Character.significator was already in the model but never set. natus_save now copies
seat.significator onto the Character on every save (draft + confirm). _role_select_context
overrides my_tray_sig from Character.significator when sky_confirmed, making Character
the authoritative source for the sig card displayed in the sea overlay.
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
- _filter_major_unlocks(cards, user): strips Major 0 (Nomad) and Major 1
(Schizo) unless user has matching 'nomad'/'schizo' Note; unauthenticated
users see 0 majors
- levity_sig_cards(room, user) / gravity_sig_cards(room, user): accept user
param; default 16 court cards, up to 18 with both Note unlocks
- View wires user into both calls; _sig_unique_cards / sig_deck_cards unchanged
(game-table deck still includes all 18 unique)
- _full_sig_setUp: seats now carry deck_variant=earthman
- SigCardHelperTest: 4 new ITs (default 16, nomad +1, schizo +1); empty-deck
test updated to clear seats + owner
- SigSelectRenderingTest: 18-card test updated to 16-default + 3 Note-unlock ITs
Pending: superusers auto-granted nomad + schizo Notes on creation (ask user)
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
Sprint 2 UI (game kit applet):
- _applet-game-kit.html: in-use deck → two disabled × buttons, .tt-deck-game-name;
in-use Carte Blanche → two disabled × buttons, data-current-room-name,
.tt-token-room-name; tooltip content mirrors kit bag panel (Default, card count,
description, Stock version)
- gameboard.js buildMiniContent: 'In-Use' for tokens w. data-current-room-name set
- _kit_bag_panel.html: Deck section always renders (placeholder when unequipped)
View safeguards:
- select_role: look up existing deck from prior seat in same room before
equipped_deck (Carte Blanche multi-seat); only unequip when using equipped_deck
- drop_token Carte: reject 409 if token.current_room is a different room;
unequip from equipped_trinket on drop
ITs: SelectRoleMultiSeatTest (2), DropTokenViewTest +3 (carte drop, unequip, lock)
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
SigReserveViewTest, SigReadyViewTest, SigConfirmViewTest each defined twice
in test_views.py — second (shorter) definition silently shadowed the first
comprehensive set, so ~180 lines of tests never ran.
- remove three duplicate class definitions (lines 1648–1749)
- absorb unique tests from shadowed copies: non-POST 405 guards for all
three views; idempotent-ready path; invalid seconds_remaining fallback
- add test_release_while_ready_records_sig_unready (lines 667–679)
- add TarotDealViewTest for tarot_deal non-POST redirect (line 904)
- 609 → 650 tests, all green
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
New/extended tests across billboard, dashboard, drama, epic, gameboard,
and lyric to cover previously untested branches: dev_login view, scroll
position endpoints, sky preview error paths, drama to_prose/to_activity
branches, consumer broadcast handlers, tarot deck draw/shuffle, astrology
model __str__, character model, sig reserve/ready/confirm views, natus
preview/save views, and the full tasks.py countdown scheduler.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
roles_revealed WS event removed; select_role last pick now fires _notify_all_roles_filled() + stays in ROLE_SELECT; new pick_sigs view (POST /room/<uuid>/pick-sigs) transitions ROLE_SELECT→SIG_SELECT + broadcasts sig_select_started; room.html shows .pick-sigs-btn when all 6 roles filled; PICK SIGS btn absent during mid-selection; 11 new/modified ITs in SelectRoleViewTest + RoomViewAllRolesFilledTest + PickSigsViewTest
consumer: LEVITY_ROLES {PC/NC/SC} + GRAVITY_ROLES {BC/EC/AC}; connects to per-polarity cursor group (cursors_{id}_levity/gravity); receive_json routes cursor_move to cursor group; new handlers all_roles_filled, sig_select_started, cursor_move; CursorMoveConsumerTest (TransactionTestCase, @tag channels): levity cursor reaches fellow levity player, does not reach gravity player
game kit gear menu: #id_game_kit_menu registered in _applets.scss %applet-menu + fixed-position + landscape offset; id_gk_sections_container added to appletContainerIds in applets.js so OK submit dismisses menu; _game_kit_sections.html sections use entry.applet.grid_cols/grid_rows (was hardcoded 6); %applets-grid applied to #id_gk_sections_container (direct parent of sections, not outer wrapper); FT setUp seeds gk-* applets via get_or_create
drama test reorg: integrated/test_views.py deleted (no drama views); two test classes moved to epic/tests/integrated/test_views.py + GameEvent import added; drama/tests/unit/test_models.py → drama/tests/integrated/test_models.py; unit/ dir removed
login form: position:fixed + vertically centred in base styles across all breakpoints; 24rem width, text-align:center; landscape block reduced to left/right sidebar offsets; alert moved below h2; left-side position indicator slots 3/4/5 column order flipped via CSS data-slot selectors
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- _animationPending set before fetch (not in .then()) — blocks WS turn advance during in-flight request
- _placeCardDelay (3s) + _postTrayDelay (3s) give gamer time to see each step; both zeroed by _testReset()
- .role-confirmed class: full-opacity chair after placeCard completes; server-rendered on reload
- Slot circles disappear in join order (slot 1 first) via count-based logic, not role-label matching
- data-active-slot on card-stack; handleTurnChanged writes it for selectRole() to read
- #id_tray_wrap not rendered during gate phase ({% if room.table_status %})
- Tray slide/arc-in slowed to 1s for diagnostics; wobble kept at 0.45s
- Obsolete test_roles_revealed_simultaneously FT removed; T8 tray FT uses ROLE_SELECT room
- Jasmine macrotask flush pattern: await new Promise(r => setTimeout(r, 0)) after fetch .then()
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Split .gate-overlay into .gate-backdrop (z-100, blur) + .gate-overlay modal (z-120) so .table-position elements (z-110) render above backdrop but below modal
- New _table_positions.html partial: 6 .table-position divs with .fa-chair, role label, and .fa-ban/.fa-circle-check status icons; included unconditionally in room.html
- New epic:room view at /gameboard/room/<uuid>/; gatekeeper redirects there when table_status set; pick_roles redirects there
- role-select.js: adds .active glow to position on selectRole(); swaps .fa-ban→.fa-circle-check in placeCard onComplete; handleTurnChanged clears stale .active from all positions
- FTs: PositionIndicatorsTest (5 tests) + RoleSelectTest 8a/8b (glow + check state)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
CARTE type, User.equipped_trinket FK, Token.slots_claimed field; post_save signal sets
equipped_trinket=COIN for new users, PASS for staff; kit bag now shows only the equipped
trinket in Trinkets section; Game Kit applet mini tooltip portal shows Equipped or Equip
Trinket per token; AJAX POST equip-trinket id updates equippedId in-place; equip btn
now works for COIN, PASS, and CARTE (data-token-id added to all three); Gatekeeper CARTE
flow: drop_token sets current_room (no slot reserved); each empty slot up to
slots_claimed+1 gets a drop-token-btn; slots_claimed high-water mark advances on fill,
never decrements; highest CARTE-filled slot gets NVM (release_slot); token_return_btn
resets current_room + slots_claimed + un-fills all CARTE slots; gate_status always returns
full template so launch-game-btn persists via HTMX when gate_status == OPEN; room.html
includes gatekeeper when GATHERING or OPEN; new FT test_trinket_carte_blanche.py (2
tests, both passing); 299 tests green