Pre-compaction handoff for the bottom-left handshake btn that replaces the inline share form on post.html. The full spec lives in functional_tests/test_buddy_btn.py — running it as a red-first TDD checklist for the next agent (or future Disco) to pick up after compaction.
Scaffolding landed:
- functional_tests/test_buddy_btn.py — 16 tests across 6 classes covering presence-only-on-post.html (B1–B3), bottom-left fixed positioning matching kit-btn dimensions, slide-out panel structure (closed/open width, OK btn = .btn-confirm, recipient input left-padding clears the glyph), kit↔buddy mutual-exclusion via opacity, click-outside + Escape dismiss + clear, OK→async share creates Brief + appends Line + chips the recipient + closes the panel + clears the field, and post.html / my_posts.html body class picks up the aperture marker (page-billboard).
- templates/apps/billboard/_partials/_buddy_panel.html — the partial: <button id="id_buddy_btn"><i class="fa-solid fa-handshake"></i></button> + #id_buddy_panel housing #id_recipient and #id_buddy_ok (.btn.btn-confirm). Inline JS mirrors the game-kit.js click/escape/click-outside pattern, toggles html.buddy-open + .active on the btn, intercepts OK to POST share-post w. Accept:application/json (reuses C3.b shape — line_text + brief.to_banner_dict() + recipient_display), appends the chip + line in-DOM, Brief.showBanner shows the slide-down banner, _close clears the input.
- templates/apps/billboard/post.html — drops the inline #id_share_form / #id_recipient / SHARE-primary block + its JS; includes the buddy panel partial at the end of {% block content %}.
- billboard.views.view_post + my_posts now set page_class="page-billboard" so the body class hooks into the aperture SCSS group (the user noted post.html wasn't in that group; this brings it in).
- static_src/scss/_buddy.scss — new partial: #id_buddy_btn fixed bottom-left mirror of #id_kit_btn (3rem circle, secUser border, .active state, transition: opacity 0.15s); #id_buddy_panel slide-out spans calc(100vw - 3rem) (1.5rem each side w. landscape sidebar carve-outs), transform: scaleX(0)→1 from left center on html.buddy-open, opacity 0→1, the recipient input gets padding 0 1rem 0 3.5rem so the glyph doesn't overlap. Mutual exclusion: html.buddy-open #id_kit_btn → opacity:0; html:has(#id_kit_bag_dialog[open]) #id_buddy_btn → opacity:0 (uses :has() per project convention; no JS-side kit-open class needed).
- core.scss imports buddy after game-kit.
15/16 FTs green; the lone red is BuddyBtnOkSubmitsAsyncShareTest.test_ok_creates_brief_appends_line_and_chip — server flow works (Brief is created, recipient chip + line append in DOM both visible in the screendump), only the .note-banner injection isn't surfacing on post.html. Likely cause: note.js inserts after the first <h2>, but post.html's only h2 is the rotated navbar header which is position:absolute, so the banner's geometry parents to that and falls outside the visible aperture. Two clean follow-ups for the post-compaction agent: (a) make Brief.showBanner pick a different anchor when h2.parentElement is position:absolute, or (b) define a #id_brief_banner_anchor in base.html under the page content and have showBanner prefer it.
Also pending for post-compaction: update functional_tests.post_page.PostPage.share_post_with() to drive the new buddy-btn flow (click btn → type → click OK → wait for chip) so the legacy test_sharing FT keeps working — currently it still operates on the inline form selectors that no longer exist.
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
- New _tooltips.scss: .token-tooltip/.tt base block extracted from _wallet-tokens.scss
- core.scss: import order …billboard → tooltips → game-kit → wallet-tokens
- _natus.scss: .tt-title--au/ag/…/pu (--six* dark, --pri* light) + .tt-title--el-* for element ring (--pri* dark, --ter* light) via body[class*="-light"] selector
- natus-wheel.js: element tooltip title switched from inline style to .tt-title--el-{key} CSS class; PLANET_ELEMENTS map drives .tt-title--{el} class on planet titles
- _game-kit.scss: kit bag .tt child font-size rules added (1rem title, 0.75rem desc/shoptalk/expiry)
- CLAUDE.md: SCSS import order updated
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- New _card-deck.scss: sig select styles moved out of _room.scss + _game-kit.scss
- sig-select.js: 3 WS bug fixes — thumbs-up deferred to window.load (layout settled
before getBoundingClientRect), hover cursor cleared for all cards on reservation
(not just the reserved card), applyHover guards against already-reserved roles
- Own-role indicators: gamer now sees their own role-coloured card outline + thumbs-up
- Reservation glow: replaced blurry role+ninUser double-shadow with crisp 2px outline
- Gravity qualifier: Graven text set to --terUser (matches Leavened/--quiUser pattern)
- Role card SVGs refreshed; starter-role-Blank removed
- FTs + Jasmine specs extended for sig select WS behaviour
- setup_sig_session management command for multi-browser manual testing
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>