SIG SELECT exit: 2s hang after tray closes; suppress waiting msg if PICK SKY already up — TDD
- polarity_room_done handler in sig-select.js wraps Tray.placeSig's callback in setTimeout(_settle, 2000) so the user gets a beat to register the tray closing before the overlay vanishes. Visual order now: stage → tray slides in → sig fades into the tray cell → tray slides out → 2s pause → overlay dismisses → table hex. - _showWaitingMsg early-exits if #id_pick_sky_btn is already revealed. The cross-polarity case — the OTHER room finishes WHILE this gamer's tray sequence is mid-flight — fires pick_sky_available during the hang, which removes any waiting msg & shows PICK SKY. When _settle fires after the hang, the PICK SKY check skips the now-stale waiting msg. - 2 SigSelectSpec specs: 2s delay before overlay dismisses; waiting msg suppressed when pick_sky_btn is visible. jasmine.clock() drives the setTimeout in both. Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -494,6 +494,11 @@ var SigSelect = (function () {
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function _showWaitingMsg(pendingPolarity) {
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if (document.getElementById('id_hex_waiting_msg')) return;
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// If the OTHER polarity finished before our tray sequence completed,
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// pick_sky_available will already have fired and revealed PICK SKY.
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// In that case skip the waiting msg so the two don't co-exist.
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var pickSkyBtn = document.getElementById('id_pick_sky_btn');
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if (pickSkyBtn && pickSkyBtn.style.display !== 'none') return;
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var msg = document.createElement('p');
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msg.id = 'id_hex_waiting_msg';
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msg.textContent = pendingPolarity === 'gravity'
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@@ -529,16 +534,20 @@ var SigSelect = (function () {
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if (!overlay) return;
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if (e.detail.polarity !== userPolarity) return;
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var pendingPolarity = userPolarity === 'levity' ? 'gravity' : 'levity';
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// Tray-place sequence first (visually anchors the sig stage's exit);
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// overlay dismissal + waiting msg run on Tray.placeSig's completion
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// callback so the user sees: stage card → tray slides in → sig fades
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// into the tray cell → tray slides out → table hex w. waiting msg.
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// Tray-place sequence first (visually anchors the sig stage's exit),
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// then a 2s hang so the user can register the tray closing before
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// the overlay vanishes; overlay dismissal + waiting msg run last.
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// User sees: stage card → tray slides in → sig fades into the tray
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// cell → tray slides out → 2s pause → overlay dismisses → table hex
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// w. waiting msg (or PICK SKY btn if both polarities are done).
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function _settle() {
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_dismissSigOverlay();
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_showWaitingMsg(pendingPolarity);
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}
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if (typeof Tray !== "undefined" && Tray.placeSig) {
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Tray.placeSig(stageCard, _settle);
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Tray.placeSig(stageCard, function () {
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setTimeout(_settle, 2000);
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});
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} else {
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_settle();
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}
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