Commit Graph

3 Commits

Author SHA1 Message Date
Disco DeDisco
9678d187b4 my-sea spectate: live spread-sync + owner seat-ring push + visit caption fix — TDD
Three fixes to the my-sea spectator (bud-sea), all flowing over the existing
`mysea_<owner>` spectate consumer:

VISIT CAPTIONS (.sea-pos-label) — two bugs left every CROWN/COVER/… caption
blank on my_sea_visit:
- empty-hand: `label_by_position` was built from `latest_draw_slots`, which
  returns [] when the owner's hand is empty (only a significator placed) — so
  an owner mid-setup showed no captions, while her OWN my_sea (whose JS seeds
  labels from the POSITION_LABELS constant) showed them. Now the view pulls
  captions straight from POSITION_LABELS[spread], drawn-cards-independent.
- `--seciUser` typo (used once, never defined) → invalid colour dropped → the
  labels inherited the body colour, contrasting on some palettes but blending
  into the felt on others (read as "missing"). → `--secUser`.

SPREAD-SYNC — the owner's live draw pushed only the hand, not the spread, so a
post-DEL spread switch landed the new cards into the OLD spread's cells (the
asymmetry the user hit: owner on desire-obstacle-solution, visitor still laid
out as escape-velocity). The spread now rides each `sea_draw` broadcast;
`_applySpread` re-sets `data-spread` (CSS keys cell visibility off it),
re-captions from a server-sourced POSITION_LABELS json_script, + clears stale
fills before `_applyHand` repopulates against the right layout.

OWNER-SIDE LIVE SEAT PUSH — the owner's my_sea now subscribes to her own
spectate WS for `sea_seats`, so visitors arriving (deposit → 2C-6C) / leaving
(BYE) appear without a refresh, same broadcast the spectators get. The visit
page's inline `_renderSeats` is hoisted into my-sea-seats.js as the shared
`mySeaRenderSeats(seats, myToken)` (+ `mySeaConnectSeatRing`); each page passes
its own self-token (owner page passes '' — her 1C isn't --self server-side).

Coverage:
- ITs: MySeaVisitEmptyHandLabelsTest (captions present + rendered for an empty
  hand); MySeaLockHandViewTest broadcast test asserts the spread arg; spectate
  consumer test asserts the hand+spread relay (channels).
- Jasmine: 6 new MySeaSeatsSpec cases for mySeaRenderSeats (per-seat rebuild,
  --self by token, owner-page no-self, no-duplicate re-render, one-shot flare).
- Live-verified in Firefox: captions paint khaki on the brown palette; a
  desire-obstacle-solution sync flips data-spread + relabels Solution/Obstacle/
  Desire + hides leave/cover/lay.

[[feedback-jsonfield-exclude-sqlite-null]] not implicated; spread map is a plain
dict lookup. 304 gameboard ITs + Jasmine green.

Code architected by Disco DeDisco <discodedisco@outlook.com>
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-30 00:35:18 -04:00
Disco DeDisco
b021d8017c my-sea voice: voice-btn glow/pulse state machine (sea-precedence, pulse-while-alone, 2x on 2nd party) — TDD
Phase 3 of the my-sea voice batch (user-spec 2026-05-29). A --quaUser/--ninUser
glow + pulse machine for the burger btn + its voice sub-btn, driven by the
voice sub-btn availability (voice_active) + the live mesh state.

- voice-mesh.js: VoiceRoom gains a state-change hook — setOnStateChange(cb) +
  peerCount() + _notify({inCall, peerCount, muted}), fired on join, every peer
  add/drop, mute toggle, and teardown. No behaviour change without a subscriber
  (VoiceMeshSpec stays green).
- voice-glow.js (new): the glow machine. PRE-JOIN nudge — burger glows when the
  fan is closed (sea draw-nudge keeps burger precedence; voice reclaims it once
  the sea glow clears), voice sub-btn glows when the fan opens. LIVE — the glow
  PULSES on whichever surface shows (voice sub-btn fan-open, burger fan-closed):
  base 2s cadence while alone, doubled (.voice-pulse--fast) once a 2nd party
  connects (equalizer stand-in; a true volume-reactive equalizer is a live-only
  enhancement). Class writes are reconciled (idempotent) so the burger-class
  MutationObserver doesn't feed back on itself.
- _burger.scss: .voice-glow + @keyframes voice-pulse + .voice-pulse(--fast).
- loaded on my_sea.html + my_sea_visit.html (after burger-btn.js).
- VoiceGlowSpec.js (18 specs) + registered in SpecRunner; MySeaSeatsSpec flare
  window updated 1.5s → 2s (Phase 2 bump). 428 Jasmine specs green.

Live-verify on staging: the actual glow colours/cadence + the equalizer
upgrade (item 5) and disconnect states (item 7) land in later phases.

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-29 21:06:02 -04:00
Disco DeDisco
d0c39b51b6 my-sea spectator Phase B: seat-2C occupancy + visitor token gate + one-shot seated glow + gear BYE — TDD
Phase B of the my-sea invite → spectator → voice blueprint. An ACCEPTED
invitee can watch the owner's my-sea read-only, deposit a token to occupy
seat 2C (opening a 24h voice window for Phase C), and BYE out. Owner's
my_sea.html is left structurally intact — the spectator gets a dedicated,
simpler my_sea_visit.html; the read-only draw reuses the existing
`latest_draw_slots` payload (no picker surgery).

- B1: my_sea_visit(owner_id) spectator view — 403 unless an ACCEPTED
  SeaInvite(owner, request.user); owner bounced to their own my_sea. Context
  forces owner-only controls off (sea_btn_active=False, read_only=True);
  renders the table hex (1C owner / 2C visitor) + owner draw read-only.
- B2: visitor gate — my_sea_visit_gate reuses my_sea_gate.html w. a
  spectator branch (titles the OWNER's Sea, INSERT posts to the visitor
  endpoint, bud-panel suppressed, gear NVM→visit + BYE). Single-step
  my_sea_visit_insert_token selects+debits the visitor's token (same
  priority chain) and records token_deposited_at + a 24h voice_until on the
  SeaInvite → seat 2C present. Center btn flips GATE VIEW → VIEW DRAW.
- B3: spectator gear BYE — my_sea_visit_leave sets status=LEFT, left_at,
  clears voice_until (frees 2C, ends voice), redirects /gameboard/.
  _my_sea_gear.html gains a `leave_url`-gated BYE below NVM (owner pages
  pass no leave_url, so unchanged).
- B-seat: one-shot "seated" glow per user-spec 2026-05-27 — new shared
  apps/gameboard/my-sea-seats.js: on first view (localStorage-gated by a
  per-occupancy data-seat-token) an occupied seat flares --terUser +
  --ninUser glow ~1.5s then settles to full-opacity --secUser (.fa-ban
  already swapped to .fa-circle-check). _room.scss adds .seated /
  .seat-just-seated + the my-sea-seat-flare keyframes (mirrors the room's
  .active→.role-confirmed handoff). Wired on BOTH the spectator page (load)
  and the owner page (load + on the FREE DRAW seat-1 transition).
  MySeaSeatsSpec.js Jasmine spec covers the gating + timed class removal.
- B5: MySeaSpectatorFlowTest FT — accept → visit → GATE VIEW → deposit →
  VIEW DRAW + seat 2C seated.

URLs: my-sea/visit/<uuid:owner_id>/ (+ /gate/, /insert, /leave). 470 IT/UT
green; spectator FT + full Jasmine suite green. Phase C (WebRTC mesh voice
+ coturn droplet) next — the 24h voice_until window set here drives it.

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-27 13:35:00 -04:00