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Author SHA1 Message Date
Disco DeDisco
1e37fe1475 My Sea iter 6b: navbar GATE VIEW swap on page-my-sea + landing PAID DRAW state + seat-1 server-render + auto-token IT trap in gatekeeper FT — Sprint 5 iter 6b of My Sea roadmap — TDD
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Second of three Sprint 6 commits per [[sprint-my-sea-iter-6-plan]]. Wires the always-reachable navbar gate-entry, completes the landing center-btn 3-way state machine (FREE DRAW / GATE VIEW / PAID DRAW), and lifts seat-1's `.seated` state from JS-only to server-rendered (reload-stable).

## Navbar GATE VIEW swap

`templates/core/_partials/_navbar.html` — when `'page-my-sea' in page_class`, CONT GAME swaps for `#id_navbar_gate_view_btn` (`.btn-primary`, plain `<button>` w. inline onclick navigation). Reaches the gatekeeper at any quota state — no confirm guard (non-destructive nav).

**Typeface trap caught (user 2026-05-20 visual report)**: first cut used `<a>` for GATE VIEW, which UA-renders serif while `<button>` stays sans-serif (`.btn` doesn't reset `font-family`). Same fix pattern as iter-4c's in-hex GATE VIEW: always use `<button>`. Second cut used a form-wrapped `<button>` w. `display:contents`; the form was correctly invisible in layout but broke the landscape `> #id_cont_game { order: -1 }` direct-child SCSS pin (form became the direct child, not the button). Final cut: plain `<button>` w. `onclick="window.location.href=..."`, no form, no anchor — direct flex child of `.container-fluid` so the SCSS pin matches.

`_base.scss` — paired `> #id_navbar_gate_view_btn` alongside `> #id_cont_game` in both portrait (line 93) + landscape (line 309) rules so GATE VIEW occupies the same top-center navbar slot CONT GAME does (above brand, `order: -1`).

## Landing center-btn 3-way state machine

`my_sea` view gains `deposit_reserved` (active_draw has deposit_token_id) + `hand_non_empty` context vars.

`my_sea.html` landing branches:
- `deposit_reserved` → **PAID DRAW** form (POSTs to `my_sea_paid_draw`); fastest path back to picker w. one click — no gatekeeper round-trip.
- `quota_spent and not deposit_reserved` → **GATE VIEW** (existing iter-4c btn, navigates to gatekeeper).
- else → **FREE DRAW** (existing iter-1 btn).

Three branches are mutually exclusive — FT asserts only one of `#id_my_sea_paid_draw_btn` / `#id_my_sea_gate_view_btn` / `#id_draw_sea_btn` renders at a time.

## Seat-1 server-render

`my_sea.html` table-seat 1 now picks up `.seated` + `.fa-circle-check` (instead of `.fa-ban`) when `hand_non_empty`. Other 5 seats stay banned (placeholders for the future friend-invite feature; only owner ever occupies seat 1 in solo my-sea). Reloads no longer lose the chair-styling state — existing JS animation (FREE DRAW click → flip seat to seated) still fires on first draw.

In practice today the landing only renders when hand IS empty (show_picker hides landing once hand has cards), so the `.seated` branch isn't actually visible in iter 6b. Defensive code for future surfaces (any hex render w. hand non-empty) per [[sprint-my-sea-iter-6-plan]] §Seat-1 persistence.

## FT delta

**Replaced** `MySeaGatekeeperPageTest.test_gatekeeper_renders_six_chair_seats_with_seat1_seated` w. `test_gatekeeper_renders_no_hex_modal_only`. The iter-6a FT skeleton was written before the user's "no hex on gatekeeper" spec (2026-05-20) — seats now live ONLY on the my-sea picker page; the gatekeeper is a transient `.gate-modal` overlay w. no hex / chair-seats.

**Trap caught**: `MySeaGatekeeperPageTest.test_paid_draw_commits_token_and_redirects_to_picker` was passing in iter 6a only because it didn't actually exist in CI then; running it locally exposed the IT-trap pattern: User post_save signal auto-creates COIN + FREE tokens (`apps.lyric.models:309`), so `_select_my_sea_token` picks the auto-COIN (PASS > **COIN** > FREE > TITHE) instead of the manually-seeded FREE. Test asserted FREE count drops by 1 → fails because COIN was actually debited (sets cooldown, doesn't delete the token). Same trap as the iter-6a IT memo; fix is identical: `self.gamer.tokens.all().delete()` after User.create + then seed only the token the test cares about.

## Tests

- 4 MySeaGatekeeperPageTest (iter 6a, now passing) + 1 MySeaLandingPaidDrawTest + 1 MySeaNavbarGateViewTest + 2 MySeaSeatOnePersistenceTest = 8 FTs green in 84s.
- All 7 `test_core_navbar` FTs (NavbarByeTest + NavbarContGameTest) still green — landscape order rule extension is additive; CONT GAME path unchanged.
- 153/153 gameboard ITs green.

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-20 02:50:54 -04:00
Disco DeDisco
c1a8133345 My Sea iter 4b polish: Brief banner uses standard portaled .note-banner (Gaussian glass atop h2); next-free-draw datetime in dedicated <time> slot (not "Invalid Date"); DEL guard reuses shared #id_guard_portal from base.html — TDD
UX refactor on top of iter 4b (b76d3c5) per user direction:

(1) Brief banner — replaced custom `.my-sea-brief` markup + SCSS w. a call to `Brief.showBanner` from note.js. Now matches the my-notes / my-sign default-deck-warning Briefs exactly: standard `.note-banner` portaled atop the h2 w. Gaussian-glass backdrop-filter blur. Tagged `.my-sea-locked-banner` for FT disambiguation only — no visual override.

(2) Brief timestamp — fix for "Invalid Date" rendering in note.js's `<time class="note-banner__timestamp">` slot. Previously passed `created_at: ''` to `Brief.showBanner` → `new Date('')` returns Invalid Date → `toLocaleDateString` renders "Invalid Date". Now passes the next-free-draw ISO timestamp as `created_at` (server emits via `|date:'c'`). After Brief.showBanner returns, the `_showFreeDrawLockedBrief` JS overwrites the rendered text w. the more detailed `D, M j @ g:i A` format ("Wed, May 20 @ 11:57 PM") — leaves the ISO `datetime=` attribute intact for accessibility. The `line_text` no longer carries the timestamp inline (it's redundant w. the dedicated slot).

(3) DEL guard portal — replaced custom `#id_my_sea_del_portal` fullscreen modal + `.my-sea-del-portal` SCSS w. a call to `window.showGuard` from base.html, targeting the shared `#id_guard_portal`. Same Gaussian-glass tooltip the room gear-menu DEL flow uses: no backdrop, positioned above the anchor button, standard `.btn-confirm OK` + `.btn-cancel NVM` pair. Bundled a non-breaking `options.yesLabel` extension to `show()` in base.html for future destructive flows that need a custom YES label (defaults to 'OK', resets on dismiss/confirm) — my-sea doesn't use it per user direction (the `.btn-confirm` class implies "OK"; destructive intent belongs on the trigger button, which is `.btn-danger DEL`).

Tests: 30 iter-4b ITs (model + lock + delete + saved-draw view branches) + 5 iter-4b FTs all green; IT/FT assertions updated to target the shared portal markup (`#id_guard_portal.active`, `.guard-yes`, `.guard-no`, `.note-banner.my-sea-locked-banner`).

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Opus 4.7 <noreply@anthropic.com>
2026-05-20 00:12:52 -04:00
Disco DeDisco
5e5bc5a6af COIN: unequip on deposit (parity w. CARTE) ; fix FT false-positive masking the bug
User reported on iPhone: after depositing a COIN at a game's gatekeeper, the Kit Bag's Trinket slot still shows the COIN — even though the tooltip correctly carries the room attribution ("Ready 2026-05-25 / Billingsworth"). Expected behavior matches CARTE: the deposited token disappears from the Kit Bag Trinket slot because it's committed elsewhere & can't be re-used as the active trinket until released. PASS preserved — auto-admits w.o ever going thru the deposit path so it stays equipped ; **the real bug**: `debit_token` in epic/models.py's COIN branch set `current_room` + `next_ready_at` but never cleared `user.equipped_trinket`. CARTE's `drop_token` view (epic/views.py:440-442) explicitly unequips at deposit time via `user.equipped_trinket = None; user.save(update_fields=["equipped_trinket"])`; COIN had no parity. Fix: same 4-line unequip stanza now lives inside the COIN branch of `debit_token`, guarded by `if user.equipped_trinket_id == token.pk` so a fresh-purchased COIN deposit (not the equipped one) doesn't accidentally clear another trinket. PASS untouched — falls thru `debit_token` w.o entering any branch & never reaches this path; CARTE untouched too (its branch is `pass`, unequip happens at `drop_token` time before debit_token is even called) ; **the FT false-positive**: yesterday's Sprint 2 commit (d2491c5) shipped `test_coin_deposit_unequips_from_kit_bag_and_fills_one_slot` w. selector `#id_kit_bag_dialog .kit-bag-placeholder`. That selector was matching the **Dice** section's placeholder (Dice feature isn't built — `_kit_bag_panel.html` L23-29 renders `.kit-bag-placeholder` unconditionally), masking the bug whether or not the Trinket section was empty. Tightened to `.kit-bag-section--trinket .kit-bag-placeholder` w. comment explaining why a bare selector is unsafe ; template change in `_kit_bag_panel.html` L31: Trinket section gains a `kit-bag-section--trinket` modifier class so the FT (and any future selector that needs to single out the trinket section vs the deck/dice/tokens siblings) has an anchor. Mirrors the existing `kit-bag-section--tokens` class at L70 ; TDD trail: (1) tightened selector + reran → red on `NoSuchElement` (no `.kit-bag-section--trinket .kit-bag-placeholder` because COIN still equipped post-deposit, so trinket section renders the token card not the placeholder); (2) added unequip stanza to debit_token; (3) reran → green. 10 trinket FTs in 99s; 999 IT/UT in 46s — no regressions ; **generalizable trap**: when an FT waits for an element via a CSS selector, scope the selector to the section/container that uniquely identifies the assertion target — a class like `.kit-bag-placeholder` that's reused across multiple sections will silently pass even when the section you care about is in the wrong state. This is the second false-positive trap in two days (cf. d2491c5's wrong-selector trap where `.token-slot.claimed` was Carte-specific); pattern's worth noting

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-18 19:35:08 -04:00
Disco DeDisco
79706e817a iOS focus-zoom prevention — input font-size floor @ 16px ; JS fallback strengthened
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Belt-and-suspenders for the iOS Safari auto-zoom-on-input quirk: Mobile Safari zooms the viewport when an `<input>`/`<textarea>`/`<select>` is focused & its computed font-size < 16px, and never zooms back out on blur. Two layers ; PRIMARY — SCSS prevention: new `input, textarea, select, [contenteditable] { font-size: unquote("max(16px, 1em)") }` in core.scss (Sass can't reconcile px/em units in compile-time max() so unquote() passes the CSS max() through verbatim — modern browsers handle natively). 1em inherits parent, max() floors at 16. ALSO floored `.form-control-lg` in _base.scss — was `font-size: 1.125rem`, which at rem=14 (small portrait, clamp(14px, 2.4vmin, 22px) hits its floor) computes to 15.75px → **0.25px** under iOS's 16px threshold → the "ever so slightly" zoom on New Game + New Post applets the user reported (both use `.form-control.form-control-lg`, specificity 0,2,0 beats my element-level 0,0,1 rule). Floor: `unquote("max(16px, 1.125rem)")` ; SECONDARY — JS fallback in base.html: rewritten from `setAttribute('content', ...)` toggle to full meta-element remove+re-add, which modern iOS handles more reliably than attribute mutations on the existing meta. Triggers on document-level `focusout` (bubbles natively, no capture-phase needed) for `input/textarea/select`; injects fresh viewport meta w. `maximum-scale=1.0, user-scalable=no` for 300ms (iOS reads as zoom violation → snaps to 1:1), then swaps back to the cached base content so pinch-zoom remains available elsewhere ; user observed horizontal scrollbar appearing when the page zoomed — that's the symptom the user actually cared about (broken layout, not aesthetic zoom). w. SCSS floor in place the zoom shouldn't trigger to begin with; the JS is purely for inputs that slip through (future custom controls, shadow DOM, etc.) ; iOS-specific behavior — Selenium+Firefox doesn't replicate the auto-zoom so no FT layer added. Verified by user manual iPhone test (post-fix retest pending after force-refresh)

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-18 18:32:45 -04:00
Disco DeDisco
8066ac289f iOS viewport zoom-reset on form-field exit — global IIFE in base.html
iOS Safari auto-zooms when a user taps an `<input>`/`<textarea>`/`<select>` whose font-size is < 16px, and does NOT auto-zoom back out on blur — the page stays zoomed even after the field loses focus. New ~10-line IIFE at base.html slots next to the existing h2-letter-splitter at the bottom of <body>: caches the page's `<meta name="viewport">` content, listens (document-level, bubbling `focusout`) for inputs leaving focus, then briefly appends `, maximum-scale=1.0` before reverting 100ms later — iOS reads the tightened constraint as a "zoom violation" and snaps the viewport back to 1:1, after which the revert frees the user to pinch-zoom manually anywhere else on the page ; chose `focusout` over `blur`+capture-phase since focusout bubbles natively (cleaner); skips if `.matches` isn't available (defensive for older browsers); skips silently if no viewport meta is present (defensive) ; no test layer — iOS-specific behavior that's awkward to FT (would need a real iOS Safari runner; Selenium+Firefox doesn't replicate the auto-zoom). Verified no conflict w. other focusout listeners (grep: only vendor JS — d3 / htmx / jquery / select2 — none of which listen at document scope on inputs/textareas/selects). Side-track addition between Sprint 1 (table hex layout fbe6c12... well, 7165974) and Sprint 2 (My Sea applet kickoff) per user ask

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-18 18:22:08 -04:00
Disco DeDisco
db10f345e4 display_name → at_handle for every user-rendering point around the recent-activity surfaces: scroll.html actor <strong>, Most Recent Scroll applet actor <strong>, My Games row body actor prefix, My Scrolls row body actor prefix, My Buds page bud-name span, navbar identity, _bud_panel.html data-sharer-name (consumed by the dynamic post-line-author append on share success) — at_handle was always the right filter for these slots: it produces @<username> when the user has set one, falling back to the truncated email (which already carries an @) so we don't double-prefix; the _my_buds_applet_item.html row was already on at_handle from the 3-col sprint, so this commit just brings the rest of the surfaces in line; _navbar.html swap also drops the literal @ that prefixed {{ user|display_name }} — that literal predated at_handle + worked for users w. usernames (gave @disco) but produced @<email>@<domain> for users w. no username yet; navbar wait_to_be_logged_in(email) FT helper keeps working since the email still appears as a substring whether rendered as @disco@test.io (old, no username) or disco@test.io (new); _bud_add_panel.html's client-side _appendBudEntry JS gains an inline at_handle mirror — display.indexOf('@') >= 0 ? display : '@' + display — since the server's add_bud response packs username or email under the username key (semantic mismatch w. the key name but stable) so the JS has to detect the email case itself; test_bill_my_buds.py two .bud-name text assertions ("alice""@alice") updated for the new prefix; 931 ITs + targeted FT regression on test_bill_my_buds + test_core_navbar + test_core_login green
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2026-05-13 01:09:43 -04:00
Disco DeDisco
e2040fda8f applet rows: hover + click-lock highlight on every .applet-list-entry.row-3col (My Posts / My Buds / My Notes / My Scrolls / My Games) — bg shifts to --secUser, title to --quiUser (overriding the inherited --terUser link color + stripping the text-shadow the global .applet-list-entry a:hover rule had been baking in), body + ts cells come up from their dimmed 0.6 / 0.5 opacity to full --priUser so the dim middle/right cols pop against the --secUser fill; new apps/applets/static/apps/applets/row-lock.js IIFE module owns the touch-persistence state machine (single _lockedRow ref, .row-locked class toggle): clicking a row not currently locked → locks (clearing any prior lock); clicking the locked row again → unlocks; clicking another row → moves the lock to the new row; clicking anywhere not inside a .row-3col → clears the lock — mirrors the note-page notes-locked click-lock state machine but lighter (no DON/DOFF, no greeting swap, no fetch), one document-level click listener bound once via _bound re-entry guard so beforeEach _init() calls in specs don't pile up handlers; loaded globally via base.html next to applets.js since the rows render on both /billboard/ + /gameboard/; padding-inline 0.5rem + border-radius 0.25rem on the row container shrinks the highlight to a chip shape so hovered rows don't bleed all the way to the applet box edge; 6 Jasmine specs in RowLockSpec.js cover the four state-machine transitions + the "child element of row still locks the parent row" affordance (since the user can tap the body cell text, not just the title link) + the "only one row carries .row-locked at a time" invariant; SpecRunner.html updated (both static_src + the static/ runtime mirror the FT reads from per the project's static-src→static copy discipline) — TDD
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Opus 4.7 <noreply@anthropic.com>
2026-05-13 00:27:39 -04:00
Disco DeDisco
c03fb2bab0 billscroll: first log entry on a fresh room is a system-authored Welcome to <name>! greeting — epic.create_room records a ROOM_CREATED GameEvent (actor=None) immediately after Room.objects.create(...) so every room's scroll opens w. the greeting before any user action; GameEvent.to_prose ROOM_CREATED branch swapped from the unused "opens this room" legacy prose (verb was declared since the initial drama-app spike but no view recorded it — only test fixtures + AP federation tests touched it) → f"Welcome to {self.room.name}!", deliberately dropping the actor prefix the rest of the verbs lead w. since the welcome is the room's greeting, not a user action; scroll template (templates/core/_partials/_scroll.html + templates/apps/billboard/_partials/_applet-most-recent-scroll.html) gain an event.actor-guarded <strong> so the welcome line renders w.o. a leading empty <strong></strong> whitespace gap, and the .drama-event class branches now read mine / theirs / system (the new system slot replaces the prior else: theirs fallthrough when actor is None, opening room for system-line styling later w.o. mis-attributing the welcome to a phantom player); RoomCreationViewTest gains test_create_room_records_welcome_event_with_no_actor + test_create_room_welcome_event_renders_welcome_prose; the existing drama.tests.integrated.test_models tests (test_record_without_actor + test_events_ordered_by_timestamp) already exercise actor=None on ROOM_CREATED + the chronological-first position so the rendering contract holds; 928 ITs green — TDD
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Opus 4.7 <noreply@anthropic.com>
2026-05-12 23:14:01 -04:00
Disco DeDisco
df99cad984 mobile h2 + sky wheel landscape fit: per-letter flex spread (justify-content: space-between via base.html JS letter-splitter) replaces text-justify: inter-character — iOS Safari + Firefox silently fall back to inter-word for Latin text, leaving letters clustered at the slot start; flex layout works everywhere; viewport-fluid font clamp(1.3rem, 5vw, 2rem) portrait + clamp(1.2rem, 4.4vh, 2.75rem) landscape so glyphs scale w. viewport instead of a fixed-rem ceiling that overflowed the 45/55 slot at the rem-clamp floor; portrait <500px gets padding-inline 0.4em→0.6em on the word-spans so H-B don't run together at the cramped font-size; .sky-page post-save scroll-snap sections pinned to height: 100% (was: min-height: 100%) + .sky-svg max-height: 100% so the wheel fits exactly one aperture on landscape mobile (was: 480px max blew past ~350px aperture, leaving an intermediate scroll position)
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Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-09 14:01:16 -04:00
Disco DeDisco
ba5f6556c0 buddy btn sprint: banner-anchor + window.Brief fix lands the last red FT — 16/16 buddy + 12 share/jasmine/my_notes + 818 IT regression — TDD
Two small fixes close out the OK→banner gap:

1. Anchor over h2: base.html drops <div id="id_brief_banner_anchor"></div> right before {% block content %} (after the messages block). note.js's showBanner now prefers the explicit anchor over the first <h2> — keeps the banner in the visible content flow on pages where the first h2 is position:absolute (post.html's rotated navbar header was the immediate motivator; sky.html's rotated h2 is the same shape, so this catches that pre-emptively too).
2. window.Brief explicit assignment: const Brief = (...) at script-tag scope is reachable as a bare name but does NOT auto-attach to window. The buddy panel's OK handler gates banner reveal on `if (window.Brief && data.brief)` — that gate was always false, so Brief.showBanner never fired on share-OK even though the chip + Line append in DOM proved the fetch.then() was running. Explicit window.Brief = Brief; window.Note = Note; in note.js (post-IIFE) closes the gap.

Also picks up the deferred page-object update — functional_tests.post_page.PostPage.share_post_with() now drives the buddy-btn flow (click #id_buddy_btn → type → click #id_buddy_panel .btn.btn-confirm → wait for recipient chip), so legacy SharingTest exercises the new pipeline end-to-end.

NoteSpec.js T10 split into T10a/T10b: a covers the anchor-preferred path, b covers the <h2> fallback.

16/16 buddy FTs green (previously 15/16). 12/12 sharing + Jasmine + my_notes FTs green. 818-test IT sweep green.

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-08 19:14:50 -04:00
Disco DeDisco
14bab444ff brief sprint C3.b+c+d+e: share-post Line+Brief async, magic-link / invalid-link banners use Brief styling, .alert-* retired — TDD
Closes the C3 brief sprint. Three event sources (note unlock, share invite, login messages) now route through the Brief slide-down, & the legacy .alert-success/.alert-warning rendering in base.html is retired.

C3.b — share-post async Line + Brief:
- billboard.share_post detects Accept: application/json. JSON path appends a Line (text="Shared with X at <isoformat>", isoformat carries microseconds so two rapid shares of the same email don't collide on Line.unique_together(post,text)), spawns a Brief(kind=SHARE_INVITE) for the sharer, and returns {brief: brief.to_banner_dict() | None, line_text, recipient_display}. Sharer-shares-with-themselves stays a silent no-op (response carries brief: null). Legacy form-submit path preserved for non-AJAX (still redirects + flashes the privacy-safe message — kept for older FTs / no-JS fallback).
- billboard.Brief.to_banner_dict() (moved from dashboard.views helper to a model method) shapes the JSON the banner JS consumes.
- post.html: share form intercepted by JS — fetches POST w. Accept:application/json, then appends `data.line_text` as the next row in #id_post_table, calls Brief.showBanner(data.brief), and (when registered) appends a fresh `<span class="post-recipient">` to the new #id_post_recipients box. No page reload — the alert-success flash is gone.
- 10 new ITs (SharePostAsyncTest + SharePostLegacyRedirectTest) cover the JSON path, line append, brief creation w. SHARE_INVITE kind, registered/unregistered recipient behaviour, sharer-self skip, line dedupe via timestamp, and that the legacy form-submit redirect path still works.
- functional_tests.test_sharing line numbering updated: the share now records its own Line so the alice-reply lands at row 3 instead of 2.

C3.c+d — magic-link confirmation + invalid-link error use Brief banner styling:
- base.html's {% if messages %} block stops rendering .alert-success/.alert-warning divs. Instead each message renders as a transient Brief-styled banner: <div class="note-banner note-banner--message note-banner--{{level_tag}}"> with .note-banner__body / __description carrying the message text and a .btn-cancel NVM that removes the banner via inline onclick. No DB Brief row; no FYI; no square. Same Gaussian-glass look as note-unlock + share-invite Briefs.
- _note.scss adds the note-banner--message variant (full-opacity description) + note-banner--error/--warning border-color override (priRd 0.6) so the invalid-link banner reads as red/abandon.

C3.e — .alert-success/.alert-warning retired in markup; the SCSS class blocks aren't referenced anywhere else in templates so they sit dormant (left in place — base form styling keeps .form-control etc. working; no need to ripple into _base.scss).

Banner JS (note.js / Brief module) was untouched in C3.b+c+d — the Brief.showBanner contract from C3.a already handles all three kinds (NOTE_UNLOCK / USER_POST / SHARE_INVITE) by reading kind off the brief; the message-banner path doesn't go through showBanner because there's no Brief row.

Tests: 218 dashboard+billboard+api ITs + 322 lyric+dashboard+billboard ITs + 2 sharing FTs + 9 my_notes FTs + 1 Jasmine FT all green. Existing lyric.test_views login message-text assertions unchanged (they pull from messages framework — not the rendered HTML — so the markup swap doesn't affect them).

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-08 18:15:43 -04:00
Disco DeDisco
e78bbb873b Billnotes note-page interaction: hover glow, click-lock, DON/DOFF; note titles + card-ref styling — TDD
- note-page.js: click-lock (_lockedItem + notes-locked body class); DON auto-DOFFs prev donned; _setGreeting updates navbar; _donnedItem exposed for test API
- NotePageSpec.js: 18 Jasmine specs covering lock/unlock, DON/DOFF state, auto-DOFF, greeting update, initial load; flushPromises helper for chained fetch .then()
- _note.scss: DON/DOFF opacity:0 by default; hover + locked + donned states show them; body:not(.notes-locked) hover suppression
- views.py: Super-Schizo/Super-Nomad card titles; recognition_title field (display_title) separate from card title; mark_safe descriptions w. card-ref spans
- my_notes.html: |safe on description; recognition_title for Recognitions block
- _navbar.html: id_greeting_prefix/id_greeting_name spans for JS greeting update
- _base.scss: global .card-ref rule (--terUser, font-weight 600, !important)

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-28 01:54:57 -04:00
Disco DeDisco
6ad736413b super-schizo + super-nomad Notes: auto-grant to superusers; sig unlock; navbar titles — TDD
- drama/models.py: _NOTE_DISPLAY dict; Note.display_title / .display_greeting
  properties; super-schizo → "21st Century" + "Schizoid Man";
  super-nomad → "Howdy," + "Stranger"
- billboard/views.py: _NOTE_META super-schizo/nomad entries with mark_safe
  HTML descriptions ("card-ref"-styled card names), swatch_label "I"/"0",
  no palette_options; swatch_label added to note_items context
- lyric/models.py post_save: new superusers get super-schizo + super-nomad
  Notes automatically; setup_sig_session grants them explicitly too
- epic/models.py _filter_major_unlocks: accepts super-nomad / super-schizo
  as valid unlocks alongside their plain counterparts
- _navbar.html: display_greeting|safe + display_title replace slug|capfirst
- my_notes.html: note-item__image-box--label branch for swatch_label
- _note.scss: .note-item__image-box--label modifier (bold italic, solid border)
- _base.scss: .ord global ordinal superscript class (21st etc.)
- ITs: SuperuserNoteGrantTest (3); SigSelectRenderingTest +2 (super- variants)

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-28 01:30:02 -04:00
Disco DeDisco
fa68c74b51 deck contribution sprint 2 + Carte Blanche safeguards — TDD
Sprint 2 UI (game kit applet):
- _applet-game-kit.html: in-use deck → two disabled × buttons, .tt-deck-game-name;
  in-use Carte Blanche → two disabled × buttons, data-current-room-name,
  .tt-token-room-name; tooltip content mirrors kit bag panel (Default, card count,
  description, Stock version)
- gameboard.js buildMiniContent: 'In-Use' for tokens w. data-current-room-name set
- _kit_bag_panel.html: Deck section always renders (placeholder when unequipped)

View safeguards:
- select_role: look up existing deck from prior seat in same room before
  equipped_deck (Carte Blanche multi-seat); only unequip when using equipped_deck
- drop_token Carte: reject 409 if token.current_room is a different room;
  unequip from equipped_trinket on drop

ITs: SelectRoleMultiSeatTest (2), DropTokenViewTest +3 (carte drop, unequip, lock)

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-27 23:24:43 -04:00
Disco DeDisco
214120ef2d note title equip: DON/DOFF buttons outside top-left corner; User.active_title FK; don/doff views; greeting updated via JS — TDD
- lyric/models.py: active_title = ForeignKey('drama.Note', null=True, SET_NULL)
- lyric migration 0020_add_active_title
- billboard/views.py: don_title + doff_title views; is_equipped per note_item context
- billboard/urls.py: note/<slug>/don + note/<slug>/doff routes
- _navbar.html: id_greeting_name span; shows active_title.slug|capfirst when set
- my_notes.html: .note-don-doff buttons (DON/DOFF, × when disabled); data-don-url/doff-url/title attrs
- note-page.js: _bindDonDoff() — DON POST sets greeting + swaps btn state; DOFF restores Earthman
- _note.scss: .note-don-doff position:absolute left:-1rem top:0; flex-direction:column gap:1.25rem
- ITs: NoteEquipTitleViewTest (5 tests); UserModelTest.test_active_title_* (3 tests)
- FT: NoteEquipTitleTest.test_don_equips_title_greeting_and_doff_restores

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-23 01:44:58 -04:00
Disco DeDisco
db9ac9cb24 GAME KIT: DON|DOFF equip system — portal tooltips, kit bag sync, btn-disabled fix
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- DON/DOFF buttons on left edge of game kit applet portal tooltip (mirroring FLIP/FYI)
- equip-trinket/unequip-trinket/equip-deck/unequip-deck views + URLs
- Portal stays open after DON/DOFF; buttons swap state in-place (_setEquipState)
- _syncTokenButtons: updates all .tt DON/DOFF buttons after equip state change
- _syncKitBagDialog (DOFF): replaces card with grayed placeholder icon in-place
- _refreshKitDialog (DON): re-fetches kit content so newly-equipped card appears immediately
- kit-content-refreshed event: game-kit.js re-attaches card listeners after re-fetch
- Bounding box expanded 24px left so buttons at portal edge don't trigger close
- mini-portal pinned with right (not left) so text width changes grow/shrink leftward
- btn-disabled moved dead last in .btn block — wins by source order, no !important needed
- Kit bag panel: trinket + token sections always render (placeholder when empty)
- Backstage Pass in GameKitEquipTest setUp (is_staff, natural unequipped state)
- Portal padding 0.75rem / 1.5rem; tt-description/shoptalk smaller; tt-expiry --priRd
- Wallet tokens CSS hover rule for .tt removed (portal-only now)

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-16 00:14:47 -04:00
Disco DeDisco
de4ac60aec tooltips app TDD spike + kit bag refactor to .tt
- New apps.tooltips: TooltipContent model, {% tooltip data %} inclusion
  tag, _tooltip.html partial with .tt/.tt-title/.tt-description etc.
  class contract; 34 tests green
- Kit bag panel (_kit_bag_panel.html): .token-tooltip → .tt + child
  class renames (tt-title, tt-description, tt-shoptalk, tt-expiry)
- game-kit.js attachTooltip: .token-tooltip → .tt selector
- SCSS: .tt added alongside .token-tooltip for display:none default +
  hover rules in _wallet-tokens.scss and _game-kit.scss

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-15 22:16:50 -04:00
Disco DeDisco
32d8d97360 wired PICK SKY server-side polarity countdown via threading.Timer (tasks.py); fixed polarity_done overlay gating on refresh; cleared sig-select floats on overlay dismiss; filtered Redact events from Most Recent applet
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-13 00:34:05 -04:00
Disco DeDisco
0bcc7567bb XL landscape polish: btn-primary sizing, tray from right, footer bg, layout fixes
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- .btn-xl removed; .btn-primary absorbs 4rem sizing (same as PICK SIGS/PICK ROLES)
- Landscape navbar .btn-primary: 3rem → 4rem to match base; XL stays 4rem (consistent)
- _button-pad.scss XL: base .btn ×1.2 (2.4rem); .btn-xl block deleted
- _tray.scss XL (≥1800px): portrait-style tray (slides from right, z-95)
- tray.js: _isLandscape() returns false at ≥1800px; portrait code paths run throughout
- Footer sidebar: background-color added so opaque footer masks tray sliding behind it
- Copyright .footer-container: bottom → top in landscape sidebar
- #id_room_menu: right: 2.5rem override in _room.scss XL block (cascade fix)
- navbar-text XL: 0.65rem × 1.2 = 0.78rem
- All landscape media queries: max-width: 1440px cutoff removed (already done prior)
- btn-xl class stripped from all 5 templates; test_navbar.py assertion updated

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-06 03:02:37 -04:00
Disco DeDisco
40c747a837 landscape navbar centering: reset portrait margin-right on .container-fluid + margin-left on .navbar-brand so sidebar contents align to horizontal centre; showGuard gains invertY option for modal-grid callers (role-select cards fly away from centre); gameboard.js showPortals gains viewport-half detection so game-kit tooltips show below when tokens are in upper half (landscape clip fix); position-strip top: 0; tighten gear-btn btn-abandon selector to #id_room_menu scope
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Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-05 16:54:03 -04:00
Disco DeDisco
40a55721ab major navbar overhaul: .btn-primary.btn-xl now reads CONT GAME and links to the user's most recently active game; log out functionality transferred to new BYE .btn-abandon abutting login spans; tooltips for each asserted via new FTs.test_navbar methods to appear w.in visible area 2026-04-05 16:00:52 -04:00
Disco DeDisco
74f63a7721 rearranged Role select cards for final presentation ordering; unified Role select tooltip appearance; bottom row of Role select tooltips now appears below bottom row, not layered atop top row; clicking out of one Role select card tooltip and onto another Role select card specifically opens the next tooltip (former behavior made user click once to exit old tooltip, once more to open new one)
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2026-04-05 01:23:20 -04:00
Disco DeDisco
188365f412 game kit gear menu + login form UX polish; left-side position indicator flip
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game kit: new Applet model rows (context=game-kit) for Trinkets, Tokens, Card Decks, Dice Sets via applets migration 0008; _game_kit_context() helper in gameboard.views; toggle_game_kit_sections view + URL; new _game_kit_sections.html (HTMX-swappable, visibility-conditional) + _game_kit_applet_menu.html partials; game_kit.html wired to gear btn + menu; Dice Sets now renders _forthcoming.html partial; 16 new green ITs in GameKitViewTest + ToggleGameKitSectionsViewTest

login form: .input-group now position:fixed + vertically centred (top:50%) across all breakpoints as default; landscape block reduced to left/right sidebar offsets only; form-control width 24rem, text-align:center; alert block moved below h2 in base.html; alert margin 0.75rem all sides; home.html header switches between Howdy Stranger (anon) and Dashboard (authed)

room.html position indicators: slots 3/4/5 (AC/SC/EC) column order flipped via SCSS data-slot selectors so .fa-chair sits table-side and label+status icon sit outward

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-04 13:49:48 -04:00
Disco DeDisco
8538f76b13 new core.middleware sets cookie for scroll timestamp view to local browser time, w. new corresponding tests in core.tests.UTs.test_middleware; apps.lyric.templatetags.lyric_extras determines timestamp format based on duration elapsed since timestamp; apps.bill.tests.ITs.test_views renamed, now also asserts scroll renders event body and time in columns
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2026-04-02 14:51:08 -04:00
Disco DeDisco
b35c9b483e seat tray: tray.js, SCSS, FTs, Jasmine specs
- new apps.epic.static tray.js: IIFE with drag-open/click-close/wobble
  behaviour; document-level pointermove+mouseup listeners; reset() for
  Jasmine afterEach; try/catch around setPointerCapture for synthetic events
- _room.scss: #id_tray_wrap fixed-right flex container; #id_tray_handle +
  #id_tray_grip (box-shadow frame, transparent inner window, border-radius
  clip); #id_tray_btn grab cursor; #id_tray bevel box-shadows, margin-left
  gap, height removed (align-items:stretch handles it); tray-wobble keyframes
- _applets.scss + _game-kit.scss: z-index raised (312-318) for primacy over
  tray (310)
- room.html: #id_tray_wrap + children markup; tray.js script tag
- FTs test_room_tray: 5 tests (T1-T5); _simulate_drag via execute_script
  pointer events (replaces unreliable ActionChains drag); wobble asserts on
  #id_tray_wrap not btn
- static_src/tests/TraySpec.js + SpecRunner.html: Jasmine unit tests for
  all tray.js branches

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-28 18:52:46 -04:00
Disco DeDisco
7370fd611f tolltips added to card deck; supported in game-kit.js, _wallet-tokens.js (we should rename this for broader concept than just wallet) 2026-03-24 23:29:32 -04:00
Disco DeDisco
f5a5ed9d8d currently equipped card deck & placeholder for dice set added to kit bag; scrollability of tokens added to styling; equipped_deck added to apps.dash.views.kit_bag; html structure added to templates/core/_partials/_kit_bag_panel.html; two new test cases added to FTs.test_game_kit.GameKitTest 2026-03-24 23:18:04 -04:00
Disco DeDisco
8bab26e003 scroll position save fix attempt no. 1 feat. 'What happens next…?' text at bottom of scroll; buffer added to scroll, accounter for in FTs 2026-03-24 19:02:29 -04:00
Disco DeDisco
bc78d2c470 offloaded templates/core/_partials/_forthcoming.html to inject in any applet or other feature under construction; used immediately in Contacts billboard applet; styles updated accordingly 2026-03-24 18:40:16 -04:00
Disco DeDisco
cde231d43c billscroll should now remember user's position across devices 2026-03-24 17:44:34 -04:00
Disco DeDisco
5607f70852 added type='button' to both guard portal btns so firefox won't normalize to type='submit'; fixed several FTs for new click-guard functionality on Role card select & room gear menu DEL & BYE btns; several restorations to landscape breakpoint incl. logged-ion display_name, copyright info; provided title to room_scroll.html; a slurry of other minor fixes
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2026-03-23 19:31:57 -04:00
Disco DeDisco
3b905e0436 moved _scroll.html from templates/apps/drama/ to templates/core/_partials/; updated templates/apps/billboard/room_scroll.html include tag to point there
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2026-03-21 23:39:47 -04:00
Disco DeDisco
91e0eaad8e new DRAMA & BILLBOARD apps to start provenance system; new billboard.html & _scroll.html templates; admin area now displays game event log; new CLAUDE.md file to free up Claude Code's memory.md space; minor additions to apps.epic.views to ensure new systems just described adhere to existing game views
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2026-03-19 15:48:59 -04:00
Disco DeDisco
01de6e7548 Django Channels role-select sprint: turn_changed, roles_revealed, role_select_start consumer handlers; WS URL changed from room_slug to room_id UUID; TableSeat model - room, gamer, slot_number, role, role_revealed, seat_position fields; Room.table_status field with ROLE_SELECT, SIG_SELECT, IN_GAME choices; migration 0006_table_status_and_table_seat; pick_roles and select_role views; _role_select_context helper; _notify_turn_changed, _notify_roles_revealed, _notify_role_select_start notifiers; all gate-mutation views now call _notify_gate_update; ChannelsFunctionalTest base class with serve_static, screenshot, dump helpers; SQLite TEST NAME set to file path for ChannelsLiveServerTestCase; InMemoryChannelLayer added to test CHANNEL_LAYERS settings; FT 5 and FT 6 now passing - active seat arc and turn advance via WS, no page refresh; room.js, gatekeeper.js, role-select.js added to apps/epic/static; applets.js, game-kit.js, dashboard.js, wallet.js relocated to app-scoped static dirs; room.html: hex table, table-seat arcs, card-stack, inventory panel, role-card hand, WS scripts; _room.scss: room-shell flex layout, .table-hex polygon clip-path, .table-seat and .seat-card-arc, .card-stack eligible/ineligible states, .card flip animation, .inv-role-card stacked hand, .role-select-backdrop; gear btn and room menu always position: fixed; 375 tests, 0 skipped 2026-03-17 00:24:23 -04:00
Disco DeDisco
4239245902 add Carte Blanche trinket: equip system, gatekeeper multi-slot, mini tooltip portal; new token type Token.CARTE ('carte') with fa-money-check icon; migrations 0010-0012:
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CARTE type, User.equipped_trinket FK, Token.slots_claimed field; post_save signal sets
equipped_trinket=COIN for new users, PASS for staff; kit bag now shows only the equipped
trinket in Trinkets section; Game Kit applet mini tooltip portal shows Equipped or Equip
Trinket per token; AJAX POST equip-trinket id updates equippedId in-place; equip btn
now works for COIN, PASS, and CARTE (data-token-id added to all three); Gatekeeper CARTE
flow: drop_token sets current_room (no slot reserved); each empty slot up to
slots_claimed+1 gets a drop-token-btn; slots_claimed high-water mark advances on fill,
never decrements; highest CARTE-filled slot gets NVM (release_slot); token_return_btn
resets current_room + slots_claimed + un-fills all CARTE slots; gate_status always returns
full template so launch-game-btn persists via HTMX when gate_status == OPEN; room.html
includes gatekeeper when GATHERING or OPEN; new FT test_trinket_carte_blanche.py (2
tests, both passing); 299 tests green
2026-03-16 00:07:52 -04:00
Disco DeDisco
ff7b71792f narrow desktop breakpoint constraint relaxed somewhat to accomodate more fringe-case window aspect ratios; #id_gear_btn now, like #id_kit_btn, restyles to contain --quaUser rgb value when menu is active; dashboard.html include ordering switched for #id_dash_applet_menu & #id_gear_btn, to fix an issue causing the menu to overlay the btn instead of the other way around
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2026-03-15 16:39:14 -04:00
Disco DeDisco
2e24175ec8 new apps.epic app migrations for token expiration & cooldown; reject token renamed to return token everywhere; new mapps.epic.models & .views for expiration & cooldown; new apps.dash.views to manage stacking of like Token types not just in the kit bag but in the Gameboard's Game Kit applet & in the Dashwallet's Tokens applet; Free Tokens now display correctly in kit bag; apps.lyric.admin now ensures superuser cannot grant Free Tokens without an expiration date; corresponding tests in .tests.integrated.test_admin.TokenAdminFormTest; screendumps occurring for every test, regardless of passfail status, after one fail fixed in FTs.base; FTs.test_gatekeeper.GameKitInsertTest.test_free_token_insert_via_kit_consumed_on_confirm, for test purposes only, ensures starting Free Token deleted before fresh one assigned w. full 7d expiration battery 2026-03-15 16:08:34 -04:00
Disco DeDisco
2d453dbc78 new _kit_bag_panel.html partial in core to allow user to manage equipped kit items from anywhere on site; #id_kit_btn moved from _footer.html partial directly into a base.html include; new trinket for superusers now incl. in apps.lyric.models; apps.gameboard.views handles this new type of PASS token; apps.epic.views allows payment with several different token types based on rarity & expiration hierarchy; kit bag and PASS functionality now handled in apps.dashboard.views; /kit-bag/ now pathed in .urls; styles abound; fully passing test suite (tho much work to be done, chiefly with stacking like coins in FEFO order)
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2026-03-15 01:17:09 -04:00
Disco DeDisco
fe6d2c5db1 stylistic changes primarily, esp. to page titles(new spans in header_text block, for instance)
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2026-03-10 01:25:07 -04:00
Disco DeDisco
645b265c80 several user QoL styling improvements, incl. footer icon .active color painting 2026-03-09 22:42:30 -04:00
Disco DeDisco
47d84b6bf2 extensive refactor push to continue to liberate applets from dashboard; new _applets.html & .gear.html template partials for use across all -board views; all applets.html sections have been liberated into their own _applet-<applet-name>.html template partials in their respective templates/apps/*board/_partials/ dirs; gameboard.html & home.html greatly simplified; .gear-btn describes gear menu now, #id_<*board nickname>*gear IDs abandoned; as such, .gear-btn styling moved from _dashboard.scss to _base.scss; new applets.js file contains related initGearMenus scripts, which no longer waits for window reload; new apps.applets.utils file manages applet_context() fn; new gameboard.js file but currently empty (false start); updates across all sorts of ITs & dash- & gameboard FTs 2026-03-09 21:13:35 -04:00
Disco DeDisco
251b3bf778 commenced wallet styling; much of site now holds font-awesome placeholders until proprietary svg files apprpriated
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2026-03-09 14:40:34 -04:00
Disco DeDisco
076d75effe new apps/dashboard/wallet.html for stripe payment integration and user's consumables; nav added to _footer.html & also dynamic copyright year with django now Y template; new apps.dash.tests ITs & UTs reflect new wallet functionality in .urls & .views 2026-03-08 15:14:41 -04:00
Disco DeDisco
314da3e246 major styling additions & refinements; offloaded navbar from base.html into its own partial, core/_partials/_navbar.html, alongside new _footer.html; 0006 dash migrations fix 0003 & 0005 theme-switcher handling and rename more fluidly to palette; added remaining realm-swatches to palette applet choices & updated test_views accordingly
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2026-03-07 15:05:49 -05:00
Disco DeDisco
13940ca834 mobile dash layout provided; other styling inconsistencies corrected across views, scss & _applets.html template partial
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2026-03-07 00:05:32 -05:00
Disco DeDisco
42a9049c0a new migration in apps.dashboard for Applet grid_cols & grid_rows settings; test_models; complete overhaul of _dashboard.scss to containerize user scrolling; some new styling in _base.scss supports static window behind localized scrolling; new applet mgmt in apps.dashboard.admin; .views passes page_dashboard to home_page() FBV; keep an eye on IT apps.dashboard.tests.integrated.test_views.NewListTest.test_for_invalid_input_renders_list_template for intermittent caching errors
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2026-03-06 18:14:01 -05:00
Disco DeDisco
9936275443 significant expansion of scss styling, incl. new _dashboard.scss sheet & comprehensive primary btn theme synced w. user palette; changes to all other scss files; list.html & base.html retrofitted w. corresponding scss classes
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2026-03-06 16:39:05 -05:00
Disco DeDisco
c099479740 'theme_switcher,' 'theme-picker' & 'theme' renamed everywhere to simply 'palette'; new urls & views & their corresponding ITs ensure applet menu checkbox functionality 2026-03-05 14:45:55 -05:00
Disco DeDisco
9548a2cd15 added locally hosted htmx dependency; updated base.html template & req's files accordingly; wrote new FT (failing) in test_dashboard that calls for this lib 2026-03-04 15:13:16 -05:00
Disco DeDisco
1c894f8ae6 username truncation functionality added
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2026-03-03 16:10:49 -05:00