User-reported gap on /billboard/my-sign/ — admin user's only deck was in-use as `TableSeat.deck_variant` in another room (Wonderbeard) → `equipped_deck` cleared → previous my-sign template showed "Equip a card deck first…" w. no actionable next step. User scoped fix: don't force equip, just nudge via a Brief banner "Look!—no deck is equipped. Navigate to the Game Kit to equip one (FYI) or (NVM) proceed with the Earthman [Shabby Cardstock] deck.", title "Default deck warning". NVM dismisses + picker proceeds against an Earthman card pile labeled in-copy as the temporary backup; FYI links to /gameboard/ (Game Kit equip). User-modified line text in template: "Paperboard" → "Cardstock" mid-session ; **helper fallback** (epic/models.py): `personal_sig_cards(user)` now falls back to `DeckVariant.objects.filter(slug='earthman').first()` when `user.equipped_deck` is None — same 16-or-18 card pile, just sourced from the canonical Earthman deck rather than the empty FK. No new DeckVariant row needed; "Shabby Cardstock" is purely UX framing (cards are the same TarotCard records the room sig-select uses). Preserves the existing helper signature so no callers had to change ; **view + template** (billboard/views.py + my_sign.html): view passes `no_equipped_deck` + `show_backup_intro_banner` flags. Template removes the old `{% if not equipped_deck %}` forced-equip branch — picker now renders unconditionally w. cards from the backup helper when no deck is equipped. Brief banner fires via `Brief.showBanner({...})` on DOMContentLoaded when `show_backup_intro_banner` is true — gets h2-overlay positioning + NVM behavior + portal styling for free (per [[sprint-baltimorean-note-unlock-may18]] portrait h2 measurement in note.js's `_alignToH2`). Added `<script src="note.js">` to my_sign.html since the page didn't load it before. Post-render JS tags the Brief w. a `.my-sign-intro-banner` class so FTs (and any future my-sign-specific styling) can distinguish this nudge from other Briefs on the page ; **TDD trail** — 4 new FTs in `MySignBackupDeckTest` (test_bill_my_sign.py): T1 banner renders w. "Default deck warning" title + "no deck is equipped" + "Shabby Cardstock" copy + both action btns visible; T2 picker still populates 16 cards from backup; T3 NVM click removes the banner from the DOM; T4 FYI href ends w. /gameboard/. Initial reds (`NoSuchElementException` on all 4) confirmed before implementation. Plus 1 new IT in `PersonalSigCardsTest` pinning the helper fallback (16 cards w. all `c.deck_variant.slug == "earthman"`) ; pre-existing change picked up: `static_src/scss/rootvars.scss` (user-modified mid-session) ; 1020 IT/UT green; 7 FTs green (3 picker happy-path + 4 backup deck) in 56s. Sprint 4a-follow complete — primary deferral from Sprint 4a (deck-source fallback UX) now landed. Unblocks Sprint 4b (My Sea gating w. --terUser link to /billboard/my-sign/ when no sig set)
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
User scope (per design conv this session): split the room's sig-select responsibility off into a standalone billboard-context "My Significator" applet — branded "Game Sign" on the surface. Same 18-card pile as room sig-select (16 middle arcana + Major 0 & 1 filtered by Note unlocks); polarity collapses to a single FLIP choice (the FLIP btn in the picker carousel toggles User.significator_reversed). Selection persists globally on the User model + propagates to the billboard's Game Sign applet ; **naming convention locked**: "significator" stays at storage (User.significator FK + User.significator_reversed) + room sig-select context (DRY w. existing template/JS); "Sign" / "Game Sign" is the billboard-surface branding (file my_sign.html, URL /billboard/my-sign/, URL names my_sign + save_sign, applet name "Game Sign", page wordmark "Game Sign", btn label SAVE SIGN). Action URLs don't carry a trailing slash per project convention (/billboard/my-sign/save vs the page's /billboard/my-sign/) ; **schema**: User gains 2 fields — `significator: FK → epic.TarotCard (nullable, on_delete=SET_NULL)` + `significator_reversed: BooleanField(default=False)`. Migration lyric/0006_user_significator_user_significator_reversed.py auto-generated; reversible. Applet seed in applets/0009_seed_my_sig_applet.py adds the row (slug='my-sign', name='Game Sign', context='billboard', default_visible=True, grid_cols=4, grid_rows=6), idempotent update_or_create, reversible unseed() ; **picker page** (my_sign.html): solo lift of `_sig_select_overlay.html` — sig-stage-card scaffold + sig-stat-block + 18-card grid + SAVE SIGN form. Stripped: countdown / WebSocket / polarity / multi-user / reservations. Empty-state branch covers no-equipped-deck (link back to Game Kit; full Brief-redirect + Earthman-Backup fallback deferred to a follow-up sub-sprint). Minimal inline JS: click .sig-card → mark .sig-focused + set hidden card_id + enable SAVE SIGN; FLIP btn toggles .is-reversed + the hidden reversed input. Stage-card preview (name/qualifier population + keyword swap on FLIP) deferred — Sprint 4a follow-up will lift stage-card.js's populator into a non-room context ; **applet partial** (_applet-my-sign.html): renders user.significator's corner-rank + suit-icon + name_title if set; `.my-sign-applet-empty` "No sign chosen yet." otherwise. Header `<h2><a href="{% url 'billboard:my_sign' %}">Game Sign</a></h2>` links to the picker ; **helper refactor** (epic/models.py): extracted `_sig_unique_cards_for_deck(deck_variant)` from `_sig_unique_cards(room)`. New public `personal_sig_cards(user)` parallels `levity_sig_cards / gravity_sig_cards` but pulls from `user.equipped_deck` instead of `room.deck_variant`. Same Note-unlock filtering. No behavior change to existing room callers (3-line wrapper preserves the room signature) ; **TDD trail** — user called out mid-sprint that I'd skipped FTs; pivoted to FT-first. test_bill_my_sign.py (new, 3 FTs): T1 picker renders w. wordmark + target card present in grid; T2 click card → SAVE SIGN enables → POST persists → applet shows the card; T3 fresh user → applet renders empty-state. Initial reds — (a) setUp's `personal_sig_cards(user)` returned [] because StaticLiveServerTestCase → TransactionTestCase flushes migration-seeded DeckVariant + TarotCard between tests; fixed w. `serialized_rollback = True` on the test class (per [[feedback_transactiontestcase_flush]]); (b) h2 wordmark assertion against `MYSIGNIFICATOR` failed against the renamed "Game Sign" + the letter-splitter spreading chars across <span> children — switched to whitespace-stripped substring check `GAMESIGN`; (c) `.fan-corner-rank` text is CSS-hidden so Selenium returns "" — replaced corner-rank assertions w. data-card-id selectors (already-proven reliable from the parent .sig-card lookup) ; ITs (+12, in apps.billboard.tests.integrated.test_views): MySignViewTest (6 — login redirect, 200 + template, 16-card pile, save persists, invalid card_id → 403, GET save redirects); BillboardAppletMySignTest (3 — applet rendered, empty-state w/o sig, card+reversed class w. sig). PersonalSigCardsTest in apps.epic.tests.integrated.test_models (3 — happy path 16 cards, no-equipped-deck → [], schizo Note unlocks Major 1) ; pre-existing change picked up by the commit: my_sea.html branding "Game Sea" (user-modified mid-session; was "My Sea" in Sprint 3 — divergence captured in MEMORY.md follow-up) ; 1020 IT/UT green (+12) in 46s; 3 FTs green in 24s. Sprint 4a unblocks Sprint 4b (My Sea gating w. --terUser link to /billboard/my-sign/) + Sprint 4c (FT helper for mocking the sig choice across other FTs)
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
User reported on iPhone: after depositing a COIN at a game's gatekeeper, the Kit Bag's Trinket slot still shows the COIN — even though the tooltip correctly carries the room attribution ("Ready 2026-05-25 / Billingsworth"). Expected behavior matches CARTE: the deposited token disappears from the Kit Bag Trinket slot because it's committed elsewhere & can't be re-used as the active trinket until released. PASS preserved — auto-admits w.o ever going thru the deposit path so it stays equipped ; **the real bug**: `debit_token` in epic/models.py's COIN branch set `current_room` + `next_ready_at` but never cleared `user.equipped_trinket`. CARTE's `drop_token` view (epic/views.py:440-442) explicitly unequips at deposit time via `user.equipped_trinket = None; user.save(update_fields=["equipped_trinket"])`; COIN had no parity. Fix: same 4-line unequip stanza now lives inside the COIN branch of `debit_token`, guarded by `if user.equipped_trinket_id == token.pk` so a fresh-purchased COIN deposit (not the equipped one) doesn't accidentally clear another trinket. PASS untouched — falls thru `debit_token` w.o entering any branch & never reaches this path; CARTE untouched too (its branch is `pass`, unequip happens at `drop_token` time before debit_token is even called) ; **the FT false-positive**: yesterday's Sprint 2 commit (d2491c5) shipped `test_coin_deposit_unequips_from_kit_bag_and_fills_one_slot` w. selector `#id_kit_bag_dialog .kit-bag-placeholder`. That selector was matching the **Dice** section's placeholder (Dice feature isn't built — `_kit_bag_panel.html` L23-29 renders `.kit-bag-placeholder` unconditionally), masking the bug whether or not the Trinket section was empty. Tightened to `.kit-bag-section--trinket .kit-bag-placeholder` w. comment explaining why a bare selector is unsafe ; template change in `_kit_bag_panel.html` L31: Trinket section gains a `kit-bag-section--trinket` modifier class so the FT (and any future selector that needs to single out the trinket section vs the deck/dice/tokens siblings) has an anchor. Mirrors the existing `kit-bag-section--tokens` class at L70 ; TDD trail: (1) tightened selector + reran → red on `NoSuchElement` (no `.kit-bag-section--trinket .kit-bag-placeholder` because COIN still equipped post-deposit, so trinket section renders the token card not the placeholder); (2) added unequip stanza to debit_token; (3) reran → green. 10 trinket FTs in 99s; 999 IT/UT in 46s — no regressions ; **generalizable trap**: when an FT waits for an element via a CSS selector, scope the selector to the section/container that uniquely identifies the assertion target — a class like `.kit-bag-placeholder` that's reused across multiple sections will silently pass even when the section you care about is in the wrong state. This is the second false-positive trap in two days (cf. d2491c5's wrong-selector trap where `.token-slot.claimed` was Carte-specific); pattern's worth noting
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
- migration 0015 fills card 49 levity_reversal=The Vibrational Mould of Man, gravity_reversal=The All-Bestowing Eagle (card 48 already seeded in 0004)
- _tarot_fan.html: 4 new data-* attrs (data-levity-emanation / data-gravity-emanation / data-levity-reversal / data-gravity-reversal); upright + reversal slots render full polarity-split title in name slot when set, qualifier slots blank
- StageCard.fromDataset: parse the 4 new attrs; populateCard: emanationOverride / reversalOverride per polarity bypasses the standard name+qualifier rendering
- model: emanation_for / reversal_for fall back to name_title (group prefix stripped) instead of full self.name; reversal_for uses self.reversal_qualifier (was leftover self.reversal post-rename)
- sea-stage-content: --sig-card-w lifted from inline style to SCSS w. portrait ≤480px / landscape ≤500h breakpoints both stepping to 130px (mirrors fan modal triggers); default 180px
- _tarot_fan.html: rewrite multi-line {# #} that rendered as page text into {% comment %}{% endcomment %}
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
Sprint 1 (template + SCSS):
- Stage card gains .fan-card-reversal-name + .fan-card-reversal-qualifier elements
(pre-rotated 180° so they read forward after card spins); sig cards gain data-reversal attr
- _card-deck.scss: Z-axis rotate(180deg) spin on .stage-card--reversed; reversed elements
dim @ opacity 0.25 normally, flip to 1 when card is spun; upright content dims in return
- Stat face labels: Upright→Emanation, Reversed→Reversal
- Fixture updated: Emanation/Reversal labels; reversal elements + data-reversal attr
Sprint 2 (FYI from mechanisms + articulations):
- sig-select.js: _openCaution() now parses data-mechanisms + data-articulations (concat)
instead of data-cautions; _renderCaution() sets .sig-caution-title from entry.category,
.sig-caution-effect.innerHTML from entry.effect; empty fallback: "No ally interactions"
- TarotCard model: mechanisms_json + articulations_json @property (parallel to cautions_json)
- Template: data-cautions→data-mechanisms+data-articulations; "Caution!"→"" title (set by JS);
"Rival Interaction"→"Ally Interaction"; shoptalk <p> removed
- SigSelectSpec.js: all old caution tests migrated to {category,effect} dict format +
data-mechanisms; 7-spec "FYI from mechanisms + articulations" describe block; 242 specs green
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
- _filter_major_unlocks(cards, user): strips Major 0 (Nomad) and Major 1
(Schizo) unless user has matching 'nomad'/'schizo' Note; unauthenticated
users see 0 majors
- levity_sig_cards(room, user) / gravity_sig_cards(room, user): accept user
param; default 16 court cards, up to 18 with both Note unlocks
- View wires user into both calls; _sig_unique_cards / sig_deck_cards unchanged
(game-table deck still includes all 18 unique)
- _full_sig_setUp: seats now carry deck_variant=earthman
- SigCardHelperTest: 4 new ITs (default 16, nomad +1, schizo +1); empty-deck
test updated to clear seats + owner
- SigSelectRenderingTest: 18-card test updated to 16-default + 3 Note-unlock ITs
Pending: superusers auto-granted nomad + schizo Notes on creation (ask user)
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
- setup_sig_session: drop _ensure_earthman() (deck seeded by migration); set
deck_variant=earthman on all TableSeats; users get unlocked_decks add but
equipped_deck=None (seat owns the deck); docstring documents role-pair mapping
- _room_deck_variant(room): new helper looks up deck from any seated deck_variant,
falls back to owner.equipped_deck for legacy rooms
- sig_deck_cards / _sig_unique_cards: use _room_deck_variant instead of
owner.equipped_deck — sig cards now work even when users have unequipped their deck
after role confirmation
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
CARTE type, User.equipped_trinket FK, Token.slots_claimed field; post_save signal sets
equipped_trinket=COIN for new users, PASS for staff; kit bag now shows only the equipped
trinket in Trinkets section; Game Kit applet mini tooltip portal shows Equipped or Equip
Trinket per token; AJAX POST equip-trinket id updates equippedId in-place; equip btn
now works for COIN, PASS, and CARTE (data-token-id added to all three); Gatekeeper CARTE
flow: drop_token sets current_room (no slot reserved); each empty slot up to
slots_claimed+1 gets a drop-token-btn; slots_claimed high-water mark advances on fill,
never decrements; highest CARTE-filled slot gets NVM (release_slot); token_return_btn
resets current_room + slots_claimed + un-fills all CARTE slots; gate_status always returns
full template so launch-game-btn persists via HTMX when gate_status == OPEN; room.html
includes gatekeeper when GATHERING or OPEN; new FT test_trinket_carte_blanche.py (2
tests, both passing); 299 tests green