Disco DeDisco
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fb782cf5ef
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maybe don't delete collectstatic static/tests/ dir
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2026-03-29 23:39:03 -04:00 |
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Disco DeDisco
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96379934d7
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trying to reset to get this pipe clear
ci/woodpecker/push/woodpecker Pipeline was successful
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2026-03-29 22:33:42 -04:00 |
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Disco DeDisco
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29a5658b01
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'channels' tag now also moved to sequential FT group in pipeline; role-select.js ensures Tray.close() before turn advances so as not to obstruct next gamer selection; RoleSelectSpec.js asserrts this functionality
ci/woodpecker/push/woodpecker Pipeline failed
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2026-03-29 22:08:59 -04:00 |
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Disco DeDisco
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57f47cc77e
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another attempt to unclog pipeline; this time a slight sleep timeout used to accomodate headless browser resize flush
ci/woodpecker/push/woodpecker Pipeline failed
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2026-03-29 21:11:24 -04:00 |
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Disco DeDisco
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5607f70852
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added type='button' to both guard portal btns so firefox won't normalize to type='submit'; fixed several FTs for new click-guard functionality on Role card select & room gear menu DEL & BYE btns; several restorations to landscape breakpoint incl. logged-ion display_name, copyright info; provided title to room_scroll.html; a slurry of other minor fixes
ci/woodpecker/push/woodpecker Pipeline failed
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2026-03-23 19:31:57 -04:00 |
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Disco DeDisco
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8c2a5d24ec
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updated .fa-ban icon to update via js & ws; changed taken_roles (or its cognates) everywhere to starter_roles, as 'taken' will be used in respect to roles thru-out entire game, not just this seat-determining phase of Role Select; patched up chosen cards not disappearing upon previous gamer choice, & a try,except that catches attempts to select one anyway w. a 409 & optimistic card rollback; new IT confirms this 409
ci/woodpecker/push/woodpecker Pipeline was successful
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2026-03-18 23:14:53 -04:00 |
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Disco DeDisco
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01de6e7548
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Django Channels role-select sprint: turn_changed, roles_revealed, role_select_start consumer handlers; WS URL changed from room_slug to room_id UUID; TableSeat model - room, gamer, slot_number, role, role_revealed, seat_position fields; Room.table_status field with ROLE_SELECT, SIG_SELECT, IN_GAME choices; migration 0006_table_status_and_table_seat; pick_roles and select_role views; _role_select_context helper; _notify_turn_changed, _notify_roles_revealed, _notify_role_select_start notifiers; all gate-mutation views now call _notify_gate_update; ChannelsFunctionalTest base class with serve_static, screenshot, dump helpers; SQLite TEST NAME set to file path for ChannelsLiveServerTestCase; InMemoryChannelLayer added to test CHANNEL_LAYERS settings; FT 5 and FT 6 now passing - active seat arc and turn advance via WS, no page refresh; room.js, gatekeeper.js, role-select.js added to apps/epic/static; applets.js, game-kit.js, dashboard.js, wallet.js relocated to app-scoped static dirs; room.html: hex table, table-seat arcs, card-stack, inventory panel, role-card hand, WS scripts; _room.scss: room-shell flex layout, .table-hex polygon clip-path, .table-seat and .seat-card-arc, .card-stack eligible/ineligible states, .card flip animation, .inv-role-card stacked hand, .role-select-backdrop; gear btn and room menu always position: fixed; 375 tests, 0 skipped
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2026-03-17 00:24:23 -04:00 |
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