Commit Graph

2 Commits

Author SHA1 Message Date
Disco DeDisco
736b59b5c0 role-select UX: tray timing delays, seat/circle state polish, 394 ITs green
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- _animationPending set before fetch (not in .then()) — blocks WS turn advance during in-flight request
- _placeCardDelay (3s) + _postTrayDelay (3s) give gamer time to see each step; both zeroed by _testReset()
- .role-confirmed class: full-opacity chair after placeCard completes; server-rendered on reload
- Slot circles disappear in join order (slot 1 first) via count-based logic, not role-label matching
- data-active-slot on card-stack; handleTurnChanged writes it for selectRole() to read
- #id_tray_wrap not rendered during gate phase ({% if room.table_status %})
- Tray slide/arc-in slowed to 1s for diagnostics; wobble kept at 0.45s
- Obsolete test_roles_revealed_simultaneously FT removed; T8 tray FT uses ROLE_SELECT room
- Jasmine macrotask flush pattern: await new Promise(r => setTimeout(r, 0)) after fetch .then()

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-31 00:01:04 -04:00
Disco DeDisco
a8592aeaec hex position indicators: chair icons at hex edge midpoints replace gate-slot circles
- Split .gate-overlay into .gate-backdrop (z-100, blur) + .gate-overlay modal (z-120) so .table-position elements (z-110) render above backdrop but below modal
- New _table_positions.html partial: 6 .table-position divs with .fa-chair, role label, and .fa-ban/.fa-circle-check status icons; included unconditionally in room.html
- New epic:room view at /gameboard/room/<uuid>/; gatekeeper redirects there when table_status set; pick_roles redirects there
- role-select.js: adds .active glow to position on selectRole(); swaps .fa-ban→.fa-circle-check in placeCard onComplete; handleTurnChanged clears stale .active from all positions
- FTs: PositionIndicatorsTest (5 tests) + RoleSelectTest 8a/8b (glow + check state)

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-30 18:31:05 -04:00