ROLE SELECT: block role pick without deck; SigSelect qualifier spec fix — TDD
- role-select.js: _showNoDeckWarning(stack) intercepts at openFan() — fan never
opens when data-equipped-deck=""; warning positioned fixed over card-stack via
getBoundingClientRect(); .guard-actions wrapper for FYI/.btn-caution + NVM/.btn-cancel
- room.html: card-stack gains data-equipped-deck="{{ equipped_deck_id|default:'' }}"
- room view context: equipped_deck_id added
- _room.scss: .role-no-deck-warning — glass guard style matching #id_guard_portal
- _base.scss + _room.scss: guard portal + no-deck warning opacity 0.5 → 0.75
(matches .tt tooltip; light-palette handled via --tooltip-bg CSS var)
- RoleSelectSpec.js: 8 Jasmine specs — no-deck (fan blocked, warning, FYI/NVM,
no duplicate, no POST) + deck-present pass-through; afterEach cleans up warning
- SigSelectSpec.js: card fixture gains data-levity-qualifier + data-gravity-qualifier;
all "Leavened" expectations updated to "Elevated"
Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
@@ -276,6 +276,7 @@ def _role_select_context(room, user):
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_my_role = assigned_seats[0].role if assigned_seats else None
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ctx = {
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"card_stack_state": card_stack_state,
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"equipped_deck_id": user.equipped_deck_id if user.is_authenticated else None,
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"starter_roles": starter_roles,
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"assigned_seats": assigned_seats,
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"my_tray_role": _my_role,
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