Brief is the slide-down-banner record that connects an event (a Line freshly appended to a Post) to a user who needs to see it. It's the C3 attachment point for note-unlock + share-invite + future event sources; the banner JS (C3) reads the Brief shape to render kind-specific affordances. C2 lays the schema + the FYI-read contract; C3 hooks the senders.
Schema (billboard.Brief):
- owner FK→lyric.User (related_name='briefs') — required; whose attention this is for
- post FK→billboard.Post (related_name='briefs') — required; where FYI navigates
- line FK→billboard.Line (related_name='briefs', null=True) — the appended Line that triggered the Brief; nullable for share-invite-style flows where the Line write races behind the Brief
- is_unread BooleanField default=True — flips on view_post GET
- kind CharField (note_unlock | user_post | share_invite, default=user_post) — drives banner-side affordances
- title CharField (blank=True) — banner display title
- created_at DateTimeField (default=timezone.now) — Meta.ordering='-created_at'
view_post (the post-detail GET) now bulk-updates is_unread=False on every Brief where owner == request.user AND post == our_post AND is_unread=True. POST (the compose-a-new-Line path) intentionally does NOT mark read — the user is authoring, not reviewing.
Tests: BriefModelTest (7) covers defaults, kind choices include all three values, line nullability, owner+post requiredness, title field, __str__ shape. ViewPostMarksReadTest (5) covers the GET flips owner's unread Brief to read; doesn't flip other users' Briefs on the same post; doesn't flip Briefs on unrelated posts; idempotent for already-read; POST request does NOT mark read.
Auto migration billboard/0002_brief creates the table. 801-test IT regression green (789 + 12 new).
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
The Post/Line models always read more like billboard tenants than dashboard ones (1st-person personal vs. 2nd-person provenance feed); the upcoming Brief model needs them in the billboard namespace as the canonical surface they FK into. C1 is a pure relocation w. zero new behavior: 789 ITs + 20 sky/Post FTs green against the moved code.
- billboard.models adds Post (owner + shared_with) + Line (text + post FK), schema mirroring the legacy dashboard models 1:1; Post.get_absolute_url now reverses to `billboard:view_post`.
- billboard.forms adds LineForm + ExistingPostLineForm (moved from dashboard.forms; dashboard/forms.py removed).
- billboard.views absorbs new_post / view_post / share_post / my_posts (templates rendered from apps/billboard/post.html + my_posts.html).
- billboard.urls adds the namespaced routes: /billboard/new-post, /billboard/post/<uuid>/, /billboard/post/<uuid>/share-post, /billboard/users/<uuid>/. dashboard.urls drops the corresponding entries.
- _applet-my-posts + _applet-new-post URL refs now use the billboard: namespace; templates/apps/dashboard/{post,my_posts}.html removed.
- api/serializers + api/views + api/tests/integrated/test_views imports flip dashboard.models → billboard.models (PostSerializer / PostDetailAPI / PostLinesAPI / PostsAPI all retain identifiers — the model rename to Brief lands in C2).
- dashboard/tests/integrated/test_{models,views,forms} + dashboard/tests/unit/test_{models,forms} swap imports; test_views URL strings flip /dashboard/post/ → /billboard/post/, /dashboard/new_post → /billboard/new-post, /dashboard/users/ → /billboard/users/, share_post → share-post (path) / billboard:share_post (reverser). Tests stay in dashboard.tests/ for now — relocation TBD.
- functional_tests/my_posts_page.py URL string flips to /billboard/users/.
- Auto-generated migrations: billboard/0001_initial (CreateModel Post + Line), dashboard/0003_remove_post_* (drops legacy Post + Line), drama/0004_alter_gameevent_verb (incidental — choices field caught up).
This commit drops the dashboard Post/Line tables w/o data preservation; user has confirmed staging-side wipe is acceptable. C2 introduces the Brief model + read-tracking + slide-down banner unification. C3 hooks Note-unlock + share-post-invite + magic-link / invalid-link `messages` calls into the new Brief / banner pipeline.
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
The in-room PICK SKY / PICK SEA overlay headers now read "SKY SELECT" / "SEA SELECT" — matches the SIG SELECT phase naming. The .btn-primary triggers in the table-hex (PICK<br>SIGS, PICK<br>SKY, PICK<br>SEA) keep their existing labels because the 4rem circular btn cap can't fit "SELECT" on a single line. No code-side renames (id_pick_sky_btn, etc. stay) — only the human-facing modal title text. 21-test sky/sea regression green.
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
Two related Sky Select bugs the old DEL flow couldn't address. (1) DEL btn lingered after a clear because an in-flight schedulePreview's .then() could resolve AFTER the OK callback ran, calling _ensureDelBtn() against a freshly-cleared wheel-col. (2) Sky data rehydrated on refresh because clicking SAVE SKY confirms a Character row on the seat — the DEL handler only purged localStorage & in-memory state, leaving the durable Character row to drive subsequent renders.
Server: new epic.sky_delete(room_id) view (POST → JsonResponse {deleted:True}) deletes every Character on the requesting gamer's seat where retired_at is null — drafts (confirmed_at NULL) and confirmed rows alike. 405 on GET, 403 for outsiders, never touches User.sky_chart_data (Dashsky/My Sky applet's DEL owns that side).
JS (_sky_overlay.html): DEL OK callback now (a) bumps a _fetchSeq counter so any in-flight schedulePreview .then()/.catch() short-circuits when its captured seq != current — kills the re-injection race; (b) clearTimeout-s _chartDebounce + _placeDebounce so a typed-just-before-DEL keystroke can't fire schedulePreview after the clear; (c) POSTs to DELETE_URL (overlay.dataset.deleteUrl wired via {% url 'epic:sky_delete' room.id %}) so the seat's Character row is dropped server-side; (d) clears LS + DOM state as before.
SCSS: .sky-field input[readonly] opacity 0.6 → 0.85, & dropped the redundant .sky-coords > div input { opacity:0.6 } that was previously winning the cascade by virtue of being declared later. The browser's default ::placeholder is ~0.54, so 0.85 × 0.54 ≈ 0.46 — close to the birth-place placeholder's ~0.54 effective opacity per the user's "appreciably higher tho not opacity 1" target. Values land at 0.85 (clearly readable but still de-emphasized vs. the editable place input).
Tests: 4 new ITs in PickSkyRenderingTest cover (a) POST clears confirmed Character, returns JSON {deleted:True}; (b) 405 on GET; (c) 403 for non-seat-owner; (d) User.sky_chart_data untouched by in-room DEL. PickSkyDelTest FT picks up an extra assertion: id_sky_delete_btn must be absent from DOM after OK (the bug-1 regression guard). 55-test sky suite green.
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
A user-typed TZ override fed through schedulePreview's `if (tz) params.set('tz', tz)` path made PySwiss compute the chart against a TZ that didn't match the lat/lon, so a partial edit (e.g. "America/New_Yo|") returned HTTP 400. Mirror the lat/lon convention: tz field gets readonly + tabindex:-1 across all three sky contexts (Dashsky sky.html, in-room PICK SKY _sky_overlay.html, My Sky applet _applet-my-sky.html). Auto-population still works because the JS writes via .value rather than via user input. The <small id="id_nf_tz_hint"> "Auto-detected from coordinates." line is removed; that copy now lives on the <input>'s placeholder so an empty TZ field self-explains. JS purges every tzHint reference (const declaration + 4 .textContent writes per file × 3 files).
SkyViewTest.test_tz_input_is_readonly_and_carries_auto_detect_placeholder pins the rendered Dashsky markup: id_nf_tz carries `readonly`, the placeholder is "auto-detected from coordinates", and `id="id_nf_tz_hint"` no longer appears anywhere. Existing MySkyTimezoneRefreshTest still passes — it asserts the field auto-fills via JS, which still works on a readonly input.
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
Previously the DEL btn was always template-rendered inside .sky-wheel-col, which on a fresh PICK SKY modal (form pristine, schedulePreview not yet fired) put a red DEL btn floating in the empty wheel area suggesting there's something to delete when the user hasn't even seen a wheel yet. Refactored: drop the <button id="id_sky_delete_btn"> from _sky_overlay.html, lazily create it in JS via _ensureDelBtn() called from the schedulePreview success handler (right after SkyWheel.draw/redraw); the existing DEL click handler now also removes the btn from the DOM after clearing the SVG, so the next preview re-injects it. PickSkyRenderingTest.test_no_sky_delete_btn_in_blank_sky_select_modal IT asserts `id="id_sky_delete_btn"` doesn't appear in the rendered HTML for a SKY_SELECT room (the literal identifier still lives inside the inline <script> that does the injection — assertion targets the HTML-attribute-syntax form so the JS reference doesn't trip it). Existing PickSkyDelTest FT still green: it fires preview before clicking DEL, so the btn is present at click time.
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
%applet-box now applies scrollbar-width:none + *::-webkit-scrollbar{display:none} to all descendants. The My Sky applet's #id_applet_sky_form_wrap (overflow-y:auto for the form column) was rendering an OS-default white-track scrollbar that broke the dark theme — same pattern any future applet w. an inner scroll well would inherit. The page-aperture-level scrollers (gameboard / billboard / dashboard apertures) already use this hide-scrollbar pair, so this just propagates that convention down into applet sections.
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
The applet section uses padding 0.75rem 0.75rem 0.75rem 2.5rem — the 2.5rem left gutter holds the rotated h2 — so the SVG's geometric center lands 0.875rem right of the applet's padding-box center. Absolute positioning on the DEL btn references the padding box center, which put the btn 14px left of the wheel's actual center. Compensating w. left:calc(50% + 0.875rem) on #id_applet_sky_delete_btn re-aligns the btn (verified 0px dx/dy in the live browser). The other two DEL anchors (Dashsky #id_sky_delete_form & PICK SKY #id_sky_delete_btn) live in symmetric .sky-wheel-col containers so the base 50%/50% rule still works for them.
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
My Sky applet (.../dashboard/_partials/_applet-my-sky.html): adds <button id="id_applet_sky_delete_btn" class="btn btn-danger"> at the wheel center, gated on user.sky_chart_data. Click → window.showGuard("Forget sky?") → on OK, fetch POSTs sky_delete (clears every sky_* field on User), removes the 'sky-form:dashboard:sky' localStorage entry that would otherwise rehydrate the post-reload form via _restoreForm(), then reloads — applet's form-render branch is server-template-gated on chart_data so the page comes back form-only.
PICK SKY in-room overlay (.../gameboard/_partials/_sky_overlay.html): adds <button id="id_sky_delete_btn"> at the wheel center. The wheel here is purely a live preview — sky_save fires only on SAVE SKY click w. action='confirm', so there's no draft Character to delete & we do NOT touch the Character/User model. The DEL handler clears the SVG, resets form fields (including lat/lon/tz/tzHint), nulls _lastChartData, disables the SAVE SKY btn, & purges the LS_KEY entry that would otherwise rehydrate on next overlay open / page refresh. Mirrors the user's spec ("shouldn't be targeting the user model anyway, only the character/seat model" — and there's currently no character/seat draft in the PICK SKY flow).
Both handlers defer the window.showGuard readiness check to click-time rather than gating the listener bind itself: window.showGuard is assigned by a base.html script that lives BELOW the content block, so an `if (window.showGuard)` gate at script-execute time would skip the bind entirely (we hit this writing the applet handler — manifested as portal class never receiving 'active' on click).
SCSS: extends the existing #id_sky_delete_form absolute-center rule onto the two new btn IDs (#id_sky_delete_btn, #id_applet_sky_delete_btn). #id_applet_my_sky picks up position:relative as the absolute anchor for the applet btn.
FTs: MySkyAppletDelTest (applet → DEL → guard → OK → reload, asserts User cleared + LS purged + form re-renders) & PickSkyDelTest (overlay → fill form → wheel paints → DEL → guard → OK, asserts SVG empty + form blank + LS purged). Both red before the wiring, green after; full sky suite (46 tests) green.
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
iOS Firefox renders <input type="date|time"> with a native widget whose intrinsic content width ignores min-width:0 alone, so the date/time pills bled past .sky-form-main while text-input siblings fit fine. Adding appearance:none + -webkit-appearance:none on the two input types drops the native chrome so width/padding/border are honored uniformly across pills (the picker still opens on tap); max-width:100% on the .sky-field input baseline is belt-&-suspenders for any other widget that ignores min-width:0.
The .btn-primary shrink-to-2.75rem rule that lived under (orientation:landscape) and (max-width:1100px) now also fires on (orientation:portrait), so SAVE SKY scales down on phone portrait aperture too. Same media envelope narrows .sky-page .sky-form-col gap from 1rem → 0.4rem so SAVE SKY tucks closer to #id_sky_status & the form fits short-aspect phones without clipping the btn against the footer.
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
iOS Firefox renders <input type="date"> & <input type="time"> with a native widget whose minimum content width can exceed .sky-form-main on narrow phones, spilling past the form column & triggering page-level horizontal scroll. Two defensive layers: (1) min-width:0 on .sky-field input lets the native widget shrink below its intrinsic content width; (2) overflow-x:hidden on .sky-page clips anything that still slips past — the aperture is the snap scroll container so this only affects the column-stack direction we don't want anyway. body.page-sky already has overflow:hidden but iOS Firefox doesn't always honor it for native form controls.
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
DEL btn (.btn-danger, "Forget sky?" data-confirm wired to the global #id_guard_portal) sits absolutely centered inside .sky-wheel-col; OK submits a POST to the new sky_delete view, which clears every sky_* field on the User model & redirects back to /dashboard/sky/.
The sky.html aperture is now uniform across saved/unsaved: form-col is always flex-column align-center justify-center so the fields + SAVE SKY pair sits visually centered. body.sky-saved adds *only* the snap-binary scroll layer (scroll-snap-type:y, modal-body display:contents, cols min-height:100% scroll-snap-align:start, wheel-col aspect-ratio cap released, form-col flex:0 0 auto so the snap basis wins) — the column-stacking is no longer gated.
Async save: SAVE SKY's success branch now calls _activateSavedState(), which adds body.sky-saved, draws the wheel from _lastChartData, pins overlay.scrollTop to the form section's offsetTop, then runs the existing _scrollApertureToTop ease-out so the wheel reveals from above instead of replacing the form with a hard cut. The wheel preview that previously redrew during typing is now gated on _savedSky — pre-first-save typing fetches the chart data (so SAVE SKY enables) but does not render the wheel, mirroring the My Sky applet's "no wheel until saved" UX. The in-room PICK SKY overlay (_sky_overlay.html) still previews live, deliberately untouched.
Pre-save the wheel-col is hidden via `body:not(.sky-saved) .sky-page .sky-wheel-col { display: none }`, so the empty SVG can't shunt the form below the fold (& the DEL btn rides the same selector since it lives inside .sky-wheel-col).
Tests: SkyDeleteTest IT class (5: clears fields, redirects, 405 on GET, login required, preserves unrelated user fields). MySkyDeleteFlowTest FT class (3: DEL btn visibility gated on sky data, NVM dismisses w. data intact, OK clears + reverts body class). MySkyAsyncSaveTest FT (1: fresh user → SAVE SKY → body picks up sky-saved, wheel SVG populates, DEL btn becomes visible — all without a page reload). All 13 sky FTs + sky ITs green; existing MySkyApertureSnapScrollTest & MySkyTimezoneRefreshTest still pass.
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
Two carried-over rules from the @media (max-width:600px) block — written for the in-room PICK SKY modal where form-col is flex-row — collide with body.sky-saved's flex-column flip on .sky-page: (1) .sky-form-col > #id_sky_confirm{align-self:flex-end}, which means "bottom" under flex-row but "right" under flex-column, was pushing the btn to the right edge instead of centering it; (2) .sky-form-main{max-height:40vh; overflow-y:auto} clamped form-main into a tiny inner-scroll well. body.sky-saved now resets both — align-self:auto on the btn (inherits the col's align-items:center) & max-height:none + overflow-y:visible on form-main (the aperture handles scroll, not form-main).
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
.sky-page .sky-form-col defaults to flex-row align-end (form-main left, btn bottom-right). Under body.sky-saved that pinned the SAVE SKY btn to the corner under the snap layout — fix is flex-direction:column + align-items:center + justify-content:center, gap:1rem so the btn sits a clear rem below the form-main. .sky-page .sky-form-main capped at max-width:22rem so the input pills don't stretch the full landscape-mobile aperture width.
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
post-save the .sky-page aperture flips into scroll-snap-y-mandatory mode: wheel-col & form-col each fill the aperture & carry scroll-snap-align:start, so vertical scroll toggles between them rather than free-flowing through both. Modal-body uses display:contents so the cols become direct flex children of .sky-page (where min-height:100% resolves against the explicit aperture height); wheel-col's aspect-ratio/max-height caps are released under body.sky-saved so the section actually fills the aperture instead of clipping at 480px. SAVE SKY's success branch calls _scrollApertureToTop(), a 280ms RAF loop w. ease-out cubic so the user lands back on the wheel after confirming from the form section. New FT class MySkyApertureSnapScrollTest covers (T1) snap-type:y mandatory + scroll-snap-align:start on both cols, (T2) scrollTop returns to 0 after SAVE SKY click; both red before the SCSS+JS, green after. Snap behavior is gated on body.sky-saved (set by sky_view based on user.sky_chart_data) so the pre-save form-only flow is untouched.
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
.sky-field gap goes 0.25rem → 0 so label sits flush above its own input. Field-to-field spacing moves into a `& + & { margin-top: 0.4rem }` rule; small explanation text gets margin-top:0.2rem so it stays separated from the input it annotates. .sky-coords inner column gap zeroed for parity. .sky-place-wrap zeroes the geo button's inherited 4px top/bottom margin from .btn — without that, the wrap was 40px tall (vs 33px input) and align-items:center pushed the place input 4px below its label, leaving birth place as the lone field with a visible label-input gap.
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
.sky-field input now mirrors .form-control's priUser fill / secUser border & text / pill border-radius / terUser focus glow — same look as the login email input. Readonly inputs (lat/lon) keep opacity:0.6. .input-group label (the "enter email for login" line above the email input) now adopts .sky-field label styling: 0.6rem uppercase, 0.1em letter-spacing, quaUser at 0.8 — so the login form's label/input pair reads as the same component as the sky-field rows.
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
selectPlace + geolocation now zero out tzInput.value & tzHint before schedulePreview, so the existing `if (!tzInput.value && data.timezone)` backfill in schedulePreview's success path actually fires when the user changes location after a saved sky exists. Without the clear, the saved/previous TZ stayed pinned & the chart was recomputed against the wrong timezone. Fix mirrored across sky.html (Dashsky), _applet-my-sky.html (My Sky applet entry form), and _sky_overlay.html (PICK SKY in-room overlay). New FT MySkyTimezoneRefreshTest.test_changing_place_refreshes_auto_detected_timezone seeds a user w. saved Baltimore/America/New_York, mocks Nominatim + sky/preview to return Camarillo + America/Los_Angeles, picks the suggestion, and asserts the TZ field updates.
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
The PICK SEA btn parses into the DOM before the inline `<script>` at the bottom of _sea_overlay.html binds `openSea` to it; on fast hosts the gap is invisible but the two-browser CI stage was clicking ahead of the binding and the handler never fired. Wrapping the click + sea-open class assertion in wait_for retries the click until the handler has bound.
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
- drama.GameEvent.SKY_SAVED verb + to_prose branch: "X beholds the skyscape of {poss} birth, which yields {obj} a unique {Cap} capacity."; tied highest scores switch "a unique" → "equal", join w. "and" (2-way) or Oxford comma (3+), and pluralize "capacity" → "capacities"; pronouns resolved from actor.pronouns at render time, same machinery as SIG_READY/ROLE_SELECTED
- epic.utils.ELEMENT_CAPACITOR_NAMES + ELEMENT_ORDER + top_capacitors(elements) helper: maps Fire→Ardor Stone→Ossum Time→Tempo Space→Nexus Air→Pneuma Water→Humor; tolerates both flat-int and enriched-dict (`{count, contributors}`) chart_data shapes; returns capacitor names tied for highest count, ordered by canonical wheel ring
- epic.natus_save: on action=confirm, records GameEvent.SKY_SAVED w. top_capacitors=[…] before _notify_sky_confirmed; per-room billscroll AND billboard Most Recent Scroll pick up the new prose
- _natus_overlay.html _onSkyConfirmed: removed sea-partial fetch+inject; now calls closeNatus() + window.location.reload() so the gamer lands on the table hex w. the PICK SKY → PICK SEA btn swap (server-side, driven by sky_confirmed=True), then opts into the sea overlay manually. The auto-launch via 39e12d6 was buried by FTs that were pinning the wrong contract — gamer never had a chance to witness PICK SEA on the hex
- test_room_sea_select.py: three FTs renamed/rewired from auto-launch assertions (sea_overlay_appears_without_page_refresh, natus_overlay_not_visible_after_sky_confirm, sea_open_class_on_html_after_confirm) to (pick_sea_btn_visible_after_sky_confirm, natus_overlay_closed_after_sky_confirm, clicking_pick_sea_btn_opens_sea_overlay) — sea overlay now requires explicit PICK SEA click
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Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
- billboard/views.py _billboard_context: `.exclude(verb=SIG_READY, data__retracted=True)` was silently dropping every SIG_READY event whose data had no `retracted` key — `WHERE NOT (NULL AND verb='sig_ready')` evaluates to NULL via JSON_EXTRACT, which the SQL engine treats as "row not satisfying WHERE", so the row was excluded. Fix: pull a 100-row buffer w. only the SIG_UNREADY exclude at the SQL level, then post-filter retracted SIG_READY in Python before slicing to 36; PostgreSQL handles the lookup correctly so this is a SQLite-only manifestation that explained intermittent "No events yet" in Most Recent Scroll
- CLAUDE.md gotchas: new entry warning that `.exclude(data__key=value)` / `.filter(data__key=value)` on SQLite JSONField bites on missing keys; if the predicate must require key existence, post-filter in Python
- functional_tests/test_game_kit.py PronounsAppletFlowTest: end-to-end profile-wide pronoun flip — start on per-room billscroll seeing "their" cognates, navigate to Game Kit, click bawlmorese card, assert guard portal active w. "yo/yo/yos" preview, click OK, navigate to billboard + see Most Recent Scroll re-rendered w. "yos", navigate back to billscroll + see same flip; covers the whole render-time-pronoun-resolution path on real DOM
- epic/0008_blades_reversal_fickle.py: rename Middle Arcana Blades reversal_qualifier "Nervous" → "Fickle" (RunPython forward+reverse on arcana=MIDDLE, suit=BLADES, number ∈ {11,12,13,14}); SigSelectSpec.js hardcoded "Nervous" updated to "Fickle" + collected static
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Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
- User.pronouns CharField w. choices=[pluralism (default), bawlmorese, misogyny, misandry, misanthropy] + pronoun_subj/obj/poss properties; PRONOUN_TABLE single source of truth in apps.lyric.models; mig 0002_user_pronouns
- drama.GameEvent.to_prose() drops module-level PRONOUN_* constants; SIG_READY/SIG_UNREADY/ROLE_SELECTED now resolve poss/subj from self.actor.pronouns at render time, so flipping a user's preference rewrites all their existing scroll prose; default actor → "their"
- SIG_READY prose strips a leading "The " from card_name so "the The Wanderer" reads "the Wanderer" and "the Engraven The Nomad" reads "the Engraven Nomad"; minor arcana ("Maid of Brands") untouched
- new applets/0005 seeds 'pronouns' applet (3x3, game-kit, default visible); _game_kit_sections.html grows a #id_gk_pronouns block w. 5 .gk-pronoun-card items labeled by ideology slug (italic) and tagged data-pronoun + data-trio
- card click → window.showGuard(card, "Set pronoun preference?<span class='guard-pronoun-trio'>{trio}</span>", commitCb); on OK fetches POST /dashboard/set-pronouns w. CSRF cookie + reloads so .active class moves and provenance prose re-renders; NVM dismisses
- dashboard.set_pronouns view (POST-only, login_required, 204/400/405) at /dashboard/set-pronouns; rejects choices not in PRONOUN_TABLE
- _game-kit.scss extends shared card rule to .gk-pronoun-card w. .active fill state + italic ideology label; #id_guard_portal .guard-pronoun-trio styled small/dim/centered under the question
- billscroll aperture: padding-right 0.75rem on #id_drama_scroll inside .applet-scroll so the timestamp column no longer sits beneath the scrollbar
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Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
Heterogeneous pre-existing changes (carried across multiple sessions, finally committed alongside the SIG SELECT exit sprint). Grouped:
- gameboard.js: _inUseLabel(roomName) — buildMiniContent renders "In-Use: <name>" on hover (cap 24 chars; overflow → 21 + "…"). Reads token.dataset.inUseRoomName for decks & token.dataset.currentRoomName for trinkets.
- _applet-game-kit.html: removes the inline <p class="tt-token-room-name"> + <p class="tt-deck-game-name"> paragraphs (now redundant — mini-portal carries the name); deck token gains data-in-use-room-name attr.
- gameboard tests: assertions retargeted at data-in-use-room-name + the mini-portal flow rather than the deleted inline paragraphs (test_views, test_deck_contribution, test_trinket_carte_blanche).
- game-kit.js: openFan + _testOpen reset _polarity = 'levity' so reopening the fan after FLIP-to-gravity always lands on the levity-painted face (the FLIP cue). The sessionStorage bookmark intentionally tracks card index only; polarity does NOT persist across reopen.
- _tarot_fan.html: SSR-default polarity flipped from levity to gravity (levity_emanation → gravity_emanation, levity_qualifier → gravity_qualifier, levity_reversal → gravity_reversal across upright + reversal faces). Pairs w. the JS polarity reset above so JS repaints to levity on open.
- FanStageSpec: 2 new specs — openFan polarity reset on reopen even after FLIP-to-gravity; sessionStorage stores no levity/gravity string.
- starter-role-*.svg (Alchemist, Builder, Economist, Narrator, Player, Shepherd): redrawn / re-cropped art — viewBox tightened from 288×560 to ~154×156, paths re-traced. No new role added; existing 6 swapped in place. New starter-role-blank.svg added as fallback for unmapped role codes (referenced by tray.js _ROLE_SCRAWL default → 'Blank').
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Opus 4.7 (1M context) <noreply@anthropic.com>
- polarity_room_done handler in sig-select.js wraps Tray.placeSig's callback in setTimeout(_settle, 2000) so the user gets a beat to register the tray closing before the overlay vanishes. Visual order now: stage → tray slides in → sig fades into the tray cell → tray slides out → 2s pause → overlay dismisses → table hex.
- _showWaitingMsg early-exits if #id_pick_sky_btn is already revealed. The cross-polarity case — the OTHER room finishes WHILE this gamer's tray sequence is mid-flight — fires pick_sky_available during the hang, which removes any waiting msg & shows PICK SKY. When _settle fires after the hang, the PICK SKY check skips the now-stale waiting msg.
- 2 SigSelectSpec specs: 2s delay before overlay dismisses; waiting msg suppressed when pick_sky_btn is visible. jasmine.clock() drives the setTimeout in both.
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Opus 4.7 (1M context) <noreply@anthropic.com>
After all 3 gamers in a polarity room confirm TAKE SIG and the 12s countdown
expires, sig-select.js's room:polarity_room_done handler now plays the same
tray-open / fade-in / tray-close sequence the role-select uses, then
dismisses the sig overlay & shows the waiting msg ("Gravity settling…" /
"Levity appraising…") on Tray.placeSig's completion callback. Visual order:
sig stage → tray slides in → sig fades into the second tray cell → tray
slides out → table hex w. waiting msg. Cross-polarity events (other room
finishing while we're still in our overlay) are no-op as before.
- tray.js: new Tray.placeSig(sourceEl, onComplete). Mutates the SECOND
.tray-cell in place (sig slot), copies aria-label / data-energies /
data-operations / corner-rank + suit-icon markup from the source
.sig-stage-card, then runs the shared open → fade-in → close sequence.
Extracted _runFadeInSequence helper so placeCard + placeSig share the
same animation glue. reset() now also clears .tray-sig-card from cells.
- _tray.scss: .tray-sig-card.fade-in > .sig-stage-card animates via the
existing tray-role-fade-in keyframes.
- sig-select.js polarity_room_done handler: Tray.placeSig(stageCard,
_settle); _settle runs the existing _dismissSigOverlay + _showWaitingMsg.
Falls back to immediate dismiss when Tray is undefined (test environments
without the tray).
- arc-in → fade-in rename across tray.js, role-select.js, _tray.scss
(incl. @keyframes tray-role-arc-in → tray-role-fade-in), TraySpec.js
spec descriptions + assertions, & test_room_role_select.py docstrings.
The original "arc-in" name suggested a curved-path animation; the actual
behaviour is a 1s opacity fade, so fade-in is the accurate label.
- TraySpec: 10 new placeSig specs mirroring placeCard (second-cell mutation,
data + markup copy, tabIndex, fade-in class, animationend-triggered close,
onComplete callback, landscape parity, reset cleanup).
- SigSelectSpec: 3 new specs (Tray.placeSig called w. stageCard on own
polarity; not called on other polarity; overlay dismiss deferred to the
Tray.placeSig completion callback).
344 specs / 4 pending green; RoleSelectTrayTest FT still green.
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Opus 4.7 (1M context) <noreply@anthropic.com>
- TrayTooltip adds .tt-active to the .tray-role-card / .tray-sig-card cell while its tooltip is open & removes it on _hide. The hover-tilt selectors gain .tt-active alongside :hover, :focus so the card stays tilted while the user is hovering the portal itself rather than the cell.
- #id_tooltip_portal: .fyi-prev / .fyi-next pinned to the bottom corners w. 1rem outside the panel (bottom: -1rem; left/right: -1rem) — same anchor the @stat-block-shared mixin uses for fan / sig / sea, restated here since the portal isn't covered by that mixin.
- 2 new TrayTooltipSpec specs (.tt-active added on hover, removed on _hide; for both role & sig branches).
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Phase 2 of the apps.tooltips integration on the tray. Hovering
.tray-sig-card > .sig-stage-card opens #id_tooltip_portal w. an FYI panel
that mirrors #id_fan_fyi_panel (Energy / Operation entries cycled via
PRV|NXT), but w.o. the stage block, w.o. Reversal entries, & w.o. the fan
stage's click-to-dismiss handler — the panel-body click is reserved for
future drag-and-drop on .tray-sig-card:active.
- _partials/_sig_fyi_panel.html — new partial, the .sig-info + PRV|NXT
block extracted out of game_kit.html, _sig_select_overlay.html, &
_sea_overlay.html. {% include %}d back from those 3 callers; pure
copy-paste extraction (no behavioural change to fan stage, sig select,
or sea select).
- room.html: .tray-sig-card > .sig-stage-card gains data-energies +
data-operations (the only attrs StageCard.buildInfoData reads), keyed
off my_tray_sig.energies_json / .operations_json (existing TarotCard
properties).
- tray-tooltip.js: new sig branch — _showSig() builds the panel inline,
paints via StageCard.renderFyi, & wires PRV|NXT cycle handlers; the
mousemove union now covers the .fyi-prev / .fyi-next btn rects (the
btns hang past the portal's left & right edges) so mouse-over them
keeps the panel alive. Click stopPropagation on the btns prevents the
panel-body click from reaching anything else.
- TrayTooltipSpec: 6 new sig-branch specs (panel structure; first energy
entry rendered; PRV|NXT cycling; body click no-dismiss; pointer over
btn rects keeps panel alive; pointer outside full union clears).
- test_component_tray_tooltip.py: 4 sig FTs (hover populates portal w.
Energy/TESTLIBIDO/effect/1-of-2; PRV|NXT cycle; body click does NOT
dismiss; mouseleave clears).
FT helper note — the sig FT's _hover dispatches a synthetic mouseenter
via JS rather than ActionChains.move_to_element, because the role-card
& sig-card cells sit side-by-side in the tray grid: the pointer's
animated path crosses the role-card on its way to the sig-card &
opens the role tooltip mid-flight, which then occludes the sig stage
by the time the move lands. Direct dispatch lands the event on the
intended trigger w.o. the cross-cell drag-by.
313 epic ITs + 335 Jasmine specs (incl. 6 new) + 6 tray-tooltip FTs all
green.
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Opus 4.7 (1M context) <noreply@anthropic.com>
- _tray.scss: drop-shadow on cell child elements (img → filter:drop-shadow so the silhouette is the shadow caster, div → box-shadow); 7° hover-tilt on .tray-role-card > img (-7°) and .tray-sig-card > .sig-stage-card (+7° via the standalone `rotate` property so the existing -5° baseline transform composes); :focus persists the tilt after click; cursor: pointer
- tray.js: set tabIndex=0 on placeCard's role cell + on template-rendered .tray-role-card / .tray-sig-card cells at init() so :focus latches the hover state; clear tabindex in reset() for Jasmine afterEach
- TraySpec: 4 new specs covering placeCard tabindex, reset cleanup, init-time tabindex on template-rendered sig & role cards, no-tabindex on bare cells
- New tray-tooltip.js (#id_tooltip_portal) — Phase 1 of the apps.tooltips integration: hovering .tray-role-card > img copies its sibling .tt's innerHTML into the page-root portal, anchors above/below the trigger, & clamps to the viewport horizontally; mousemove outside the union of [trigger, portal] rects clears the portal (Game-Kit pattern, no btns)
- room.html: #id_tooltip_portal mounted at room-page root (outside tray's overflow:hidden); .tt block rendered inline inside .tray-role-card via {% tooltip %} templatetag w. title=role display name & description="[Placeholder description]"
- epic/views.py: my_tray_role_tooltip context dict ({title, description}) keyed off the seated role
- TrayTooltipSpec: 8 specs covering portal population, .active class, sibling-.tt fallback, viewport-edge clamp left/right, and union-rect mouseleave
- 2 FTs in test_component_tray_tooltip.py: hover role img → portal title=Player + description=Placeholder; mouseleave → portal clears
Phase 2 (sig-card tooltip mirroring #id_fan_fyi_panel via a DRY refactor) deferred per plan.
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Opus 4.7 (1M context) <noreply@anthropic.com>
- _applets.html wraps menu + container in one #id_billboard_applets_wrapper div; form's hx-target is now the wrapper, so OK no longer leaves a stale duplicate menu in the DOM (which previously caused the next OK to revert prior toggles)
- toggle_billboard_applets passes full context (recent_room, recent_events, viewer, my_rooms) via factored _billboard_context helper, so Most Recent + My Scrolls keep their content after a toggle instead of falling through to the empty fallback
- applets.js: register id_billboard_applets_wrapper as an applet container so post-swap menu cleanup runs
- BillboardAppletsTest: portrait viewport in setUp; FT covers content preservation, no-revert on second toggle, & post-refresh state
- 4 new ITs: Most Recent renders Coin-on-a-String after toggle; My Scrolls renders room name; response has single menu div; second toggle preserves prior hidden state
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Opus 4.7 (1M context) <noreply@anthropic.com>
stale "always visible" override in .sea-stat-block was leftover from before
the FYI panel became toggle-able. sea.js already adds/removes .fyi-open
on _openInfo/_closeInfo, so SCSS-only fix.
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Opus 4.7 (1M context) <noreply@anthropic.com>
- new apps/epic/utils.STACK_REVERSAL_PROBABILITY (=0.25) + stack_reversal_probability(user, room) helper; single source of truth across game phases & one-line swap point for forthcoming per-user-profile config
- sea_deck view rolls each card's `reversed` axis at fetch time using the helper, attaches to card JSON; matches the eager shuffle pattern (whole deal determined at phase start)
- room_view + sea_partial pass `stack_reversal_pct` into context for the new <p class="sea-reversal-hint">25% reversals</p> hint above the SPREAD combobox (italic, 0.7rem, 0.55 opacity)
- SeaDeal.openStage applies .stage-card--reversed + .is-reversed to stat block when card.reversed → preview lands face-reversed w. REVERSAL keywords
- _fillSlot adds .sea-card-slot--reversed → slot itself rotates 180° (bg + border + content stack flips, not just inner chars upside-down in place); .sea-pos-cross overrides to 270° to compose w. its existing 90°
- _fillSlot adds .sea-card-slot--rank-long when corner_rank.length ≥ 5 (XVIII / XXIII / XXVIII / XXXIII / XXXVIII / XLIII / XLVIII) → SCSS scaleX(0.7) + letter-spacing -0.05em squeezes horizontally w.o changing font-size
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
- migration 0015 fills card 49 levity_reversal=The Vibrational Mould of Man, gravity_reversal=The All-Bestowing Eagle (card 48 already seeded in 0004)
- _tarot_fan.html: 4 new data-* attrs (data-levity-emanation / data-gravity-emanation / data-levity-reversal / data-gravity-reversal); upright + reversal slots render full polarity-split title in name slot when set, qualifier slots blank
- StageCard.fromDataset: parse the 4 new attrs; populateCard: emanationOverride / reversalOverride per polarity bypasses the standard name+qualifier rendering
- model: emanation_for / reversal_for fall back to name_title (group prefix stripped) instead of full self.name; reversal_for uses self.reversal_qualifier (was leftover self.reversal post-rename)
- sea-stage-content: --sig-card-w lifted from inline style to SCSS w. portrait ≤480px / landscape ≤500h breakpoints both stepping to 130px (mirrors fan modal triggers); default 180px
- _tarot_fan.html: rewrite multi-line {# #} that rendered as page text into {% comment %}{% endcomment %}
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
- migration 0011 ICONS dict corrected for fresh installs
- migration 0013 data fix for existing DBs (filters on old value to be safe)
- TarotCardSuitIconTest updated to assert fa-hat-cowboy-side
- setup_sea_session: single-gamer PICK SEA dev session w. pre-auth URL
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
- PickSeaAsyncTransitionTest + PickSeaDealTest extend ChannelsFunctionalTest
(ChannelsLiveServerTestCase), which spawns a child process; daemonic parallel
workers cannot have children → setUpClass AssertionError in CI test-FTs stage
- @tag("channels") routes them to the non-parallel test-two-browser-FTs stage
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>