Disco DeDisco
a5d71925fc
game kit page: four 6×3 applets (trinkets, tokens, card decks, dice sets) with applet grid; tarot fan modal with coverflow, sessionStorage position memory, and 403 guard on locked decks; unlocked_decks M2M on User with backfill migration; game kit icon wrap fix; tarot_deck.html moved to gameboard/ per template dir convention (now documented in CLAUDE.md); FTs 6–13, 2 new ITs; 360 passing [log Co-Authored-By: Claude Sonnet 4.6]
2026-03-24 22:57:12 -04:00
Disco DeDisco
befa61e1e9
several fixes, incl. location of templates/apps/epic/tarot_deck.html to apps/gameboard/tarot_deck.html; added this convention to CLAUDE.md; Game Kit applet items now plentiful enough to bother w. text wrapping in _gameboard.scss; unlocked_decks differentiates from equipped_deck in apps.lyric.models; new migrations accordingly; apps.gameboard.views accounts for only unlocked_decks in deck_variants now; apps.epic.views redirected to new tarot_deck.html location
2026-03-24 22:25:25 -04:00
Disco DeDisco
15ac3216ff
step 17 complete: game kit deck variant cards with hover-equip mini-tooltip; DeckVariant.short_key property for template ids; equip-deck view and url in gameboard; gameboard.js unified for decks and trinkets, portals now inline-display-controlled for FT compatibility; billboard scroll fix: pos captured at event time, rAF guard prevents spurious debounce reset on first visit; 3 new ITs for Earthman deck defaults, Fiorentine not auto-assigned; gameboard IT updated for deck variant cards [git log Co-Authored-By: Claude Sonnet 4.6]
ci/woodpecker/push/woodpecker Pipeline was successful
2026-03-24 21:52:57 -04:00
Disco DeDisco
5607f70852
added type='button' to both guard portal btns so firefox won't normalize to type='submit'; fixed several FTs for new click-guard functionality on Role card select & room gear menu DEL & BYE btns; several restorations to landscape breakpoint incl. logged-ion display_name, copyright info; provided title to room_scroll.html; a slurry of other minor fixes
ci/woodpecker/push/woodpecker Pipeline failed
2026-03-23 19:31:57 -04:00
Disco DeDisco
8c2a5d24ec
updated .fa-ban icon to update via js & ws; changed taken_roles (or its cognates) everywhere to starter_roles, as 'taken' will be used in respect to roles thru-out entire game, not just this seat-determining phase of Role Select; patched up chosen cards not disappearing upon previous gamer choice, & a try,except that catches attempts to select one anyway w. a 409 & optimistic card rollback; new IT confirms this 409
ci/woodpecker/push/woodpecker Pipeline was successful
2026-03-18 23:14:53 -04:00
Disco DeDisco
97b406c7e0
seat-card-arc fan driven by data-card-count (0/1/2/3); active arc glows/floats;dual CSS class aliases: .table-seat/.table-position, .seat-portrait/.position-portrait etc.; seat_role_counts context var; room.html arcs populated server-side on load; per-position inventory model: assigned_seats=[] always; JS clears #id_inv_role_card on turn_changed; _notify_turn_changed includes seat_counts (str keys) for observer arc sync; selectRole() increments active arc immediately + disables stack to prevent double-picks; room.js WS auto-reconnect with exponential backoff (1s->30s); _applet_menu.html extracted from gameboard/_applets.html and wallet/_applets.html (menu now sibling of applets container, not nested inside it); partial fix for mask clip bug — deferred; commented out footer background-gradient (revealed underlying clip bug); removed landscape .room-page .gear-btn bottom override; FT 3d: assert arc data-card-count=1 on re-entry instead of inventory cards
ci/woodpecker/push/woodpecker Pipeline was successful
2026-03-17 15:48:38 -04:00
Disco DeDisco
01de6e7548
Django Channels role-select sprint: turn_changed, roles_revealed, role_select_start consumer handlers; WS URL changed from room_slug to room_id UUID; TableSeat model - room, gamer, slot_number, role, role_revealed, seat_position fields; Room.table_status field with ROLE_SELECT, SIG_SELECT, IN_GAME choices; migration 0006_table_status_and_table_seat; pick_roles and select_role views; _role_select_context helper; _notify_turn_changed, _notify_roles_revealed, _notify_role_select_start notifiers; all gate-mutation views now call _notify_gate_update; ChannelsFunctionalTest base class with serve_static, screenshot, dump helpers; SQLite TEST NAME set to file path for ChannelsLiveServerTestCase; InMemoryChannelLayer added to test CHANNEL_LAYERS settings; FT 5 and FT 6 now passing - active seat arc and turn advance via WS, no page refresh; room.js, gatekeeper.js, role-select.js added to apps/epic/static; applets.js, game-kit.js, dashboard.js, wallet.js relocated to app-scoped static dirs; room.html: hex table, table-seat arcs, card-stack, inventory panel, role-card hand, WS scripts; _room.scss: room-shell flex layout, .table-hex polygon clip-path, .table-seat and .seat-card-arc, .card-stack eligible/ineligible states, .card flip animation, .inv-role-card stacked hand, .role-select-backdrop; gear btn and room menu always position: fixed; 375 tests, 0 skipped
2026-03-17 00:24:23 -04:00
Disco DeDisco
462155f07b
fixed some UX inconsistencies in gatekeeper
ci/woodpecker/push/woodpecker Pipeline was successful
2026-03-16 01:04:52 -04:00
Disco DeDisco
fa46fc18d7
fixes to kit bag dialog & mini-tooltip presence which stymied a pair of FTs
ci/woodpecker/push/woodpecker Pipeline was successful
2026-03-16 00:30:33 -04:00
Disco DeDisco
4239245902
add Carte Blanche trinket: equip system, gatekeeper multi-slot, mini tooltip portal; new token type Token.CARTE ('carte') with fa-money-check icon; migrations 0010-0012:
...
ci/woodpecker/push/woodpecker Pipeline failed
CARTE type, User.equipped_trinket FK, Token.slots_claimed field; post_save signal sets
equipped_trinket=COIN for new users, PASS for staff; kit bag now shows only the equipped
trinket in Trinkets section; Game Kit applet mini tooltip portal shows Equipped or Equip
Trinket per token; AJAX POST equip-trinket id updates equippedId in-place; equip btn
now works for COIN, PASS, and CARTE (data-token-id added to all three); Gatekeeper CARTE
flow: drop_token sets current_room (no slot reserved); each empty slot up to
slots_claimed+1 gets a drop-token-btn; slots_claimed high-water mark advances on fill,
never decrements; highest CARTE-filled slot gets NVM (release_slot); token_return_btn
resets current_room + slots_claimed + un-fills all CARTE slots; gate_status always returns
full template so launch-game-btn persists via HTMX when gate_status == OPEN; room.html
includes gatekeeper when GATHERING or OPEN; new FT test_trinket_carte_blanche.py (2
tests, both passing); 299 tests green
2026-03-16 00:07:52 -04:00
Disco DeDisco
435bec7988
confined htmx polling on _gatekeeper.html to permit continuous typing; previous behavior kicked mobile user out of keyboard input every 3s period
ci/woodpecker/push/woodpecker Pipeline was successful
2026-03-15 17:36:42 -04:00
Disco DeDisco
2e24175ec8
new apps.epic app migrations for token expiration & cooldown; reject token renamed to return token everywhere; new mapps.epic.models & .views for expiration & cooldown; new apps.dash.views to manage stacking of like Token types not just in the kit bag but in the Gameboard's Game Kit applet & in the Dashwallet's Tokens applet; Free Tokens now display correctly in kit bag; apps.lyric.admin now ensures superuser cannot grant Free Tokens without an expiration date; corresponding tests in .tests.integrated.test_admin.TokenAdminFormTest; screendumps occurring for every test, regardless of passfail status, after one fail fixed in FTs.base; FTs.test_gatekeeper.GameKitInsertTest.test_free_token_insert_via_kit_consumed_on_confirm, for test purposes only, ensures starting Free Token deleted before fresh one assigned w. full 7d expiration battery
2026-03-15 16:08:34 -04:00
Disco DeDisco
74d1a43559
#id_dash_applet_menu now outside #id_applets_container to avoid clipping, other issues (FTs passed locally, but not in headless CI pipeline); selenium now calls wait_for when looking for is_displayed on kit bag menu (hopefully another CI fix)
ci/woodpecker/push/woodpecker Pipeline failed
2026-03-15 01:46:11 -04:00
Disco DeDisco
2d453dbc78
new _kit_bag_panel.html partial in core to allow user to manage equipped kit items from anywhere on site; #id_kit_btn moved from _footer.html partial directly into a base.html include; new trinket for superusers now incl. in apps.lyric.models; apps.gameboard.views handles this new type of PASS token; apps.epic.views allows payment with several different token types based on rarity & expiration hierarchy; kit bag and PASS functionality now handled in apps.dashboard.views; /kit-bag/ now pathed in .urls; styles abound; fully passing test suite (tho much work to be done, chiefly with stacking like coins in FEFO order)
ci/woodpecker/push/woodpecker Pipeline failed
2026-03-15 01:17:09 -04:00
Disco DeDisco
4baaa63430
new model fields & migrations for apps.epic & apps.lyric; new FTs, ITs & UTs passing
...
; some styling changes effected primarily to _gatekeetper.html modal
2026-03-14 22:00:16 -04:00
Disco DeDisco
26b6d4e7db
fixed invite input field timeout, which would obey the refresh triggered by the modal every 3s
ci/woodpecker/push/woodpecker Pipeline was successful
2026-03-14 13:32:56 -04:00
Disco DeDisco
f4dfce826b
filled some styling lacunae, including structural fixes to html re: gatekeeper gear menu
ci/woodpecker/push/woodpecker Pipeline failed
2026-03-14 13:28:31 -04:00
Disco DeDisco
53d9f79476
fixed css class mismatch for coin slot token rejection, left from unevenly applied refactor in last push; pipeline should now be green
ci/woodpecker/push/woodpecker Pipeline was successful
2026-03-14 11:01:12 -04:00
Disco DeDisco
f76c6d0fe5
various styling & structural changes to unify site themes; token-drop interaction changes across epic urls & views
ci/woodpecker/push/woodpecker Pipeline failed
2026-03-14 02:03:44 -04:00
Disco DeDisco
d9feb80b2a
js snippet displays dynamic ellipsis on loading-style token gatekeeper modals; tweaks to existing pythonic & test structure to accomodate
2026-03-14 01:14:05 -04:00
Disco DeDisco
d780115515
fixed modal UX issue; now persists as intended, until token cost met in all six slots
2026-03-14 00:34:07 -04:00
Disco DeDisco
af3523c9bb
new _room_gear.html to manage room actions for various gamers (e.g., founders & guests); new _room.scss for gatekeeper styling (still flimsy); added new .btn-abandon Bl-btn palette to _button-pad.scss; new FTs & epic view ITs assert functionality (100 percent coverage, fully passing test suite)
2026-03-14 00:10:40 -04:00
Disco DeDisco
dddffd22d5
covered some test lacunae; gatekeeper now waits for +6 gamers to commit tokens to unblock game room
2026-03-13 22:51:42 -04:00
Disco DeDisco
e0d1f51bf1
new migrations in apps.epic app; new models, urls, views handle the founder of a New Game inviting a friend via email to a game gatekeeper; ea. may drop coin in any of up to 6 avail. slots; FTs & ITs passing
2026-03-13 18:37:19 -04:00
Disco DeDisco
6a42b91420
new migrations in apps.epic & apps.lyric apps; new Token fields of latter articulate upon Room model helper fns of former; new FTs, ITs & UTs capture new behavior accordingly; new template partial content in templates/apps/gameboard
2026-03-13 17:31:52 -04:00
Disco DeDisco
5773462b4c
massive additions made thru somewhat new apps.epic.models, .urls, .views; new html page & partial in apps/gameboard; new apps.epic FT & ITs (all green); New Game applet now actually leads to game room feat. token-drop gatekeeper mechanism intended for 6 gamers
2026-03-13 00:31:17 -04:00
Disco DeDisco
fe6d2c5db1
stylistic changes primarily, esp. to page titles(new spans in header_text block, for instance)
ci/woodpecker/push/woodpecker Pipeline was successful
2026-03-10 01:25:07 -04:00
Disco DeDisco
d2861077a4
tooltips now fully styled, appearing above applet container to avoid clipping issues; new methods added to apps.lyric.models.Token
2026-03-09 23:48:20 -04:00
Disco DeDisco
382dd5958f
full test suite passes; .gear-btn once again moved, this time to new file _applets.scss, along with generic applet styling attrs (removed from _base & .dash, respectively); _gameboard.scss in many ways mirrors particularities of _dash, but also feat. style attrs for the Game Kit applet consumables array; sacrificed btn in the latter now that applet dimensions defined on gameboard.html
ci/woodpecker/push/woodpecker Pipeline failed
2026-03-09 21:52:54 -04:00
Disco DeDisco
47d84b6bf2
extensive refactor push to continue to liberate applets from dashboard; new _applets.html & .gear.html template partials for use across all -board views; all applets.html sections have been liberated into their own _applet-<applet-name>.html template partials in their respective templates/apps/*board/_partials/ dirs; gameboard.html & home.html greatly simplified; .gear-btn describes gear menu now, #id_<*board nickname>*gear IDs abandoned; as such, .gear-btn styling moved from _dashboard.scss to _base.scss; new applets.js file contains related initGearMenus scripts, which no longer waits for window reload; new apps.applets.utils file manages applet_context() fn; new gameboard.js file but currently empty (false start); updates across all sorts of ITs & dash- & gameboard FTs
2026-03-09 21:13:35 -04:00
Disco DeDisco
251b3bf778
commenced wallet styling; much of site now holds font-awesome placeholders until proprietary svg files apprpriated
ci/woodpecker/push/woodpecker Pipeline was successful
2026-03-09 14:40:34 -04:00
Disco DeDisco
bd72135a2f
full passing test suite w. new stripe integration across multiple project nodes; new gameboard django app; stripe in test mode on staging
ci/woodpecker/push/woodpecker Pipeline failed
2026-03-09 01:07:16 -04:00