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python-tdd
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8b2c4e1bdc64947b1b2f2d980fd3f4f6e4ec7e70
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Disco DeDisco
8b2c4e1bdc
imported tag to tag 'channels' on RoleSelectChannelsTest to see if the pipeline can get past more similar complications
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ci/woodpecker/push/woodpecker
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2026-03-18 21:11:07 -04:00
Disco DeDisco
568497d09d
duplicate browsers to simulate multiple gamers in test envs now handle headless firefox in pipeline correctly
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ci/woodpecker/push/woodpecker
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2026-03-17 01:00:15 -04:00
Disco DeDisco
01de6e7548
Django Channels role-select sprint: turn_changed, roles_revealed, role_select_start consumer handlers; WS URL changed from room_slug to room_id UUID; TableSeat model - room, gamer, slot_number, role, role_revealed, seat_position fields; Room.table_status field with ROLE_SELECT, SIG_SELECT, IN_GAME choices; migration 0006_table_status_and_table_seat; pick_roles and select_role views; _role_select_context helper; _notify_turn_changed, _notify_roles_revealed, _notify_role_select_start notifiers; all gate-mutation views now call _notify_gate_update; ChannelsFunctionalTest base class with serve_static, screenshot, dump helpers; SQLite TEST NAME set to file path for ChannelsLiveServerTestCase; InMemoryChannelLayer added to test CHANNEL_LAYERS settings; FT 5 and FT 6 now passing - active seat arc and turn advance via WS, no page refresh; room.js, gatekeeper.js, role-select.js added to apps/epic/static; applets.js, game-kit.js, dashboard.js, wallet.js relocated to app-scoped static dirs; room.html: hex table, table-seat arcs, card-stack, inventory panel, role-card hand, WS scripts; _room.scss: room-shell flex layout, .table-hex polygon clip-path, .table-seat and .seat-card-arc, .card-stack eligible/ineligible states, .card flip animation, .inv-role-card stacked hand, .role-select-backdrop; gear btn and room menu always position: fixed; 375 tests, 0 skipped
2026-03-17 00:24:23 -04:00