Commit Graph

18 Commits

Author SHA1 Message Date
Disco DeDisco
6654785f25 XL landscape breakpoint (≥1800px): double sidebar widths + scale content
- _base.scss: new @media (orientation:landscape) and (min-width:1800px) block —
  sidebars 4rem→8rem; navbar btn 3rem→5rem; brand h1 1.2rem→2.4rem; navbar-text
  0.65rem→1.3rem; footer icons 1.75rem→3rem; nav gap 3rem→4rem; footer-container
  0.55rem→0.85rem; container margins 4rem→8rem; h2 portrait-style (2rem, centred)
- _applets.scss: gear btn right 0.5rem→2.5rem; menus right 0.5rem→2rem at ≥1800px
- _game-kit.scss: kit btn right 0.5rem→2.5rem at ≥1800px
- _room.scss: sig-overlay padding-left 4rem→8rem at ≥1800px
- _tray.scss: tray wrap left/right 4rem→8rem at ≥1800px
- room.js: sizeSigModal right inset 64px→128px at ≥1800px viewport width

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-06 01:41:18 -04:00
Disco DeDisco
99a69202b9 landscape layout: remove max-width cutoff; sig-select stage/grid polish
- All landscape @media queries: drop and (max-width: 1440px) — sidebar layout
  now activates for all landscape orientations regardless of viewport width
- _base.scss landscape container: add max-width:none to override the
  @media(min-width:1200px) rule and fill the full space between sidebars
- sig-select sig-deck-grid: landscape now 9×2 @ 3rem cards; 18×1 at ≥1100px
  (bumped from 992px to avoid last-card clip); card text scales with --sig-card-w
- sig-stat-block: flex:1→flex:0 0 auto with width:--sig-card-w so it matches
  preview card dimensions instead of stretching across the full stage
- room.js sizeSigModal: landscape card width clamped to [90px, 160px]

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-06 01:30:31 -04:00
Disco DeDisco
871e94b298 sig-select landscape: stage card now visible; gear/kit btns in right sidebar column
sizeSigModal() no longer uses tray bottomInset in landscape (was over-shrinking the
modal, pushing the stage off-screen); fixed 60px kit-bag-handle clearance instead.
Gear btn + kit btn shifted into the 4rem right sidebar strip (right: 0.5rem) and
nudged down a quarter-rem so they clear the last card in the 9×2 grid.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-05 23:02:32 -04:00
Disco DeDisco
2028f1a544 more refinements to Earthman deck names and allegories; tweaks to navbar alignment in landscape media queries
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2026-04-05 17:23:51 -04:00
Disco DeDisco
581ea7e349 stopped card deck nav arrows from inheriting global .btn box-shadow attrs
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2026-04-01 15:14:19 -04:00
Disco DeDisco
1aaf353066 renamed the Popes/0-card trumps from Earthman deck (feat. new apps.epic migrations to reseed); fixes to card deck horizontal scroll speed, game_kit.html, to make scrolling feel more natural 2026-04-01 14:45:53 -04:00
Disco DeDisco
a8592aeaec hex position indicators: chair icons at hex edge midpoints replace gate-slot circles
- Split .gate-overlay into .gate-backdrop (z-100, blur) + .gate-overlay modal (z-120) so .table-position elements (z-110) render above backdrop but below modal
- New _table_positions.html partial: 6 .table-position divs with .fa-chair, role label, and .fa-ban/.fa-circle-check status icons; included unconditionally in room.html
- New epic:room view at /gameboard/room/<uuid>/; gatekeeper redirects there when table_status set; pick_roles redirects there
- role-select.js: adds .active glow to position on selectRole(); swaps .fa-ban→.fa-circle-check in placeCard onComplete; handleTurnChanged clears stale .active from all positions
- FTs: PositionIndicatorsTest (5 tests) + RoleSelectTest 8a/8b (glow + check state)

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-30 18:31:05 -04:00
Disco DeDisco
b35c9b483e seat tray: tray.js, SCSS, FTs, Jasmine specs
- new apps.epic.static tray.js: IIFE with drag-open/click-close/wobble
  behaviour; document-level pointermove+mouseup listeners; reset() for
  Jasmine afterEach; try/catch around setPointerCapture for synthetic events
- _room.scss: #id_tray_wrap fixed-right flex container; #id_tray_handle +
  #id_tray_grip (box-shadow frame, transparent inner window, border-radius
  clip); #id_tray_btn grab cursor; #id_tray bevel box-shadows, margin-left
  gap, height removed (align-items:stretch handles it); tray-wobble keyframes
- _applets.scss + _game-kit.scss: z-index raised (312-318) for primacy over
  tray (310)
- room.html: #id_tray_wrap + children markup; tray.js script tag
- FTs test_room_tray: 5 tests (T1-T5); _simulate_drag via execute_script
  pointer events (replaces unreliable ActionChains drag); wobble asserts on
  #id_tray_wrap not btn
- static_src/tests/TraySpec.js + SpecRunner.html: Jasmine unit tests for
  all tray.js branches

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-28 18:52:46 -04:00
Disco DeDisco
db1608fa38 Earthman card naming conventions overhauled: group-relative Arabic ordinals throughout (Implicit/Explicit Virtues, Classical/Absolute Elements, Zodiac, Wanderers, Popes); group prefix + title split across two lines in fan modal via name_group/name_title model properties; 4th suit migrated COINS → PENTACLES w. fa-star icon on both decks; pip names 2–10 spelled out; Classical Element 2 renamed Earth → Stone; migrations 0012–0015
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2026-03-25 00:46:48 -04:00
Disco DeDisco
4728cde771 Jacks & Cavaliers replaced in Earthman deck w. Maids & Jacks; numerals or numbers + symbols added to cards; migrations made in apps.epic to rename cards; _tarot_fan.html partial updated accordingly 2026-03-25 00:24:26 -04:00
Disco DeDisco
f5a5ed9d8d currently equipped card deck & placeholder for dice set added to kit bag; scrollability of tokens added to styling; equipped_deck added to apps.dash.views.kit_bag; html structure added to templates/core/_partials/_kit_bag_panel.html; two new test cases added to FTs.test_game_kit.GameKitTest 2026-03-24 23:18:04 -04:00
Disco DeDisco
a5d71925fc game kit page: four 6×3 applets (trinkets, tokens, card decks, dice sets) with applet grid; tarot fan modal with coverflow, sessionStorage position memory, and 403 guard on locked decks; unlocked_decks M2M on User with backfill migration; game kit icon wrap fix; tarot_deck.html moved to gameboard/ per template dir convention (now documented in CLAUDE.md); FTs 6–13, 2 new ITs; 360 passing [log Co-Authored-By: Claude Sonnet 4.6] 2026-03-24 22:57:12 -04:00
Disco DeDisco
a1f8d294a3 several more styling fixes to get landscape FTs to pass pipeline
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2026-03-23 19:50:08 -04:00
Disco DeDisco
5607f70852 added type='button' to both guard portal btns so firefox won't normalize to type='submit'; fixed several FTs for new click-guard functionality on Role card select & room gear menu DEL & BYE btns; several restorations to landscape breakpoint incl. logged-ion display_name, copyright info; provided title to room_scroll.html; a slurry of other minor fixes
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2026-03-23 19:31:57 -04:00
Disco DeDisco
eecb6c2be6 ensured footer was pinned to bottom of page for new-ish billboard.html & room_scroll.html pages; introduced mobile landscape layout, incl. leftward 'navbar', rightward 'footer'; ensured z-index primacy of #id_kit_btn, which would here appear behind the kit bar when open; other fixes introduced by problems stemming largely from new landscape styling
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2026-03-23 01:06:14 -04:00
Disco DeDisco
12146037f0 now that like token_types stack in UX, _0 removed from 4 test methods that previously looked for specific token's ID
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2026-03-15 16:57:24 -04:00
Disco DeDisco
ff7b71792f narrow desktop breakpoint constraint relaxed somewhat to accomodate more fringe-case window aspect ratios; #id_gear_btn now, like #id_kit_btn, restyles to contain --quaUser rgb value when menu is active; dashboard.html include ordering switched for #id_dash_applet_menu & #id_gear_btn, to fix an issue causing the menu to overlay the btn instead of the other way around
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2026-03-15 16:39:14 -04:00
Disco DeDisco
2d453dbc78 new _kit_bag_panel.html partial in core to allow user to manage equipped kit items from anywhere on site; #id_kit_btn moved from _footer.html partial directly into a base.html include; new trinket for superusers now incl. in apps.lyric.models; apps.gameboard.views handles this new type of PASS token; apps.epic.views allows payment with several different token types based on rarity & expiration hierarchy; kit bag and PASS functionality now handled in apps.dashboard.views; /kit-bag/ now pathed in .urls; styles abound; fully passing test suite (tho much work to be done, chiefly with stacking like coins in FEFO order)
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2026-03-15 01:17:09 -04:00