Commit Graph

16 Commits

Author SHA1 Message Date
Disco DeDisco
3932b17256 aperture architecture: lift the page-locking foundation (html/body/.container overflow:hidden + flex-column + min-height:0; .row flex-shrink:0) from 5 per-page SCSS files into _base.scss — was opt-in per page via body.page-billboard / page-dashboard / page-gameboard / page-sky / page-wallet etc., with 5 near-identical html:has(body.page-X) { overflow: hidden } + body.page-X { … } blocks duplicating the same rules; any page that forgot to set page_class in its view context (e.g. epic.tarot_deck — never set) rendered without the aperture, letting applet borders + titles clip past the fixed navbar/footer sidebars at narrower viewports; foundation now universal, page-specific overrides stay scoped — gameboard keeps .container { overflow: clip } (Firefox seat-tooltip scroll-anchoring quirk) + billboard/dashboard/gameboard keep .row { margin-bottom: -1rem } (h2-row tightening); page_class context vars + body class hooks preserved (FTs at test_bud_btn.py:370 / :379 still assert on them); regression gate: 60 layout-sensitive FTs (billboard, my_buds, bud_btn, applet_my_posts, dashboard, wallet, gameboard, layout_and_styling, jasmine) + 43 room FTs (gatekeeper_bud_btn, room_gatekeeper, room_sky_select, sharing) all green
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-12 17:16:12 -04:00
Disco DeDisco
9b93b9d31b tray tooltips: tilt persists while portal is open; PRV|NXT pinned to corners — TDD
- TrayTooltip adds .tt-active to the .tray-role-card / .tray-sig-card cell while its tooltip is open & removes it on _hide. The hover-tilt selectors gain .tt-active alongside :hover, :focus so the card stays tilted while the user is hovering the portal itself rather than the cell.
- #id_tooltip_portal: .fyi-prev / .fyi-next pinned to the bottom corners w. 1rem outside the panel (bottom: -1rem; left/right: -1rem) — same anchor the @stat-block-shared mixin uses for fan / sig / sea, restated here since the portal isn't covered by that mixin.
- 2 new TrayTooltipSpec specs (.tt-active added on hover, removed on _hide; for both role & sig branches).

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-03 21:18:09 -04:00
Disco DeDisco
7c249500bd refactor: extract apply_applet_toggle, rooms_for_user & natus helpers to utils; DRY toggle views
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- epic/utils.py (new): _planet_house, _compute_distinctions, rooms_for_user
- applets/utils.py: apply_applet_toggle replaces 5 copy-pasted toggle loops
- dashboard/views.py: use apply_applet_toggle; fix double free_tokens/tithe_tokens query in wallet(); promote _compute_distinctions import to module level
- gameboard/views.py: use apply_applet_toggle & rooms_for_user; fix double free_tokens query in toggle_game_applets
- billboard/views.py: use apply_applet_toggle & rooms_for_user
- SCSS: %tt-token-fields placeholder in _tooltips.scss; _gameboard & _game-kit @extend it
- epic/tests/unit/test_utils.py (new): coverage for _planet_house fallback path

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-21 15:46:30 -04:00
Disco DeDisco
db9ac9cb24 GAME KIT: DON|DOFF equip system — portal tooltips, kit bag sync, btn-disabled fix
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- DON/DOFF buttons on left edge of game kit applet portal tooltip (mirroring FLIP/FYI)
- equip-trinket/unequip-trinket/equip-deck/unequip-deck views + URLs
- Portal stays open after DON/DOFF; buttons swap state in-place (_setEquipState)
- _syncTokenButtons: updates all .tt DON/DOFF buttons after equip state change
- _syncKitBagDialog (DOFF): replaces card with grayed placeholder icon in-place
- _refreshKitDialog (DON): re-fetches kit content so newly-equipped card appears immediately
- kit-content-refreshed event: game-kit.js re-attaches card listeners after re-fetch
- Bounding box expanded 24px left so buttons at portal edge don't trigger close
- mini-portal pinned with right (not left) so text width changes grow/shrink leftward
- btn-disabled moved dead last in .btn block — wins by source order, no !important needed
- Kit bag panel: trinket + token sections always render (placeholder when empty)
- Backstage Pass in GameKitEquipTest setUp (is_staff, natural unequipped state)
- Portal padding 0.75rem / 1.5rem; tt-description/shoptalk smaller; tt-expiry --priRd
- Wallet tokens CSS hover rule for .tt removed (portal-only now)

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-16 00:14:47 -04:00
Disco DeDisco
10a6809dcf TOOLTIPS: game kit applet refactor — .token-tooltip → .tt + double-tooltip fix
- _applet-game-kit.html: all 5 token blocks use .tt + child classes (.tt-title,
  .tt-description, .tt-shoptalk, .tt-expiry); removed .token-tooltip-body wrapper
- gameboard.js: 4× querySelector('.token-tooltip') → querySelector('.tt')
- _gameboard.scss: extend hover suppressor to .tt so CSS hover doesn't show inline
  .tt when JS portal is active (fixed double tooltip visual bug)

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-15 22:39:01 -04:00
Disco DeDisco
99a69202b9 landscape layout: remove max-width cutoff; sig-select stage/grid polish
- All landscape @media queries: drop and (max-width: 1440px) — sidebar layout
  now activates for all landscape orientations regardless of viewport width
- _base.scss landscape container: add max-width:none to override the
  @media(min-width:1200px) rule and fill the full space between sidebars
- sig-select sig-deck-grid: landscape now 9×2 @ 3rem cards; 18×1 at ≥1100px
  (bumped from 992px to avoid last-card clip); card text scales with --sig-card-w
- sig-stat-block: flex:1→flex:0 0 auto with width:--sig-card-w so it matches
  preview card dimensions instead of stretching across the full stage
- room.js sizeSigModal: landscape card width clamped to [90px, 160px]

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-06 01:30:31 -04:00
Disco DeDisco
befa61e1e9 several fixes, incl. location of templates/apps/epic/tarot_deck.html to apps/gameboard/tarot_deck.html; added this convention to CLAUDE.md; Game Kit applet items now plentiful enough to bother w. text wrapping in _gameboard.scss; unlocked_decks differentiates from equipped_deck in apps.lyric.models; new migrations accordingly; apps.gameboard.views accounts for only unlocked_decks in deck_variants now; apps.epic.views redirected to new tarot_deck.html location 2026-03-24 22:25:25 -04:00
Disco DeDisco
a1f8d294a3 several more styling fixes to get landscape FTs to pass pipeline
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2026-03-23 19:50:08 -04:00
Disco DeDisco
eecb6c2be6 ensured footer was pinned to bottom of page for new-ish billboard.html & room_scroll.html pages; introduced mobile landscape layout, incl. leftward 'navbar', rightward 'footer'; ensured z-index primacy of #id_kit_btn, which would here appear behind the kit bar when open; other fixes introduced by problems stemming largely from new landscape styling
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2026-03-23 01:06:14 -04:00
Disco DeDisco
4239245902 add Carte Blanche trinket: equip system, gatekeeper multi-slot, mini tooltip portal; new token type Token.CARTE ('carte') with fa-money-check icon; migrations 0010-0012:
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CARTE type, User.equipped_trinket FK, Token.slots_claimed field; post_save signal sets
equipped_trinket=COIN for new users, PASS for staff; kit bag now shows only the equipped
trinket in Trinkets section; Game Kit applet mini tooltip portal shows Equipped or Equip
Trinket per token; AJAX POST equip-trinket id updates equippedId in-place; equip btn
now works for COIN, PASS, and CARTE (data-token-id added to all three); Gatekeeper CARTE
flow: drop_token sets current_room (no slot reserved); each empty slot up to
slots_claimed+1 gets a drop-token-btn; slots_claimed high-water mark advances on fill,
never decrements; highest CARTE-filled slot gets NVM (release_slot); token_return_btn
resets current_room + slots_claimed + un-fills all CARTE slots; gate_status always returns
full template so launch-game-btn persists via HTMX when gate_status == OPEN; room.html
includes gatekeeper when GATHERING or OPEN; new FT test_trinket_carte_blanche.py (2
tests, both passing); 299 tests green
2026-03-16 00:07:52 -04:00
Disco DeDisco
d780115515 fixed modal UX issue; now persists as intended, until token cost met in all six slots 2026-03-14 00:34:07 -04:00
Disco DeDisco
aa1cef6e7b new migration in apps.applets to seed wallet applet models; many expanded styles in wallet.js, chiefly concerned w. wallet-oriented FTs tbh; some intermittent Windows cache errors quashed in dash view ITs; apps.dash.views & .urls now support wallet applets; apps.lyric.models now discerns tithe coins (available for purchase soon); new styles across many scss files, again many concerning wallet applets but also applets more generally and also unorthodox media query parameters to make UX more usable; a slew of new wallet partials
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2026-03-11 00:58:24 -04:00
Disco DeDisco
fe6d2c5db1 stylistic changes primarily, esp. to page titles(new spans in header_text block, for instance)
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2026-03-10 01:25:07 -04:00
Disco DeDisco
d2861077a4 tooltips now fully styled, appearing above applet container to avoid clipping issues; new methods added to apps.lyric.models.Token 2026-03-09 23:48:20 -04:00
Disco DeDisco
645b265c80 several user QoL styling improvements, incl. footer icon .active color painting 2026-03-09 22:42:30 -04:00
Disco DeDisco
382dd5958f full test suite passes; .gear-btn once again moved, this time to new file _applets.scss, along with generic applet styling attrs (removed from _base & .dash, respectively); _gameboard.scss in many ways mirrors particularities of _dash, but also feat. style attrs for the Game Kit applet consumables array; sacrificed btn in the latter now that applet dimensions defined on gameboard.html
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2026-03-09 21:52:54 -04:00