- billboard/views.py _billboard_context: `.exclude(verb=SIG_READY, data__retracted=True)` was silently dropping every SIG_READY event whose data had no `retracted` key — `WHERE NOT (NULL AND verb='sig_ready')` evaluates to NULL via JSON_EXTRACT, which the SQL engine treats as "row not satisfying WHERE", so the row was excluded. Fix: pull a 100-row buffer w. only the SIG_UNREADY exclude at the SQL level, then post-filter retracted SIG_READY in Python before slicing to 36; PostgreSQL handles the lookup correctly so this is a SQLite-only manifestation that explained intermittent "No events yet" in Most Recent Scroll
- CLAUDE.md gotchas: new entry warning that `.exclude(data__key=value)` / `.filter(data__key=value)` on SQLite JSONField bites on missing keys; if the predicate must require key existence, post-filter in Python
- functional_tests/test_game_kit.py PronounsAppletFlowTest: end-to-end profile-wide pronoun flip — start on per-room billscroll seeing "their" cognates, navigate to Game Kit, click bawlmorese card, assert guard portal active w. "yo/yo/yos" preview, click OK, navigate to billboard + see Most Recent Scroll re-rendered w. "yos", navigate back to billscroll + see same flip; covers the whole render-time-pronoun-resolution path on real DOM
- epic/0008_blades_reversal_fickle.py: rename Middle Arcana Blades reversal_qualifier "Nervous" → "Fickle" (RunPython forward+reverse on arcana=MIDDLE, suit=BLADES, number ∈ {11,12,13,14}); SigSelectSpec.js hardcoded "Nervous" updated to "Fickle" + collected static
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
- polarity_room_done handler in sig-select.js wraps Tray.placeSig's callback in setTimeout(_settle, 2000) so the user gets a beat to register the tray closing before the overlay vanishes. Visual order now: stage → tray slides in → sig fades into the tray cell → tray slides out → 2s pause → overlay dismisses → table hex.
- _showWaitingMsg early-exits if #id_pick_sky_btn is already revealed. The cross-polarity case — the OTHER room finishes WHILE this gamer's tray sequence is mid-flight — fires pick_sky_available during the hang, which removes any waiting msg & shows PICK SKY. When _settle fires after the hang, the PICK SKY check skips the now-stale waiting msg.
- 2 SigSelectSpec specs: 2s delay before overlay dismisses; waiting msg suppressed when pick_sky_btn is visible. jasmine.clock() drives the setTimeout in both.
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Opus 4.7 (1M context) <noreply@anthropic.com>
After all 3 gamers in a polarity room confirm TAKE SIG and the 12s countdown
expires, sig-select.js's room:polarity_room_done handler now plays the same
tray-open / fade-in / tray-close sequence the role-select uses, then
dismisses the sig overlay & shows the waiting msg ("Gravity settling…" /
"Levity appraising…") on Tray.placeSig's completion callback. Visual order:
sig stage → tray slides in → sig fades into the second tray cell → tray
slides out → table hex w. waiting msg. Cross-polarity events (other room
finishing while we're still in our overlay) are no-op as before.
- tray.js: new Tray.placeSig(sourceEl, onComplete). Mutates the SECOND
.tray-cell in place (sig slot), copies aria-label / data-energies /
data-operations / corner-rank + suit-icon markup from the source
.sig-stage-card, then runs the shared open → fade-in → close sequence.
Extracted _runFadeInSequence helper so placeCard + placeSig share the
same animation glue. reset() now also clears .tray-sig-card from cells.
- _tray.scss: .tray-sig-card.fade-in > .sig-stage-card animates via the
existing tray-role-fade-in keyframes.
- sig-select.js polarity_room_done handler: Tray.placeSig(stageCard,
_settle); _settle runs the existing _dismissSigOverlay + _showWaitingMsg.
Falls back to immediate dismiss when Tray is undefined (test environments
without the tray).
- arc-in → fade-in rename across tray.js, role-select.js, _tray.scss
(incl. @keyframes tray-role-arc-in → tray-role-fade-in), TraySpec.js
spec descriptions + assertions, & test_room_role_select.py docstrings.
The original "arc-in" name suggested a curved-path animation; the actual
behaviour is a 1s opacity fade, so fade-in is the accurate label.
- TraySpec: 10 new placeSig specs mirroring placeCard (second-cell mutation,
data + markup copy, tabIndex, fade-in class, animationend-triggered close,
onComplete callback, landscape parity, reset cleanup).
- SigSelectSpec: 3 new specs (Tray.placeSig called w. stageCard on own
polarity; not called on other polarity; overlay dismiss deferred to the
Tray.placeSig completion callback).
344 specs / 4 pending green; RoleSelectTrayTest FT still green.
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Opus 4.7 (1M context) <noreply@anthropic.com>
DOM-second flex child appears first after card rotates 180°; swap qualifier/name slot
assignments for major arcana so reversed face reads "The Schizo, / Enlightened" not
"Enlightened / The Schizo"; spec updated to document the slot-swap invariant
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
- migration 0009: re-seeds The Schizo energies/operations w. .card-ref spans on all card titles
(1. The Priest, 2. The Occultist, 2. Pestilence, 1. The Pervert, etc.)
- migration 0008: updated data constants to match (fresh-install canonical source)
- sig-select.js: title reads "Energy" / "Operation" (singular)
- _card-deck.scss: .sig-info-tooltip → .sig-info (fixes invisible panel + broken dismiss);
Energy + Operation titles both use --quaUser (gold --terUser reserved for .card-ref spans)
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
- sig-select.js: three-way reversal branch — major (qualifier + concept name),
non-major w. reversal (suit qualifier word on own line + card title),
non-major fallback (polarity qualifier only)
- template: .fan-card-face-upright + .fan-card-face-reversal wrapper divs for
compact centred text groups; arcana label sits between them
- _card-deck.scss: wrapper divs display:flex; padding-top on reversal group
equalises gap to MIDDLE ARCANA label on both sides; removes margin:auto overcorrect
- migration 0007: populates reversal qualifier word per suit on Earthman Middle
Arcana court cards (Seething/Gloomy/Nervous/Vacant); clears The Schizo's
incorrectly inherited Territoriality reversal
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
Sprint 1 (template + SCSS):
- Stage card gains .fan-card-reversal-name + .fan-card-reversal-qualifier elements
(pre-rotated 180° so they read forward after card spins); sig cards gain data-reversal attr
- _card-deck.scss: Z-axis rotate(180deg) spin on .stage-card--reversed; reversed elements
dim @ opacity 0.25 normally, flip to 1 when card is spun; upright content dims in return
- Stat face labels: Upright→Emanation, Reversed→Reversal
- Fixture updated: Emanation/Reversal labels; reversal elements + data-reversal attr
Sprint 2 (FYI from mechanisms + articulations):
- sig-select.js: _openCaution() now parses data-mechanisms + data-articulations (concat)
instead of data-cautions; _renderCaution() sets .sig-caution-title from entry.category,
.sig-caution-effect.innerHTML from entry.effect; empty fallback: "No ally interactions"
- TarotCard model: mechanisms_json + articulations_json @property (parallel to cautions_json)
- Template: data-cautions→data-mechanisms+data-articulations; "Caution!"→"" title (set by JS);
"Rival Interaction"→"Ally Interaction"; shoptalk <p> removed
- SigSelectSpec.js: all old caution tests migrated to {category,effect} dict format +
data-mechanisms; 7-spec "FYI from mechanisms + articulations" describe block; 242 specs green
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
- New _card-deck.scss: sig select styles moved out of _room.scss + _game-kit.scss
- sig-select.js: 3 WS bug fixes — thumbs-up deferred to window.load (layout settled
before getBoundingClientRect), hover cursor cleared for all cards on reservation
(not just the reserved card), applyHover guards against already-reserved roles
- Own-role indicators: gamer now sees their own role-coloured card outline + thumbs-up
- Reservation glow: replaced blurry role+ninUser double-shadow with crisp 2px outline
- Gravity qualifier: Graven text set to --terUser (matches Leavened/--quiUser pattern)
- Role card SVGs refreshed; starter-role-Blank removed
- FTs + Jasmine specs extended for sig select WS behaviour
- setup_sig_session management command for multi-browser manual testing
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- FYI btn is now btn-disabled when caution open; rename test to assert
disabled click does NOT close caution (old toggle expectation was stale)
- Hover-resets-is-reversed: cloneNode post-init has no mouseenter listener
(direct binding, not delegation); use mouseleave + re-enter on same card
- Remove 3 touch describe blocks (5 specs total); TouchEvent unavailable
in desktop Firefox means they never ran; touch behaviour covered by FTs
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
window.SigSelect was being clobbered by the IIFE's undefined return value
(var SigSelect = (function(){...window.SigSelect={...}}()) overwrites window.SigSelect
with undefined). Fixed by using return {} like RoleSelect does.
TouchEvent is not defined in desktop Firefox, so the 5 touch-related specs now
call pending() when the API is absent rather than throwing a ReferenceError.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>