentLoaded when `show_backup_intro_banner` is true — gets h2-overlay positioning + NVM behavior + portal styling for free (per [[sprint-baltimorean-note-unlock-may18]] portrait h2 measurement in note.js's `_alignToH2`). Added `<script src="note.js">` to my_sign.html since the page didn't load it before. Post-render JS tags the Brief w. a `.my-sign-intro-banner` class so FTs (and any future my-sign-specific styling) can distinguish this nudge from other Briefs on the page ; **TDD trail** — 4 new FTs in `MySignBackupDeckTest` (test_bill_my_sign.py): T1 banner renders w. "Default deck warning" title + "no deck is equipped" + "Shabby Cardstock" copy + both action btns visible; T2 picker still populates 16 cards from backup; T3 NVM click removes the banner from the DOM; T4 FYI href ends w. /gameboard/. Initial reds (`NoSuchElementException` on all 4) confirmed before implementation. Plus 1 new IT in `PersonalSigCardsTest` pinning the helper fallback (16 cards w. all `c.deck_variant.slug == "earthman"`) ; pre-existing change picked up: `static_src/scss/rootvars.scss` (user-modified mid-session) ; 1020 IT/UT green; 7 FTs green (3 picker happy-path + 4 backup deck) in 56s. Sprint 4a-follow complete — primary deferral from Sprint 4a (deck-source fallback UX) now landed. Unblocks Sprint 4b (My Sea gating w. --terUser link to /billboard/my-sign/ when no sig set)

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-18 22:49:49 -04:00
Disco DeDisco
400762c0e5 Game Sign picker @ /billboard/my-sign/ + billboard applet — Sprint 4a of My Sea roadmap — TDD
User scope (per design conv this session): split the room's sig-select responsibility off into a standalone billboard-context "My Significator" applet — branded "Game Sign" on the surface. Same 18-card pile as room sig-select (16 middle arcana + Major 0 & 1 filtered by Note unlocks); polarity collapses to a single FLIP choice (the FLIP btn in the picker carousel toggles User.significator_reversed). Selection persists globally on the User model + propagates to the billboard's Game Sign applet ; **naming convention locked**: "significator" stays at storage (User.significator FK + User.significator_reversed) + room sig-select context (DRY w. existing template/JS); "Sign" / "Game Sign" is the billboard-surface branding (file my_sign.html, URL /billboard/my-sign/, URL names my_sign + save_sign, applet name "Game Sign", page wordmark "Game Sign", btn label SAVE SIGN). Action URLs don't carry a trailing slash per project convention (/billboard/my-sign/save vs the page's /billboard/my-sign/) ; **schema**: User gains 2 fields — `significator: FK → epic.TarotCard (nullable, on_delete=SET_NULL)` + `significator_reversed: BooleanField(default=False)`. Migration lyric/0006_user_significator_user_significator_reversed.py auto-generated; reversible. Applet seed in applets/0009_seed_my_sig_applet.py adds the row (slug='my-sign', name='Game Sign', context='billboard', default_visible=True, grid_cols=4, grid_rows=6), idempotent update_or_create, reversible unseed() ; **picker page** (my_sign.html): solo lift of `_sig_select_overlay.html` — sig-stage-card scaffold + sig-stat-block + 18-card grid + SAVE SIGN form. Stripped: countdown / WebSocket / polarity / multi-user / reservations. Empty-state branch covers no-equipped-deck (link back to Game Kit; full Brief-redirect + Earthman-Backup fallback deferred to a follow-up sub-sprint). Minimal inline JS: click .sig-card → mark .sig-focused + set hidden card_id + enable SAVE SIGN; FLIP btn toggles .is-reversed + the hidden reversed input. Stage-card preview (name/qualifier population + keyword swap on FLIP) deferred — Sprint 4a follow-up will lift stage-card.js's populator into a non-room context ; **applet partial** (_applet-my-sign.html): renders user.significator's corner-rank + suit-icon + name_title if set; `.my-sign-applet-empty` "No sign chosen yet." otherwise. Header `<h2><a href="{% url 'billboard:my_sign' %}">Game Sign</a></h2>` links to the picker ; **helper refactor** (epic/models.py): extracted `_sig_unique_cards_for_deck(deck_variant)` from `_sig_unique_cards(room)`. New public `personal_sig_cards(user)` parallels `levity_sig_cards / gravity_sig_cards` but pulls from `user.equipped_deck` instead of `room.deck_variant`. Same Note-unlock filtering. No behavior change to existing room callers (3-line wrapper preserves the room signature) ; **TDD trail** — user called out mid-sprint that I'd skipped FTs; pivoted to FT-first. test_bill_my_sign.py (new, 3 FTs): T1 picker renders w. wordmark + target card present in grid; T2 click card → SAVE SIGN enables → POST persists → applet shows the card; T3 fresh user → applet renders empty-state. Initial reds — (a) setUp's `personal_sig_cards(user)` returned [] because StaticLiveServerTestCase → TransactionTestCase flushes migration-seeded DeckVariant + TarotCard between tests; fixed w. `serialized_rollback = True` on the test class (per [[feedback_transactiontestcase_flush]]); (b) h2 wordmark assertion against `MYSIGNIFICATOR` failed against the renamed "Game Sign" + the letter-splitter spreading chars across <span> children — switched to whitespace-stripped substring check `GAMESIGN`; (c) `.fan-corner-rank` text is CSS-hidden so Selenium returns "" — replaced corner-rank assertions w. data-card-id selectors (already-proven reliable from the parent .sig-card lookup) ; ITs (+12, in apps.billboard.tests.integrated.test_views): MySignViewTest (6 — login redirect, 200 + template, 16-card pile, save persists, invalid card_id → 403, GET save redirects); BillboardAppletMySignTest (3 — applet rendered, empty-state w/o sig, card+reversed class w. sig). PersonalSigCardsTest in apps.epic.tests.integrated.test_models (3 — happy path 16 cards, no-equipped-deck → [], schizo Note unlocks Major 1) ; pre-existing change picked up by the commit: my_sea.html branding "Game Sea" (user-modified mid-session; was "My Sea" in Sprint 3 — divergence captured in MEMORY.md follow-up) ; 1020 IT/UT green (+12) in 46s; 3 FTs green in 24s. Sprint 4a unblocks Sprint 4b (My Sea gating w. --terUser link to /billboard/my-sign/) + Sprint 4c (FT helper for mocking the sig choice across other FTs)

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-18 22:23:24 -04:00