9678d187b4e7e96b59f8136c964687e3655d2d9e
70 Commits
| Author | SHA1 | Message | Date | |
|---|---|---|---|---|
|
|
9678d187b4 |
my-sea spectate: live spread-sync + owner seat-ring push + visit caption fix — TDD
Three fixes to the my-sea spectator (bud-sea), all flowing over the existing `mysea_<owner>` spectate consumer: VISIT CAPTIONS (.sea-pos-label) — two bugs left every CROWN/COVER/… caption blank on my_sea_visit: - empty-hand: `label_by_position` was built from `latest_draw_slots`, which returns [] when the owner's hand is empty (only a significator placed) — so an owner mid-setup showed no captions, while her OWN my_sea (whose JS seeds labels from the POSITION_LABELS constant) showed them. Now the view pulls captions straight from POSITION_LABELS[spread], drawn-cards-independent. - `--seciUser` typo (used once, never defined) → invalid colour dropped → the labels inherited the body colour, contrasting on some palettes but blending into the felt on others (read as "missing"). → `--secUser`. SPREAD-SYNC — the owner's live draw pushed only the hand, not the spread, so a post-DEL spread switch landed the new cards into the OLD spread's cells (the asymmetry the user hit: owner on desire-obstacle-solution, visitor still laid out as escape-velocity). The spread now rides each `sea_draw` broadcast; `_applySpread` re-sets `data-spread` (CSS keys cell visibility off it), re-captions from a server-sourced POSITION_LABELS json_script, + clears stale fills before `_applyHand` repopulates against the right layout. OWNER-SIDE LIVE SEAT PUSH — the owner's my_sea now subscribes to her own spectate WS for `sea_seats`, so visitors arriving (deposit → 2C-6C) / leaving (BYE) appear without a refresh, same broadcast the spectators get. The visit page's inline `_renderSeats` is hoisted into my-sea-seats.js as the shared `mySeaRenderSeats(seats, myToken)` (+ `mySeaConnectSeatRing`); each page passes its own self-token (owner page passes '' — her 1C isn't --self server-side). Coverage: - ITs: MySeaVisitEmptyHandLabelsTest (captions present + rendered for an empty hand); MySeaLockHandViewTest broadcast test asserts the spread arg; spectate consumer test asserts the hand+spread relay (channels). - Jasmine: 6 new MySeaSeatsSpec cases for mySeaRenderSeats (per-seat rebuild, --self by token, owner-page no-self, no-duplicate re-render, one-shot flare). - Live-verified in Firefox: captions paint khaki on the brown palette; a desire-obstacle-solution sync flips data-spread + relabels Solution/Obstacle/ Desire + hides leave/cover/lay. [[feedback-jsonfield-exclude-sqlite-null]] not implicated; spread map is a plain dict lookup. 304 gameboard ITs + Jasmine green. Code architected by Disco DeDisco <discodedisco@outlook.com> Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
||
|
|
c4e738ad16 |
my-sea voice: persist the call across in-sea reloads via auto-rejoin; pngquant the RWS card back — TDD
Voice-persistence follow-up (user-spec item 6). Every my-sea navigation is a full page reload that kills the WebSocket + peer connections; true no-reload nav would need an SPA refactor of the heavily-tested draw IIFEs. Instead we auto-rejoin: bindVoiceBtn remembers the active room in sessionStorage on join and silently re-joins it on the next my-sea page if voice is still available there (mic permission persists for the session, so no prompt). Same user- visible result (a brief reconnect, not seamless) with no risk to the draw flows. - burger-btn.js: sessionStorage 'mysea-voice-room' remember/forget helpers + window.mySeaVoiceForget; bindVoiceBtn refactored to startCall()/withVoiceRoom() and auto-rejoins on bind when the remembered room === the active btn's room. A failed join (e.g. INSECURE_CONTEXT) forgets the room so it doesn't retry. - _my_sea_gear.html: the NVM-disconnect guard confirm + BYE forget the room (and leave the mesh) — an explicit leave shouldn't auto-rejoin. - BurgerSpec: +4 auto-rejoin specs (match / different-sea / inactive / remember + forget). 438 Jasmine specs green. Also (bundled, user's parallel work): pngquant the resaved RWS deck card back (tarot-rider-waite-smith-back.png) from 733KB truecolor+a to a 264KB 8-bit palette PNG, matching its companion card faces. Dimensions preserved (the rotated 401x694). Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
||
|
|
92d46b3dce |
my-sea voice: volume-reactive equalizer glow + muted (--priRd/.fa-ban) state — TDD
Phase 5b of the my-sea voice batch. Resolves the Bug-B-vs-item-7 conflict per user call 2026-05-29: a click while connected MUTES (leaving stays on BYE/NVM), and the item-7 "--priRd/.fa-ban disconnected" visual maps onto the MUTED state. Replaces Phase 3's 2x-pulse stand-in with a real Web-Audio equalizer. - voice-mesh.js: an AnalyserNode taps each incoming peer stream (lazy AudioContext); `inputLevel()` returns the loudest current RMS (~0..1) across peers. Analysers torn down per-peer + on call end. - voice-glow.js: the live-mic glow now resolves to — alone → `.voice-pulse` (steady 2s cadence); others connected → `.voice-eq`, whose `--voice-level` CSS var is fed each frame from inputLevel() via a self-stopping rAF loop; muted → `.voice-muted` modifier on either (recolor only). rAF cancelled on destroy. - _burger.scss: `.voice-eq` box-shadow spread+alpha scale with `--voice-level` (no keyframe — audio drives it); `.voice-muted` recolors to --priRd (halo stays --ninUser) + flips the voice sub-btn icon to .fa-ban. Drops the unused `.voice-pulse--fast`. - VoiceGlowSpec: +4 specs (equalizer swap, muted-alone, muted-with-others, unmute clears); VoiceMeshSpec: +1 (inputLevel 0 with no analysers). 438 Jasmine specs green. Live-verify on staging (audio can't be auto-tested): the equalizer reacting to real speech + the muted/unmuted colour swap on a live call. Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
||
|
|
da97c623c9 |
voice: fail loud on insecure-context join (mic blocked over HTTP) instead of silent reject — TDD
getUserMedia is only exposed in a secure context (HTTPS, or the localhost exemption). Reached over plain HTTP on a LAN IP — the dev server from a phone at http://192.168.x.x:8000 — iOS/Android leave navigator.mediaDevices undefined, so join() fetched TURN creds (a confusing 200) then silently rejected deep in a .then() with no mic prompt. Desktop works because 127.0.0.1 IS a secure context. (Not a regression — voice never worked on the HTTP dev server from mobile.) - voice-mesh.js: _micSupported() seam + an early INSECURE_CONTEXT reject in join() before any network, so the failure is fast + diagnosable. - burger-btn.js: bindVoiceBtn catches the rejected join, rolls back the optimistic .in-call/dataset.inCall (so the next click retries), and surfaces a Brief — 'Voice needs HTTPS (or localhost) — your browser blocked the mic here.' — instead of failing invisibly. - VoiceMeshSpec: +2 specs (join rejects INSECURE_CONTEXT; btn rolls back + Briefs on reject). Jasmine green. Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
||
|
|
6799749ede |
my-sea voice: guard before NVM disconnects voice + harden mute (honor pre-stream mute) — TDD
Phase 4 of the my-sea voice batch (user-spec 2026-05-29). ── Voice-disconnect guard (item 6, the achievable slice) ── Every my-sea navigation is a full page reload, which tears the WebRTC mesh down — so voice can't literally persist across a reload without an SPA-style no-reload nav (a separate, larger refactor, deferred). What ships now: the gear-menu NVM warns before dropping the call. - _my_sea_gear.html: the NVM routes through an inline, dependency-free `mySeaGuardedNav(event, url)`. When voice is LIVE (VoiceRoom.localStream) AND the target leaves my_sea (`url` has no `/my-sea`), it pops the shared guard portal — "Leave the Sea? You'll disconnect from voice." — before navigating; confirm proceeds, dismiss stays. NVMs that stay within my_sea, or any nav with no live mic, go straight through. Covers all NVMs (owner my_sea, the gatekeeper, the spectator) since they all include this partial. ── Bug B: desktop mute (mute robustness) ── - voice-mesh.js: extracted `_applyMute()` and call it from join (post- getUserMedia) as well as toggleMute. On desktop the first join pops a mic- permission prompt; a mute toggled while that prompt is open used to be lost because the stream didn't exist yet — re-applying after it resolves makes the mute stick. Teardown resets `muted=false` so a rejoin starts clean. - voice-glow.js: setVoiceState now syncs the voice btn's own flags (.in-call / .muted / dataset.inCall) to the mesh truth, so a rejoin starts clean and the glow's DOM fallback can't get stuck "live". Tests: +5 VoiceMeshSpec mute specs (incl. the pre-stream-mute Bug-B case); +2 NVM-guard FTs (warn when live / pass through when not); 3 gear-NVM ITs updated for the mySeaGuardedNav markup. 286 gameboard ITs + 433 Jasmine specs green. Note: true cross-view voice persistence (no-reload within-my_sea nav) + the desktop-mute live confirmation remain to verify on staging w. Redis up. Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
||
|
|
b021d8017c |
my-sea voice: voice-btn glow/pulse state machine (sea-precedence, pulse-while-alone, 2x on 2nd party) — TDD
Phase 3 of the my-sea voice batch (user-spec 2026-05-29). A --quaUser/--ninUser
glow + pulse machine for the burger btn + its voice sub-btn, driven by the
voice sub-btn availability (voice_active) + the live mesh state.
- voice-mesh.js: VoiceRoom gains a state-change hook — setOnStateChange(cb) +
peerCount() + _notify({inCall, peerCount, muted}), fired on join, every peer
add/drop, mute toggle, and teardown. No behaviour change without a subscriber
(VoiceMeshSpec stays green).
- voice-glow.js (new): the glow machine. PRE-JOIN nudge — burger glows when the
fan is closed (sea draw-nudge keeps burger precedence; voice reclaims it once
the sea glow clears), voice sub-btn glows when the fan opens. LIVE — the glow
PULSES on whichever surface shows (voice sub-btn fan-open, burger fan-closed):
base 2s cadence while alone, doubled (.voice-pulse--fast) once a 2nd party
connects (equalizer stand-in; a true volume-reactive equalizer is a live-only
enhancement). Class writes are reconciled (idempotent) so the burger-class
MutationObserver doesn't feed back on itself.
- _burger.scss: .voice-glow + @keyframes voice-pulse + .voice-pulse(--fast).
- loaded on my_sea.html + my_sea_visit.html (after burger-btn.js).
- VoiceGlowSpec.js (18 specs) + registered in SpecRunner; MySeaSeatsSpec flare
window updated 1.5s → 2s (Phase 2 bump). 428 Jasmine specs green.
Live-verify on staging: the actual glow colours/cadence + the equalizer
upgrade (item 5) and disconnect states (item 7) land in later phases.
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Opus 4.8 (1M context) <noreply@anthropic.com>
|
||
|
|
41217d5438 |
my-sea voice Phase C: WebRTC mesh signaling app + TURN endpoint + voice-btn wiring + coturn infra — TDD
Phase C (final) of the my-sea invite → spectator → voice blueprint. Self- hosted WebRTC mesh voice, built room-general but wired for my-sea only; epic 6-seat rooms reuse the same consumer later (key on Room.id). Media never touches the server — only signaling is relayed. Built from the blueprint's distilled spec (disco-voice-mesh.pdf unreadable in-env: no poppler/pypdf). - C1: new apps/voice/ — RoomVoiceConsumer (AsyncJsonWebsocketConsumer): signaling-only relay (room group voice.<room_id> + per-peer peer.<uuid>; hello→present handshake, offer/answer/ice routed by target/source, left on disconnect). room_id is a STRING kwarg (mysea-<owner_id> now). _can_join gates: mysea → owner OR present invitee (token deposited, not left); epic UUID → seated gamer (later). routing.py ws/voice/<str:room_id>/; asgi.py aggregates epic + voice urlpatterns under AuthMiddlewareStack. voice-mesh.js: VoiceRoom client (getUserMedia AEC/NS/AGC, mesh RTCPeerConnection, newcomer-offers handshake, tuneOpus SDP munge = inbandfec+dtx+40kbps cap, mute via getAudioTracks().enabled), lazy-loaded. - C2: apps/api VoiceTURNCredentialsAPI at /api/voice/turn-credentials/ — coturn use-auth-secret REST scheme: username=<expiry>:<user_id>, credential=base64(HMAC-SHA1(username, COTURN_SHARED_SECRET)) + stun/turn iceServers + ttl. Authenticated-only. 4 ITs (HMAC shape, auth gate). - C3: settings COTURN_SHARED_SECRET / COTURN_TURN_HOST / COTURN_REALM / COTURN_TTL env block. - C4: #id_voice_btn wiring — _burger.html renders .active + data-room-id when voice_active; burger-btn.js bindVoiceBtn (active click → lazy-load voice-mesh.js → join / toggle-mute; inactive → existing 2-pulse flash). my_sea (owner) + my_sea_visit (spectator) views compute voice_active (open 24h window) + voice_room_id=mysea-<owner_id>; spectator page now includes the burger. 4 voice-context ITs. - C5: infra/coturn.conf.j2 (use-auth-secret, the external-ip footgun, relay port range, TLS 5349, peer-IP lockdown) + infra/coturn-playbook.yaml (dedicated droplet, PySwiss-style split: install coturn, template conf, ufw 3478/5349/49152-65535, systemd enable) + [coturn] inventory placeholder. *** Manual ops step: provision the droplet + fill inventory before voice works on staging/prod; CI/local need none of it. *** - C6: 8 channels ITs (@tag channels) — connect/auth/_can_join gate (owner, present invitee, stranger, not-present, anon) + hello/present handshake + offer routing + left-on-disconnect. Scope-injected; TransactionTestCase. - JS: VoiceMeshSpec.js (tuneOpus) + voice-mesh.js registered in SpecRunner. 1440 IT/UT green; voice channels IT + full Jasmine + voice-btn FT green. Voice infra is code-complete — provision the coturn droplet to go live. Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> |
||
|
|
d0c39b51b6 |
my-sea spectator Phase B: seat-2C occupancy + visitor token gate + one-shot seated glow + gear BYE — TDD
Phase B of the my-sea invite → spectator → voice blueprint. An ACCEPTED invitee can watch the owner's my-sea read-only, deposit a token to occupy seat 2C (opening a 24h voice window for Phase C), and BYE out. Owner's my_sea.html is left structurally intact — the spectator gets a dedicated, simpler my_sea_visit.html; the read-only draw reuses the existing `latest_draw_slots` payload (no picker surgery). - B1: my_sea_visit(owner_id) spectator view — 403 unless an ACCEPTED SeaInvite(owner, request.user); owner bounced to their own my_sea. Context forces owner-only controls off (sea_btn_active=False, read_only=True); renders the table hex (1C owner / 2C visitor) + owner draw read-only. - B2: visitor gate — my_sea_visit_gate reuses my_sea_gate.html w. a spectator branch (titles the OWNER's Sea, INSERT posts to the visitor endpoint, bud-panel suppressed, gear NVM→visit + BYE). Single-step my_sea_visit_insert_token selects+debits the visitor's token (same priority chain) and records token_deposited_at + a 24h voice_until on the SeaInvite → seat 2C present. Center btn flips GATE VIEW → VIEW DRAW. - B3: spectator gear BYE — my_sea_visit_leave sets status=LEFT, left_at, clears voice_until (frees 2C, ends voice), redirects /gameboard/. _my_sea_gear.html gains a `leave_url`-gated BYE below NVM (owner pages pass no leave_url, so unchanged). - B-seat: one-shot "seated" glow per user-spec 2026-05-27 — new shared apps/gameboard/my-sea-seats.js: on first view (localStorage-gated by a per-occupancy data-seat-token) an occupied seat flares --terUser + --ninUser glow ~1.5s then settles to full-opacity --secUser (.fa-ban already swapped to .fa-circle-check). _room.scss adds .seated / .seat-just-seated + the my-sea-seat-flare keyframes (mirrors the room's .active→.role-confirmed handoff). Wired on BOTH the spectator page (load) and the owner page (load + on the FREE DRAW seat-1 transition). MySeaSeatsSpec.js Jasmine spec covers the gating + timed class removal. - B5: MySeaSpectatorFlowTest FT — accept → visit → GATE VIEW → deposit → VIEW DRAW + seat 2C seated. URLs: my-sea/visit/<uuid:owner_id>/ (+ /gate/, /insert, /leave). 470 IT/UT green; spectator FT + full Jasmine suite green. Phase C (WebRTC mesh voice + coturn droplet) next — the 24h voice_until window set here drives it. Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> |
||
|
|
894d65fd6b |
burger sub-btns: opacity-0.6 inactive default + 2-pulse --priRd flash w. fa-ban swap on click — TDD
Adds the active/inactive distinction to the 5 burger fan sub-btns. Default state is INACTIVE (opacity 0.6, real icon visible); active conditions get wired one-by-one in later sprints as each surface matures.
## Markup (templates/apps/gameboard/_partials/_burger.html)
Each sub-btn now renders BOTH icons:
- `<i class="fa-solid fa-<real> burger-fan-icon--on">` (sky/earth/sea/voice/text)
- `<i class="fa-solid fa-ban burger-fan-icon--off">`
CSS keeps the real icon visible by default in both .active + inactive states. The fa-ban only surfaces during the .flash-inactive pulse below (icon swap is tied to the pulse class, not to inactive state per se — user-spec'd).
## SCSS (static_src/scss/_burger.scss)
- `#id_burger_btn.active ~ ... .burger-fan-btn.active { opacity: 1 }` — active sub-btn fully visible.
- `#id_burger_btn.active ~ ... .burger-fan-btn:not(.active) { opacity: 0.6 }` — inactive default.
- `.burger-fan-icon--on / --off` stacked absolute-position so the swap doesn't shift the layout box.
- `.burger-fan-btn.flash-inactive` — adds --priRd border + glow (box-shadow modeled on sig-select's SAVE SIG countdown but lighter), AND swaps to fa-ban via `.burger-fan-icon--on { display: none } / --off { display: inline-block }`.
The `#id_burger_btn` itself (the trigger btn) is explicitly NOT subject to inactive/active opacity treatment — only the sub-btns.
## JS (apps/epic/static/apps/epic/burger-btn.js)
Delegated click handler on `#id_burger_fan`: any `.burger-fan-btn` click that DOESN'T carry `.active` runs `_flashInactive(subBtn)` — 2 pulses, 180ms ON / 120ms OFF (tighter than sig-select's 600ms cadence per user spec). Active sub-btns will route to their per-feature handlers in later sprints; for now they no-op.
## Tests
- `apps/epic/tests/integrated/test_views.py::RoomBurgerBtnRenderTest::test_each_sub_btn_renders_dual_icon_for_inactive_flash_swap` — asserts `burger-fan-icon--on` + `--off` appear 5 times each (one per sub-btn). fa-ban itself isn't counted directly — `_table_positions.html` also renders fa-ban for non-starter seats — but the burger-fan-icon classes are unique to the fan.
- `static_src/tests/BurgerSpec.js` — 5 new specs under `describe("inactive sub-btn flash")`:
- adds .flash-inactive on click
- removes after ~180ms (first ON window)
- re-adds after ~480ms (second ON window during the 2nd pulse)
- settles back to default after ~800ms (full 2-pulse cycle)
- does NOT flash when sub-btn carries .active
Uses `jasmine.clock()` for deterministic timing. Mirror-copied to `static/tests/BurgerSpec.js` for the Jasmine FT runner.
## Verification
1358 IT+UT green. Jasmine FT runs all specs (incl. the 5 new flash specs) green.
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
|
||
|
|
3ca986fb45 |
room.html burger btn + 5-fan; universal landscape btn refactor; kit_bag_dialog vertical bar — TDD
Major feature push staging room.html for sprint A.8 — adds the burger btn + fan-of-five sub-btns affordance, then rotates the whole landscape btn layout to make room for it. The landscape refactor is universal (not .room-page-scoped) so every page that hosts these btns reads consistently.
## Burger btn + fan-of-five (room.html only)
`templates/apps/gameboard/_partials/_room_burger.html` (NEW) — `#id_burger_btn` (.fa-burger) + `#id_burger_fan` containing 5 sub-btns: `#id_voice_btn` (headset), `#id_sky_btn` (cloud), `#id_earth_btn` (earth-americas), `#id_sea_btn` (bridge-water), `#id_text_btn` (keyboard). Pure scaffolding — no click handlers in this sprint; wire-up lands later as each surface matures.
`apps/epic/static/apps/epic/burger-btn.js` (NEW) — toggle `.active` on click; Escape + click-outside close; opening burger auto-closes the kit dialog (`#id_kit_bag_dialog`) + the bud slide-out panel (`html.bud-open`) by dispatching a click to the owning btn (routes through that btn's own toggle/close path — no fetch on close). `bindBurger()` returns an `AbortController` so test code (+ any future re-bind callers) can detach all listeners cleanly via `ac.abort()`.
`static_src/scss/_burger.scss` (NEW) — burger sits parallel to gear-above-kit but on the bud-side. Portrait: bottom:4.2rem; left:0.5rem (above #id_bud_btn). Landscape: bottom:0.5rem; right:4.2rem (to the LEFT of #id_bud_btn). Fan is a CSS radial menu w. each sub-btn's `--angle = --base + --i * 30deg`. Portrait `--base: 0deg` (arc 12→4 o'clock), landscape `--base: -90deg` (arc 9→1 o'clock). Sub-btn radius `--r: 7.75rem`. Indices: voice=0, sky=1, earth=2, sea=3, text=4 (user-spec'd clockwise order).
room.html includes the partial + the script; the burger renders unconditionally regardless of `gate_status` / `table_status`.
## Universal landscape btn refactor
Sprint replaces the prior centred-in-sidebar landscape arrangement w. a kit-at-top + bud-at-bottom + gear/burger as horizontal partners. Applies to every page in landscape (was scoped to .room-page in the first iteration).
`_game-kit.scss` — kit_btn landscape moves to top:0.5rem; right:0.5rem (was bottom:0.5rem centred in sidebar). The 0.5rem right literal (not the calc((--sidebar-w - 3rem)/2)=1rem) produces a 0.7rem edge-to-edge gap w. gear at right:4.2rem — matching the portrait gear-above-kit gap exactly.
`_bud.scss` — bud_btn landscape moves to bottom:0.5rem; right:0.5rem (was top:0.5rem centred in sidebar). Same 0.5rem literal as kit_btn. bud_panel #id_recipient relocates to bottom:0.5rem (was top:0.5rem) + transform-origin flips to right center. .bud-suggestions rise upward from above the panel (bottom:4rem) instead of dropping from below.
`_applets.scss` — .gear-btn landscape moves to top:0.5rem; right:4.2rem (was centred bottom:3.95rem). All applet menus anchor at top:2.6rem; right:4.2rem (beneath the gear's leftward arc) extending DOWN-LEFT into the viewport. #id_room_menu joins the shared portrait position list (was bespoke in _room.scss).
`_room.scss` — bespoke #id_room_menu rule deleted entirely. The menu now inherits %applet-menu + the shared portrait position list — same chrome + behaviour as #id_post_menu / #id_billscroll_menu. Earlier iteration tried flex-direction:row in landscape; reverted per user request — "lose all scss specificity" wins.
`_card-deck.scss` — obsolete `#id_room_menu { right: 2.5rem; }` override in the XL+landscape block deleted. Was a same-specificity hack to beat _applets.scss's old centred position; no longer needed w. the consolidated rule.
## kit_bag_dialog vertical bar in landscape
`_game-kit.scss` — when open in landscape, dialog covers the right sidebar (top:0; bottom:0; right:0; width: var(--sidebar-w)). Slides in from off-viewport right by animating max-width 0 → var(--sidebar-w). Opaque bg (rgba(--priUser, 1) — was 0.97). z-index: 319 (above burger at 318) so it lands in front of the burger btn when open. Top-edge border → left-edge border.
Inner content flips to `flex-direction: column-reverse` so DOM order Deck→Dice→Trinket→Tokens paints visually bottom→top. .kit-bag-section also column-reverse → icon row above label. .kit-bag-label drops vertical-rl + the rotate(180deg) scaleX(1.3) transform, reads horizontally. .kit-bag-row--scroll flips to column + overflow-y for the Tokens scrollable row.
`game-kit.js attachTooltip()` — 2-axis tooltip clamp matching sky-wheel.js + wallet.js's pattern. Horizontal: left edge stays within [1rem, viewport-ttW-1rem]. Vertical: prefer ABOVE the element; flip BELOW when tooltip is too tall to fit above (e.g. landscape kit bar w. Tokens row near top). Resets top/bottom on mouseleave so next show measures fresh.
## Tests
`apps/epic/tests/integrated/test_views.py` (+1 class, 6 ITs) — RoomBurgerBtnRenderTest: burger_btn renders, fan container renders, 5 sub-btns w. correct ids, icons match spec, burger-btn.js loaded, burger persists thru table_status.
`static_src/tests/BurgerSpec.js` (NEW, 19 Jasmine specs) — bindBurger() returns AbortController; click toggle; Escape close; click-outside close; opening burger closes kit dialog + bud panel when set; AbortController teardown removes listeners.
All 1356 IT+UT green (+6 new from RoomBurgerBtnRenderTest, was 1350). Jasmine suite green (was 220-something specs, +19 BurgerSpec).
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
|
||
|
|
de9c97a2f8 |
sea_stage reversed-card open: slow auto-rotate-in + FLIP-btn corner-swap — TDD
User spec 2026-05-26 for the sea_stage modal (shared by my_sea.html today, room.html SEA SELECT later): 1. **Reversed card opens rightside-up, then slowly auto-rotates 180°.** Preserves the original text-card legibility convention (modal opens w. upright frame + dimmed upright title + highlighted upside-down reversal title) but adds a JS-driven 0.8s rotate-in (2× the SPIN transition's 0.4s) that lands the card upside-down. Stat-block still gets `.is-reversed` immediately so the REVERSAL label is highlighted from the first frame. `_populate` no longer slaps `.stage-card--reversed` on the card up front; `_showStage` schedules `_autoRotateToReversed` 400ms post-flip-in (past the 0.35s `sea-flip-in` keyframe + buffer). Auto-rotate mirrors the SPIN-click pattern — strip the flip-in keyframe class, force reflow, inline-override `transition-duration` to 0.8s, then toggle `.stage-card--reversed` so the static `transition: transform` lerps the rotation. Timers tracked on module-level handles so dismiss-mid-rotate + reopen-mid-rotate cancel cleanly w.o. stacking handlers (cleared in `_populate`, `_hideStage`, `_testInit`). 2. **FLIP btn always lands at visual bottom-left, regardless of reversal.** Previously the in-card btn rode along w. the 180° rotation, ending top-right (user-flagged as wrong: "the game_kit.html carousel already handles this perfectly—FLIP only ever appears bottom-left, regardless of reversal"). The fan-flip-btn pulls this off by being a SIBLING of `.tarot-fan-wrap` (lives outside any rotating card) — sea_stage's btn sits INSIDE `.sea-stage-card` along w. my_sign / my_sign-applet's shared DOM, so restructuring out wasn't an option. Solved via CSS counter-positioning instead: `.sea-stage-card.stage-card--reversed .sea-stage-flip-btn` re-anchors to card-local top-right + counter-rotates 180° on the btn itself, landing it at visual bottom-left w. upright label. Companion `[data-spinning]` attr (joined to the existing flip-btn-mid-flip selector chain) hides the btn during the rotation window so it never jumps visibly between corners. Set by both `_autoRotateToReversed` (0.8s window) + the SPIN click handler (0.4s window). TDD coverage — `SeaDealSpec.js` gets a new describe block w. jasmine.clock-driven specs: - `reversed-card open` × 6: `is-reversed` set immediately on stat-block; `.stage-card--reversed` NOT set immediately on card; `data-spinning` NOT set pre-flip-in; both set after 500ms; both cleared (well, `.stage-card--reversed` persists) after 1400ms; upright cards don't trigger auto-rotate at all - `SPIN click hides FLIP via [data-spinning]` × 2: set on click; cleared after 500ms Files: - `apps/epic/static/apps/epic/sea.js` — `_populate` defers `.stage-card--reversed` + clears in-flight rotate state; `_showStage` schedules `_autoRotateToReversed` for reversed cards; SPIN handler sets `data-spinning` for the SPIN_MS window; `_hideStage` + `_testInit` clear rotate timers + spin attr; new module-level timer handles + duration constants - `static_src/scss/_card-deck.scss` — `.sea-stage-card.stage-card--reversed .sea-stage-flip-btn` counter-positioning rule (bottom→top, left→right, transform: rotate(180deg)); `[data-spinning]` joined to the unified flip-btn mid-rotate-hide selector chain - `static_src/tests/SeaDealSpec.js` + `static/tests/SeaDealSpec.js` — new describe blocks for the two new behaviors Jasmine FT green. User-verified visually on `/gameboard/my-sea/` w. an upside-down reversed-card open: "Visually verified just now in my_sea.html, very nicely done". Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> |
||
|
|
25f55f728a |
feat: wallet Shop polish — microtooltip extraction, Shop-first ordering, DRY tooltip styling, writs rebalance, "no expiry" on all items. Visual-pass tweaks landing atop the 5-chunk Shop rollout (commits 8e476f5 → d28cf7b). **Microtooltip extraction**: .tt-microbutton-portal (Chunk 4's wrap-inside-.tt) replaced w. a sibling .tt-micro div on each .shop-tile. wallet.js's initWalletTooltips clones BOTH into separate portals on hover — .tt → #id_tooltip_portal (main card), .tt-micro → #id_mini_tooltip_portal (small italic pill at bottom-right of main, mirroring Game Kit's Equipped/Unequipped/In-Use mini portal). Hover persistence covers both portals + the source tile w. a 200ms grace timer cancelled by mouseenter on any of the 3 zones. Capped items (BAND-owned) render NO btn at all — just "Already owned" microtext (mirrors Game Kit's status-only "Equipped" pill rather than the disabled-× pattern that lived in Chunk 4). **Tooltip-pin on guard open**: WalletTooltips.pin() / .unpin() exposed on window; wallet-shop.js's BUY click calls pin() before showGuard() + both onConfirm / onDismiss callbacks call unpin() → the item tooltip stays visible behind the guard's "Buy {name} for ${price}?" prompt instead of orphaning. **Shop-first applet ordering**: new Applet.display_order field (default 100, lower = earlier; PK tie-break preserves legacy insertion-order for the existing 3 applets); seed migration sets wallet-shop.display_order=10 so Shop renders atop Balances/Tokens/Payment. applet_context() updated to .order_by("display_order", "pk"). New WalletAppletOrderTest (2 ITs) pins Shop-first DOM order + view-context list. **DRY tooltip styling**: shop tooltip now uses the same 4-slot .tt-title / .tt-description / .tt-shoptalk / .tt-expiry classes as the Tokens row. New ShopItem.shoptalk field for the italic flavor line (band-1 = "Unlimited free entry (BYOB)" split out of description; tithes blank). New ShopItem.tooltip_expiry() method returns "no expiry" — eternal-stock convention (all current items; seasonal listings could override later). **Writs rebalance**: locked 2026-05-22 — tithe-1 144→12 writs, tithe-5 750→60 writs. Description text updated in lockstep ("1 Tithe Token + 12 Writs" / "5 Tithe Tokens + 60 Writs"). **Badge tweak**: ×N badge shrunk 2rem → 1.5rem + nudged further off-tile (top: -0.7rem, right: -1rem) so most of the underlying icon stays visible. **SCSS**: .tt-micro hidden in source DOM (portal-only); #id_mini_tooltip_portal mostly mirrors gameboard's mini at _gameboard.scss:140 but allows BUY-btn label to wrap onto multiple lines (white-space: normal on .tt-buy-btn); .tt-already-owned styled w. --secUser italic at 0.85rem to match Game Kit pills. **Migrations** — 5 new: lyric/0010_repricing_tithe_writs (writs + description), lyric/0011_shopitem_shoptalk (schema), lyric/0012_seed_shop_shoptalk (band split), applets/0012_applet_display_order (schema), applets/0013_wallet_shop_display_order (Shop atop). All idempotent. **TDD** — 5 new ITs across test_shop_models.py (shoptalk default + per-item assertions, tooltip_expiry method, updated tithe writs values, WalletAppletOrderTest), 1 new FT (test_shop_buy_guard_portal_pins_item_tooltip — programmatically dispatches mouseenter/mouseleave to exercise the pin/unpin race), 3 new Jasmine specs (T6 pin-on-click, T7 unpin-on-confirm, T8 unpin-on-dismiss). Existing FT band-owned assertion switched to .tt-micro (no .tt-buy-btn present), Jasmine T2 rewritten to assert no btn renders. **3 traps caught** mid-build: (a) multi-line {# #} comment leaked into DOM again (cf [[feedback-django-comments-single-line-only]]) — pinned the trap; (b) spyOn(window, 'fetch') Jasmine double-spy collision (cf trapped previously); (c) async pollution where afterEach restores window.Stripe=undefined before _doBuy's continuation hits it — fixed by per-test never-resolving fetch mock. 1211 IT/UT + 9 wallet FTs green; Jasmine SpecRunner verified visually (FT hangs Selenium-side on spec count). Pipeline will sweep all FTs
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> |
||
|
|
81b3c112b4 |
feat: wallet Shop applet — tile grid + BUY-ITEM microbutton + Stripe.js wiring — Chunk 4 of [[project-wallet-shop-expansion]]. The shop applet (slug wallet-shop, seeded in Chunk 2) now renders the catalog as a horizontal grid of .shop-tile icons: tithe-1 ($1, fa-piggy-bank), tithe-5 ($4, fa-piggy-bank w. ×5 badge), band-1 ($20, fa-ring). Each tile hosts a hover-portaled tooltip carrying name + description + price + a .tt-microbutton-portal w. a .btn-primary BUY ITEM button — clicking opens #id_guard_portal w. "Buy {name} for ${price}?" prompt; confirming triggers Stripe.js confirmCardPayment then POSTs to /shop/confirm + reloads. Items where the user's owned-count has hit max_owned (eg. BAND, owned=1, cap=1) render w. .btn-disabled + × glyph + "Already owned" microtooltip text — visible-but-unbuyable per the locked decision. View context — wallet view + toggle_wallet_applets view both pass shop_items (decorated w. per-user .available via the new _shop_items_for(user) helper) + default_payment_method_id + stripe_publishable_key. SCSS — .wallet-shop (flex column wrapping .shop-grid flex row), .shop-tile (inline-flex tooltip target), .shop-badge (2rem circle, --quaUser glyph on --quiUser bg, top-right corner per spec), .tt-microbutton-portal (column-flex, BUY btn + 'Already owned' caption styling). JS in wallet-shop.js exposes a singleton WalletShop module (matching the project's Brief / SeaDeal / StageCard module pattern) w. a tested initWalletShop() method — uses event delegation on the shop root (so portal-relocated buy btns still hit the handler) + a DOM-keyed data-shop-wired flag (not a module-level boolean) so per-test fixture rebuilds re-wire cleanly. Wired into wallet.html after wallet.js. **TDD** — 5 Jasmine specs in WalletShopSpec.js: T1 click-on-enabled-BUY opens guard w. correct prompt; T2 click-on-disabled-BUY no-op; T3 onConfirm POSTs shop_item_slug to /shop/buy; T4 init idempotent (calling twice doesn't double-wire); T5 missing-root no-throw. **2 Jasmine traps caught**: (a) spyOn(window, 'fetch') collides if another spec already spied on fetch — switched to save+restore via per-test _origFetch capture; (b) T3 async pollution — sync assertion passed, afterEach restored window.Stripe=undefined, then _doBuy's async continuation hit Stripe(pubKey) and threw "Unhandled promise rejection". Fixed by T3-local fetch mock returning a never-resolving promise so the chain pauses at the first await. **3 new FTs** in test_dash_wallet.py: tiles + icons + ×5 badge + tooltip prose; BUY click opens guard portal + NVM dismisses; BAND-already-owned shows disabled BUY w. 'Already owned' microtext (reads via textContent since .tt is display: none). FT trap caught: TransactionTestCase wipes both migration-seeded Applets + ShopItems → setUp must re-seed both manually (mirrors test_shop_views.py's _seed_starting_items pattern). 1208 IT/UT + 9 wallet FTs + 5 Jasmine specs green
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> |
||
|
|
fbe6c12ded |
fix CAST SKY click opening tray instead of Sky Select — TDD
CAST SKY btn click handler in sig-select.js init() was bound to `Tray.open()` — wrong on two counts: (1) the tray was already played during the `polarity_room_done` → `Tray.placeSig` sequence (sig stage card slides into the tray cell before the overlay dismisses), so re-opening it on CAST SKY click pops the tray a second time; (2) Sky Select never opens — `_sky_overlay.html` is only `{% include %}`d server-side when `room.table_status == "SKY_SELECT"`, so during SIG_SELECT the partial + its `openSky` handler aren't in the DOM and `Tray.open()` is the only thing the click does. Bug surfaced symmetrically in both polarity rooms regardless of which finished first ; fix: replace `Tray.open()` w. `window.location.reload()` so the server re-renders the room w. table_status=SKY_SELECT — which surfaces the sky overlay partial + the `openSky` handler bound at _sky_overlay.html:192-193. Same pattern as `_onSkyConfirmed` in the sky partial (location.reload after sky save) ; testability hook mirrors `RoleSelect.setReload` (role-select.js:236): `var _reload = function () { window.location.reload(); };` at module scope, listener calls `_reload()` (closure looks up the var at click time so reassignment works), `setReload(fn)` exposed on the module's test API. SigSelectSpec.js adds `describe("CAST SKY click (post pick_sky_available)")` w. 2 specs — reload spy hit on click + `Tray.open` spy NOT hit on click; the negative assertion catches the original bug, the positive verifies the fix's intent. Existing 363 specs untouched ; Jasmine FT green in 8.6s; full IT/UT 999 green in 44s ; collectstatic mirror at src/static/apps/epic/sig-select.js refreshed in same commit so the served JS carries the fix (Django serves from STATIC_ROOT, not from app static dirs, in StaticLiveServerTestCase)
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
|
||
|
|
3242873625 |
btn-primary label renames + stage-card polarity color refinements — two interleaved threads from one session, committing together since both touch sig + sea stage cards ; LABEL RENAMES: PICK SIGS → SCAN SIGS (room.html #id_pick_sigs_btn), PICK SKY → CAST SKY (room.html #id_pick_sky_btn × 2), PICK SEA → DRAW SEA (room.html #id_pick_sea_btn), TAKE SIG → SAVE SIG (sig-select.js _takeSigBtn.textContent × 2 callsites + section comment) — Element IDs (id_pick_sky_btn etc.), URL names (epic:pick_sigs, epic:pick_sky), and Python state enums (TableStatus.PICK_SKY, PICK_SEA, SIG_SELECT) intentionally retained as stable identifiers; the renamed text is purely the .btn-primary user-facing label ; FT + IT mentions of the old labels swept in test_game_room_select_{sig,sky,sea,role}.py, test_billboard.py, setup_sea_session.py mgmt cmd, apps/epic/{views,utils,models,tasks,tests/integrated/test_views}.py, SigSelectSpec.js, sky_overlay/sea_overlay/dashboard/sky.html, _card-deck.scss, _sky.scss — all docstring/comment references updated for cascade-grep cleanliness ; STAGE-CARD COLOR + CLASS REFINEMENTS (earlier in session): sig-stage card text colour split per polarity — gravity gets --terUser on .fan-card-name + .fan-card-reversal-{name,qualifier} + .sig-qualifier-{above,below}, levity gets --quiUser on the same five slots; all selectors prefixed w. .sig-stage-card to match the 0,4,0 specificity of the default .sig-stage .sig-stage-card .fan-card-face .sig-qualifier-* rule (without the prefix the polarity overrides lose the cascade — .sig-qualifier-below was visibly stuck on the default --quiUser) ; .stat-face-label gets polarity-inverse colours — gravity stat-block bg is --secUser (opposite of card's --priUser) so the label takes --quiUser to stay legible; levity is the symmetric flip (label = --terUser on --priUser stat-block bg) ; levity card title/qualifier drop-shadow swapped from rgba(0,0,0,…) → rgba(255,255,255,…) — dark drop reads as harsh smudge against the inverted-frame levity --secUser bg; applied to both sig-overlay[data-polarity="levity"] stage card AND sea-stage--levity via $_sea-title-shadow-levity (former shared $_sea-title-shadow split into per-polarity {levity,gravity} variants) ; reversal-face class/content alignment so each .fan-card-reversal-* class always carries its semantic content — DOM order per arcana type controls visual layout after the 180° SPIN (DOM-second appears visually on top): Major → title in .fan-card-reversal-name @ DOM-second (visually top after spin), qualifier in .fan-card-reversal-qualifier @ DOM-first; Non-major → title in .fan-card-reversal-name @ DOM-first (visually bottom after spin), qualifier in .fan-card-reversal-qualifier @ DOM-second (preserves the original "qualifier word reads first after spin" layout for Middle/Minor arcana — e.g. "Relieving / Eight of Crowns" not "Eight of Crowns / Relieving") ; _tarot_fan.html renders per-arcana DOM order directly (Django template branches handle both layouts); sig + sea overlays render a fixed two-<p> skeleton (one DOM order) so stage-card.js's populator dynamically rewrites the two <p>s' className per arcana — Major/override branch flips DOM-second to .fan-card-reversal-name + content, DOM-first to .fan-card-reversal-qualifier; non-major branch keeps DOM-first as .fan-card-reversal-name + title, DOM-second as .fan-card-reversal-qualifier + reversalQualifier-or-polarity-fallback ; SigSelectSpec.js + SeaDealSpec.js fixtures + Major reversed-face assertion updated for the new semantic — TDD
Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> |
||
|
|
f7fa250804 |
.bud-duplicate-flash: auto-ease-out 3s after FYI + palette swap — note.js's Brief.showDuplicateBanner FYI handler now setTimeout(() => target.classList.remove('bud-duplicate-flash'), 3000) after the .add(); the existing transition: color 600ms ease, text-shadow 600ms ease rule on the class already covered the ease-in (default → flash), so the same rule now also covers the ease-out (flash → default) when the class drops — net behaviour: tap FYI → flash peaks → flash visibly fades back to the default text styling over ~600ms after a 3s hold, instead of persisting til page refresh; palette keys swapped per user steer — color: var(--terUser); text-shadow: var(--ninUser) → color: var(--ninUser); text-shadow: var(--terUser), so the highlight reads as a lighter handle w. a gold glow rather than a gold handle w. a light glow, matching the duplicate-guard spec the user re-aligned on; affects all three flash targets uniformly (.bud-entry .bud-name on /billboard/my-buds/, .post-recipient on post.html share-flow, .gate-slot.filled on the gatekeeper invite-flow) since they all flow through the same _bud.scss .bud-duplicate-flash selector + the same Brief.showDuplicateBanner JS handler; new Jasmine spec D7b in NoteSpec.js uses jasmine.clock().install() + clock().tick(3001) to fast-forward past the dismiss window + assert the class is gone (existing D7 still pins the immediate-after-FYI peak state); existing FTs (test_bill_my_buds.test_re_add_existing_bud_shows_already_present_brief… + test_core_bud_btn duplicate-guard FTs) still green because they assert immediately after the FYI click (well inside the 3s hold) — TDD
Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com> |
||
|
|
e2040fda8f |
applet rows: hover + click-lock highlight on every .applet-list-entry.row-3col (My Posts / My Buds / My Notes / My Scrolls / My Games) — bg shifts to --secUser, title to --quiUser (overriding the inherited --terUser link color + stripping the text-shadow the global .applet-list-entry a:hover rule had been baking in), body + ts cells come up from their dimmed 0.6 / 0.5 opacity to full --priUser so the dim middle/right cols pop against the --secUser fill; new apps/applets/static/apps/applets/row-lock.js IIFE module owns the touch-persistence state machine (single _lockedRow ref, .row-locked class toggle): clicking a row not currently locked → locks (clearing any prior lock); clicking the locked row again → unlocks; clicking another row → moves the lock to the new row; clicking anywhere not inside a .row-3col → clears the lock — mirrors the note-page notes-locked click-lock state machine but lighter (no DON/DOFF, no greeting swap, no fetch), one document-level click listener bound once via _bound re-entry guard so beforeEach _init() calls in specs don't pile up handlers; loaded globally via base.html next to applets.js since the rows render on both /billboard/ + /gameboard/; padding-inline 0.5rem + border-radius 0.25rem on the row container shrinks the highlight to a chip shape so hovered rows don't bleed all the way to the applet box edge; 6 Jasmine specs in RowLockSpec.js cover the four state-machine transitions + the "child element of row still locks the parent row" affordance (since the user can tap the body cell text, not just the title link) + the "only one row carries .row-locked at a time" invariant; SpecRunner.html updated (both static_src + the static/ runtime mirror the FT reads from per the project's static-src→static copy discipline) — TDD
Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com> |
||
|
|
be919c7aff |
bud panels duplicate-add guard: server-side already_present flag + client-side error Brief w. FYI flash highlight on the existing entry — for each of the three #id_bud_btn panels (My Buds / post-share / gatekeeper-invite), the JSON response from add_bud / share_post / invite_gamer now carries {already_present, recipient_display, recipient_user_id}; bud-btn.js branches on already_present → calls new Brief.showDuplicateBanner({display_name, target_selector}) instead of the normal onSuccess append; banner title reads @<username> is already present, NVM dismisses, FYI dismisses AND eases in the .bud-duplicate-flash class (color: var(--terUser); text-shadow: 0 0 .5em var(--ninUser); transition: 600ms) onto the existing element (.bud-entry .bud-name / .post-recipient[data-user-id=…] / .gate-slot.filled[data-user-id=…]); gatekeeper "already present" = recipient is either GateSlot.FILLED + gamer OR has TableSeat OR has a pending RoomInvite (highlight target only set when seated — pending invites have no visible slot); .post-recipient chips + .gate-slot.filled cells gain data-user-id so the FYI selector can find them; my_buds.html now loads note.js via the {% block scripts %} pattern (Brief module is required by the duplicate banner path); bonus: latent test_jasmine.py bug fixed — "0 failures" in result.text matched "10 failures" / "20 failures" / etc, silently passing up to 99 failed specs; replaced w. re.search(r"(?<!\d)0 failures\b", …) (caught my new red specs, would've caught any prior Jasmine regression); 18 new ITs + 10 new Jasmine specs + 3 new FTs (one per panel) — TDD
Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> |
||
|
|
ba5f6556c0 |
buddy btn sprint: banner-anchor + window.Brief fix lands the last red FT — 16/16 buddy + 12 share/jasmine/my_notes + 818 IT regression — TDD
Two small fixes close out the OK→banner gap:
1. Anchor over h2: base.html drops <div id="id_brief_banner_anchor"></div> right before {% block content %} (after the messages block). note.js's showBanner now prefers the explicit anchor over the first <h2> — keeps the banner in the visible content flow on pages where the first h2 is position:absolute (post.html's rotated navbar header was the immediate motivator; sky.html's rotated h2 is the same shape, so this catches that pre-emptively too).
2. window.Brief explicit assignment: const Brief = (...) at script-tag scope is reachable as a bare name but does NOT auto-attach to window. The buddy panel's OK handler gates banner reveal on `if (window.Brief && data.brief)` — that gate was always false, so Brief.showBanner never fired on share-OK even though the chip + Line append in DOM proved the fetch.then() was running. Explicit window.Brief = Brief; window.Note = Note; in note.js (post-IIFE) closes the gap.
Also picks up the deferred page-object update — functional_tests.post_page.PostPage.share_post_with() now drives the buddy-btn flow (click #id_buddy_btn → type → click #id_buddy_panel .btn.btn-confirm → wait for recipient chip), so legacy SharingTest exercises the new pipeline end-to-end.
NoteSpec.js T10 split into T10a/T10b: a covers the anchor-preferred path, b covers the <h2> fallback.
16/16 buddy FTs green (previously 15/16). 12/12 sharing + Jasmine + my_notes FTs green. 818-test IT sweep green.
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
|
||
|
|
fa53bf561a |
brief sprint C3.a: Note unlock spawns Line + Brief on the user's per-category Post; banner JS consumes the new brief payload (FYI → post detail, square → my-notes) — TDD
Wires the C2 Brief model into the existing Note-unlock pipeline. Per the per-category Post model: each user has a single Post(owner=user, kind=NOTE_UNLOCK) titled by the header Line "Look! — new Note unlocked"; each unlock appends a per-event Line ("Stargazer, 5:21:00 PM") + spawns a Brief FK'd to that Line.
Server:
- billboard.Post gains a `kind` enum (NOTE_UNLOCK / USER_POST / SHARE_INVITE, default USER_POST) so the per-category Post is deterministically discoverable via (owner, kind=NOTE_UNLOCK).
- drama.Note.grant_if_new now returns (note, created, brief) — backwards-incompat tuple shape; the new third slot is None on idempotent re-grants. On a fresh grant it: get-or-creates the user's Note Unlocks Post; ensures the header Line; appends a per-event Line w. timestamp; creates a Brief(kind=NOTE_UNLOCK, owner, post, line, title=note.display_title).
- dashboard.views.sky_save's response shape flips {note: {...}|null} → {brief: {...}|null}. The new helper _brief_to_banner_dict exposes {id, kind, title, line_text, post_url, square_url, created_at}; for NOTE_UNLOCK kind, square_url = reverse('billboard:my_notes').
Banner JS (apps/dashboard/note.js):
- Module renamed Note → Brief (Note kept as an alias during the C3 sprint; will retire in C3.e). showBanner now consumes the Brief shape: title from brief.title, body from brief.line_text, time from brief.created_at, FYI href = brief.post_url, NVM dismisses, .note-banner__image is rendered as a clickable <a href=brief.square_url> when square_url is set. The CSS class names (.note-banner, .note-banner__title, etc.) stay so all existing SCSS + FT selectors keep working.
- sky.html + _applet-my-sky.html flip Note.handleSaveResponse → Brief.handleSaveResponse.
Tests:
- new IT class GrantIfNewSpawnsBriefTest (5 tests): first grant creates Post+Line+Brief, idempotent on second grant returns no brief, two different slugs share one Post, line text carries note title, post.kind == NOTE_UNLOCK. PostKindFieldTest (2 tests): default user_post + all three choices present.
- existing drama test_models.GrantIfNew tests updated to unpack the third tuple element.
- dashboard.tests.integrated.test_sky_views: 5 tests flipped from data["note"] → data["brief"] w/ the new payload shape (kind=note_unlock, title=Stargazer, line_text contains Stargazer, post_url under /billboard/post/, square_url=/billboard/my-notes/).
- NoteSpec.js (Jasmine): 12 specs rewritten for the Brief shape — SAMPLE_BRIEF carries the seven fields, T6 asserts the square is a clickable <a>, T8 asserts FYI points at brief.post_url (was hardcoded /billboard/my-notes/).
- functional_tests.test_applet_my_notes: T2 split — FYI now navigates to /billboard/post/<uuid>/ (the post detail / mark-read contract), the .note-banner__image square preserves the legacy jump direct to /billboard/my-notes/.
billboard/0003_post_kind migration auto-generated. 808 ITs + 9 my_notes FTs + 1 Jasmine FT all green.
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
|
||
|
|
cc2a3f3526 |
rename natus → sky across the codebase — natal chart abstraction is now sky throughout, since chart inputs aren't birthday-gated
Mechanical rename: 5 files (sky-wheel.js, _sky.scss, _sky_overlay.html, SkyWheelSpec.js x2), 24 in-place edits across templates/views/urls/SCSS/JS/tests/CLAUDE.md. URL names epic:natus_save → epic:sky_save (epic namespaced, no clash w. dashboard:sky_save), JS module NatusWheel → SkyWheel, DOM ids id_natus_* → id_sky_*, BEM classes natus-* → sky-*, dashboard sky_natus_data/sky_natus_preview collapsed to sky_data/sky_preview_data. No DB migration needed (User.sky_chart_data + GameEvent.SKY_SAVED already used sky-prefix). 778 ITs + Jasmine green. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> |
||
|
|
5413e63585 |
billboard Most Recent Scroll: fix SQLite NULL drop on SIG_READY exclude; pronouns flow FT; Blades middle reversal Nervous → Fickle — TDD
- billboard/views.py _billboard_context: `.exclude(verb=SIG_READY, data__retracted=True)` was silently dropping every SIG_READY event whose data had no `retracted` key — `WHERE NOT (NULL AND verb='sig_ready')` evaluates to NULL via JSON_EXTRACT, which the SQL engine treats as "row not satisfying WHERE", so the row was excluded. Fix: pull a 100-row buffer w. only the SIG_UNREADY exclude at the SQL level, then post-filter retracted SIG_READY in Python before slicing to 36; PostgreSQL handles the lookup correctly so this is a SQLite-only manifestation that explained intermittent "No events yet" in Most Recent Scroll
- CLAUDE.md gotchas: new entry warning that `.exclude(data__key=value)` / `.filter(data__key=value)` on SQLite JSONField bites on missing keys; if the predicate must require key existence, post-filter in Python
- functional_tests/test_game_kit.py PronounsAppletFlowTest: end-to-end profile-wide pronoun flip — start on per-room billscroll seeing "their" cognates, navigate to Game Kit, click bawlmorese card, assert guard portal active w. "yo/yo/yos" preview, click OK, navigate to billboard + see Most Recent Scroll re-rendered w. "yos", navigate back to billscroll + see same flip; covers the whole render-time-pronoun-resolution path on real DOM
- epic/0008_blades_reversal_fickle.py: rename Middle Arcana Blades reversal_qualifier "Nervous" → "Fickle" (RunPython forward+reverse on arcana=MIDDLE, suit=BLADES, number ∈ {11,12,13,14}); SigSelectSpec.js hardcoded "Nervous" updated to "Fickle" + collected static
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
|
||
|
|
b1a11504f5 |
game kit + role icons + tarot fan: in-use mini-portal label, FLIP cue polarity reset, role icon redraws
Heterogeneous pre-existing changes (carried across multiple sessions, finally committed alongside the SIG SELECT exit sprint). Grouped: - gameboard.js: _inUseLabel(roomName) — buildMiniContent renders "In-Use: <name>" on hover (cap 24 chars; overflow → 21 + "…"). Reads token.dataset.inUseRoomName for decks & token.dataset.currentRoomName for trinkets. - _applet-game-kit.html: removes the inline <p class="tt-token-room-name"> + <p class="tt-deck-game-name"> paragraphs (now redundant — mini-portal carries the name); deck token gains data-in-use-room-name attr. - gameboard tests: assertions retargeted at data-in-use-room-name + the mini-portal flow rather than the deleted inline paragraphs (test_views, test_deck_contribution, test_trinket_carte_blanche). - game-kit.js: openFan + _testOpen reset _polarity = 'levity' so reopening the fan after FLIP-to-gravity always lands on the levity-painted face (the FLIP cue). The sessionStorage bookmark intentionally tracks card index only; polarity does NOT persist across reopen. - _tarot_fan.html: SSR-default polarity flipped from levity to gravity (levity_emanation → gravity_emanation, levity_qualifier → gravity_qualifier, levity_reversal → gravity_reversal across upright + reversal faces). Pairs w. the JS polarity reset above so JS repaints to levity on open. - FanStageSpec: 2 new specs — openFan polarity reset on reopen even after FLIP-to-gravity; sessionStorage stores no levity/gravity string. - starter-role-*.svg (Alchemist, Builder, Economist, Narrator, Player, Shepherd): redrawn / re-cropped art — viewBox tightened from 288×560 to ~154×156, paths re-traced. No new role added; existing 6 swapped in place. New starter-role-blank.svg added as fallback for unmapped role codes (referenced by tray.js _ROLE_SCRAWL default → 'Blank'). Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> |
||
|
|
f78177778f |
SIG SELECT exit: 2s hang after tray closes; suppress waiting msg if PICK SKY already up — TDD
- polarity_room_done handler in sig-select.js wraps Tray.placeSig's callback in setTimeout(_settle, 2000) so the user gets a beat to register the tray closing before the overlay vanishes. Visual order now: stage → tray slides in → sig fades into the tray cell → tray slides out → 2s pause → overlay dismisses → table hex. - _showWaitingMsg early-exits if #id_pick_sky_btn is already revealed. The cross-polarity case — the OTHER room finishes WHILE this gamer's tray sequence is mid-flight — fires pick_sky_available during the hang, which removes any waiting msg & shows PICK SKY. When _settle fires after the hang, the PICK SKY check skips the now-stale waiting msg. - 2 SigSelectSpec specs: 2s delay before overlay dismisses; waiting msg suppressed when pick_sky_btn is visible. jasmine.clock() drives the setTimeout in both. Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> |
||
|
|
480cb4aed6 |
tray: Tray.placeSig analogue of placeCard for SIG SELECT exit; rename arc-in → fade-in — TDD
After all 3 gamers in a polarity room confirm TAKE SIG and the 12s countdown
expires, sig-select.js's room:polarity_room_done handler now plays the same
tray-open / fade-in / tray-close sequence the role-select uses, then
dismisses the sig overlay & shows the waiting msg ("Gravity settling…" /
"Levity appraising…") on Tray.placeSig's completion callback. Visual order:
sig stage → tray slides in → sig fades into the second tray cell → tray
slides out → table hex w. waiting msg. Cross-polarity events (other room
finishing while we're still in our overlay) are no-op as before.
- tray.js: new Tray.placeSig(sourceEl, onComplete). Mutates the SECOND
.tray-cell in place (sig slot), copies aria-label / data-energies /
data-operations / corner-rank + suit-icon markup from the source
.sig-stage-card, then runs the shared open → fade-in → close sequence.
Extracted _runFadeInSequence helper so placeCard + placeSig share the
same animation glue. reset() now also clears .tray-sig-card from cells.
- _tray.scss: .tray-sig-card.fade-in > .sig-stage-card animates via the
existing tray-role-fade-in keyframes.
- sig-select.js polarity_room_done handler: Tray.placeSig(stageCard,
_settle); _settle runs the existing _dismissSigOverlay + _showWaitingMsg.
Falls back to immediate dismiss when Tray is undefined (test environments
without the tray).
- arc-in → fade-in rename across tray.js, role-select.js, _tray.scss
(incl. @keyframes tray-role-arc-in → tray-role-fade-in), TraySpec.js
spec descriptions + assertions, & test_room_role_select.py docstrings.
The original "arc-in" name suggested a curved-path animation; the actual
behaviour is a 1s opacity fade, so fade-in is the accurate label.
- TraySpec: 10 new placeSig specs mirroring placeCard (second-cell mutation,
data + markup copy, tabIndex, fade-in class, animationend-triggered close,
onComplete callback, landscape parity, reset cleanup).
- SigSelectSpec: 3 new specs (Tray.placeSig called w. stageCard on own
polarity; not called on other polarity; overlay dismiss deferred to the
Tray.placeSig completion callback).
344 specs / 4 pending green; RoleSelectTrayTest FT still green.
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Opus 4.7 (1M context) <noreply@anthropic.com>
|
||
|
|
9b93b9d31b |
tray tooltips: tilt persists while portal is open; PRV|NXT pinned to corners — TDD
- TrayTooltip adds .tt-active to the .tray-role-card / .tray-sig-card cell while its tooltip is open & removes it on _hide. The hover-tilt selectors gain .tt-active alongside :hover, :focus so the card stays tilted while the user is hovering the portal itself rather than the cell. - #id_tooltip_portal: .fyi-prev / .fyi-next pinned to the bottom corners w. 1rem outside the panel (bottom: -1rem; left/right: -1rem) — same anchor the @stat-block-shared mixin uses for fan / sig / sea, restated here since the portal isn't covered by that mixin. - 2 new TrayTooltipSpec specs (.tt-active added on hover, removed on _hide; for both role & sig branches). Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> |
||
|
|
b29bcf5c38 |
tray sig-card tooltip: portal w. PRV|NXT pager — TDD
Phase 2 of the apps.tooltips integration on the tray. Hovering
.tray-sig-card > .sig-stage-card opens #id_tooltip_portal w. an FYI panel
that mirrors #id_fan_fyi_panel (Energy / Operation entries cycled via
PRV|NXT), but w.o. the stage block, w.o. Reversal entries, & w.o. the fan
stage's click-to-dismiss handler — the panel-body click is reserved for
future drag-and-drop on .tray-sig-card:active.
- _partials/_sig_fyi_panel.html — new partial, the .sig-info + PRV|NXT
block extracted out of game_kit.html, _sig_select_overlay.html, &
_sea_overlay.html. {% include %}d back from those 3 callers; pure
copy-paste extraction (no behavioural change to fan stage, sig select,
or sea select).
- room.html: .tray-sig-card > .sig-stage-card gains data-energies +
data-operations (the only attrs StageCard.buildInfoData reads), keyed
off my_tray_sig.energies_json / .operations_json (existing TarotCard
properties).
- tray-tooltip.js: new sig branch — _showSig() builds the panel inline,
paints via StageCard.renderFyi, & wires PRV|NXT cycle handlers; the
mousemove union now covers the .fyi-prev / .fyi-next btn rects (the
btns hang past the portal's left & right edges) so mouse-over them
keeps the panel alive. Click stopPropagation on the btns prevents the
panel-body click from reaching anything else.
- TrayTooltipSpec: 6 new sig-branch specs (panel structure; first energy
entry rendered; PRV|NXT cycling; body click no-dismiss; pointer over
btn rects keeps panel alive; pointer outside full union clears).
- test_component_tray_tooltip.py: 4 sig FTs (hover populates portal w.
Energy/TESTLIBIDO/effect/1-of-2; PRV|NXT cycle; body click does NOT
dismiss; mouseleave clears).
FT helper note — the sig FT's _hover dispatches a synthetic mouseenter
via JS rather than ActionChains.move_to_element, because the role-card
& sig-card cells sit side-by-side in the tray grid: the pointer's
animated path crosses the role-card on its way to the sig-card &
opens the role tooltip mid-flight, which then occludes the sig stage
by the time the move lands. Direct dispatch lands the event on the
intended trigger w.o. the cross-cell drag-by.
313 epic ITs + 335 Jasmine specs (incl. 6 new) + 6 tray-tooltip FTs all
green.
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Opus 4.7 (1M context) <noreply@anthropic.com>
|
||
|
|
08243d109d |
tray cards: shadow, hover-tilt w. focus persistence, role-card tooltip — TDD
- _tray.scss: drop-shadow on cell child elements (img → filter:drop-shadow so the silhouette is the shadow caster, div → box-shadow); 7° hover-tilt on .tray-role-card > img (-7°) and .tray-sig-card > .sig-stage-card (+7° via the standalone `rotate` property so the existing -5° baseline transform composes); :focus persists the tilt after click; cursor: pointer
- tray.js: set tabIndex=0 on placeCard's role cell + on template-rendered .tray-role-card / .tray-sig-card cells at init() so :focus latches the hover state; clear tabindex in reset() for Jasmine afterEach
- TraySpec: 4 new specs covering placeCard tabindex, reset cleanup, init-time tabindex on template-rendered sig & role cards, no-tabindex on bare cells
- New tray-tooltip.js (#id_tooltip_portal) — Phase 1 of the apps.tooltips integration: hovering .tray-role-card > img copies its sibling .tt's innerHTML into the page-root portal, anchors above/below the trigger, & clamps to the viewport horizontally; mousemove outside the union of [trigger, portal] rects clears the portal (Game-Kit pattern, no btns)
- room.html: #id_tooltip_portal mounted at room-page root (outside tray's overflow:hidden); .tt block rendered inline inside .tray-role-card via {% tooltip %} templatetag w. title=role display name & description="[Placeholder description]"
- epic/views.py: my_tray_role_tooltip context dict ({title, description}) keyed off the seated role
- TrayTooltipSpec: 8 specs covering portal population, .active class, sibling-.tt fallback, viewport-edge clamp left/right, and union-rect mouseleave
- 2 FTs in test_component_tray_tooltip.py: hover role img → portal title=Player + description=Placeholder; mouseleave → portal clears
Phase 2 (sig-card tooltip mirroring #id_fan_fyi_panel via a DRY refactor) deferred per plan.
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Opus 4.7 (1M context) <noreply@anthropic.com>
|
||
|
|
2f039559e6 |
Game Kit fan stage + FLIP/SPIN; sig/sea/fan refactor — TDD
- fan modal: stage block w. idle-reveal/careen-out; carousel shifts left so focused card sits left-of-center; SPIN rotates whole card via Element.animate(); FLIP toggles polarity (Levity ↔ Gravity) via perspective rotateY w. mid-flip repaint; SPIN state retained across FLIP; FLIP btn hover-revealed only when focused card or btn is hovered (:has) - mobile breakpoints: --fan-card-w / --fan-card-h / --fan-stage-shift / --fan-carousel-step lifted to CSS vars on .tarot-fan-wrap; portrait ≤ 480px @ 150×230, landscape ≤ 500h @ 150×235; corners + face text/padding scale w. card width - shared StageCard JS module (apps/epic/stage-card.js): fromDataset, populateCard, populateKeywords, buildInfoData, renderFyi — sig/sea/fan all delegate; ~150 lines de-duplicated - shared @mixin stat-block-shared (SCSS) lifts duplicated stat-face / stat-keywords / sig-info rules; @mixin stage-card-polarity unifies sea-stage--levity/--gravity + fan[data-polarity] coloring - model rename: TarotCard.reversal → reversal_qualifier (migration 0014); render-time fallback to current polarity's qualifier when blank - class unification: .sig-info-open / .sea-info-open / .fyi-open → .fyi-open (on stat block); .sig-flip-btn / .sea-spin-btn / .fan-spin-btn → .spin-btn; same for .fyi-btn / .fyi-prev / .fyi-next - custom combobox (apps/epic/combobox.js) replaces native <select> for PICK SEA spread picker — keyboard nav, click-outside-close, aria roles; Firefox/Chrome OS-rendered <option> ignored CSS - Jasmine: FanStageSpec.js w. idle-reveal / population / SPIN / FYI / FLIP specs; sig + sea fixtures + IT view assertions updated for renamed classes - 748 ITs + Jasmine green Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> |
||
|
|
26a3af21fa |
PICK SEA crucifix grid: rename CSS position classes + remove dead code
Stage 1 — free 'cross': - sea-cross-cell → sea-crucifix-cell (template, Jasmine fixture, SCSS) Stage 2 — semantic position names: - sea-pos-past → sea-pos-leave; grid-area: past → leave - sea-pos-center → sea-pos-core; grid-area: center → core - sea-pos-future → sea-pos-loom; grid-area: future → loom - sea-pos-root → sea-pos-lay; grid-area: root → lay - grid-template-areas updated to match - sea-pos-crossing removed (dead code — no element ever carried it) Jasmine + 35 ITs green. Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> |
||
|
|
e084bcc2d5 |
PICK SEA slot interaction: polarity card bg/border, cross-slot opacity fix, two-step tap; _hideOk ReferenceError removed from sea.js; Jasmine spec updated for two-step; migration 0012 PENTACLES cleanup — TDD
Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> |
||
|
|
08aa4dc819 |
PICK SEA Sprint C: sea stage card viewer — FLIP in, SPIN/FYI, deposit/re-expand — TDD
- sea.js: SeaDeal module — openStage() shows big card viewer w. flip-in animation; SPIN toggles stage-card--reversed; FYI shows energies/operations (Energy/Operation titles, PRV/NXT nav); backdrop click deposits card to slot; click deposited slot re-opens stage; resetHand() clears hand on DEL - sea_deck view: adds name_group/name_title/reversal/keywords_upright/keywords_reversed/ energies/operations to each card dict (full sig-select stage data set) - _sea_overlay.html: data-sea-user-polarity attr; sea stage HTML (sig-stage-card shell + fan-card-face-upright/reversal structure + sea-stat-block w. SPIN/FYI/PRV/NXT); FLIP click calls SeaDeal.openStage(); _fillPos removed (sea.js handles slot fill); _reset calls SeaDeal.resetHand() - room.html: sea.js included alongside sig-select.js - _card-deck.scss: sea-stage layout (fixed overlay, backdrop, content row); sea-stage-card w. @keyframes sea-flip-in (3D rotateY perspective); sea-stat-block scoped styles incl. SPIN/FYI btns, stat faces, sig-info FYI panel - SeaDealSpec.js: 20 Jasmine specs — openStage, SPIN, FYI, backdrop dismiss, slot re-expand Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> |
||
|
|
b5fbc3d354 |
SIG SELECT: fix major arcana reversed face slot order — title first, qualifier second after spin — TDD
DOM-second flex child appears first after card rotates 180°; swap qualifier/name slot assignments for major arcana so reversed face reads "The Schizo, / Enlightened" not "Enlightened / The Schizo"; spec updated to document the slot-swap invariant Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> |
||
|
|
4852113fbd |
SIG SELECT FYI: .card-ref spans in Schizo effects; Energy/Operation singular titles; .sig-info CSS fix — TDD
- migration 0009: re-seeds The Schizo energies/operations w. .card-ref spans on all card titles (1. The Priest, 2. The Occultist, 2. Pestilence, 1. The Pervert, etc.) - migration 0008: updated data constants to match (fresh-install canonical source) - sig-select.js: title reads "Energy" / "Operation" (singular) - _card-deck.scss: .sig-info-tooltip → .sig-info (fixes invisible panel + broken dismiss); Energy + Operation titles both use --quaUser (gold --terUser reserved for .card-ref spans) Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> |
||
|
|
ed55e4e529 |
SIG SELECT FYI: mechanisms→energies, articulations→operations; .sig-caution→.sig-info; .btn-caution→.btn-info — TDD
- TarotCard.mechanisms renamed to energies, articulations to operations (migration 0008); energies_json + operations_json properties replace old names - migration 0008 also seeds The Schizo (card 1) w. 4 Energies (LIBIDO/NUMEN/VOLUPTAS×2) + 4 Operations (COVER/CROWN/BEHIND/BEFORE) - FYI info panel renamed throughout: .sig-caution-* → .sig-info-*; data-mechanisms → data-energies; data-articulations → data-operations - _renderCaution() now sets dynamic title (Energies/Operations) + .sig-info-title--energies/ --operations colour modifier; type element shows entry.type (LIBIDO, COVER etc.) - .btn-caution → .btn-info across note.js, role-select.js, specs, FT + _button-pad.scss rule - Major arcana reversed face: card title always shown (reversal concept moves to FYI) - SigSelectSpec.js rewritten: 242 specs; FYI describe block updated for energies/operations Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> |
||
|
|
2757ae855f |
SIG SELECT: non-major reversal display; face wrapper divs; middle arcana reversal seed — TDD
- sig-select.js: three-way reversal branch — major (qualifier + concept name), non-major w. reversal (suit qualifier word on own line + card title), non-major fallback (polarity qualifier only) - template: .fan-card-face-upright + .fan-card-face-reversal wrapper divs for compact centred text groups; arcana label sits between them - _card-deck.scss: wrapper divs display:flex; padding-top on reversal group equalises gap to MIDDLE ARCANA label on both sides; removes margin:auto overcorrect - migration 0007: populates reversal qualifier word per suit on Earthman Middle Arcana court cards (Seething/Gloomy/Nervous/Vacant); clears The Schizo's incorrectly inherited Territoriality reversal Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> |
||
|
|
505744312b |
SIG SELECT sprint 1+2: SPIN animation; Emanation/Reversal; Ally Interaction FYI — TDD
Sprint 1 (template + SCSS):
- Stage card gains .fan-card-reversal-name + .fan-card-reversal-qualifier elements
(pre-rotated 180° so they read forward after card spins); sig cards gain data-reversal attr
- _card-deck.scss: Z-axis rotate(180deg) spin on .stage-card--reversed; reversed elements
dim @ opacity 0.25 normally, flip to 1 when card is spun; upright content dims in return
- Stat face labels: Upright→Emanation, Reversed→Reversal
- Fixture updated: Emanation/Reversal labels; reversal elements + data-reversal attr
Sprint 2 (FYI from mechanisms + articulations):
- sig-select.js: _openCaution() now parses data-mechanisms + data-articulations (concat)
instead of data-cautions; _renderCaution() sets .sig-caution-title from entry.category,
.sig-caution-effect.innerHTML from entry.effect; empty fallback: "No ally interactions"
- TarotCard model: mechanisms_json + articulations_json @property (parallel to cautions_json)
- Template: data-cautions→data-mechanisms+data-articulations; "Caution!"→"" title (set by JS);
"Rival Interaction"→"Ally Interaction"; shoptalk <p> removed
- SigSelectSpec.js: all old caution tests migrated to {category,effect} dict format +
data-mechanisms; 7-spec "FYI from mechanisms + articulations" describe block; 242 specs green
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
|
||
|
|
0522b5c126 |
SIG SELECT: FLIP→SPIN rename; stage-card reversal JS — TDD
- Template: FLIP btn label → SPIN; .btn-reverse class + .sig-flip-btn kept - _button-pad.scss: .btn-reverse restyled w. cyan (--priCy/--terCy); .btn-tip removed; button section comments added (BIG, BYE, FYI, OK, SPIN etc.) - sig-select.js: SPIN/FLIP handler also toggles .stage-card--reversed on stageCard; updateStage() populates .fan-card-reversal-name (data-reversal) + .fan-card-reversal-qualifier (polarity qualifier); resets .stage-card--reversed on each new hover — TDD - SigSelectSpec.js: SPIN card animation describe block (7 specs); spec descriptions updated FLIP→SPIN; fixture gains reversal elements + data-reversal attr; 235 Jasmine specs green Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> |
||
|
|
e78bbb873b |
Billnotes note-page interaction: hover glow, click-lock, DON/DOFF; note titles + card-ref styling — TDD
- note-page.js: click-lock (_lockedItem + notes-locked body class); DON auto-DOFFs prev donned; _setGreeting updates navbar; _donnedItem exposed for test API - NotePageSpec.js: 18 Jasmine specs covering lock/unlock, DON/DOFF state, auto-DOFF, greeting update, initial load; flushPromises helper for chained fetch .then() - _note.scss: DON/DOFF opacity:0 by default; hover + locked + donned states show them; body:not(.notes-locked) hover suppression - views.py: Super-Schizo/Super-Nomad card titles; recognition_title field (display_title) separate from card title; mark_safe descriptions w. card-ref spans - my_notes.html: |safe on description; recognition_title for Recognitions block - _navbar.html: id_greeting_prefix/id_greeting_name spans for JS greeting update - _base.scss: global .card-ref rule (--terUser, font-weight 600, !important) Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> |
||
|
|
e512e94056 |
ROLE SELECT: block role pick without deck; SigSelect qualifier spec fix — TDD
- role-select.js: _showNoDeckWarning(stack) intercepts at openFan() — fan never
opens when data-equipped-deck=""; warning positioned fixed over card-stack via
getBoundingClientRect(); .guard-actions wrapper for FYI/.btn-caution + NVM/.btn-cancel
- room.html: card-stack gains data-equipped-deck="{{ equipped_deck_id|default:'' }}"
- room view context: equipped_deck_id added
- _room.scss: .role-no-deck-warning — glass guard style matching #id_guard_portal
- _base.scss + _room.scss: guard portal + no-deck warning opacity 0.5 → 0.75
(matches .tt tooltip; light-palette handled via --tooltip-bg CSS var)
- RoleSelectSpec.js: 8 Jasmine specs — no-deck (fan blocked, warning, FYI/NVM,
no duplicate, no POST) + deck-present pass-through; afterEach cleans up warning
- SigSelectSpec.js: card fixture gains data-levity-qualifier + data-gravity-qualifier;
all "Leavened" expectations updated to "Elevated"
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
|
||
|
|
c78ecb61bf |
natus wheel: unified PRV/NXT cycle merging planets & angles; drop degree from classic element contribs; tt-planet-sym larger; tt-sign-type italic — TDD
- _chartItems merges _planetItems + _angleItems sorted by degree desc; _stepCycle dispatches to _activatePlanet or _activateAngle via unified list - T15g/h/i: angle↔planet boundary navigation & wrap; T9n/T9w updated for merged cycle - classic element contrib rows: removed @ deg° (pdata/inDeg lookup dropped) - .tt-planet-sym 1.2→1.8rem; .tt-house-of/.tt-house-type 0.6em→0.7rem; .tt-sign-type added alongside .tt-house-type selector, font-style: italic Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> |
||
|
|
cd5252c185 |
note palette: swatch previews body palette, NVM reverts, OK saves sitewide; note_set_palette also saves user.palette — TDD
- note-page.js: body class swap on swatch click; 10s auto-revert timer; NVM reverts; .note-item--active persists border/glow while modal open; .previewing on swatch - billboard/views.py: note_set_palette also saves user.palette via _unlocked_palettes_for_user - _note.scss: .note-swatch-body gradient (palette vars cascade from parent palette-* class); .previewing state; .note-item--active; note-palette-modal tooltip glass; note-palette-confirm floats below modal (position:absolute, out of flow) - my_notes.html: note-item__body wrapper; image-box right; swatch row OK buttons removed - FTs: T2a URL fix (/recognition → /my-notes); T2b split into preview+persist & NVM tests; NoteSetPaletteViewTest.test_also_saves_user_palette IT Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> |
||
|
|
473e6bc45a |
rename: Note→Post/Line (dashboard); Recognition→Note (drama); new-post/my-posts to billboard
- dashboard: Note→Post, Item→Line across models, forms, views, API, urls & tests - new-post (9×3) & my-posts (3×3) applets migrate from dashboard→billboard context; billboard view passes form & recent_posts - drama: Recognition→Note, related_name notes; billboard URL /recognition/→/my-notes/, set-palette at /note/<slug>/set-palette - recognition.js→note.js (module Note, data.note key); recognition-page.js→note-page.js; .recog-*→.note-* - _recognition.scss→_note.scss; BillNotes page header; applet slug billboard-recognition→billboard-notes (My Notes) - NoteSpec.js replaces RecognitionSpec.js; test_recognition.py→test_applet_my_notes.py - 4 migrations applied: dashboard 0004, applets 0011+0012, drama 0005; 683 ITs green Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> |
||
|
|
565f727aa6 |
recognition: recognition.js showBanner/handleSaveResponse; wired into sky SAVE handler on applet & sky page — TDD
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> |
||
|
|
0b2320e39b |
natus wheel: ASC/MC angles — tooltips, aspect lines, section headers, tooltip polish
- ASC/MC clickable w. DON/DOFF aspect lines (fixed: open w.o. lines; DON/DOFF both work; angles ring handled in _toggleAspects; lines origin at R.planetR) - btn-disabled click-through fix: pointer-events:auto on DON/DOFF; bounding-rect workaround removed - planet tooltip: applying ⇥ left, separating ↦ right; sign shown for angle partners - sign tooltip: Planets + Cusps section headers; ordinal house + domain; em-dash fallback - house tooltip: Planets header; Angular/Succedent/Cadent + phase labels; em-dash fallback - element tooltips: Planets header for Fire/Stone/Air/Water; Stellium/Parade as section-header labels; compact single-stellium Tempo; Parade sign : planets format - tt-ord: no negative margin in .tt-angle-house context Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> |
||
|
|
b8ac004fb6 |
sky wheel: element contributor display; sign + house tooltips — TDD
sky_save now re-fetches from PySwiss server-side on save so stored chart_data always carries enriched element format (contributors/stellia/ parades). New sky/data endpoint serves fresh PySwiss data to the My Sky applet on load, replacing the stale inline json_script approach. natus-wheel.js: sign ring slices (data-sign-name) and house ring slices (data-house) now have click handlers with _activateSign/_activateHouse; em-dash fallback added for classic elements with empty contributor lists. Action URLs sky/preview, sky/save, sky/data lose trailing slashes. Jasmine: T12 sign tooltip, T13 house tooltip, T14 enriched element contributor display (symbols, Stellium/Parade formations, em-dash fallback). Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> |
||
|
|
02975d79d3 |
natus wheel: fix DON/DOFF reset on PRV/NXT return to DONned planet — TDD
_aspectsVisible was set to false when stepping away to a different planet, but the guard `if (item0.name !== _aspectPlanet)` only skipped resetting it on return — it never restored it to true. Replace the conditional with a direct assignment: _aspectsVisible = (item0.name === _aspectPlanet). T11g: navigating away via NXT then back via PRV restores DOFF-active state. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> |
||
|
|
ea2bfa6ce1 |
natus wheel: aspect line system, element tooltip overhaul, ring/spoke changes — TDD
- DON/DOFF toggle: aspect lines persist across planet switches & outside clicks; cleared only by DON (new planet) or DOFF; planet-keyed --asp-* colors (--sixU/--terU on light palettes) - planet tooltip: aspect rows w. 2× thick line legend, planet symbol + .tt-asp-in 'in' + sign icon + orb; applying/separating direction symbols - element tooltip: 80px square badge (float right); DON/DOFF hidden; symbol-based contributor rows (☉ @ 15.3° ♈ +1); Stellium/Parade +N underlined headers; parade sign-grouped w. parenthetical planet symbols, counterclockwise order - ring swap: planets outer (0.50–0.68r), houses inner (0.32–0.48r) to reduce stellia crowding - house spokes: angle cusps only (ASC/IC/DSC/MC); non-angle spokes removed - outside-click guard: bounding-rect check for DON/DOFF/PRV/NXT so pointer-events:none buttons don't trigger close - add element-square & energy-vector icon dirs (Ardor/Ossum/Tempo/Nexus/Pneuma/Humor SVGs) - T11a–f Jasmine specs for DON/DOFF line persistence Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> |
||
|
|
2be330e698 |
NATUS WHEEL: half-wheel tooltip positioning + click-outside fix — TDD
Tooltip positioning: - Scrapped SVG-edge priority; now places in opposite vertical half anchored 1rem from the centreline (lower edge above CL if item in bottom half, upper edge below CL if item in top half) - Horizontal: left edge aligns with item when item is left of centre; right edge aligns with item when right of centre - Clamped to svgRect bounds (not window.inner*) Click-outside fix: - Added event.stopPropagation() to D3 v7 planet and element click handlers - Removed svgNode.contains() guard from _attachOutsideClick so clicks on empty wheel areas (zodiac ring, background) now correctly dismiss the tooltip FT fix: use execute_script click for element-ring slice (inside overflow-masked applet) Jasmine: positioning describe block xdescribe'd (JSDOM has no layout engine) Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> |
||
|
|
fbf260b148 |
NATUS WHEEL: tick lines + dual conjunction tooltip — TDD
- _computeConjunctions(planets, threshold=8) detects conjunct pairs - Tick lines (nw-planet-tick) radiate from each planet circle outward past the zodiac ring; animated via attrTween; styled with --pri* colours - planetEl.raise() on mouseover puts hovered planet on top in SVG z-order - Dual tooltip: hovering a conjunct planet shows #id_natus_tooltip_2 beside the primary, populated with the hidden partner's sign/degree/retrograde data - #id_natus_tooltip_2 added to home.html, sky.html, room.html - _natus.scss: tick line rules + both tooltip IDs share all selectors; #id_natus_confirm gets position:relative/z-index:1 to fix click intercept - NatusWheelSpec.js: T7 (tick extends past zodiac), T8 (raise to front), T9j (conjunction dual tooltip) in new conjunction describe block - FT T3 trimmed to element-ring hover only; planet/conjunction hover delegated to Jasmine (ActionChains planet-circle hover unreliable in Firefox) Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> |