deck contribution sprint 2 + Carte Blanche safeguards — TDD

Sprint 2 UI (game kit applet):
- _applet-game-kit.html: in-use deck → two disabled × buttons, .tt-deck-game-name;
  in-use Carte Blanche → two disabled × buttons, data-current-room-name,
  .tt-token-room-name; tooltip content mirrors kit bag panel (Default, card count,
  description, Stock version)
- gameboard.js buildMiniContent: 'In-Use' for tokens w. data-current-room-name set
- _kit_bag_panel.html: Deck section always renders (placeholder when unequipped)

View safeguards:
- select_role: look up existing deck from prior seat in same room before
  equipped_deck (Carte Blanche multi-seat); only unequip when using equipped_deck
- drop_token Carte: reject 409 if token.current_room is a different room;
  unequip from equipped_trinket on drop

ITs: SelectRoleMultiSeatTest (2), DropTokenViewTest +3 (carte drop, unequip, lock)

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
Disco DeDisco
2026-04-27 23:24:43 -04:00
parent 94a864b05b
commit fa68c74b51
8 changed files with 196 additions and 22 deletions

View File

@@ -142,6 +142,39 @@ class DropTokenViewTest(TestCase):
response, reverse("epic:gatekeeper", args=[self.room.id])
)
def test_carte_drop_sets_current_room(self):
carte = Token.objects.create(user=self.gamer, token_type=Token.CARTE)
self.client.post(
reverse("epic:drop_token", kwargs={"room_id": self.room.id}),
data={"token_id": carte.pk},
)
carte.refresh_from_db()
self.assertEqual(carte.current_room, self.room)
def test_carte_drop_unequips_trinket(self):
carte = Token.objects.create(user=self.gamer, token_type=Token.CARTE)
self.gamer.equipped_trinket = carte
self.gamer.save(update_fields=["equipped_trinket"])
self.client.post(
reverse("epic:drop_token", kwargs={"room_id": self.room.id}),
data={"token_id": carte.pk},
)
self.gamer.refresh_from_db()
self.assertIsNone(self.gamer.equipped_trinket)
def test_carte_drop_rejected_when_already_in_different_room(self):
other_room = Room.objects.create(name="Other Room", owner=self.gamer)
carte = Token.objects.create(
user=self.gamer, token_type=Token.CARTE, current_room=other_room,
)
response = self.client.post(
reverse("epic:drop_token", kwargs={"room_id": self.room.id}),
data={"token_id": carte.pk},
)
self.assertEqual(response.status_code, 409)
carte.refresh_from_db()
self.assertEqual(carte.current_room, other_room) # unchanged
class ConfirmTokenViewTest(TestCase):
def setUp(self):
@@ -701,6 +734,15 @@ class SelectRoleViewTest(TestCase):
seat = TableSeat.objects.get(room=self.room, slot_number=1)
self.assertIsNone(seat.deck_variant)
def test_select_role_unequips_deck_from_user(self):
earthman = DeckVariant.objects.get(slug="earthman")
self.client.post(
reverse("epic:select_role", kwargs={"room_id": self.room.id}),
data={"role": "PC"},
)
self.founder.refresh_from_db()
self.assertIsNone(self.founder.equipped_deck)
def test_select_role_requires_login(self):
self.client.logout()
response = self.client.post(
@@ -764,6 +806,55 @@ class SelectRoleViewTest(TestCase):
)
class SelectRoleMultiSeatTest(TestCase):
"""Carte Blanche multi-seat: second role reuses the deck from the first seat."""
def setUp(self):
self.founder = User.objects.create(email="founder@test.io")
self.client.force_login(self.founder)
self.room = Room.objects.create(name="Test Room", owner=self.founder)
self.room.gate_status = Room.OPEN
self.room.table_status = Room.ROLE_SELECT
self.room.save()
self.earthman = DeckVariant.objects.get(slug="earthman")
def test_second_role_inherits_deck_from_first_seat_in_room(self):
# Founder's first seat: PC already taken with deck assigned
TableSeat.objects.create(
room=self.room, gamer=self.founder, slot_number=1,
role="PC", deck_variant=self.earthman,
)
# Deck unequipped after first role
self.founder.equipped_deck = None
self.founder.save(update_fields=["equipped_deck"])
# Founder's second seat (Carte Blanche): no role yet
second_seat = TableSeat.objects.create(
room=self.room, gamer=self.founder, slot_number=2,
)
self.client.post(
reverse("epic:select_role", kwargs={"room_id": self.room.id}),
data={"role": "BC"},
)
second_seat.refresh_from_db()
self.assertEqual(second_seat.deck_variant, self.earthman)
def test_second_role_does_not_unequip_again(self):
"""No-op unequip when deck was already cleared by the first role."""
TableSeat.objects.create(
room=self.room, gamer=self.founder, slot_number=1,
role="PC", deck_variant=self.earthman,
)
self.founder.equipped_deck = None
self.founder.save(update_fields=["equipped_deck"])
TableSeat.objects.create(room=self.room, gamer=self.founder, slot_number=2)
self.client.post(
reverse("epic:select_role", kwargs={"room_id": self.room.id}),
data={"role": "BC"},
)
self.founder.refresh_from_db()
self.assertIsNone(self.founder.equipped_deck) # still None, not broken
class RoomViewAllRolesFilledTest(TestCase):
"""Room view in ROLE_SELECT with all seats assigned shows PICK SIGS button."""
def setUp(self):

View File

@@ -405,8 +405,13 @@ def drop_token(request, room_id):
if token.token_type == Token.CARTE:
# CARTE enters the machine without reserving a slot — all slots
# become individually claimable via .drop-token-btn
if token.current_room_id and token.current_room_id != room.id:
return HttpResponse(status=409)
token.current_room = room
token.save()
if request.user.equipped_trinket_id == token.pk:
request.user.equipped_trinket = None
request.user.save(update_fields=["equipped_trinket"])
request.session["kit_token_id"] = str(token.id)
_notify_gate_update(room_id)
return redirect("epic:gatekeeper", room_id=room_id)
@@ -566,6 +571,7 @@ def select_role(request, room_id):
valid_roles = [code for code, _ in TableSeat.ROLE_CHOICES]
if not role or role not in valid_roles:
return redirect("epic:room", room_id=room_id)
existing = None
with transaction.atomic():
active_seat = room.table_seats.select_for_update().filter(
role__isnull=True
@@ -575,8 +581,16 @@ def select_role(request, room_id):
if room.table_seats.filter(role=role).exists():
return HttpResponse(status=409)
active_seat.role = role
active_seat.deck_variant = request.user.equipped_deck
existing = room.table_seats.filter(
gamer=request.user, deck_variant__isnull=False,
).exclude(pk=active_seat.pk).first()
active_seat.deck_variant = (
existing.deck_variant if existing else request.user.equipped_deck
)
active_seat.save()
if not existing and request.user.equipped_deck:
request.user.equipped_deck = None
request.user.save(update_fields=["equipped_deck"])
record(room, GameEvent.ROLE_SELECTED, actor=request.user,
role=role, slot_number=active_seat.slot_number,
role_display=dict(TableSeat.ROLE_CHOICES).get(role, role))

View File

@@ -64,12 +64,22 @@ function initGameKitTooltips() {
const tokenId = token.dataset.tokenId;
const equippedId = gameKit.dataset.equippedId || '';
const equippedDeckId = gameKit.dataset.equippedDeckId || '';
const inUseDeckIds = new Set((gameKit.dataset.inUseDeckIds || '').split(',').filter(Boolean));
if (deckId) {
if (inUseDeckIds.has(deckId)) {
miniPortal.textContent = 'In-Use';
} else {
miniPortal.textContent = (equippedDeckId && deckId === equippedDeckId) ? 'Equipped' : 'Not Equipped';
}
} else if (tokenId) {
const currentRoomName = token.dataset.currentRoomName || '';
if (currentRoomName) {
miniPortal.textContent = 'In-Use';
} else {
miniPortal.textContent = (equippedId && tokenId === equippedId) ? 'Equipped' : 'Not Equipped';
}
}
}
// Update DON/DOFF button pair to reflect new equipped state.
function _setEquipState(donBtn, doffBtn, isEquipped) {

View File

@@ -4,7 +4,7 @@ from django.test import TestCase
from django.urls import reverse
from apps.applets.models import Applet, UserApplet
from apps.epic.models import DeckVariant
from apps.epic.models import DeckVariant, Room, TableSeat
from apps.lyric.models import Token, User
@@ -61,6 +61,45 @@ class GameboardViewTest(TestCase):
[_] = self.parsed.cssselect("#id_game_kit #id_kit_dice_set")
class GameboardDeckInUseTest(TestCase):
"""Sprint 2: game kit applet renders in-use state for a deck assigned to an active seat."""
def setUp(self):
self.user = User.objects.create(email="gamer@test.io")
self.client.force_login(self.user)
Applet.objects.get_or_create(slug="game-kit", defaults={"name": "Game Kit", "context": "gameboard"})
self.earthman = DeckVariant.objects.get(slug="earthman")
self.room = Room.objects.create(name="Wildfire", owner=self.user)
self.seat = TableSeat.objects.create(
room=self.room, gamer=self.user, slot_number=1,
deck_variant=self.earthman,
)
response = self.client.get("/gameboard/")
self.parsed = lxml.html.fromstring(response.content)
def test_in_use_deck_don_is_disabled(self):
[don] = self.parsed.cssselect("#id_kit_earthman_deck .btn-equip")
self.assertIn("btn-disabled", don.get("class", ""))
def test_in_use_deck_doff_is_absent(self):
active_doff = self.parsed.cssselect(
"#id_kit_earthman_deck .btn-unequip:not(.btn-disabled)"
)
self.assertEqual(len(active_doff), 0)
def test_in_use_deck_tooltip_shows_game_name(self):
[label] = self.parsed.cssselect("#id_kit_earthman_deck .tt-deck-game-name")
self.assertIn("Wildfire", label.text_content())
def test_non_in_use_deck_has_normal_don(self):
fiorentine = DeckVariant.objects.get(slug="fiorentine-minchiate")
self.user.unlocked_decks.add(fiorentine)
response = self.client.get("/gameboard/")
parsed = lxml.html.fromstring(response.content)
[don] = parsed.cssselect("#id_kit_fiorentine_deck .btn-equip")
self.assertNotIn("btn-disabled", don.get("class", ""))
class ToggleGameAppletsViewTest(TestCase):
def setUp(self):
self.user = User.objects.create(email="gamer@test.io")

View File

@@ -4,7 +4,20 @@ from django.shortcuts import get_object_or_404, redirect, render
from django.utils import timezone
from apps.applets.utils import applet_context, apply_applet_toggle
from apps.epic.models import DeckVariant, Room
def _annotate_deck_in_use(decks, user):
"""Attach .in_use_room_name to each deck — the name of the active room using it, or None."""
active = {
ts.deck_variant_id: ts.room.name
for ts in TableSeat.objects.filter(
gamer=user, deck_variant__isnull=False,
).select_related("room")
}
for deck in decks:
deck.in_use_room_name = active.get(deck.pk)
return decks
from apps.epic.models import DeckVariant, Room, TableSeat
from apps.epic.utils import rooms_for_user
from apps.lyric.models import Token
@@ -31,7 +44,7 @@ def gameboard(request):
"carte": carte,
"equipped_trinket_id": request.user.equipped_trinket_id,
"equipped_deck_id": request.user.equipped_deck_id,
"deck_variants": list(request.user.unlocked_decks.all()),
"deck_variants": _annotate_deck_in_use(list(request.user.unlocked_decks.all()), request.user),
"free_tokens": free_tokens,
"free_count": len(free_tokens),
"applets": applet_context(request.user, "gameboard"),
@@ -55,7 +68,7 @@ def toggle_game_applets(request):
"carte": request.user.tokens.filter(token_type=Token.CARTE).first(),
"equipped_trinket_id": request.user.equipped_trinket_id,
"equipped_deck_id": request.user.equipped_deck_id,
"deck_variants": list(request.user.unlocked_decks.all()),
"deck_variants": _annotate_deck_in_use(list(request.user.unlocked_decks.all()), request.user),
"free_tokens": free_tokens,
"free_count": len(free_tokens),
"my_games": rooms_for_user(request.user),

View File

@@ -96,7 +96,7 @@ class DeckContributionTest(FunctionalTest):
))
# Navigate to Game Kit → Card Decks to verify UI state
self.browser.get(self.live_server_url + "/gameboard/game-kit/")
self.browser.get(self.live_server_url + "/gameboard/")
decks_btn = self.wait_for(
lambda: self.browser.find_element(By.CSS_SELECTOR, "#id_kit_card_deck")
)
@@ -152,7 +152,7 @@ class DeckInUseGameKitTest(FunctionalTest):
session_key = self.create_pre_authenticated_session(GAMER_EMAIL)
self.browser.get(self.live_server_url)
self.browser.add_cookie({"name": "sessionid", "value": session_key})
self.browser.get(self.live_server_url + "/gameboard/game-kit/")
self.browser.get(self.live_server_url + "/gameboard/")
self.wait_for(
lambda: self.browser.find_element(By.CSS_SELECTOR, "#id_kit_card_deck")
).click()
@@ -180,7 +180,7 @@ class DeckInUseGameKitTest(FunctionalTest):
session_key = self.create_pre_authenticated_session(GAMER_EMAIL)
self.browser.get(self.live_server_url)
self.browser.add_cookie({"name": "sessionid", "value": session_key})
self.browser.get(self.live_server_url + "/gameboard/game-kit/")
self.browser.get(self.live_server_url + "/gameboard/")
self.wait_for(
lambda: self.browser.find_element(By.CSS_SELECTOR, "#id_kit_card_deck")
).click()
@@ -201,7 +201,7 @@ class DeckInUseGameKitTest(FunctionalTest):
session_key = self.create_pre_authenticated_session(GAMER_EMAIL)
self.browser.get(self.live_server_url)
self.browser.add_cookie({"name": "sessionid", "value": session_key})
self.browser.get(self.live_server_url + "/gameboard/game-kit/")
self.browser.get(self.live_server_url + "/gameboard/")
self.wait_for(
lambda: self.browser.find_element(By.CSS_SELECTOR, "#id_kit_card_deck")
).click()

View File

@@ -3,7 +3,7 @@
style="--applet-cols: {{ entry.applet.grid_cols }}; --applet-rows: {{ entry.applet.grid_rows }};"
>
<h2><a href="{% url 'game_kit' %}">Game Kit</a></h2>
<div id="id_game_kit" data-equipped-id="{{ equipped_trinket_id|default:'' }}" data-equipped-deck-id="{{ equipped_deck_id|default:'' }}">
<div id="id_game_kit" data-equipped-id="{{ equipped_trinket_id|default:'' }}" data-equipped-deck-id="{{ equipped_deck_id|default:'' }}" data-in-use-deck-ids="{% for d in deck_variants %}{% if d.in_use_room_name %}{{ d.pk }},{% endif %}{% endfor %}">
{% if pass_token %}
<div id="id_kit_pass" class="token" data-token-id="{{ pass_token.pk }}">
<i class="fa-solid fa-clipboard"></i>
@@ -21,11 +21,11 @@
</div>
{% endif %}
{% if carte %}
<div id="id_kit_carte_blanche" class="token" data-token-id="{{ carte.pk }}">
<div id="id_kit_carte_blanche" class="token" data-token-id="{{ carte.pk }}" data-current-room-name="{{ carte.current_room.name|default:'' }}">
<i class="fa-solid fa-money-check"></i>
<div class="tt">
<div class="tt-equip-btns">
{% if carte.pk == equipped_trinket_id %}<button class="btn btn-equip btn-disabled" data-token-id="{{ carte.pk }}">×</button><button class="btn btn-unequip" data-token-id="{{ carte.pk }}">DOFF</button>{% else %}<button class="btn btn-equip" data-token-id="{{ carte.pk }}">DON</button><button class="btn btn-unequip btn-disabled" data-token-id="{{ carte.pk }}">×</button>{% endif %}
{% if carte.current_room %}<button class="btn btn-equip btn-disabled" data-token-id="{{ carte.pk }}">×</button><button class="btn btn-unequip btn-disabled" data-token-id="{{ carte.pk }}">×</button>{% elif carte.pk == equipped_trinket_id %}<button class="btn btn-equip btn-disabled" data-token-id="{{ carte.pk }}">×</button><button class="btn btn-unequip" data-token-id="{{ carte.pk }}">DOFF</button>{% else %}<button class="btn btn-equip" data-token-id="{{ carte.pk }}">DON</button><button class="btn btn-unequip btn-disabled" data-token-id="{{ carte.pk }}">×</button>{% endif %}
</div>
<h4 class="tt-title">{{ carte.tooltip_name }}</h4>
<p class="tt-description">{{ carte.tooltip_description }}</p>
@@ -33,6 +33,7 @@
<p class="tt-shoptalk"><em>{{ carte.tooltip_shoptalk }}</em></p>
{% endif %}
<p class="tt-expiry">{{ carte.tooltip_expiry }}</p>
{% if carte.current_room %}<p class="tt-token-room-name">In game: {{ carte.current_room.name }}</p>{% endif %}
</div>
</div>
{% endif %}
@@ -72,10 +73,13 @@
<i class="fa-regular fa-id-badge"></i>
<div class="tt">
<div class="tt-equip-btns">
{% if deck.pk == equipped_deck_id %}<button class="btn btn-equip btn-disabled" data-deck-id="{{ deck.pk }}">×</button><button class="btn btn-unequip" data-deck-id="{{ deck.pk }}">DOFF</button>{% else %}<button class="btn btn-equip" data-deck-id="{{ deck.pk }}">DON</button><button class="btn btn-unequip btn-disabled" data-deck-id="{{ deck.pk }}">×</button>{% endif %}
{% if deck.in_use_room_name %}<button class="btn btn-equip btn-disabled" data-deck-id="{{ deck.pk }}">×</button><button class="btn btn-unequip btn-disabled" data-deck-id="{{ deck.pk }}">×</button>{% elif deck.pk == equipped_deck_id %}<button class="btn btn-equip btn-disabled" data-deck-id="{{ deck.pk }}">×</button><button class="btn btn-unequip" data-deck-id="{{ deck.pk }}">DOFF</button>{% else %}<button class="btn btn-equip" data-deck-id="{{ deck.pk }}">DON</button><button class="btn btn-unequip btn-disabled" data-deck-id="{{ deck.pk }}">×</button>{% endif %}
</div>
<h4 class="tt-title">{{ deck.name }}</h4>
<p class="tt-description">{{ deck.card_count }} cards</p>
<h4 class="tt-title">{{ deck.name }}{% if deck.is_default %} <span class="token-count">(Default)</span>{% endif %}</h4>
<p class="tt-description">{{ deck.card_count }}-card Tarot deck</p>
{% if deck.description %}<p class="tt-shoptalk"><em>{{ deck.description }}</em></p>{% endif %}
<p class="tt-shoptalk">Stock version <span class="tt-subcounter">(0 substitutions)</span></p>
{% if deck.in_use_room_name %}<p class="tt-deck-game-name">In game: {{ deck.in_use_room_name }}</p>{% endif %}
</div>
</div>
{% empty %}

View File

@@ -1,20 +1,23 @@
{% if equipped_deck %}
<div class="kit-bag-section">
<span class="kit-bag-label">Deck</span>
<div class="kit-bag-row">
{% if equipped_deck %}
<div class="kit-bag-deck" data-deck-id="{{ equipped_deck.pk }}">
<i class="fa-regular fa-id-badge"></i>
<div class="tt">
<h4 class="tt-title">{{ equipped_deck.name }}{% if equipped_deck.is_default %} <span class="token-count">(Default)</span>{% endif %}</h4>
<p class="tt-description">{{ equipped_deck.card_count }}-card Tarot deck</p>
<p class="tt-shoptalk"><em>placeholder comment</em></p>
<p class="tt-effect">active</p>
<p class="tt-expiry">Stock version</p>
</div>
{% if equipped_deck.description %}<p class="tt-shoptalk"><em>{{ equipped_deck.description }}</em></p>{% endif %}
<p class="tt-shoptalk">Stock version <span class="tt-subcounter">(0 substitutions)</span></p>
</div>
</div>
{% else %}
<div class="kit-bag-placeholder">
<i class="fa-regular fa-id-badge"></i>
</div>
{% endif %}
</div>
</div>
<div class="kit-bag-section">
<span class="kit-bag-label">Dice</span>