PICK SEA Sprint B FTs: deck stacks, OK btn, card draw, LOCK HAND/DEL — red — TDD

9 tests in PickSeaDealTest: DEAL btn absent; LOCK HAND present+disabled;
DEL present; two deck stacks (.sea-deck-stack--levity/gravity); stack click
shows .sea-stack-ok; elsewhere hides it; OK click fills .sea-pos-cover;
6 draws enables LOCK HAND; DEL clears .sea-card-slot--filled positions.
All 9 fail red — no implementation yet.

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
Disco DeDisco
2026-04-28 22:50:39 -04:00
parent 39e12d6a3d
commit ff3e4d295c

View File

@@ -1,10 +1,12 @@
"""Functional tests for the PICK SEA overlay — Celtic Cross draw.""" """Functional tests for the PICK SEA overlay — Celtic Cross draw."""
from django.urls import reverse from django.urls import reverse
from django.utils import timezone
from selenium.webdriver.common.by import By from selenium.webdriver.common.by import By
from apps.applets.models import Applet from apps.applets.models import Applet
from apps.epic.models import GateSlot, Room, TableSeat, TarotCard, DeckVariant from apps.epic.models import Character, GateSlot, Room, TableSeat, TarotCard, DeckVariant
from apps.lyric.models import User
from .base import ChannelsFunctionalTest from .base import ChannelsFunctionalTest
@@ -129,3 +131,207 @@ class PickSeaAsyncTransitionTest(ChannelsFunctionalTest):
"return document.documentElement.classList.contains('sea-open');" "return document.documentElement.classList.contains('sea-open');"
) )
self.assertTrue(has_sea_open) self.assertTrue(has_sea_open)
# ── Helpers for PICK SEA deal tests ──────────────────────────────────────────
def _seed_earthman_cards(earthman, count=20):
"""Seed enough Middle Arcana cards for the deck piles."""
suits = ["BRANDS", "GRAILS", "BLADES", "CROWNS"]
nums = [11, 12, 13, 14]
for suit in suits:
for num in nums:
TarotCard.objects.get_or_create(
deck_variant=earthman,
slug=f"m{num}-{suit.lower()}-em",
defaults={"arcana": "MIDDLE", "suit": suit, "number": num,
"name": f"Card {num} {suit}"},
)
def _make_sea_ready_room(earthman):
"""Create a SKY_SELECT room with a confirmed Character ready for PICK SEA.
Returns (room, gamer, seat, char, room_url).
"""
gamer, _ = User.objects.get_or_create(email="founder@test.io")
gamer.unlocked_decks.add(earthman)
gamer.equipped_deck = earthman
gamer.save(update_fields=["equipped_deck"])
room = Room.objects.create(
name="Sea Deal Room", table_status=Room.SKY_SELECT, owner=gamer
)
slot = room.gate_slots.get(slot_number=1)
slot.gamer = gamer
slot.status = GateSlot.FILLED
slot.save()
room.gate_status = Room.OPEN
room.save()
sig_card = TarotCard.objects.filter(deck_variant=earthman, arcana="MAJOR").first()
seat = TableSeat.objects.create(
room=room, gamer=gamer, role="PC", slot_number=1,
deck_variant=earthman, significator=sig_card,
)
char = Character.objects.create(
seat=seat, significator=sig_card, confirmed_at=timezone.now()
)
return room, gamer, seat, char
class PickSeaDealTest(ChannelsFunctionalTest):
"""PICK SEA deck stacks, OK btn interaction, card draw, and LOCK HAND."""
def setUp(self):
super().setUp()
self.browser.set_window_size(800, 1200)
Applet.objects.get_or_create(
slug="new-game", defaults={"name": "New Game", "context": "gameboard"}
)
Applet.objects.get_or_create(
slug="my-games", defaults={"name": "My Games", "context": "gameboard"}
)
# Major Arcana sig card
earthman, _ = DeckVariant.objects.get_or_create(
slug="earthman",
defaults={"name": "Earthman Deck", "card_count": 108, "is_default": True},
)
TarotCard.objects.get_or_create(
deck_variant=earthman, slug="the-schizo-em",
defaults={"arcana": "MAJOR", "number": 1, "name": "The Schizo",
"levity_qualifier": "Enlightened", "gravity_qualifier": "Engraven"},
)
_seed_earthman_cards(earthman)
self.room, self.gamer, self.seat, self.char = _make_sea_ready_room(earthman)
self.room_url = self.live_server_url + reverse(
"epic:room", kwargs={"room_id": self.room.id}
)
def _load_sea_overlay(self):
"""Navigate to room page and open the sea overlay."""
self.create_pre_authenticated_session("founder@test.io")
self.browser.get(self.room_url)
btn = self.wait_for(lambda: self.browser.find_element(By.ID, "id_pick_sea_btn"))
self.browser.execute_script("arguments[0].click()", btn)
self.wait_for(lambda: self.browser.find_element(By.ID, "id_sea_overlay"))
# ── Button presence ───────────────────────────────────────────────── #
def test_deal_btn_absent(self):
"""DEAL btn replaced by deck stacks + LOCK HAND."""
self._load_sea_overlay()
self.assertEqual(self.browser.find_elements(By.ID, "id_sea_deal"), [])
def test_lock_hand_btn_present_and_disabled(self):
"""LOCK HAND btn is present but disabled before any cards are drawn."""
self._load_sea_overlay()
lock_btn = self.wait_for(
lambda: self.browser.find_element(By.ID, "id_sea_lock_hand")
)
self.assertFalse(lock_btn.is_enabled())
def test_del_btn_present(self):
"""DEL btn is always present in the sea overlay."""
self._load_sea_overlay()
self.wait_for(lambda: self.browser.find_element(By.ID, "id_sea_del"))
# ── Deck stacks ───────────────────────────────────────────────────── #
def test_two_deck_stacks_present(self):
"""Both levity and gravity deck stacks are visible."""
self._load_sea_overlay()
self.wait_for(lambda: self.browser.find_element(
By.CSS_SELECTOR, ".sea-deck-stack--levity"
))
self.wait_for(lambda: self.browser.find_element(
By.CSS_SELECTOR, ".sea-deck-stack--gravity"
))
def test_clicking_stack_shows_ok_btn(self):
"""Clicking a deck stack reveals its OK btn."""
self._load_sea_overlay()
stack = self.wait_for(lambda: self.browser.find_element(
By.CSS_SELECTOR, ".sea-deck-stack--levity"
))
self.browser.execute_script("arguments[0].click()", stack)
ok_btn = self.wait_for(lambda: self.browser.find_element(
By.CSS_SELECTOR, ".sea-deck-stack--levity .sea-stack-ok"
))
self.assertTrue(ok_btn.is_displayed())
def test_clicking_elsewhere_hides_ok_btn(self):
"""Clicking outside a focused stack dismisses the OK btn."""
self._load_sea_overlay()
stack = self.wait_for(lambda: self.browser.find_element(
By.CSS_SELECTOR, ".sea-deck-stack--levity"
))
self.browser.execute_script("arguments[0].click()", stack)
self.wait_for(lambda: self.browser.find_element(
By.CSS_SELECTOR, ".sea-deck-stack--levity .sea-stack-ok"
).is_displayed())
# Click the sea cards column (not a stack)
col = self.browser.find_element(By.CSS_SELECTOR, ".sea-cards-col")
self.browser.execute_script("arguments[0].click()", col)
self.wait_for(lambda: not any(
el.is_displayed()
for el in self.browser.find_elements(By.CSS_SELECTOR, ".sea-stack-ok")
))
# ── Card draw ─────────────────────────────────────────────────────── #
def test_ok_click_fills_cover_position(self):
"""First OK click places a card in the Cover position."""
self._load_sea_overlay()
stack = self.wait_for(lambda: self.browser.find_element(
By.CSS_SELECTOR, ".sea-deck-stack--levity"
))
self.browser.execute_script("arguments[0].click()", stack)
ok_btn = self.wait_for(lambda: self.browser.find_element(
By.CSS_SELECTOR, ".sea-deck-stack--levity .sea-stack-ok"
))
self.browser.execute_script("arguments[0].click()", ok_btn)
self.wait_for(lambda: self.browser.find_element(
By.CSS_SELECTOR, ".sea-pos-cover .sea-card-slot--filled"
))
def test_lock_hand_enables_after_six_draws(self):
"""LOCK HAND btn becomes enabled once all 6 positions are filled."""
self._load_sea_overlay()
for _ in range(6):
stack = self.wait_for(lambda: self.browser.find_element(
By.CSS_SELECTOR, ".sea-deck-stack--levity"
))
self.browser.execute_script("arguments[0].click()", stack)
ok_btn = self.wait_for(lambda: self.browser.find_element(
By.CSS_SELECTOR, ".sea-deck-stack--levity .sea-stack-ok"
))
self.browser.execute_script("arguments[0].click()", ok_btn)
lock_btn = self.wait_for(
lambda: self.browser.find_element(By.ID, "id_sea_lock_hand")
)
self.assertTrue(lock_btn.is_enabled())
def test_del_clears_drawn_cards(self):
"""DEL btn clears all drawn cards and resets positions to empty."""
self._load_sea_overlay()
# Draw one card
stack = self.wait_for(lambda: self.browser.find_element(
By.CSS_SELECTOR, ".sea-deck-stack--levity"
))
self.browser.execute_script("arguments[0].click()", stack)
ok_btn = self.wait_for(lambda: self.browser.find_element(
By.CSS_SELECTOR, ".sea-deck-stack--levity .sea-stack-ok"
))
self.browser.execute_script("arguments[0].click()", ok_btn)
self.wait_for(lambda: self.browser.find_element(
By.CSS_SELECTOR, ".sea-pos-cover .sea-card-slot--filled"
))
# DEL clears it
del_btn = self.browser.find_element(By.ID, "id_sea_del")
self.browser.execute_script("arguments[0].click()", del_btn)
self.wait_for(lambda: not self.browser.find_elements(
By.CSS_SELECTOR, ".sea-card-slot--filled"
))