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13 Commits

Author SHA1 Message Date
Disco DeDisco
1ccb045889 Baltimorean "Ard!" → "Baltimorean" rename across inline surfaces (banner / scroll line / my-notes Title row); navbar DON greeting keeps "Ayo, Ard!" as the sole Ard! flair — and a companion PronounsAppletFlowTest sync-point fix for the 200/Brief response path introduced by the Baltimorean unlock loop in 435a192 ; FT fix (functional_tests/test_game_kit.py) — PronounsAppletFlowTest.test_pronoun_flip_propagates_to_billscroll_and_most_recent was written pre-Baltimorean when set_pronouns always returned 204 → reload; the Baltimorean loop split the response into 200-w-brief (first-bawlmorese, no reload — Brief banner would be lost) vs 204-reload (other pronouns), so the test's step-4 wait_for(.gk-pronoun-card.active[data-pronoun='bawlmorese']) hung indefinitely on the Brief banner because the active class only updates after the reload that no longer happens; sync point swapped to wait_for(.note-banner) — the Brief banner's appearance is the natural post-commit signal that the server saved the pronoun (after which step-5/6 navigate to billboard + scroll to verify "yos" prose) ; rename core (drama/models.py) — Note.grant_if_new else branch's attr_combo inline attribution now uses note.display_name instead of note.display_title, so the scroll line reads "Look!—new Note unlocked. Baltimorean recognizes @disco the Baltimorean." instead of "…the Ard!." (for stargazer/schizo/nomad display_name == display_title so the line is unchanged; only baltimorean's two values diverge — display_title="Ard!" for navbar flair, display_name="Baltimorean" for everywhere else); Brief.title field also swapped from display_title to display_name so the banner title slot reads "Baltimorean" not "Ard!" — admin-grant branch (_ADMIN_NOTE_SLUGS: super-schizo, super-nomad) still uses display_title for the "honorary title of {X}" phrase because that branch DOES want the don-able title there ("Schizoid Man" / "Stranger") ; my-notes card "Title:" row rename — added card_title key to _NOTE_DISPLAY["baltimorean"] ({"greeting": "Ayo,", "title": "Ard!", "card_title": "Baltimorean"}) + new Note.card_title property that falls through _NOTE_DISPLAY[slug]["card_title"] then defaults to display_title; billboard/views.py _my_notes_context swaps "recognition_title": n.display_titlen.card_title so the my-notes Baltimorean card shows "Title: Baltimorean" instead of "Title: Ard!" — super-schizo's card still reads "Title: Schizoid Man" because card_title falls back to display_title for slugs w.o an override ; ONLY Ard! surface remaining: navbar DON greeting via User.active_title.display_title (lyric/models.py:158) — display_title itself was deliberately untouched so the navbar still flips Welcome, EarthmanAyo, Ard! after DON, which is the entire point of the Baltimorean flair ; existing DB rows w. stored "the Ard!" Line.text + Brief.title="Ard!" from prior dev-DB grants will NOT update — those columns are persisted at grant_if_new time, not computed live; user has accepted dev-DB wipe-and-re-acquire as the path forward, so no data migration ; tests — drama/tests/unit/test_models.py +2 UTs (test_baltimorean_card_title_is_baltimorean pins the override, test_stargazer_card_title_falls_back_to_display_title pins the fallback for non-overridden slugs); drama/tests/integrated/test_note_brief.py test_first_grant_creates_post_line_and_brief updated assertion brief.title == note.display_name (was display_title) to reflect the new contract; dashboard/tests/integrated/test_views.py test_brief_payload_carries_baltimorean_title expects "Baltimorean" not "Ard!"; functional_tests/test_bill_baltimorean.py T1 banner title check swapped "Ard!" → "Baltimorean" + module docstring line 10 updated — T4 (navbar DON greeting flip to "Ayo, Ard!") preserved verbatim, the one surface where Ard! still lives ; full FT suite for baltimorean 6/6 green in 53s; drama + dashboard + billboard ITs/UTs 290 green in 16.5s — TDD
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Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-18 10:54:30 -04:00
Disco DeDisco
435a192349 Baltimorean Note unlock loop — full UX from bawlmorese pronoun pick → Brief banner → DON → palette modal → dashboard swatch ; rootvars.scss adds the Baltimorean (Blt) hue family (red 200,16,46 / yellow 255,212,0 / white 255,255,255 / black 0,0,0 / purple 26,25,95 / orange 221,73,38 — Maryland-flag-derived plus a --sixBlt: 162,170,173 neutral) + two .palette-baltimore / .palette-maryland palette classes wiring those hues into the standard --priUser--decUser slots; companion section-header rename "/* X Palette */" → "/* X Hues */" across rootvars to disambiguate raw hue families (Precious Metal / Cosmic Metal / Chroma / Earthman / Technoman / Inferno) from actual palette classes — section-comment-only, no rule-level change ; baltimorean entry added in 3 registries that drive the loop: _NOTE_DISPLAY (drama/models.py) — {"greeting": "Ayo,", "title": "Ard!"} so DON flips navbar Welcome, EarthmanAyo, Ard!; _NOTE_TITLES (dashboard/views.py, user-pre-staged) — drives the "recognized via Baltimorean" copy on dashboard palette swatches; _NOTE_META (billboard/views.py) — Baltimorean title + the literal description "Aaron earned an iron urn." + palette_options [palette-baltimore, palette-maryland] feeding the my-notes swatch modal ; set_pronouns view rewired (dashboard/views.py) — first-time pronouns = bawlmorese selection calls Note.grant_if_new(user, "baltimorean") + returns {"brief": brief.to_banner_dict()} JSON @ 200; idempotent on repeat (the grant_if_new returns brief=None on second call so the 204 path resumes naturally); non-bawlmorese choices stay on the original 204 contract ; client wiring: game-kit.js pronouns commit() handles the 200 JSON path — resp.json().then(data => Brief.showBanner(data.brief)) instead of reload (reload would lose the just-fired banner); 204 still reloads to update active pronoun card; game_kit.html pulls in apps/dashboard/note.js so Brief is in scope on the Game Kit page (it wasn't before) ; Brief banner placement fix — note.js showBanner() now measures the .row .col-lg-6 h2 at render-time + sets inline top so the banner portals SQUARELY OVER the page h2 letter-spread wordmark instead of parking at the SCSS-default top: 0.5rem (which had it lurking above the wordmark area on every page); portrait-only (gated if window.innerWidth > window.innerHeight return) — landscape h2 lives in a writing-mode: vertical-rl fixed sidebar column + would need a full banner reorientation (writing-mode + flex-direction restyle of banner contents) to "overlay" sensibly, deferred to a follow-up sprint ; tests: drama/tests/unit/test_models.py (new file) — 5 UTs for _NOTE_DISPLAY[baltimorean] greeting/title/name + stargazer smoke tests; dashboard/tests/integrated/test_views.py — SetPronounsBawlmoreseUnlockTest (9 ITs covering first-bawlmorese-returns-200-w-brief / Note granted / title Ard! / square_url to /billboard/my-notes/ / idempotent on repeat / non-bawlmorese unaffected / bawlmorese-after-other still grants); existing SetPronounsViewTest.test_post_each_valid_choice docstring updated to flag the bawlmorese 200 branch ; functional_tests/test_bill_baltimorean.py (new file) — 6 FTs walking the full UX: T1 Game-Kit pronouns click → Brief banner w. Ard! title + Look! prose + ?-square + FYI nav; T2 idempotent repeat-click (no re-fire); T3 my-notes Baltimorean item carries the Aaron quote verbatim; T4 DON flips navbar greeting Welcome, EarthmanAyo, Ard!; T5 palette modal offers Baltimore + Maryland swatches (and not Bardo/Sheol); T6 Baltimore swatch click previews → OK commits → dashboard Palette applet shows the swatch unlocked w. data-description carrying Baltimorean + non-empty data-unlocked-date + Note.palette = palette-baltimore in DB — all 6 green in 51s; full IT/UT sweep 997 → green in 45s — TDD
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Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-18 02:17:07 -04:00
Disco DeDisco
6f76f6c176 post aperture refactor (May-8b): Post.title field; Line.author PROTECT FK + created_at; Note.grant_if_new admin-vs-Look! format dispatch w. note-ref anchor; bottom-anchored aperture w. shared-between header + per-Line user/timestamp; dotted-? Brief square; reserved adman seed — TDD
- schema: billboard/0004 adds Post.title (CharField 35) + Line.author (PROTECT FK, related_name=authored_lines) + Line.created_at (auto_now_add); RunPython backfill stamps existing rows (note_unlock → "Notes & recognitions" + author=adman; user_post → first-line glean + author=Post.owner).
  - lyric/0003 seeds adman User (system author for note unlock + share invite Lines); apps.lyric.models gains RESERVED_USERNAMES = {"adman"}, is_reserved_username() guard in dashboard.set_profile, get_or_create_adman() lazy fetch (TransactionTestCase flushes the seed).
  - drama: Note.grant_if_new dispatches via _ADMIN_NOTE_SLUGS = {"super-schizo","super-nomad"} — admin slugs use "The administration recognizes…" prose; everyone else uses "Look!—new Note unlocked." Both wrap Note name in `<a class="note-ref">`. Header Line dropped (test_two_different_grants_share_one_post asserts 2 lines, not 3). Note.display_name property added (slug.title() default — "super-schizo" → "Super-Schizo"). User.active_title_display returns donned recognition title or "Earthman" default.
  - billboard models: Post.name property removed → my_posts.html, _applet-my-posts.html, PostSerializer switched to Post.title. LineForm.save(for_post, author) + ExistingPostLineForm.save(author) signature + all callers (api.views, billboard.views.new_post + view_post + share_post). billboard.views.share_post authors via get_or_create_adman; new_post truncates first line for Post.title via _truncate_post_title.
  - post.html: <h3> post title heading; .post-shared-recipients (commas only) + .post-shared-self lines ("just me, X the Earthman" / "& me, X the Y" 0/≥1 split); #id_post_table is now a <ul> w. justify-content: flex-end + per-Line 3-col grid (author/text/time); adman Lines render |safe + .post-line--system italic; #id_text → #id_post_line_text rename (post.html only — /billboard/ new-post applet keeps #id_text); page_class page-billpost (joins billboard+billscroll body-class trio).
  - SCSS _billboard.scss: .post-page extends %billboard-page-base, adds bottom-anchored flex-column scroll + 3-col .post-line grid + .post-line-form pinned at bottom. _note.scss: a.note-banner__image picks up .note-item__image-box dashed-? styling for the Brief square.
  - _buddy_panel.html JS rewired for new layout: _appendLine builds <li class="post-line post-line--system"> w. adman+timestamp; _appendRecipientChip handles 0→1+ transition (rewrites "just me," → "& me,", inserts .post-shared-recipients line above self).
  - FT post_page.py: get_table_rows queries .post-line; wait_for_row_in_post_table matches by text containment (line_number arg ignored — kept for backwards compat); get_line_input_box probes #id_post_line_text first, falls back to #id_text; get_post_owner reads textContent (hidden span). test_applet_new_post_line_validation switched to input[name="text"]:invalid/:valid for cross-page selectors.
  - rootvars.scss: minor plutonium + fuschia tweaks (pre-existing).
  - 818 ITs + 35 FTs (buddy/new-post/sharing/validation/layout/jasmine/my-notes/my-posts) green.

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-08 21:29:21 -04:00
Disco DeDisco
fa53bf561a brief sprint C3.a: Note unlock spawns Line + Brief on the user's per-category Post; banner JS consumes the new brief payload (FYI → post detail, square → my-notes) — TDD
Wires the C2 Brief model into the existing Note-unlock pipeline. Per the per-category Post model: each user has a single Post(owner=user, kind=NOTE_UNLOCK) titled by the header Line "Look! — new Note unlocked"; each unlock appends a per-event Line ("Stargazer, 5:21:00 PM") + spawns a Brief FK'd to that Line.

Server:
- billboard.Post gains a `kind` enum (NOTE_UNLOCK / USER_POST / SHARE_INVITE, default USER_POST) so the per-category Post is deterministically discoverable via (owner, kind=NOTE_UNLOCK).
- drama.Note.grant_if_new now returns (note, created, brief) — backwards-incompat tuple shape; the new third slot is None on idempotent re-grants. On a fresh grant it: get-or-creates the user's Note Unlocks Post; ensures the header Line; appends a per-event Line w. timestamp; creates a Brief(kind=NOTE_UNLOCK, owner, post, line, title=note.display_title).
- dashboard.views.sky_save's response shape flips {note: {...}|null} → {brief: {...}|null}. The new helper _brief_to_banner_dict exposes {id, kind, title, line_text, post_url, square_url, created_at}; for NOTE_UNLOCK kind, square_url = reverse('billboard:my_notes').

Banner JS (apps/dashboard/note.js):
- Module renamed Note → Brief (Note kept as an alias during the C3 sprint; will retire in C3.e). showBanner now consumes the Brief shape: title from brief.title, body from brief.line_text, time from brief.created_at, FYI href = brief.post_url, NVM dismisses, .note-banner__image is rendered as a clickable <a href=brief.square_url> when square_url is set. The CSS class names (.note-banner, .note-banner__title, etc.) stay so all existing SCSS + FT selectors keep working.
- sky.html + _applet-my-sky.html flip Note.handleSaveResponse → Brief.handleSaveResponse.

Tests:
- new IT class GrantIfNewSpawnsBriefTest (5 tests): first grant creates Post+Line+Brief, idempotent on second grant returns no brief, two different slugs share one Post, line text carries note title, post.kind == NOTE_UNLOCK. PostKindFieldTest (2 tests): default user_post + all three choices present.
- existing drama test_models.GrantIfNew tests updated to unpack the third tuple element.
- dashboard.tests.integrated.test_sky_views: 5 tests flipped from data["note"] → data["brief"] w/ the new payload shape (kind=note_unlock, title=Stargazer, line_text contains Stargazer, post_url under /billboard/post/, square_url=/billboard/my-notes/).
- NoteSpec.js (Jasmine): 12 specs rewritten for the Brief shape — SAMPLE_BRIEF carries the seven fields, T6 asserts the square is a clickable <a>, T8 asserts FYI points at brief.post_url (was hardcoded /billboard/my-notes/).
- functional_tests.test_applet_my_notes: T2 split — FYI now navigates to /billboard/post/<uuid>/ (the post detail / mark-read contract), the .note-banner__image square preserves the legacy jump direct to /billboard/my-notes/.

billboard/0003_post_kind migration auto-generated. 808 ITs + 9 my_notes FTs + 1 Jasmine FT all green.

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-08 18:00:01 -04:00
Disco DeDisco
c9563308d8 SAVE SKY provenance + sky→hex (not sky→sea) transition — TDD
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- drama.GameEvent.SKY_SAVED verb + to_prose branch: "X beholds the skyscape of {poss} birth, which yields {obj} a unique {Cap} capacity."; tied highest scores switch "a unique" → "equal", join w. "and" (2-way) or Oxford comma (3+), and pluralize "capacity" → "capacities"; pronouns resolved from actor.pronouns at render time, same machinery as SIG_READY/ROLE_SELECTED
- epic.utils.ELEMENT_CAPACITOR_NAMES + ELEMENT_ORDER + top_capacitors(elements) helper: maps Fire→Ardor Stone→Ossum Time→Tempo Space→Nexus Air→Pneuma Water→Humor; tolerates both flat-int and enriched-dict (`{count, contributors}`) chart_data shapes; returns capacitor names tied for highest count, ordered by canonical wheel ring
- epic.natus_save: on action=confirm, records GameEvent.SKY_SAVED w. top_capacitors=[…] before _notify_sky_confirmed; per-room billscroll AND billboard Most Recent Scroll pick up the new prose
- _natus_overlay.html _onSkyConfirmed: removed sea-partial fetch+inject; now calls closeNatus() + window.location.reload() so the gamer lands on the table hex w. the PICK SKY → PICK SEA btn swap (server-side, driven by sky_confirmed=True), then opts into the sea overlay manually. The auto-launch via 39e12d6 was buried by FTs that were pinning the wrong contract — gamer never had a chance to witness PICK SEA on the hex
- test_room_sea_select.py: three FTs renamed/rewired from auto-launch assertions (sea_overlay_appears_without_page_refresh, natus_overlay_not_visible_after_sky_confirm, sea_open_class_on_html_after_confirm) to (pick_sea_btn_visible_after_sky_confirm, natus_overlay_closed_after_sky_confirm, clicking_pick_sea_btn_opens_sea_overlay) — sea overlay now requires explicit PICK SEA click

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-04 01:57:35 -04:00
Disco DeDisco
29493c4f74 pronouns: per-user pronouns ideology + Pronouns applet on Game Kit; provenance prose uses actor.pronouns at render time — TDD
- User.pronouns CharField w. choices=[pluralism (default), bawlmorese, misogyny, misandry, misanthropy] + pronoun_subj/obj/poss properties; PRONOUN_TABLE single source of truth in apps.lyric.models; mig 0002_user_pronouns
- drama.GameEvent.to_prose() drops module-level PRONOUN_* constants; SIG_READY/SIG_UNREADY/ROLE_SELECTED now resolve poss/subj from self.actor.pronouns at render time, so flipping a user's preference rewrites all their existing scroll prose; default actor → "their"
- SIG_READY prose strips a leading "The " from card_name so "the The Wanderer" reads "the Wanderer" and "the Engraven The Nomad" reads "the Engraven Nomad"; minor arcana ("Maid of Brands") untouched
- new applets/0005 seeds 'pronouns' applet (3x3, game-kit, default visible); _game_kit_sections.html grows a #id_gk_pronouns block w. 5 .gk-pronoun-card items labeled by ideology slug (italic) and tagged data-pronoun + data-trio
- card click → window.showGuard(card, "Set pronoun preference?<span class='guard-pronoun-trio'>{trio}</span>", commitCb); on OK fetches POST /dashboard/set-pronouns w. CSRF cookie + reloads so .active class moves and provenance prose re-renders; NVM dismisses
- dashboard.set_pronouns view (POST-only, login_required, 204/400/405) at /dashboard/set-pronouns; rejects choices not in PRONOUN_TABLE
- _game-kit.scss extends shared card rule to .gk-pronoun-card w. .active fill state + italic ideology label; #id_guard_portal .guard-pronoun-trio styled small/dim/centered under the question
- billscroll aperture: padding-right 0.75rem on #id_drama_scroll inside .applet-scroll so the timestamp column no longer sits beneath the scrollbar

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-04 01:11:40 -04:00
Disco DeDisco
473e6bc45a rename: Note→Post/Line (dashboard); Recognition→Note (drama); new-post/my-posts to billboard
- dashboard: Note→Post, Item→Line across models, forms, views, API, urls & tests
- new-post (9×3) & my-posts (3×3) applets migrate from dashboard→billboard context; billboard view passes form & recent_posts
- drama: Recognition→Note, related_name notes; billboard URL /recognition/→/my-notes/, set-palette at /note/<slug>/set-palette
- recognition.js→note.js (module Note, data.note key); recognition-page.js→note-page.js; .recog-*→.note-*
- _recognition.scss→_note.scss; BillNotes page header; applet slug billboard-recognition→billboard-notes (My Notes)
- NoteSpec.js replaces RecognitionSpec.js; test_recognition.py→test_applet_my_notes.py
- 4 migrations applied: dashboard 0004, applets 0011+0012, drama 0005; 683 ITs green

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-22 22:32:34 -04:00
Disco DeDisco
be061f6bc2 recognition: Recognition model w. grant_if_new; sky_save returns stargazer on first chart save — TDD
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-22 02:13:29 -04:00
Disco DeDisco
758c9c5377 COVERAGE: patch 91% → 96%+ — 603 tests, tasks.py at 100%
New/extended tests across billboard, dashboard, drama, epic, gameboard,
and lyric to cover previously untested branches: dev_login view, scroll
position endpoints, sky preview error paths, drama to_prose/to_activity
branches, consumer broadcast handlers, tarot deck draw/shuffle, astrology
model __str__, character model, sig reserve/ready/confirm views, natus
preview/save views, and the full tasks.py countdown scheduler.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-17 23:23:28 -04:00
Disco DeDisco
32d8d97360 wired PICK SKY server-side polarity countdown via threading.Timer (tasks.py); fixed polarity_done overlay gating on refresh; cleared sig-select floats on overlay dismiss; filtered Redact events from Most Recent applet
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-13 00:34:05 -04:00
Disco DeDisco
b74f8e1bb1 pick_sigs view + cursor polarity groups; game kit gear menu; housekeeping
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roles_revealed WS event removed; select_role last pick now fires _notify_all_roles_filled() + stays in ROLE_SELECT; new pick_sigs view (POST /room/<uuid>/pick-sigs) transitions ROLE_SELECT→SIG_SELECT + broadcasts sig_select_started; room.html shows .pick-sigs-btn when all 6 roles filled; PICK SIGS btn absent during mid-selection; 11 new/modified ITs in SelectRoleViewTest + RoomViewAllRolesFilledTest + PickSigsViewTest

consumer: LEVITY_ROLES {PC/NC/SC} + GRAVITY_ROLES {BC/EC/AC}; connects to per-polarity cursor group (cursors_{id}_levity/gravity); receive_json routes cursor_move to cursor group; new handlers all_roles_filled, sig_select_started, cursor_move; CursorMoveConsumerTest (TransactionTestCase, @tag channels): levity cursor reaches fellow levity player, does not reach gravity player

game kit gear menu: #id_game_kit_menu registered in _applets.scss %applet-menu + fixed-position + landscape offset; id_gk_sections_container added to appletContainerIds in applets.js so OK submit dismisses menu; _game_kit_sections.html sections use entry.applet.grid_cols/grid_rows (was hardcoded 6); %applets-grid applied to #id_gk_sections_container (direct parent of sections, not outer wrapper); FT setUp seeds gk-* applets via get_or_create

drama test reorg: integrated/test_views.py deleted (no drama views); two test classes moved to epic/tests/integrated/test_views.py + GameEvent import added; drama/tests/unit/test_models.py → drama/tests/integrated/test_models.py; unit/ dir removed

login form: position:fixed + vertically centred in base styles across all breakpoints; 24rem width, text-align:center; landscape block reduced to left/right sidebar offsets; alert moved below h2; left-side position indicator slots 3/4/5 column order flipped via CSS data-slot selectors

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-04 14:33:35 -04:00
Disco DeDisco
cde231d43c billscroll should now remember user's position across devices 2026-03-24 17:44:34 -04:00
Disco DeDisco
91e0eaad8e new DRAMA & BILLBOARD apps to start provenance system; new billboard.html & _scroll.html templates; admin area now displays game event log; new CLAUDE.md file to free up Claude Code's memory.md space; minor additions to apps.epic.views to ensure new systems just described adhere to existing game views
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2026-03-19 15:48:59 -04:00