My Sea picker phase: three-card cross (sig + cover/leave/loom) — Sprint 5 iter 2 of My Sea roadmap — TDD

After the FREE DRAW click on iter 1's landing swaps `data-phase` to `picker`, the picker now renders a stripped Celtic Cross: user's saved significator pinned in `.sea-pos-core`, three drawn-card drop zones around it — cover (overlaid on sig), leave (left of core), loom (right of core). Crown / lay / cross from the gameroom's 6-position spread are deliberately forsaken (user-locked spec).

DRY w. the gameroom sea-overlay: reuses `.sea-cards-col` + `.sea-cross` + `.sea-crucifix-cell` + `.sea-pos-*` + `.sea-card-slot--empty` + `.sea-sig-card` classes & their _card-deck.scss styling (1181-1331). Only divergence from the room: a `.my-sea-cross` modifier in `_gameboard.scss` overrides `grid-template-areas` from the room's `". crown . / leave core loom / . lay ."` 3×3 to a single-row `"leave core loom"` — drops the crown + lay rows since those positions are forsaken. Cover stays nested inside `.sea-pos-core` so the absolute-overlay rules from _card-deck.scss line 1310-1331 carry over for free.

Picker bg = `rgba(var(--duoUser), 1)` on `.my-sea-page[data-phase="picker"]` — parallels `.my-sign-page[data-phase="picker"]` from _card-deck.scss line 704, so the landing→picker swap reads as a continuous surface (hex face → felt) like on /billboard/my-sign/.

The sig card renders w. `data-card-id="{{ significator.id }}"` + `.fan-corner-rank` + `.fa-solid {suit-icon}` (mirrors the gameroom's `.sea-sig-card` minimal markup at `_sea_overlay.html` line 33-39). Full card-face / FYI / SPIN wiring deferred — iter 3 lands the form col + interactive draw flow.

View context: `my_sea` now passes `significator` (FK pass-through) + `significator_reversed` so the template can render the corner rank + suit icon at render time without re-fetching.

- 3 FTs in new `MySeaPickerPhaseTest`: sig card w. `data-card-id` matching `user.significator.id` in `.sea-pos-core`; cover/leave/loom empty drop zones render; crown/lay/cross absent. Shared `_enter_picker_phase()` helper polls for `data-phase='picker'` after the ~800ms seat-1C animation delay.
- 4 ITs in new `MySeaPickerPhaseTemplateTest`: server-render contract for sig in core + cover/leave/loom classes + forsaken-positions-absent + picker entirely absent when user has no sig (4b gate precedence).

Tests: 28/28 FT green across test_bill_my_sign + test_game_my_sea (~219s); 1041/1041 IT/UT green (53s).

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
Disco DeDisco
2026-05-19 16:06:14 -04:00
parent 285597b467
commit f5fc1e15f8
5 changed files with 180 additions and 7 deletions

View File

@@ -586,3 +586,49 @@ class MySeaDrawSeaLandingViewTest(TestCase):
self.user.save(update_fields=["significator"])
response = self.client.get(reverse("my_sea"))
self.assertNotContains(response, 'id="id_draw_sea_btn"')
class MySeaPickerPhaseTemplateTest(TestCase):
"""Sprint 5 iter 2 — picker-phase template render contract: the
three-card cross (sig in core + cover/leave/loom drop zones) is
server-rendered (hidden until JS swaps data-phase after FREE DRAW).
Crown / lay / cross from the gameroom's 6-position Celtic Cross are
deliberately forsaken in the solo flow."""
def setUp(self):
from apps.epic.models import personal_sig_cards
self.user = User.objects.create(email="picker@test.io")
self.client.force_login(self.user)
self.target = personal_sig_cards(self.user)[0]
self.user.significator = self.target
self.user.save(update_fields=["significator"])
def test_picker_renders_significator_in_core_cell(self):
response = self.client.get(reverse("my_sea"))
html = response.content.decode()
# Sig card carries the user's significator id so iter 3's draw
# flow can target it for SPIN / FLIP / FYI without re-fetching.
self.assertIn('sea-pos-core', html)
self.assertIn('sea-sig-card', html)
self.assertIn(f'data-card-id="{self.target.id}"', html)
def test_picker_renders_cover_leave_loom_positions(self):
response = self.client.get(reverse("my_sea"))
self.assertContains(response, "sea-pos-cover")
self.assertContains(response, "sea-pos-leave")
self.assertContains(response, "sea-pos-loom")
def test_picker_does_not_render_forsaken_positions(self):
# Crown / lay / cross are gameroom-only — user-locked spec drops
# them from the solo three-card spread.
response = self.client.get(reverse("my_sea"))
self.assertNotContains(response, "sea-pos-crown")
self.assertNotContains(response, "sea-pos-lay")
self.assertNotContains(response, "sea-pos-cross")
def test_picker_not_rendered_when_user_has_no_sig(self):
# 4b gate wins; picker has no business rendering without a sig.
self.user.significator = None
self.user.save(update_fields=["significator"])
response = self.client.get(reverse("my_sea"))
self.assertNotContains(response, "my-sea-picker")