Disco DeDisco
a8592aeaec
hex position indicators: chair icons at hex edge midpoints replace gate-slot circles
...
- Split .gate-overlay into .gate-backdrop (z-100, blur) + .gate-overlay modal (z-120) so .table-position elements (z-110) render above backdrop but below modal
- New _table_positions.html partial: 6 .table-position divs with .fa-chair, role label, and .fa-ban/.fa-circle-check status icons; included unconditionally in room.html
- New epic:room view at /gameboard/room/<uuid>/; gatekeeper redirects there when table_status set; pick_roles redirects there
- role-select.js: adds .active glow to position on selectRole(); swaps .fa-ban→.fa-circle-check in placeCard onComplete; handleTurnChanged clears stale .active from all positions
- FTs: PositionIndicatorsTest (5 tests) + RoleSelectTest 8a/8b (glow + check state)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-03-30 18:31:05 -04:00
Disco DeDisco
b35c9b483e
seat tray: tray.js, SCSS, FTs, Jasmine specs
...
- new apps.epic.static tray.js: IIFE with drag-open/click-close/wobble
behaviour; document-level pointermove+mouseup listeners; reset() for
Jasmine afterEach; try/catch around setPointerCapture for synthetic events
- _room.scss: #id_tray_wrap fixed-right flex container; #id_tray_handle +
#id_tray_grip (box-shadow frame, transparent inner window, border-radius
clip); #id_tray_btn grab cursor; #id_tray bevel box-shadows, margin-left
gap, height removed (align-items:stretch handles it); tray-wobble keyframes
- _applets.scss + _game-kit.scss: z-index raised (312-318) for primacy over
tray (310)
- room.html: #id_tray_wrap + children markup; tray.js script tag
- FTs test_room_tray: 5 tests (T1-T5); _simulate_drag via execute_script
pointer events (replaces unreliable ActionChains drag); wobble asserts on
#id_tray_wrap not btn
- static_src/tests/TraySpec.js + SpecRunner.html: Jasmine unit tests for
all tray.js branches
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-03-28 18:52:46 -04:00
Disco DeDisco
db1608fa38
Earthman card naming conventions overhauled: group-relative Arabic ordinals throughout (Implicit/Explicit Virtues, Classical/Absolute Elements, Zodiac, Wanderers, Popes); group prefix + title split across two lines in fan modal via name_group/name_title model properties; 4th suit migrated COINS → PENTACLES w. fa-star icon on both decks; pip names 2–10 spelled out; Classical Element 2 renamed Earth → Stone; migrations 0012–0015
ci/woodpecker/push/woodpecker Pipeline failed
2026-03-25 00:46:48 -04:00
Disco DeDisco
4728cde771
Jacks & Cavaliers replaced in Earthman deck w. Maids & Jacks; numerals or numbers + symbols added to cards; migrations made in apps.epic to rename cards; _tarot_fan.html partial updated accordingly
2026-03-25 00:24:26 -04:00
Disco DeDisco
f5a5ed9d8d
currently equipped card deck & placeholder for dice set added to kit bag; scrollability of tokens added to styling; equipped_deck added to apps.dash.views.kit_bag; html structure added to templates/core/_partials/_kit_bag_panel.html; two new test cases added to FTs.test_game_kit.GameKitTest
2026-03-24 23:18:04 -04:00
Disco DeDisco
a5d71925fc
game kit page: four 6×3 applets (trinkets, tokens, card decks, dice sets) with applet grid; tarot fan modal with coverflow, sessionStorage position memory, and 403 guard on locked decks; unlocked_decks M2M on User with backfill migration; game kit icon wrap fix; tarot_deck.html moved to gameboard/ per template dir convention (now documented in CLAUDE.md); FTs 6–13, 2 new ITs; 360 passing [log Co-Authored-By: Claude Sonnet 4.6]
2026-03-24 22:57:12 -04:00
Disco DeDisco
a1f8d294a3
several more styling fixes to get landscape FTs to pass pipeline
ci/woodpecker/push/woodpecker Pipeline failed
2026-03-23 19:50:08 -04:00
Disco DeDisco
5607f70852
added type='button' to both guard portal btns so firefox won't normalize to type='submit'; fixed several FTs for new click-guard functionality on Role card select & room gear menu DEL & BYE btns; several restorations to landscape breakpoint incl. logged-ion display_name, copyright info; provided title to room_scroll.html; a slurry of other minor fixes
ci/woodpecker/push/woodpecker Pipeline failed
2026-03-23 19:31:57 -04:00
Disco DeDisco
eecb6c2be6
ensured footer was pinned to bottom of page for new-ish billboard.html & room_scroll.html pages; introduced mobile landscape layout, incl. leftward 'navbar', rightward 'footer'; ensured z-index primacy of #id_kit_btn, which would here appear behind the kit bar when open; other fixes introduced by problems stemming largely from new landscape styling
ci/woodpecker/push/woodpecker Pipeline was successful
2026-03-23 01:06:14 -04:00
Disco DeDisco
12146037f0
now that like token_types stack in UX, _0 removed from 4 test methods that previously looked for specific token's ID
ci/woodpecker/push/woodpecker Pipeline was successful
2026-03-15 16:57:24 -04:00
Disco DeDisco
ff7b71792f
narrow desktop breakpoint constraint relaxed somewhat to accomodate more fringe-case window aspect ratios; #id_gear_btn now, like #id_kit_btn, restyles to contain --quaUser rgb value when menu is active; dashboard.html include ordering switched for #id_dash_applet_menu & #id_gear_btn, to fix an issue causing the menu to overlay the btn instead of the other way around
ci/woodpecker/push/woodpecker Pipeline failed
2026-03-15 16:39:14 -04:00
Disco DeDisco
2d453dbc78
new _kit_bag_panel.html partial in core to allow user to manage equipped kit items from anywhere on site; #id_kit_btn moved from _footer.html partial directly into a base.html include; new trinket for superusers now incl. in apps.lyric.models; apps.gameboard.views handles this new type of PASS token; apps.epic.views allows payment with several different token types based on rarity & expiration hierarchy; kit bag and PASS functionality now handled in apps.dashboard.views; /kit-bag/ now pathed in .urls; styles abound; fully passing test suite (tho much work to be done, chiefly with stacking like coins in FEFO order)
ci/woodpecker/push/woodpecker Pipeline failed
2026-03-15 01:17:09 -04:00