The bud watching @owner's sea now sees each card appear in real time instead of
having to refresh. Follows the epic RoomConsumer broadcast pattern (view ->
group_send -> consumer handler -> send_json), keyed on the owner (mysea_<owner>)
since my-sea has no Room.
- apps/gameboard/consumers.py: MySeaSpectateConsumer — read-only WS; membership
gate matches voice (owner OR present invitee: ACCEPTED + deposited + not
left). Relays a `sea_draw` event carrying the owner's full hand.
- apps/gameboard/routing.py + core/asgi.py: ws/my-sea-spectate/<owner_id>/.
- gameboard/views.py: _notify_sea_draw(owner_id, hand) — best-effort, guarded
group_send so a down/missing channel layer can't break the solo draw. Fired
from my_sea_lock (both the create + the mid-draw-upsert branch) and from
my_sea_delete (empty hand -> clears the spectators' cross).
- my_sea_visit.html: a WS listener fills the cross live — SeaDeal.register(card,
'.sea-pos-'+pos, isLevity) reuses _fillSlot (incl. the --rank-long squeeze) +
seeds the slot clickable into the stage; a DEL re-empties cleared slots.
Capped reconnect for transient blips.
Tests: 5 channels ITs (owner/present-invitee connect + receive; unauth /
stranger / accepted-not-present rejected); +2 view ITs (lock broadcasts owner+
hand; lock still 200s when the broadcast raises). Client fill needs live
two-party verification on staging (Redis up).
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Opus 4.8 (1M context) <noreply@anthropic.com>