Commit Graph

204 Commits

Author SHA1 Message Date
Disco DeDisco
8a24021739 MY SKY: full-page layout polish — aperture pinning, wheel-above-form, centred wheel
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- sky_view passes page_class="page-sky" so the footer pins correctly
- _natus.scss: page-sky aperture block (mirrors page-wallet pattern);
  sky-page stacks wheel above form via flex order + page-level scroll;
  wheel col uses aspect-ratio:1/1 so it takes natural square size without
  compressing to fit the form
- natus-wheel.js: _layout() sets viewBox + preserveAspectRatio="xMidYMid meet"
  so the wheel is always centred inside the SVG element regardless of its
  aspect ratio (fixes left-alignment in the dashboard applet)

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-16 14:40:52 -04:00
Disco DeDisco
abf8be8861 MY SKY: dashboard applet + full-page natal chart — TDD
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- User model: sky_birth_dt/lat/lon/place/house_system/chart_data fields (lyric migration 0018)
- Applet seed: my-sky (6×6, dashboard context) via applets migration 0009
- dashboard/sky/ — full monoapplet page: natus form + D3 wheel, LS key scoped to dashboard:sky; saves to User model
- dashboard/sky/preview/ — PySwiss proxy (same logic as epic:natus_preview, no seat check)
- dashboard/sky/save/ — persists 6 sky fields to User via update_fields
- _applet-my-sky.html: tile with h2 link to /dashboard/sky/
- 2 FTs (applet→link→form, localStorage persistence) + 12 ITs — all green

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-16 03:03:19 -04:00
Disco DeDisco
127f4a092d TOOLTIPS: extract .tt base to _tooltips.scss + natus element/planet title colours
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- New _tooltips.scss: .token-tooltip/.tt base block extracted from _wallet-tokens.scss
- core.scss: import order …billboard → tooltips → game-kit → wallet-tokens
- _natus.scss: .tt-title--au/ag/…/pu (--six* dark, --pri* light) + .tt-title--el-* for element ring (--pri* dark, --ter* light) via body[class*="-light"] selector
- natus-wheel.js: element tooltip title switched from inline style to .tt-title--el-{key} CSS class; PLANET_ELEMENTS map drives .tt-title--{el} class on planet titles
- _game-kit.scss: kit bag .tt child font-size rules added (1rem title, 0.75rem desc/shoptalk/expiry)
- CLAUDE.md: SCSS import order updated

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-16 02:36:24 -04:00
Disco DeDisco
2910012b67 PICK SKY: natal wheel planet tooltips + FT modernisation
- natus-wheel.js: per-planet <g> group with data-planet/sign/degree/retrograde
  attrs; mouseover/mouseout on group (pointer-events:none on child text/℞ so
  the whole apparatus triggers hover); tooltip uses .tt-title/.tt-description;
  in-sign degree via _inSignDeg() (ecliptic % 30); D3 switched from CDN to
  local d3.min.js
- _natus.scss: .nw-planet--hover glow; #id_natus_tooltip position:fixed z-200
- _natus_overlay.html: tooltip div uses .tt; local d3.min.js script tag
- T3/T4/T5 converted from Selenium execute_script to Jasmine unit tests
  (NatusWheelSpec.js) — NatusWheel was never defined in headless GeckoDriver;
  SpecRunner.html updated to load D3 + natus-wheel.js
- test_pick_sky.py: NatusWheelTooltipTest removed (replaced by Jasmine)
- test_component_cards_tarot / test_trinket_carte_blanche: equip assertions
  updated from legacy .equip-deck-btn/.equip-trinket-btn mini-tooltip pattern
  to current DON|DOFF (.btn-equip in main portal); mini-portal text assertions

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-16 01:57:02 -04:00
Disco DeDisco
db9ac9cb24 GAME KIT: DON|DOFF equip system — portal tooltips, kit bag sync, btn-disabled fix
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- DON/DOFF buttons on left edge of game kit applet portal tooltip (mirroring FLIP/FYI)
- equip-trinket/unequip-trinket/equip-deck/unequip-deck views + URLs
- Portal stays open after DON/DOFF; buttons swap state in-place (_setEquipState)
- _syncTokenButtons: updates all .tt DON/DOFF buttons after equip state change
- _syncKitBagDialog (DOFF): replaces card with grayed placeholder icon in-place
- _refreshKitDialog (DON): re-fetches kit content so newly-equipped card appears immediately
- kit-content-refreshed event: game-kit.js re-attaches card listeners after re-fetch
- Bounding box expanded 24px left so buttons at portal edge don't trigger close
- mini-portal pinned with right (not left) so text width changes grow/shrink leftward
- btn-disabled moved dead last in .btn block — wins by source order, no !important needed
- Kit bag panel: trinket + token sections always render (placeholder when empty)
- Backstage Pass in GameKitEquipTest setUp (is_staff, natural unequipped state)
- Portal padding 0.75rem / 1.5rem; tt-description/shoptalk smaller; tt-expiry --priRd
- Wallet tokens CSS hover rule for .tt removed (portal-only now)

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-16 00:14:47 -04:00
Disco DeDisco
d3e4638233 TOOLTIPS: wallet tokens refactor — .token-tooltip → .tt + child classes
- _applet-wallet-tokens.html: all 6 token blocks (pass, coin, free×2, tithe×2)
  updated to .tt wrapper + .tt-title / .tt-description / .tt-shoptalk / .tt-expiry
  child classes; small→p.tt-shoptalk, p.expiry→p.tt-expiry
- wallet.js: querySelector('.token-tooltip') → querySelector('.tt') in initWalletTooltips

13 FTs green (trinket_carte_blanche + game_kit + gameboard)

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-15 22:42:37 -04:00
Disco DeDisco
10a6809dcf TOOLTIPS: game kit applet refactor — .token-tooltip → .tt + double-tooltip fix
- _applet-game-kit.html: all 5 token blocks use .tt + child classes (.tt-title,
  .tt-description, .tt-shoptalk, .tt-expiry); removed .token-tooltip-body wrapper
- gameboard.js: 4× querySelector('.token-tooltip') → querySelector('.tt')
- _gameboard.scss: extend hover suppressor to .tt so CSS hover doesn't show inline
  .tt when JS portal is active (fixed double tooltip visual bug)

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-15 22:39:01 -04:00
Disco DeDisco
de4ac60aec tooltips app TDD spike + kit bag refactor to .tt
- New apps.tooltips: TooltipContent model, {% tooltip data %} inclusion
  tag, _tooltip.html partial with .tt/.tt-title/.tt-description etc.
  class contract; 34 tests green
- Kit bag panel (_kit_bag_panel.html): .token-tooltip → .tt + child
  class renames (tt-title, tt-description, tt-shoptalk, tt-expiry)
- game-kit.js attachTooltip: .token-tooltip → .tt selector
- SCSS: .tt added alongside .token-tooltip for display:none default +
  hover rules in _wallet-tokens.scss and _game-kit.scss

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-15 22:16:50 -04:00
Disco DeDisco
71ef3dcb7f PICK SKY: natal wheel icon + palette sprint — inline SVG zodiac icons, per-planet alchemical colors
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- Replace Unicode glyph text elements with inline SVG <path> icons loaded from icons/zodiac-signs/*.svg files
- NatusWheel.preload() fetches + caches all 12 zodiac SVG paths before first draw; auto-detects static base URL from <script src>
- Per-element (fire/stone/air/water) colored circles behind zodiac icons; icon fill colors use element palette vars
- PLANET_ELEMENTS map (au/ag/hg/cu/fe/sn/pb/u/np/pu) drives per-planet circle + label CSS modifier classes
- Planet circles: ternary fill + senary stroke per alchemical metal palette; labels: senary fill + stroke halo
- Zodiac icon scale = 85% of circle diameter (15% inset so icons breathe inside circles)
- Zodiac + house segment bg opacity 0.5; all ring/segment borders --terUser

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-15 18:20:39 -04:00
Disco DeDisco
9beb21bffe PICK SKY: natal wheel polish — house/sign fill fixes, button layout, localStorage FT
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- Fix D3 arc coordinate offset (add π/2 to all arc angles — D3 subtracts it
  internally, causing fills to render 90° CW from label midpoints)
- Fix house-12 wrap-around: normalise nextCusp += 360 when it crosses 0°,
  eliminating the 330° ghost arc that buried house fill/number layers
- Draw all house fills before cusp lines + numbers (z-order fix)
- SCSS: sign/element fills corrected to rgba(var(--priXx, R, G, B), α) —
  CSS vars are raw RGB tuples so bare var() in fill was invalid
- brighten Stone/Air/Water fallback colours; raise house fill opacities
- Button layout: SAVE SKY moves into form column (full-width, pinned bottom);
  NVM becomes a btn-sm circle anchored on the modal's top-right corner via
  .natus-modal-wrap (position:relative, outside overflow:hidden modal);
  entrance animation moved to wrapper so NVM rides the fade+slide
- Form fields wrapped in .natus-form-main (scrollable); portrait layout
  switches form-col to flex-row so form spans most width, SAVE SKY on right
- Modal max-height 92→96vh, max-width 840→920px, SVG cap 400→480px
- FT: PickSkyLocalStorageTest (2 tests) — form fields restored after NVM
  and after page refresh

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-15 00:49:14 -04:00
Disco DeDisco
6248d95bf3 PICK SKY overlay: D3 natal wheel, Character model, PySwiss aspects+tz
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PySwiss:
- calculate_aspects() in calc.py (conjunction/sextile/square/trine/opposition with orbs)
- /api/tz/ endpoint (timezonefinder lat/lon → IANA timezone)
- aspects included in /api/chart/ response
- timezonefinder==8.2.2 added to requirements
- 14 new unit tests (test_calc.py) + 12 new integration tests (TimezoneApiTest, aspect fields)

Main app:
- Sign, Planet, AspectType, HouseLabel reference models + seeded migrations (0032–0033)
- Character model with birth_dt/lat/lon/place, house_system, chart_data, celtic_cross,
  confirmed_at/retired_at lifecycle (migration 0034)
- natus_preview proxy view: calls PySwiss /api/chart/ + optional /api/tz/ auto-resolution,
  computes planet-in-house distinctions, returns enriched JSON
- natus_save view: find-or-create draft Character, confirmed_at on action='confirm'
- natus-wheel.js: D3 v7 SVG natal wheel (elements pie, signs, houses, planets, aspects,
  ASC/MC axes); NatusWheel.draw() / redraw() / clear()
- _natus_overlay.html: Nominatim place autocomplete (debounced 400ms), geolocation button
  with reverse-geocode city name, live chart preview (debounced 300ms), tz auto-fill,
  NVM / SAVE SKY footer; html.natus-open class toggle pattern
- _natus.scss: Gaussian backdrop+modal, two-column form|wheel layout, suggestion dropdown,
  portrait collapse at 600px, landscape sidebar z-index sink
- room.html: include overlay when table_status == SKY_SELECT

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-14 02:09:26 -04:00
Disco DeDisco
0a135c2149 implemented sig_confirm view: guards (403 unseated, 400 wrong phase, 400 not-all-ready), significator assignment from reservations, polarity_room_done + pick_sky_available broadcasts, SKY_SELECT advance when both polarities done
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Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-13 13:00:16 -04:00
Disco DeDisco
32d8d97360 wired PICK SKY server-side polarity countdown via threading.Timer (tasks.py); fixed polarity_done overlay gating on refresh; cleared sig-select floats on overlay dismiss; filtered Redact events from Most Recent applet
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-13 00:34:05 -04:00
Disco DeDisco
df421fb6c0 added PICK SKY ready gate: SigReservation.ready + countdown_remaining fields, Room.SKY_SELECT status + sig_select_started_at, sig_ready + sig_confirm views, WS notifiers for countdown_start/cancel/polarity_room_done/pick_sky_available, migration 0031, PICK SKY btn in hex center at SKY_SELECT, tray cell 2 sig card placeholder; FTs SRG1-8 written (pending JS/consumer)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-09 01:17:24 -04:00
Disco DeDisco
3800c5bdad fixed attribution of .fa-hand-pointer cursor color scheme to ordering according to token-drop sequence instead of seat sequence; updates to accomodate this throughout apps.epic.models & .views, plus new apps.epic migration; assigned #id_sig_cursor_portal a z-index value corresponding to a high position but still beneath the #id_tray apparatus; minor semantic reordering of INSTALLED_APPS in core.settings
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2026-04-08 22:53:44 -04:00
Disco DeDisco
cf40f626e6 Sig select: _card-deck.scss extract, WS cursor fixes, own-role indicators, role icon refresh
- New _card-deck.scss: sig select styles moved out of _room.scss + _game-kit.scss
- sig-select.js: 3 WS bug fixes — thumbs-up deferred to window.load (layout settled
  before getBoundingClientRect), hover cursor cleared for all cards on reservation
  (not just the reserved card), applyHover guards against already-reserved roles
- Own-role indicators: gamer now sees their own role-coloured card outline + thumbs-up
- Reservation glow: replaced blurry role+ninUser double-shadow with crisp 2px outline
- Gravity qualifier: Graven text set to --terUser (matches Leavened/--quiUser pattern)
- Role card SVGs refreshed; starter-role-Blank removed
- FTs + Jasmine specs extended for sig select WS behaviour
- setup_sig_session management command for multi-browser manual testing

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-08 11:52:49 -04:00
Disco DeDisco
520fdf7862 Sig select: caution tooltip, FLIP/FYI stat block, keyword display
- TarotCard.cautions JSONField + cautions_json property; migrations
  0027–0029 seed The Schizo (number=1) with 4 rival-interaction cautions
  (Roman-numeral card refs: I. The Pervert / II. The Occultist, etc.)
- Sig-select overlay: FLIP (stat-block toggle) + FYI (caution tooltip)
  buttons; nav PRV/NXT portaled outside tooltip at bottom corners (z-70);
  caution tooltip covers stat block (inset:0, z-60, Gaussian blur);
  tooltip click dismisses; FLIP/FYI fully dead while btn-disabled;
  nav wraps circularly (4/4 → 1/4, 1/4 → 4/4)
- SCSS: btn-disabled specificity fix (!important); btn-nav-left/right
  classes; sig-caution-* layout; stat-face keyword lists
- Jasmine suite expanded: stat block + FLIP (5 specs), caution tooltip
  (16 specs) including wrap-around and disabled-button behaviour
- IT tests: TarotCardCautionsTest (5), SigSelectRenderingTest (8)
- Role-card SVG icons added to static/

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-07 00:22:04 -04:00
Disco DeDisco
e2cc38686f XL landscape: revert tray to landscape style; fix sig-stage stretch
- Remove _tray.scss XL (≥1800px) portrait override block entirely
- _isLandscape() no longer returns false at ≥1800px — tray uses
  landscape slide-from-top at all wide landscape widths
- sig-stage: align-self: stretch (was center) so JS sizeSigCard()
  measures correct stage width; card size no longer collapses
- Position strip: horizontal row at top (was vertical column-reverse)
- sig-overlay/sig-stage/sig-deck-grid layout polish at 1100px/1800px

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-06 20:11:24 -04:00
Disco DeDisco
0bcc7567bb XL landscape polish: btn-primary sizing, tray from right, footer bg, layout fixes
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- .btn-xl removed; .btn-primary absorbs 4rem sizing (same as PICK SIGS/PICK ROLES)
- Landscape navbar .btn-primary: 3rem → 4rem to match base; XL stays 4rem (consistent)
- _button-pad.scss XL: base .btn ×1.2 (2.4rem); .btn-xl block deleted
- _tray.scss XL (≥1800px): portrait-style tray (slides from right, z-95)
- tray.js: _isLandscape() returns false at ≥1800px; portrait code paths run throughout
- Footer sidebar: background-color added so opaque footer masks tray sliding behind it
- Copyright .footer-container: bottom → top in landscape sidebar
- #id_room_menu: right: 2.5rem override in _room.scss XL block (cascade fix)
- navbar-text XL: 0.65rem × 1.2 = 0.78rem
- All landscape media queries: max-width: 1440px cutoff removed (already done prior)
- btn-xl class stripped from all 5 templates; test_navbar.py assertion updated

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-06 03:02:37 -04:00
Disco DeDisco
6654785f25 XL landscape breakpoint (≥1800px): double sidebar widths + scale content
- _base.scss: new @media (orientation:landscape) and (min-width:1800px) block —
  sidebars 4rem→8rem; navbar btn 3rem→5rem; brand h1 1.2rem→2.4rem; navbar-text
  0.65rem→1.3rem; footer icons 1.75rem→3rem; nav gap 3rem→4rem; footer-container
  0.55rem→0.85rem; container margins 4rem→8rem; h2 portrait-style (2rem, centred)
- _applets.scss: gear btn right 0.5rem→2.5rem; menus right 0.5rem→2rem at ≥1800px
- _game-kit.scss: kit btn right 0.5rem→2.5rem at ≥1800px
- _room.scss: sig-overlay padding-left 4rem→8rem at ≥1800px
- _tray.scss: tray wrap left/right 4rem→8rem at ≥1800px
- room.js: sizeSigModal right inset 64px→128px at ≥1800px viewport width

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-06 01:41:18 -04:00
Disco DeDisco
99a69202b9 landscape layout: remove max-width cutoff; sig-select stage/grid polish
- All landscape @media queries: drop and (max-width: 1440px) — sidebar layout
  now activates for all landscape orientations regardless of viewport width
- _base.scss landscape container: add max-width:none to override the
  @media(min-width:1200px) rule and fill the full space between sidebars
- sig-select sig-deck-grid: landscape now 9×2 @ 3rem cards; 18×1 at ≥1100px
  (bumped from 992px to avoid last-card clip); card text scales with --sig-card-w
- sig-stat-block: flex:1→flex:0 0 auto with width:--sig-card-w so it matches
  preview card dimensions instead of stretching across the full stage
- room.js sizeSigModal: landscape card width clamped to [90px, 160px]

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-06 01:30:31 -04:00
Disco DeDisco
55bb450d27 z-index audit + aperture fill + resize:end debounce + landscape sig-grid cap
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- #id_aperture_fill: position:fixed→absolute (clips to .room-page, avoids h2/navbar);
  z-index 105→90 (below blur backdrops at z-100); landscape override removed (inset:0 works both orientations)
- _base.scss: landscape footer z-index:100 (matches navbar); corrects unset z-index
- _room.scss: fix stale "navbar z-300" comment; landscape sig-deck-grid columns
  repeat(9,1fr)→repeat(9,minmax(0,90px)) to cap card size on wide viewports
- room.js: add resize:end listeners for scaleTable + sizeSigModal; new IIFE dispatches
  resize:end 500ms after resize stops so both functions re-measure settled layout
- tray.js: extract _reposition() from inline resize handler; wire to both resize and
  resize:end so tray repositions correctly after rapid resize or orientation change

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-06 00:48:25 -04:00
Disco DeDisco
2892b51101 fix SigSelect Jasmine: return test API from IIFE; pend touch specs on desktop
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window.SigSelect was being clobbered by the IIFE's undefined return value
(var SigSelect = (function(){...window.SigSelect={...}}()) overwrites window.SigSelect
with undefined). Fixed by using return {} like RoleSelect does.

TouchEvent is not defined in desktop Firefox, so the 5 touch-related specs now
call pending() when the API is absent rather than throwing a ReferenceError.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-05 23:14:56 -04:00
Disco DeDisco
871e94b298 sig-select landscape: stage card now visible; gear/kit btns in right sidebar column
sizeSigModal() no longer uses tray bottomInset in landscape (was over-shrinking the
modal, pushing the stage off-screen); fixed 60px kit-bag-handle clearance instead.
Gear btn + kit btn shifted into the 4rem right sidebar strip (right: 0.5rem) and
nudged down a quarter-rem so they clear the last card in the 9×2 grid.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-05 23:02:32 -04:00
Disco DeDisco
c3ab78cc57 many deck changes, including pentacles to crowns, middle arcana, and major arcana fa icons 2026-04-05 22:32:40 -04:00
Disco DeDisco
c7370bda03 sig-select sprint: SigReservation model + sig_reserve view (OK/NVM hold); full sig-select.js rewrite with stage preview, WS hover cursors, reservation lock (must NVM before OK-ing another card — enforced server-side 409 + JS guard); sizeSigModal() + sizeSigCard() in room.js (JS-based card sizing avoids libsass cqw/cqh limitation); stat block hidden until OK pressed; mobile touch: dismiss stage on outside-grid tap when unfocused; 17 IT + Jasmine specs
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-05 22:01:23 -04:00
Disco DeDisco
2028f1a544 more refinements to Earthman deck names and allegories; tweaks to navbar alignment in landscape media queries
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2026-04-05 17:23:51 -04:00
Disco DeDisco
40c747a837 landscape navbar centering: reset portrait margin-right on .container-fluid + margin-left on .navbar-brand so sidebar contents align to horizontal centre; showGuard gains invertY option for modal-grid callers (role-select cards fly away from centre); gameboard.js showPortals gains viewport-half detection so game-kit tooltips show below when tokens are in upper half (landscape clip fix); position-strip top: 0; tighten gear-btn btn-abandon selector to #id_room_menu scope
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Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-05 16:54:03 -04:00
Disco DeDisco
74f63a7721 rearranged Role select cards for final presentation ordering; unified Role select tooltip appearance; bottom row of Role select tooltips now appears below bottom row, not layered atop top row; clicking out of one Role select card tooltip and onto another Role select card specifically opens the next tooltip (former behavior made user click once to exit old tooltip, once more to open new one)
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2026-04-05 01:23:20 -04:00
Disco DeDisco
bd3d7fc7bd role-select.js ensures Role select card stack disappears via WS upon conclusion of Role selection, w. if-conditional support from apps.epic.views; ensured border present on card-stack when .active in _room.scss; changed default #id_tray to unhidden, only hidden during Role select until Role selected; polished & unified Role .card-front, .card.back & .card-stack styling 2026-04-05 01:14:31 -04:00
Disco DeDisco
c00288e256 another #id_pick_sigs_btn IT fix
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2026-04-04 15:10:48 -04:00
Disco DeDisco
b5de96660a fix to pipeline involving new #id_pick_sigs_btn css selector
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2026-04-04 15:05:55 -04:00
Disco DeDisco
4e07fcf38b fixed several animation & transition problems plaguing the inventory tray 2026-04-04 14:51:49 -04:00
Disco DeDisco
b74f8e1bb1 pick_sigs view + cursor polarity groups; game kit gear menu; housekeeping
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roles_revealed WS event removed; select_role last pick now fires _notify_all_roles_filled() + stays in ROLE_SELECT; new pick_sigs view (POST /room/<uuid>/pick-sigs) transitions ROLE_SELECT→SIG_SELECT + broadcasts sig_select_started; room.html shows .pick-sigs-btn when all 6 roles filled; PICK SIGS btn absent during mid-selection; 11 new/modified ITs in SelectRoleViewTest + RoomViewAllRolesFilledTest + PickSigsViewTest

consumer: LEVITY_ROLES {PC/NC/SC} + GRAVITY_ROLES {BC/EC/AC}; connects to per-polarity cursor group (cursors_{id}_levity/gravity); receive_json routes cursor_move to cursor group; new handlers all_roles_filled, sig_select_started, cursor_move; CursorMoveConsumerTest (TransactionTestCase, @tag channels): levity cursor reaches fellow levity player, does not reach gravity player

game kit gear menu: #id_game_kit_menu registered in _applets.scss %applet-menu + fixed-position + landscape offset; id_gk_sections_container added to appletContainerIds in applets.js so OK submit dismisses menu; _game_kit_sections.html sections use entry.applet.grid_cols/grid_rows (was hardcoded 6); %applets-grid applied to #id_gk_sections_container (direct parent of sections, not outer wrapper); FT setUp seeds gk-* applets via get_or_create

drama test reorg: integrated/test_views.py deleted (no drama views); two test classes moved to epic/tests/integrated/test_views.py + GameEvent import added; drama/tests/unit/test_models.py → drama/tests/integrated/test_models.py; unit/ dir removed

login form: position:fixed + vertically centred in base styles across all breakpoints; 24rem width, text-align:center; landscape block reduced to left/right sidebar offsets; alert moved below h2; left-side position indicator slots 3/4/5 column order flipped via CSS data-slot selectors

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-04 14:33:35 -04:00
Disco DeDisco
188365f412 game kit gear menu + login form UX polish; left-side position indicator flip
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game kit: new Applet model rows (context=game-kit) for Trinkets, Tokens, Card Decks, Dice Sets via applets migration 0008; _game_kit_context() helper in gameboard.views; toggle_game_kit_sections view + URL; new _game_kit_sections.html (HTMX-swappable, visibility-conditional) + _game_kit_applet_menu.html partials; game_kit.html wired to gear btn + menu; Dice Sets now renders _forthcoming.html partial; 16 new green ITs in GameKitViewTest + ToggleGameKitSectionsViewTest

login form: .input-group now position:fixed + vertically centred (top:50%) across all breakpoints as default; landscape block reduced to left/right sidebar offsets only; form-control width 24rem, text-align:center; alert block moved below h2 in base.html; alert margin 0.75rem all sides; home.html header switches between Howdy Stranger (anon) and Dashboard (authed)

room.html position indicators: slots 3/4/5 (AC/SC/EC) column order flipped via SCSS data-slot selectors so .fa-chair sits table-side and label+status icon sit outward

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-04 13:49:48 -04:00
Disco DeDisco
afe8e2b32c tweaked some prose templating in apps.drama.models; updated _applet-billboard-most-recent.html partial to mirror new row-by-row styling & html structure of room_scroll.html
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2026-04-02 15:38:44 -04:00
Disco DeDisco
ca38875660 fixed reverse chronological ordering in a pair of FTs clogging the pipeline; added ActivityPub to project; new apps.ap for WebFinger, Actor, Outbox views; apps.lyric.models now contains ap_public_key, ap_private_key fields + ensure_keypair(); new apps.lyric migration accordingly; new in drama.models are to_activity() w. JoinGate, SelectRole, Create compat. & None verb support; new core.urls for /.well-known/webfinger + /ap/ included; cryptography installed, added to reqs.txt; 24 new green UTs & ITs; in sum, project is now read-only ActivityPub node
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2026-04-02 15:22:04 -04:00
Disco DeDisco
8538f76b13 new core.middleware sets cookie for scroll timestamp view to local browser time, w. new corresponding tests in core.tests.UTs.test_middleware; apps.lyric.templatetags.lyric_extras determines timestamp format based on duration elapsed since timestamp; apps.bill.tests.ITs.test_views renamed, now also asserts scroll renders event body and time in columns
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2026-04-02 14:51:08 -04:00
Disco DeDisco
2a7d4c7410 new migrations in apps.epic for further refinements made to Pope card nomenclature
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2026-04-02 14:15:00 -04:00
Disco DeDisco
b65cba5ed2 wrapped room table in .room-table-scene div, built styles and scripts to ensure table scales w. available viewport or aperture space
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2026-04-01 23:24:17 -04:00
Disco DeDisco
0e5e39b0dc ensured .fa-ban next to empty seat changes to .fa-circle-check at the same time that .fa-chair glows & the pos circle fades out (i.e., when the gamer 'sits') not during or after the role card deposits itself in the tray; minor styling fixes for title h2, incl. text-shadow attr values when selected palette ends in *-light & opacity increases
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2026-04-01 22:11:43 -04:00
Disco DeDisco
1aaf353066 renamed the Popes/0-card trumps from Earthman deck (feat. new apps.epic migrations to reseed); fixes to card deck horizontal scroll speed, game_kit.html, to make scrolling feel more natural 2026-04-01 14:45:53 -04:00
Disco DeDisco
736b59b5c0 role-select UX: tray timing delays, seat/circle state polish, 394 ITs green
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- _animationPending set before fetch (not in .then()) — blocks WS turn advance during in-flight request
- _placeCardDelay (3s) + _postTrayDelay (3s) give gamer time to see each step; both zeroed by _testReset()
- .role-confirmed class: full-opacity chair after placeCard completes; server-rendered on reload
- Slot circles disappear in join order (slot 1 first) via count-based logic, not role-label matching
- data-active-slot on card-stack; handleTurnChanged writes it for selectRole() to read
- #id_tray_wrap not rendered during gate phase ({% if room.table_status %})
- Tray slide/arc-in slowed to 1s for diagnostics; wobble kept at 0.45s
- Obsolete test_roles_revealed_simultaneously FT removed; T8 tray FT uses ROLE_SELECT room
- Jasmine macrotask flush pattern: await new Promise(r => setTimeout(r, 0)) after fetch .then()

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-31 00:01:04 -04:00
Disco DeDisco
a8592aeaec hex position indicators: chair icons at hex edge midpoints replace gate-slot circles
- Split .gate-overlay into .gate-backdrop (z-100, blur) + .gate-overlay modal (z-120) so .table-position elements (z-110) render above backdrop but below modal
- New _table_positions.html partial: 6 .table-position divs with .fa-chair, role label, and .fa-ban/.fa-circle-check status icons; included unconditionally in room.html
- New epic:room view at /gameboard/room/<uuid>/; gatekeeper redirects there when table_status set; pick_roles redirects there
- role-select.js: adds .active glow to position on selectRole(); swaps .fa-ban→.fa-circle-check in placeCard onComplete; handleTurnChanged clears stale .active from all positions
- FTs: PositionIndicatorsTest (5 tests) + RoleSelectTest 8a/8b (glow + check state)

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-30 18:31:05 -04:00
Disco DeDisco
8b006be138 demo'd old inventory area in room.html to make way for new content (hex table now centered in view); old test suite now targets Role card in #id_tray cells where appropriate, or skips Sig card select until aforementioned new feature deployed; new scripts & jasmine tests too; removed one irrelevant test case from apps.epic.tests.ITs.test_views.SelectRoleViewTest 2026-03-30 16:42:23 -04:00
Disco DeDisco
299a806862 fixed open #id_tray obscuring role select FTs
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2026-03-29 23:46:23 -04:00
Disco DeDisco
fb782cf5ef maybe don't delete collectstatic static/tests/ dir 2026-03-29 23:39:03 -04:00
Disco DeDisco
96379934d7 trying to reset to get this pipe clear
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2026-03-29 22:33:42 -04:00
Disco DeDisco
29a5658b01 'channels' tag now also moved to sequential FT group in pipeline; role-select.js ensures Tray.close() before turn advances so as not to obstruct next gamer selection; RoleSelectSpec.js asserrts this functionality
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2026-03-29 22:08:59 -04:00
Disco DeDisco
57f47cc77e another attempt to unclog pipeline; this time a slight sleep timeout used to accomodate headless browser resize flush
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2026-03-29 21:11:24 -04:00