- billboard.views.view_post adds viewer_is_owner + other_recipients context vars. is_real_invitee = (auth AND post has owner AND viewer != owner). Anon viewers + ownerless-post legacy path fall through to owner-style rendering (which renders empty gracefully via the at_handle / display_name AnonymousUser guards).
- other_recipients = post.shared_with.exclude(viewer) when invitee; .all() otherwise.
- post.html .post-header branches:
• viewer_is_owner: existing prose ("just me, @owner …" / "shared between {recipients} & me, @owner …").
• sole invitee: "shared with me, @viewer the {viewer.title}" + "created by @owner the {owner.title}".
• multi invitee: "shared with {other_recipients}" + "& me, @viewer the {viewer.title}" + "created by @owner the {owner.title}".
- lyric_extras at_handle + display_name: guard against AnonymousUser (no .email attribute) — return "" rather than crash. Preserves the Percival ch. 18 anon-views-ownerless-post path.
- 12 new ITs in test_post_invitee_view (context vars: viewer_is_owner, other_recipients exclude/include; template prose: sole + multi invitee phrasing, owner unchanged).
- 878 IT regression + 8 post-html FT regression green (1 Marionette flake on multi-run that passes in isolation).
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Opus 4.7 (1M context) <noreply@anthropic.com>
- new lyric_extras.at_handle filter: '@{username}' if user.username, else truncate_email(user.email). Companion to display_name (which has no @-prefix). Used by post.html line author col + self/shared self lines.
- post.html updates: line author span renders {{ line.author|at_handle }}; .post-shared-recipients chips render {{ r|at_handle }} + .post-attribution; .post-shared-self wraps "{handle} the {title}" in <span class="post-attribution">. The 'just me' / '& me' prose stays plain (only the handle+title combo is coloured).
- Note.grant_if_new prose wraps both the @-handle (or bare email fallback) AND the title in <span class="post-attribution">. Standard format wraps the combo "{handle} the {title}" together; admin format wraps each independently since the prose splits them ("recognizes @disco for ... customary title of Schizoid Man"). Existing Lines unchanged — going-forward styling only.
- SCSS: .post-attribution { color: rgba(var(--quaUser), 1); } scoped at .post-page so it lights up in both .post-header descendants and #id_post_table descendants. .post-line-author also switches from opacity-based dim to the same --quaUser key (drops opacity 0.75 since the colour change reads as the de-emphasis on its own).
- 852 ITs still green — line.text inclusions ("Stargazer", "alice@test.io" etc.) still substring-match through the wrapping spans.
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Opus 4.7 (1M context) <noreply@anthropic.com>
- lyric/0005 RemoveField+AddField (RenameField doesn't rename the implicit M2M through table; field was new in 0004 so no data loss). Lyric.User.buddies → User.buds; related_name added_as_buddy → added_as_bud.
- applets/0007 renames Applet slug my-buddies → my-buds + name 'My Buddies' → 'My Buds'. UI rationale: BILLBUDDIES overflowed the page-header band; in-game term collapses to BILLBUDS.
- billboard/0006 alter Line.Meta.ordering = ('created_at', 'id') — was already in models.py, just generates the corresponding migration (formalizing the ordering decision from the May-8b refactor).
- global rename via sed: buddies → buds, buddy → bud across 16 files (templates, SCSS, JS, ITs, FTs, page object, view code). 4 file renames via git mv: my_buddies.html → my_buds.html, _applet-my-buddies.html → _applet-my-buds.html, _buddy_panel.html → _bud_panel.html, _buddy_add_panel.html → _bud_add_panel.html, _buddy.scss → _bud.scss. Test files renamed too: test_buddies.py → test_buds.py, test_my_buddies.py → test_my_buds.py, test_buddy_btn.py → test_bud_btn.py. core.scss @import 'buddy' → 'bud'.
- new shared partial templates/apps/applets/_partials/_applet-list-shell.html — vertical-rotated <h2> + scrollable <ul> aperture, parameterised via {% include %} so a single page can invoke it more than once. Params: shell_title, shell_items, shell_item_template, shell_list_id, shell_empty.
- my_buds.html: single shell invocation w. add-bud panel below (page_class page-billbuds).
- my_posts.html: two shell invocations (own posts + posts shared with me) inside .applet-list-page--two-up — portrait stacks them; landscape lays side-by-side via @media (orientation: landscape) flex-direction: row (page_class page-billposts).
- SCSS: drop the bottom-anchored .buds-page block; new shared .applet-list-page (extends %billboard-page-base, flex-column + padding) w. .applet-scroll inside (extends %applet-box) and .applet-list inside that (flex: 1, overflow-y: auto). .applet-list-page--two-up flips to row layout in landscape. Body class trio gains page-billposts.
- 841 ITs + 5 my_buds/my_posts FTs green.
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Opus 4.7 (1M context) <noreply@anthropic.com>
- User.pronouns CharField w. choices=[pluralism (default), bawlmorese, misogyny, misandry, misanthropy] + pronoun_subj/obj/poss properties; PRONOUN_TABLE single source of truth in apps.lyric.models; mig 0002_user_pronouns
- drama.GameEvent.to_prose() drops module-level PRONOUN_* constants; SIG_READY/SIG_UNREADY/ROLE_SELECTED now resolve poss/subj from self.actor.pronouns at render time, so flipping a user's preference rewrites all their existing scroll prose; default actor → "their"
- SIG_READY prose strips a leading "The " from card_name so "the The Wanderer" reads "the Wanderer" and "the Engraven The Nomad" reads "the Engraven Nomad"; minor arcana ("Maid of Brands") untouched
- new applets/0005 seeds 'pronouns' applet (3x3, game-kit, default visible); _game_kit_sections.html grows a #id_gk_pronouns block w. 5 .gk-pronoun-card items labeled by ideology slug (italic) and tagged data-pronoun + data-trio
- card click → window.showGuard(card, "Set pronoun preference?<span class='guard-pronoun-trio'>{trio}</span>", commitCb); on OK fetches POST /dashboard/set-pronouns w. CSRF cookie + reloads so .active class moves and provenance prose re-renders; NVM dismisses
- dashboard.set_pronouns view (POST-only, login_required, 204/400/405) at /dashboard/set-pronouns; rejects choices not in PRONOUN_TABLE
- _game-kit.scss extends shared card rule to .gk-pronoun-card w. .active fill state + italic ideology label; #id_guard_portal .guard-pronoun-trio styled small/dim/centered under the question
- billscroll aperture: padding-right 0.75rem on #id_drama_scroll inside .applet-scroll so the timestamp column no longer sits beneath the scrollbar
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
- Delete all incremental migration files across all apps; regenerate 0001_initial.py
per app via makemigrations (schema unchanged, no model edits)
- applets/0003_seed_applets.py: all 20 Applet rows in one migration
- epic/0003_seed_fiorentine_deck.py: Fiorentine Minchiate DeckVariant + 78 cards
- epic/0004_seed_earthman_deck.py: Earthman DeckVariant + 50 major + 56 minor/middle
arcana (106 cards); stray PENTACLES courts absent — clean from the start
- epic/0005_seed_astro_reference_tables.py: 12 signs, 10 planets, 9 aspect types
(incl. Semisquare + Sesquiquadrate), 12 house labels
- 706 ITs green on fresh DB
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
New/extended tests across billboard, dashboard, drama, epic, gameboard,
and lyric to cover previously untested branches: dev_login view, scroll
position endpoints, sky preview error paths, drama to_prose/to_activity
branches, consumer broadcast handlers, tarot deck draw/shuffle, astrology
model __str__, character model, sig reserve/ready/confirm views, natus
preview/save views, and the full tasks.py countdown scheduler.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- User model: sky_birth_dt/lat/lon/place/house_system/chart_data fields (lyric migration 0018)
- Applet seed: my-sky (6×6, dashboard context) via applets migration 0009
- dashboard/sky/ — full monoapplet page: natus form + D3 wheel, LS key scoped to dashboard:sky; saves to User model
- dashboard/sky/preview/ — PySwiss proxy (same logic as epic:natus_preview, no seat check)
- dashboard/sky/save/ — persists 6 sky fields to User via update_fields
- _applet-my-sky.html: tile with h2 link to /dashboard/sky/
- 2 FTs (applet→link→form, localStorage persistence) + 12 ITs — all green
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- New _card-deck.scss: sig select styles moved out of _room.scss + _game-kit.scss
- sig-select.js: 3 WS bug fixes — thumbs-up deferred to window.load (layout settled
before getBoundingClientRect), hover cursor cleared for all cards on reservation
(not just the reserved card), applyHover guards against already-reserved roles
- Own-role indicators: gamer now sees their own role-coloured card outline + thumbs-up
- Reservation glow: replaced blurry role+ninUser double-shadow with crisp 2px outline
- Gravity qualifier: Graven text set to --terUser (matches Leavened/--quiUser pattern)
- Role card SVGs refreshed; starter-role-Blank removed
- FTs + Jasmine specs extended for sig select WS behaviour
- setup_sig_session management command for multi-browser manual testing
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
CARTE type, User.equipped_trinket FK, Token.slots_claimed field; post_save signal sets
equipped_trinket=COIN for new users, PASS for staff; kit bag now shows only the equipped
trinket in Trinkets section; Game Kit applet mini tooltip portal shows Equipped or Equip
Trinket per token; AJAX POST equip-trinket id updates equippedId in-place; equip btn
now works for COIN, PASS, and CARTE (data-token-id added to all three); Gatekeeper CARTE
flow: drop_token sets current_room (no slot reserved); each empty slot up to
slots_claimed+1 gets a drop-token-btn; slots_claimed high-water mark advances on fill,
never decrements; highest CARTE-filled slot gets NVM (release_slot); token_return_btn
resets current_room + slots_claimed + un-fills all CARTE slots; gate_status always returns
full template so launch-game-btn persists via HTMX when gate_status == OPEN; room.html
includes gatekeeper when GATHERING or OPEN; new FT test_trinket_carte_blanche.py (2
tests, both passing); 299 tests green