Commit Graph

44 Commits

Author SHA1 Message Date
Disco DeDisco
846f9ff461 PICK SKY DEL: server purge of seat Character + race guards stop the btn from re-injecting; readonly opacity bump (0.6 → 0.85) — TDD
Two related Sky Select bugs the old DEL flow couldn't address. (1) DEL btn lingered after a clear because an in-flight schedulePreview's .then() could resolve AFTER the OK callback ran, calling _ensureDelBtn() against a freshly-cleared wheel-col. (2) Sky data rehydrated on refresh because clicking SAVE SKY confirms a Character row on the seat — the DEL handler only purged localStorage & in-memory state, leaving the durable Character row to drive subsequent renders.

Server: new epic.sky_delete(room_id) view (POST → JsonResponse {deleted:True}) deletes every Character on the requesting gamer's seat where retired_at is null — drafts (confirmed_at NULL) and confirmed rows alike. 405 on GET, 403 for outsiders, never touches User.sky_chart_data (Dashsky/My Sky applet's DEL owns that side).

JS (_sky_overlay.html): DEL OK callback now (a) bumps a _fetchSeq counter so any in-flight schedulePreview .then()/.catch() short-circuits when its captured seq != current — kills the re-injection race; (b) clearTimeout-s _chartDebounce + _placeDebounce so a typed-just-before-DEL keystroke can't fire schedulePreview after the clear; (c) POSTs to DELETE_URL (overlay.dataset.deleteUrl wired via {% url 'epic:sky_delete' room.id %}) so the seat's Character row is dropped server-side; (d) clears LS + DOM state as before.

SCSS: .sky-field input[readonly] opacity 0.6 → 0.85, & dropped the redundant .sky-coords > div input { opacity:0.6 } that was previously winning the cascade by virtue of being declared later. The browser's default ::placeholder is ~0.54, so 0.85 × 0.54 ≈ 0.46 — close to the birth-place placeholder's ~0.54 effective opacity per the user's "appreciably higher tho not opacity 1" target. Values land at 0.85 (clearly readable but still de-emphasized vs. the editable place input).

Tests: 4 new ITs in PickSkyRenderingTest cover (a) POST clears confirmed Character, returns JSON {deleted:True}; (b) 405 on GET; (c) 403 for non-seat-owner; (d) User.sky_chart_data untouched by in-room DEL. PickSkyDelTest FT picks up an extra assertion: id_sky_delete_btn must be absent from DOM after OK (the bug-1 regression guard). 55-test sky suite green.

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-08 15:39:07 -04:00
Disco DeDisco
8a8d1536b1 PICK SKY DEL btn: JS-inject after wheel paints so a blank modal carries no DEL action — TDD
Previously the DEL btn was always template-rendered inside .sky-wheel-col, which on a fresh PICK SKY modal (form pristine, schedulePreview not yet fired) put a red DEL btn floating in the empty wheel area suggesting there's something to delete when the user hasn't even seen a wheel yet. Refactored: drop the <button id="id_sky_delete_btn"> from _sky_overlay.html, lazily create it in JS via _ensureDelBtn() called from the schedulePreview success handler (right after SkyWheel.draw/redraw); the existing DEL click handler now also removes the btn from the DOM after clearing the SVG, so the next preview re-injects it. PickSkyRenderingTest.test_no_sky_delete_btn_in_blank_sky_select_modal IT asserts `id="id_sky_delete_btn"` doesn't appear in the rendered HTML for a SKY_SELECT room (the literal identifier still lives inside the inline <script> that does the injection — assertion targets the HTML-attribute-syntax form so the JS reference doesn't trip it). Existing PickSkyDelTest FT still green: it fires preview before clicking DEL, so the btn is present at click time.

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-08 14:56:43 -04:00
Disco DeDisco
cc2a3f3526 rename natus → sky across the codebase — natal chart abstraction is now sky throughout, since chart inputs aren't birthday-gated
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Mechanical rename: 5 files (sky-wheel.js, _sky.scss, _sky_overlay.html, SkyWheelSpec.js x2), 24 in-place edits across templates/views/urls/SCSS/JS/tests/CLAUDE.md. URL names epic:natus_save → epic:sky_save (epic namespaced, no clash w. dashboard:sky_save), JS module NatusWheel → SkyWheel, DOM ids id_natus_* → id_sky_*, BEM classes natus-* → sky-*, dashboard sky_natus_data/sky_natus_preview collapsed to sky_data/sky_preview_data. No DB migration needed (User.sky_chart_data + GameEvent.SKY_SAVED already used sky-prefix). 778 ITs + Jasmine green.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-04 20:36:15 -04:00
Disco DeDisco
c9563308d8 SAVE SKY provenance + sky→hex (not sky→sea) transition — TDD
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- drama.GameEvent.SKY_SAVED verb + to_prose branch: "X beholds the skyscape of {poss} birth, which yields {obj} a unique {Cap} capacity."; tied highest scores switch "a unique" → "equal", join w. "and" (2-way) or Oxford comma (3+), and pluralize "capacity" → "capacities"; pronouns resolved from actor.pronouns at render time, same machinery as SIG_READY/ROLE_SELECTED
- epic.utils.ELEMENT_CAPACITOR_NAMES + ELEMENT_ORDER + top_capacitors(elements) helper: maps Fire→Ardor Stone→Ossum Time→Tempo Space→Nexus Air→Pneuma Water→Humor; tolerates both flat-int and enriched-dict (`{count, contributors}`) chart_data shapes; returns capacitor names tied for highest count, ordered by canonical wheel ring
- epic.natus_save: on action=confirm, records GameEvent.SKY_SAVED w. top_capacitors=[…] before _notify_sky_confirmed; per-room billscroll AND billboard Most Recent Scroll pick up the new prose
- _natus_overlay.html _onSkyConfirmed: removed sea-partial fetch+inject; now calls closeNatus() + window.location.reload() so the gamer lands on the table hex w. the PICK SKY → PICK SEA btn swap (server-side, driven by sky_confirmed=True), then opts into the sea overlay manually. The auto-launch via 39e12d6 was buried by FTs that were pinning the wrong contract — gamer never had a chance to witness PICK SEA on the hex
- test_room_sea_select.py: three FTs renamed/rewired from auto-launch assertions (sea_overlay_appears_without_page_refresh, natus_overlay_not_visible_after_sky_confirm, sea_open_class_on_html_after_confirm) to (pick_sea_btn_visible_after_sky_confirm, natus_overlay_closed_after_sky_confirm, clicking_pick_sea_btn_opens_sea_overlay) — sea overlay now requires explicit PICK SEA click

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-04 01:57:35 -04:00
Disco DeDisco
2f039559e6 Game Kit fan stage + FLIP/SPIN; sig/sea/fan refactor — TDD
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- fan modal: stage block w. idle-reveal/careen-out; carousel shifts left so focused card sits left-of-center; SPIN rotates whole card via Element.animate(); FLIP toggles polarity (Levity ↔ Gravity) via perspective rotateY w. mid-flip repaint; SPIN state retained across FLIP; FLIP btn hover-revealed only when focused card or btn is hovered (:has)
- mobile breakpoints: --fan-card-w / --fan-card-h / --fan-stage-shift / --fan-carousel-step lifted to CSS vars on .tarot-fan-wrap; portrait ≤ 480px @ 150×230, landscape ≤ 500h @ 150×235; corners + face text/padding scale w. card width
- shared StageCard JS module (apps/epic/stage-card.js): fromDataset, populateCard, populateKeywords, buildInfoData, renderFyi — sig/sea/fan all delegate; ~150 lines de-duplicated
- shared @mixin stat-block-shared (SCSS) lifts duplicated stat-face / stat-keywords / sig-info rules; @mixin stage-card-polarity unifies sea-stage--levity/--gravity + fan[data-polarity] coloring
- model rename: TarotCard.reversal → reversal_qualifier (migration 0014); render-time fallback to current polarity's qualifier when blank
- class unification: .sig-info-open / .sea-info-open / .fyi-open → .fyi-open (on stat block); .sig-flip-btn / .sea-spin-btn / .fan-spin-btn → .spin-btn; same for .fyi-btn / .fyi-prev / .fyi-next
- custom combobox (apps/epic/combobox.js) replaces native <select> for PICK SEA spread picker — keyboard nav, click-outside-close, aria roles; Firefox/Chrome OS-rendered <option> ignored CSS
- Jasmine: FanStageSpec.js w. idle-reveal / population / SPIN / FYI / FLIP specs; sig + sea fixtures + IT view assertions updated for renamed classes
- 748 ITs + Jasmine green

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-30 21:01:52 -04:00
Disco DeDisco
2af59b3a7f tarot card icons + ranks; sig fallback for pre-sync Characters; DECKS label sizing — TDD
- migration 0011: The Nomad (0) → fa-hat-cowboy; The Schizo (1) → fa-hat-wizard
- corner_rank: non-MAJOR pip card 1 → 'A' (Ace); court unchanged (M/J/Q/K); TDD
- 17 unit model tests for corner_rank + suit_icon
- _role_select_context: my_tray_sig falls back to seat.significator when
  confirmed_char.significator is None (Characters created before natus_save sync)
- _card-deck.scss: DECKS label bigger (1rem, 0.32em letter-spacing) to fill
  stack height; sea-stack-name: opacity 0.6, scaleY(1.5), margin-top -0.4rem
  partially under face; sea-stack-face z-index:1

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-29 00:20:55 -04:00
Disco DeDisco
379e0ab80c character: significator field populated from seat on natus_save; my_tray_sig from Character when confirmed — TDD
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Character.significator was already in the model but never set. natus_save now copies
seat.significator onto the Character on every save (draft + confirm). _role_select_context
overrides my_tray_sig from Character.significator when sky_confirmed, making Character
the authoritative source for the sig card displayed in the sea overlay.

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-28 21:46:21 -04:00
Disco DeDisco
239da7e5b1 fix ITs: update SigSelectRenderingTest for sig-info-* rename + energies/operations data attrs — TDD
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Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-28 20:25:47 -04:00
Disco DeDisco
6ad736413b super-schizo + super-nomad Notes: auto-grant to superusers; sig unlock; navbar titles — TDD
- drama/models.py: _NOTE_DISPLAY dict; Note.display_title / .display_greeting
  properties; super-schizo → "21st Century" + "Schizoid Man";
  super-nomad → "Howdy," + "Stranger"
- billboard/views.py: _NOTE_META super-schizo/nomad entries with mark_safe
  HTML descriptions ("card-ref"-styled card names), swatch_label "I"/"0",
  no palette_options; swatch_label added to note_items context
- lyric/models.py post_save: new superusers get super-schizo + super-nomad
  Notes automatically; setup_sig_session grants them explicitly too
- epic/models.py _filter_major_unlocks: accepts super-nomad / super-schizo
  as valid unlocks alongside their plain counterparts
- _navbar.html: display_greeting|safe + display_title replace slug|capfirst
- my_notes.html: note-item__image-box--label branch for swatch_label
- _note.scss: .note-item__image-box--label modifier (bold italic, solid border)
- _base.scss: .ord global ordinal superscript class (21st etc.)
- ITs: SuperuserNoteGrantTest (3); SigSelectRenderingTest +2 (super- variants)

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-28 01:30:02 -04:00
Disco DeDisco
1c2b8f96ab SIG SELECT: Nomad/Schizo locked by default; Note-unlock gate — TDD
- _filter_major_unlocks(cards, user): strips Major 0 (Nomad) and Major 1
  (Schizo) unless user has matching 'nomad'/'schizo' Note; unauthenticated
  users see 0 majors
- levity_sig_cards(room, user) / gravity_sig_cards(room, user): accept user
  param; default 16 court cards, up to 18 with both Note unlocks
- View wires user into both calls; _sig_unique_cards / sig_deck_cards unchanged
  (game-table deck still includes all 18 unique)
- _full_sig_setUp: seats now carry deck_variant=earthman
- SigCardHelperTest: 4 new ITs (default 16, nomad +1, schizo +1); empty-deck
  test updated to clear seats + owner
- SigSelectRenderingTest: 18-card test updated to 16-default + 3 Note-unlock ITs

Pending: superusers auto-granted nomad + schizo Notes on creation (ask user)

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-28 01:05:25 -04:00
Disco DeDisco
fa68c74b51 deck contribution sprint 2 + Carte Blanche safeguards — TDD
Sprint 2 UI (game kit applet):
- _applet-game-kit.html: in-use deck → two disabled × buttons, .tt-deck-game-name;
  in-use Carte Blanche → two disabled × buttons, data-current-room-name,
  .tt-token-room-name; tooltip content mirrors kit bag panel (Default, card count,
  description, Stock version)
- gameboard.js buildMiniContent: 'In-Use' for tokens w. data-current-room-name set
- _kit_bag_panel.html: Deck section always renders (placeholder when unequipped)

View safeguards:
- select_role: look up existing deck from prior seat in same room before
  equipped_deck (Carte Blanche multi-seat); only unequip when using equipped_deck
- drop_token Carte: reject 409 if token.current_room is a different room;
  unequip from equipped_trinket on drop

ITs: SelectRoleMultiSeatTest (2), DropTokenViewTest +3 (carte drop, unequip, lock)

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-27 23:24:43 -04:00
Disco DeDisco
94a864b05b deck contribution sprint 1: TableSeat.deck_variant FK + select_role wiring — TDD
- epic.TableSeat gains deck_variant FK → DeckVariant (nullable, SET_NULL)
- select_role view assigns request.user.equipped_deck to seat on role confirmation
- Migration 0006_add_deck_variant_to_tableseat
- ITs: test_select_role_assigns_equipped_deck_to_seat,
       test_select_role_no_deck_leaves_deck_variant_null

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-27 22:38:07 -04:00
Disco DeDisco
7fcb6f307c PICK SEA: modal w. Celtic Cross layout + spread select; PICK SKY swaps to PICK SEA after sky save — TDD
- _role_select_context: at SKY_SELECT, compute sky_confirmed (confirmed Character exists for seat) + user_polarity
- room.html: PICK SEA btn + _sea_overlay.html when sky_confirmed; PICK SKY + natus overlay otherwise
- _sea_overlay.html: transparent cards col (6-position cross, Sig at center) left; priUser form col (spread select) right; NVM cancel; JS open/close via html.sea-open
- _natus.scss: .sea-* rules mirror natus layout w. reversed columns; crossing slot rotated; dotted empty slots; sig slot solid; width/max-width replaces min() to avoid rem+vw unit mix
- select defaults: "Celtic Cross, Waite-Smith" for levity (PC/NC/SC); "Celtic Cross, Escape Velocity" for gravity (EC/AC/BC)

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-26 21:30:27 -04:00
Disco DeDisco
04f0e87eba fix shadowed test classes restoring 41 dead tests; add missing coverage
SigReserveViewTest, SigReadyViewTest, SigConfirmViewTest each defined twice
in test_views.py — second (shorter) definition silently shadowed the first
comprehensive set, so ~180 lines of tests never ran.

- remove three duplicate class definitions (lines 1648–1749)
- absorb unique tests from shadowed copies: non-POST 405 guards for all
  three views; idempotent-ready path; invalid seconds_remaining fallback
- add test_release_while_ready_records_sig_unready (lines 667–679)
- add TarotDealViewTest for tarot_deal non-POST redirect (line 904)
- 609 → 650 tests, all green

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-21 15:56:36 -04:00
Disco DeDisco
758c9c5377 COVERAGE: patch 91% → 96%+ — 603 tests, tasks.py at 100%
New/extended tests across billboard, dashboard, drama, epic, gameboard,
and lyric to cover previously untested branches: dev_login view, scroll
position endpoints, sky preview error paths, drama to_prose/to_activity
branches, consumer broadcast handlers, tarot deck draw/shuffle, astrology
model __str__, character model, sig reserve/ready/confirm views, natus
preview/save views, and the full tasks.py countdown scheduler.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-17 23:23:28 -04:00
Disco DeDisco
32d8d97360 wired PICK SKY server-side polarity countdown via threading.Timer (tasks.py); fixed polarity_done overlay gating on refresh; cleared sig-select floats on overlay dismiss; filtered Redact events from Most Recent applet
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-13 00:34:05 -04:00
Disco DeDisco
df421fb6c0 added PICK SKY ready gate: SigReservation.ready + countdown_remaining fields, Room.SKY_SELECT status + sig_select_started_at, sig_ready + sig_confirm views, WS notifiers for countdown_start/cancel/polarity_room_done/pick_sky_available, migration 0031, PICK SKY btn in hex center at SKY_SELECT, tray cell 2 sig card placeholder; FTs SRG1-8 written (pending JS/consumer)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-09 01:17:24 -04:00
Disco DeDisco
520fdf7862 Sig select: caution tooltip, FLIP/FYI stat block, keyword display
- TarotCard.cautions JSONField + cautions_json property; migrations
  0027–0029 seed The Schizo (number=1) with 4 rival-interaction cautions
  (Roman-numeral card refs: I. The Pervert / II. The Occultist, etc.)
- Sig-select overlay: FLIP (stat-block toggle) + FYI (caution tooltip)
  buttons; nav PRV/NXT portaled outside tooltip at bottom corners (z-70);
  caution tooltip covers stat block (inset:0, z-60, Gaussian blur);
  tooltip click dismisses; FLIP/FYI fully dead while btn-disabled;
  nav wraps circularly (4/4 → 1/4, 1/4 → 4/4)
- SCSS: btn-disabled specificity fix (!important); btn-nav-left/right
  classes; sig-caution-* layout; stat-face keyword lists
- Jasmine suite expanded: stat block + FLIP (5 specs), caution tooltip
  (16 specs) including wrap-around and disabled-button behaviour
- IT tests: TarotCardCautionsTest (5), SigSelectRenderingTest (8)
- Role-card SVG icons added to static/

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-07 00:22:04 -04:00
Disco DeDisco
c3ab78cc57 many deck changes, including pentacles to crowns, middle arcana, and major arcana fa icons 2026-04-05 22:32:40 -04:00
Disco DeDisco
c7370bda03 sig-select sprint: SigReservation model + sig_reserve view (OK/NVM hold); full sig-select.js rewrite with stage preview, WS hover cursors, reservation lock (must NVM before OK-ing another card — enforced server-side 409 + JS guard); sizeSigModal() + sizeSigCard() in room.js (JS-based card sizing avoids libsass cqw/cqh limitation); stat block hidden until OK pressed; mobile touch: dismiss stage on outside-grid tap when unfocused; 17 IT + Jasmine specs
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-05 22:01:23 -04:00
Disco DeDisco
bd3d7fc7bd role-select.js ensures Role select card stack disappears via WS upon conclusion of Role selection, w. if-conditional support from apps.epic.views; ensured border present on card-stack when .active in _room.scss; changed default #id_tray to unhidden, only hidden during Role select until Role selected; polished & unified Role .card-front, .card.back & .card-stack styling 2026-04-05 01:14:31 -04:00
Disco DeDisco
c00288e256 another #id_pick_sigs_btn IT fix
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2026-04-04 15:10:48 -04:00
Disco DeDisco
b5de96660a fix to pipeline involving new #id_pick_sigs_btn css selector
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2026-04-04 15:05:55 -04:00
Disco DeDisco
b74f8e1bb1 pick_sigs view + cursor polarity groups; game kit gear menu; housekeeping
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roles_revealed WS event removed; select_role last pick now fires _notify_all_roles_filled() + stays in ROLE_SELECT; new pick_sigs view (POST /room/<uuid>/pick-sigs) transitions ROLE_SELECT→SIG_SELECT + broadcasts sig_select_started; room.html shows .pick-sigs-btn when all 6 roles filled; PICK SIGS btn absent during mid-selection; 11 new/modified ITs in SelectRoleViewTest + RoomViewAllRolesFilledTest + PickSigsViewTest

consumer: LEVITY_ROLES {PC/NC/SC} + GRAVITY_ROLES {BC/EC/AC}; connects to per-polarity cursor group (cursors_{id}_levity/gravity); receive_json routes cursor_move to cursor group; new handlers all_roles_filled, sig_select_started, cursor_move; CursorMoveConsumerTest (TransactionTestCase, @tag channels): levity cursor reaches fellow levity player, does not reach gravity player

game kit gear menu: #id_game_kit_menu registered in _applets.scss %applet-menu + fixed-position + landscape offset; id_gk_sections_container added to appletContainerIds in applets.js so OK submit dismisses menu; _game_kit_sections.html sections use entry.applet.grid_cols/grid_rows (was hardcoded 6); %applets-grid applied to #id_gk_sections_container (direct parent of sections, not outer wrapper); FT setUp seeds gk-* applets via get_or_create

drama test reorg: integrated/test_views.py deleted (no drama views); two test classes moved to epic/tests/integrated/test_views.py + GameEvent import added; drama/tests/unit/test_models.py → drama/tests/integrated/test_models.py; unit/ dir removed

login form: position:fixed + vertically centred in base styles across all breakpoints; 24rem width, text-align:center; landscape block reduced to left/right sidebar offsets; alert moved below h2; left-side position indicator slots 3/4/5 column order flipped via CSS data-slot selectors

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-04 14:33:35 -04:00
Disco DeDisco
736b59b5c0 role-select UX: tray timing delays, seat/circle state polish, 394 ITs green
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- _animationPending set before fetch (not in .then()) — blocks WS turn advance during in-flight request
- _placeCardDelay (3s) + _postTrayDelay (3s) give gamer time to see each step; both zeroed by _testReset()
- .role-confirmed class: full-opacity chair after placeCard completes; server-rendered on reload
- Slot circles disappear in join order (slot 1 first) via count-based logic, not role-label matching
- data-active-slot on card-stack; handleTurnChanged writes it for selectRole() to read
- #id_tray_wrap not rendered during gate phase ({% if room.table_status %})
- Tray slide/arc-in slowed to 1s for diagnostics; wobble kept at 0.45s
- Obsolete test_roles_revealed_simultaneously FT removed; T8 tray FT uses ROLE_SELECT room
- Jasmine macrotask flush pattern: await new Promise(r => setTimeout(r, 0)) after fetch .then()

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-31 00:01:04 -04:00
Disco DeDisco
a8592aeaec hex position indicators: chair icons at hex edge midpoints replace gate-slot circles
- Split .gate-overlay into .gate-backdrop (z-100, blur) + .gate-overlay modal (z-120) so .table-position elements (z-110) render above backdrop but below modal
- New _table_positions.html partial: 6 .table-position divs with .fa-chair, role label, and .fa-ban/.fa-circle-check status icons; included unconditionally in room.html
- New epic:room view at /gameboard/room/<uuid>/; gatekeeper redirects there when table_status set; pick_roles redirects there
- role-select.js: adds .active glow to position on selectRole(); swaps .fa-ban→.fa-circle-check in placeCard onComplete; handleTurnChanged clears stale .active from all positions
- FTs: PositionIndicatorsTest (5 tests) + RoleSelectTest 8a/8b (glow + check state)

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-30 18:31:05 -04:00
Disco DeDisco
8b006be138 demo'd old inventory area in room.html to make way for new content (hex table now centered in view); old test suite now targets Role card in #id_tray cells where appropriate, or skips Sig card select until aforementioned new feature deployed; new scripts & jasmine tests too; removed one irrelevant test case from apps.epic.tests.ITs.test_views.SelectRoleViewTest 2026-03-30 16:42:23 -04:00
Disco DeDisco
62d5c738f9 fixed .sig-card reference in failing IT
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2026-03-25 11:08:19 -04:00
Disco DeDisco
f0f419ff7e offloaded Significator FTs into FTs.test_room_sig_select; new sig-select.js imported into room.html; new apps.epic.consumers & .views, ITs to confirm functionality
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2026-03-25 11:03:53 -04:00
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b3bc422f46 new migrations in apps.epic for .models additions, incl. Significator select order (= Start Role seat order), which cards of whom go into which deck, which are brought into Sig select; new select-sig urlpattern in .views; room.html supports this stage of game now
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2026-03-25 01:50:06 -04:00
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c0016418cc hopefully plugged pipeline fail for FT to assert stock card deck version; 11 new test_models ITs & 12 new test_views ITs in apps.epic.tests 2026-03-25 01:30:18 -04:00
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184854a2de new apps.epic.tests.integrated.test_views.PickRolesViewTest.test_pick_roles_idempotent_no_duplicate seats passes w. duplicate no-op post ensures single line addition to apps.epic.views.pick_roles prevents ea. position from drawing twice ea. turn during Role Select phase at table; new assertions in FTs.test_room_role_select.RoleSelectChannelsTest.test_turn_passes_after_selection for same
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2026-03-21 22:22:06 -04:00
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f5c2cf4636 in role-select.js, selectRole() runs in more precise ordering to ensure card hand for role selection passes to the next gamer after a selection is made; previous bug allowed multiple cards at a single gamer position, which prevented the card hand from making a circuit around the table before depletion; backend fixes including to apps.epic.views.select_role; +2 FTs & +1 IT asserts these features
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ci/woodpecker/push/woodpecker Pipeline was successful
2026-03-21 14:33:06 -04:00
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5a811d0079 plugged some test coverage lacunae, incl. tests for release_slot for the Carte Blanche; select_role for ROLE_CHOICES & ROLE_SELECT; equip_trinket non-POST paths; & tooltip_shoptalk for the Tithe Token
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ci/woodpecker/push/woodpecker Pipeline was successful
2026-03-19 00:00:00 -04:00
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8c2a5d24ec updated .fa-ban icon to update via js & ws; changed taken_roles (or its cognates) everywhere to starter_roles, as 'taken' will be used in respect to roles thru-out entire game, not just this seat-determining phase of Role Select; patched up chosen cards not disappearing upon previous gamer choice, & a try,except that catches attempts to select one anyway w. a 409 & optimistic card rollback; new IT confirms this 409
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ci/woodpecker/push/woodpecker Pipeline was successful
2026-03-18 23:14:53 -04:00
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01de6e7548 Django Channels role-select sprint: turn_changed, roles_revealed, role_select_start consumer handlers; WS URL changed from room_slug to room_id UUID; TableSeat model - room, gamer, slot_number, role, role_revealed, seat_position fields; Room.table_status field with ROLE_SELECT, SIG_SELECT, IN_GAME choices; migration 0006_table_status_and_table_seat; pick_roles and select_role views; _role_select_context helper; _notify_turn_changed, _notify_roles_revealed, _notify_role_select_start notifiers; all gate-mutation views now call _notify_gate_update; ChannelsFunctionalTest base class with serve_static, screenshot, dump helpers; SQLite TEST NAME set to file path for ChannelsLiveServerTestCase; InMemoryChannelLayer added to test CHANNEL_LAYERS settings; FT 5 and FT 6 now passing - active seat arc and turn advance via WS, no page refresh; room.js, gatekeeper.js, role-select.js added to apps/epic/static; applets.js, game-kit.js, dashboard.js, wallet.js relocated to app-scoped static dirs; room.html: hex table, table-seat arcs, card-stack, inventory panel, role-card hand, WS scripts; _room.scss: room-shell flex layout, .table-hex polygon clip-path, .table-seat and .seat-card-arc, .card-stack eligible/ineligible states, .card flip animation, .inv-role-card stacked hand, .role-select-backdrop; gear btn and room menu always position: fixed; 375 tests, 0 skipped 2026-03-17 00:24:23 -04:00
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4239245902 add Carte Blanche trinket: equip system, gatekeeper multi-slot, mini tooltip portal; new token type Token.CARTE ('carte') with fa-money-check icon; migrations 0010-0012:
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CARTE type, User.equipped_trinket FK, Token.slots_claimed field; post_save signal sets
equipped_trinket=COIN for new users, PASS for staff; kit bag now shows only the equipped
trinket in Trinkets section; Game Kit applet mini tooltip portal shows Equipped or Equip
Trinket per token; AJAX POST equip-trinket id updates equippedId in-place; equip btn
now works for COIN, PASS, and CARTE (data-token-id added to all three); Gatekeeper CARTE
flow: drop_token sets current_room (no slot reserved); each empty slot up to
slots_claimed+1 gets a drop-token-btn; slots_claimed high-water mark advances on fill,
never decrements; highest CARTE-filled slot gets NVM (release_slot); token_return_btn
resets current_room + slots_claimed + un-fills all CARTE slots; gate_status always returns
full template so launch-game-btn persists via HTMX when gate_status == OPEN; room.html
includes gatekeeper when GATHERING or OPEN; new FT test_trinket_carte_blanche.py (2
tests, both passing); 299 tests green
2026-03-16 00:07:52 -04:00
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2e24175ec8 new apps.epic app migrations for token expiration & cooldown; reject token renamed to return token everywhere; new mapps.epic.models & .views for expiration & cooldown; new apps.dash.views to manage stacking of like Token types not just in the kit bag but in the Gameboard's Game Kit applet & in the Dashwallet's Tokens applet; Free Tokens now display correctly in kit bag; apps.lyric.admin now ensures superuser cannot grant Free Tokens without an expiration date; corresponding tests in .tests.integrated.test_admin.TokenAdminFormTest; screendumps occurring for every test, regardless of passfail status, after one fail fixed in FTs.base; FTs.test_gatekeeper.GameKitInsertTest.test_free_token_insert_via_kit_consumed_on_confirm, for test purposes only, ensures starting Free Token deleted before fresh one assigned w. full 7d expiration battery 2026-03-15 16:08:34 -04:00
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4baaa63430 new model fields & migrations for apps.epic & apps.lyric; new FTs, ITs & UTs passing
; some styling changes effected primarily to _gatekeetper.html modal
2026-03-14 22:00:16 -04:00
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f76c6d0fe5 various styling & structural changes to unify site themes; token-drop interaction changes across epic urls & views
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2026-03-14 02:03:44 -04:00
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af3523c9bb new _room_gear.html to manage room actions for various gamers (e.g., founders & guests); new _room.scss for gatekeeper styling (still flimsy); added new .btn-abandon Bl-btn palette to _button-pad.scss; new FTs & epic view ITs assert functionality (100 percent coverage, fully passing test suite) 2026-03-14 00:10:40 -04:00
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dddffd22d5 covered some test lacunae; gatekeeper now waits for +6 gamers to commit tokens to unblock game room 2026-03-13 22:51:42 -04:00
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6a42b91420 new migrations in apps.epic & apps.lyric apps; new Token fields of latter articulate upon Room model helper fns of former; new FTs, ITs & UTs capture new behavior accordingly; new template partial content in templates/apps/gameboard 2026-03-13 17:31:52 -04:00
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5773462b4c massive additions made thru somewhat new apps.epic.models, .urls, .views; new html page & partial in apps/gameboard; new apps.epic FT & ITs (all green); New Game applet now actually leads to game room feat. token-drop gatekeeper mechanism intended for 6 gamers 2026-03-13 00:31:17 -04:00