Commit Graph

5 Commits

Author SHA1 Message Date
Disco DeDisco
1ccb045889 Baltimorean "Ard!" → "Baltimorean" rename across inline surfaces (banner / scroll line / my-notes Title row); navbar DON greeting keeps "Ayo, Ard!" as the sole Ard! flair — and a companion PronounsAppletFlowTest sync-point fix for the 200/Brief response path introduced by the Baltimorean unlock loop in 435a192 ; FT fix (functional_tests/test_game_kit.py) — PronounsAppletFlowTest.test_pronoun_flip_propagates_to_billscroll_and_most_recent was written pre-Baltimorean when set_pronouns always returned 204 → reload; the Baltimorean loop split the response into 200-w-brief (first-bawlmorese, no reload — Brief banner would be lost) vs 204-reload (other pronouns), so the test's step-4 wait_for(.gk-pronoun-card.active[data-pronoun='bawlmorese']) hung indefinitely on the Brief banner because the active class only updates after the reload that no longer happens; sync point swapped to wait_for(.note-banner) — the Brief banner's appearance is the natural post-commit signal that the server saved the pronoun (after which step-5/6 navigate to billboard + scroll to verify "yos" prose) ; rename core (drama/models.py) — Note.grant_if_new else branch's attr_combo inline attribution now uses note.display_name instead of note.display_title, so the scroll line reads "Look!—new Note unlocked. Baltimorean recognizes @disco the Baltimorean." instead of "…the Ard!." (for stargazer/schizo/nomad display_name == display_title so the line is unchanged; only baltimorean's two values diverge — display_title="Ard!" for navbar flair, display_name="Baltimorean" for everywhere else); Brief.title field also swapped from display_title to display_name so the banner title slot reads "Baltimorean" not "Ard!" — admin-grant branch (_ADMIN_NOTE_SLUGS: super-schizo, super-nomad) still uses display_title for the "honorary title of {X}" phrase because that branch DOES want the don-able title there ("Schizoid Man" / "Stranger") ; my-notes card "Title:" row rename — added card_title key to _NOTE_DISPLAY["baltimorean"] ({"greeting": "Ayo,", "title": "Ard!", "card_title": "Baltimorean"}) + new Note.card_title property that falls through _NOTE_DISPLAY[slug]["card_title"] then defaults to display_title; billboard/views.py _my_notes_context swaps "recognition_title": n.display_titlen.card_title so the my-notes Baltimorean card shows "Title: Baltimorean" instead of "Title: Ard!" — super-schizo's card still reads "Title: Schizoid Man" because card_title falls back to display_title for slugs w.o an override ; ONLY Ard! surface remaining: navbar DON greeting via User.active_title.display_title (lyric/models.py:158) — display_title itself was deliberately untouched so the navbar still flips Welcome, EarthmanAyo, Ard! after DON, which is the entire point of the Baltimorean flair ; existing DB rows w. stored "the Ard!" Line.text + Brief.title="Ard!" from prior dev-DB grants will NOT update — those columns are persisted at grant_if_new time, not computed live; user has accepted dev-DB wipe-and-re-acquire as the path forward, so no data migration ; tests — drama/tests/unit/test_models.py +2 UTs (test_baltimorean_card_title_is_baltimorean pins the override, test_stargazer_card_title_falls_back_to_display_title pins the fallback for non-overridden slugs); drama/tests/integrated/test_note_brief.py test_first_grant_creates_post_line_and_brief updated assertion brief.title == note.display_name (was display_title) to reflect the new contract; dashboard/tests/integrated/test_views.py test_brief_payload_carries_baltimorean_title expects "Baltimorean" not "Ard!"; functional_tests/test_bill_baltimorean.py T1 banner title check swapped "Ard!" → "Baltimorean" + module docstring line 10 updated — T4 (navbar DON greeting flip to "Ayo, Ard!") preserved verbatim, the one surface where Ard! still lives ; full FT suite for baltimorean 6/6 green in 53s; drama + dashboard + billboard ITs/UTs 290 green in 16.5s — TDD
All checks were successful
ci/woodpecker/push/pyswiss Pipeline was successful
ci/woodpecker/push/main Pipeline was successful
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-18 10:54:30 -04:00
Disco DeDisco
435a192349 Baltimorean Note unlock loop — full UX from bawlmorese pronoun pick → Brief banner → DON → palette modal → dashboard swatch ; rootvars.scss adds the Baltimorean (Blt) hue family (red 200,16,46 / yellow 255,212,0 / white 255,255,255 / black 0,0,0 / purple 26,25,95 / orange 221,73,38 — Maryland-flag-derived plus a --sixBlt: 162,170,173 neutral) + two .palette-baltimore / .palette-maryland palette classes wiring those hues into the standard --priUser--decUser slots; companion section-header rename "/* X Palette */" → "/* X Hues */" across rootvars to disambiguate raw hue families (Precious Metal / Cosmic Metal / Chroma / Earthman / Technoman / Inferno) from actual palette classes — section-comment-only, no rule-level change ; baltimorean entry added in 3 registries that drive the loop: _NOTE_DISPLAY (drama/models.py) — {"greeting": "Ayo,", "title": "Ard!"} so DON flips navbar Welcome, EarthmanAyo, Ard!; _NOTE_TITLES (dashboard/views.py, user-pre-staged) — drives the "recognized via Baltimorean" copy on dashboard palette swatches; _NOTE_META (billboard/views.py) — Baltimorean title + the literal description "Aaron earned an iron urn." + palette_options [palette-baltimore, palette-maryland] feeding the my-notes swatch modal ; set_pronouns view rewired (dashboard/views.py) — first-time pronouns = bawlmorese selection calls Note.grant_if_new(user, "baltimorean") + returns {"brief": brief.to_banner_dict()} JSON @ 200; idempotent on repeat (the grant_if_new returns brief=None on second call so the 204 path resumes naturally); non-bawlmorese choices stay on the original 204 contract ; client wiring: game-kit.js pronouns commit() handles the 200 JSON path — resp.json().then(data => Brief.showBanner(data.brief)) instead of reload (reload would lose the just-fired banner); 204 still reloads to update active pronoun card; game_kit.html pulls in apps/dashboard/note.js so Brief is in scope on the Game Kit page (it wasn't before) ; Brief banner placement fix — note.js showBanner() now measures the .row .col-lg-6 h2 at render-time + sets inline top so the banner portals SQUARELY OVER the page h2 letter-spread wordmark instead of parking at the SCSS-default top: 0.5rem (which had it lurking above the wordmark area on every page); portrait-only (gated if window.innerWidth > window.innerHeight return) — landscape h2 lives in a writing-mode: vertical-rl fixed sidebar column + would need a full banner reorientation (writing-mode + flex-direction restyle of banner contents) to "overlay" sensibly, deferred to a follow-up sprint ; tests: drama/tests/unit/test_models.py (new file) — 5 UTs for _NOTE_DISPLAY[baltimorean] greeting/title/name + stargazer smoke tests; dashboard/tests/integrated/test_views.py — SetPronounsBawlmoreseUnlockTest (9 ITs covering first-bawlmorese-returns-200-w-brief / Note granted / title Ard! / square_url to /billboard/my-notes/ / idempotent on repeat / non-bawlmorese unaffected / bawlmorese-after-other still grants); existing SetPronounsViewTest.test_post_each_valid_choice docstring updated to flag the bawlmorese 200 branch ; functional_tests/test_bill_baltimorean.py (new file) — 6 FTs walking the full UX: T1 Game-Kit pronouns click → Brief banner w. Ard! title + Look! prose + ?-square + FYI nav; T2 idempotent repeat-click (no re-fire); T3 my-notes Baltimorean item carries the Aaron quote verbatim; T4 DON flips navbar greeting Welcome, EarthmanAyo, Ard!; T5 palette modal offers Baltimore + Maryland swatches (and not Bardo/Sheol); T6 Baltimore swatch click previews → OK commits → dashboard Palette applet shows the swatch unlocked w. data-description carrying Baltimorean + non-empty data-unlocked-date + Note.palette = palette-baltimore in DB — all 6 green in 51s; full IT/UT sweep 997 → green in 45s — TDD
Some checks failed
ci/woodpecker/push/pyswiss Pipeline was successful
ci/woodpecker/push/main Pipeline failed
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-18 02:17:07 -04:00
Disco DeDisco
b74f8e1bb1 pick_sigs view + cursor polarity groups; game kit gear menu; housekeeping
All checks were successful
ci/woodpecker/push/woodpecker Pipeline was successful
roles_revealed WS event removed; select_role last pick now fires _notify_all_roles_filled() + stays in ROLE_SELECT; new pick_sigs view (POST /room/<uuid>/pick-sigs) transitions ROLE_SELECT→SIG_SELECT + broadcasts sig_select_started; room.html shows .pick-sigs-btn when all 6 roles filled; PICK SIGS btn absent during mid-selection; 11 new/modified ITs in SelectRoleViewTest + RoomViewAllRolesFilledTest + PickSigsViewTest

consumer: LEVITY_ROLES {PC/NC/SC} + GRAVITY_ROLES {BC/EC/AC}; connects to per-polarity cursor group (cursors_{id}_levity/gravity); receive_json routes cursor_move to cursor group; new handlers all_roles_filled, sig_select_started, cursor_move; CursorMoveConsumerTest (TransactionTestCase, @tag channels): levity cursor reaches fellow levity player, does not reach gravity player

game kit gear menu: #id_game_kit_menu registered in _applets.scss %applet-menu + fixed-position + landscape offset; id_gk_sections_container added to appletContainerIds in applets.js so OK submit dismisses menu; _game_kit_sections.html sections use entry.applet.grid_cols/grid_rows (was hardcoded 6); %applets-grid applied to #id_gk_sections_container (direct parent of sections, not outer wrapper); FT setUp seeds gk-* applets via get_or_create

drama test reorg: integrated/test_views.py deleted (no drama views); two test classes moved to epic/tests/integrated/test_views.py + GameEvent import added; drama/tests/unit/test_models.py → drama/tests/integrated/test_models.py; unit/ dir removed

login form: position:fixed + vertically centred in base styles across all breakpoints; 24rem width, text-align:center; landscape block reduced to left/right sidebar offsets; alert moved below h2; left-side position indicator slots 3/4/5 column order flipped via CSS data-slot selectors

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-04 14:33:35 -04:00
Disco DeDisco
cde231d43c billscroll should now remember user's position across devices 2026-03-24 17:44:34 -04:00
Disco DeDisco
91e0eaad8e new DRAMA & BILLBOARD apps to start provenance system; new billboard.html & _scroll.html templates; admin area now displays game event log; new CLAUDE.md file to free up Claude Code's memory.md space; minor additions to apps.epic.views to ensure new systems just described adhere to existing game views
All checks were successful
ci/woodpecker/push/woodpecker Pipeline was successful
2026-03-19 15:48:59 -04:00