GAME KIT: DON|DOFF equip system — portal tooltips, kit bag sync, btn-disabled fix
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- DON/DOFF buttons on left edge of game kit applet portal tooltip (mirroring FLIP/FYI)
- equip-trinket/unequip-trinket/equip-deck/unequip-deck views + URLs
- Portal stays open after DON/DOFF; buttons swap state in-place (_setEquipState)
- _syncTokenButtons: updates all .tt DON/DOFF buttons after equip state change
- _syncKitBagDialog (DOFF): replaces card with grayed placeholder icon in-place
- _refreshKitDialog (DON): re-fetches kit content so newly-equipped card appears immediately
- kit-content-refreshed event: game-kit.js re-attaches card listeners after re-fetch
- Bounding box expanded 24px left so buttons at portal edge don't trigger close
- mini-portal pinned with right (not left) so text width changes grow/shrink leftward
- btn-disabled moved dead last in .btn block — wins by source order, no !important needed
- Kit bag panel: trinket + token sections always render (placeholder when empty)
- Backstage Pass in GameKitEquipTest setUp (is_staff, natural unequipped state)
- Portal padding 0.75rem / 1.5rem; tt-description/shoptalk smaller; tt-expiry --priRd
- Wallet tokens CSS hover rule for .tt removed (portal-only now)

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
Disco DeDisco
2026-04-16 00:14:47 -04:00
parent d3e4638233
commit db9ac9cb24
13 changed files with 509 additions and 108 deletions

View File

@@ -4,6 +4,8 @@ from selenium.webdriver.common.by import By
from .base import FunctionalTest
from apps.applets.models import Applet
from apps.epic.models import DeckVariant, Room
from apps.lyric.models import Token, User
class GameboardNavigationTest(FunctionalTest):
@@ -156,3 +158,139 @@ class GameboardAppletMenuTest(FunctionalTest):
)
# 7. Assert no full page reload occurred
self.assertTrue(self.browser.execute_script("return window.__no_reload_marker === true"))
class GameKitEquipTest(FunctionalTest):
"""DON|DOFF equip buttons in the game kit applet portal tooltip."""
def setUp(self):
super().setUp()
self.earthman, _ = DeckVariant.objects.get_or_create(
slug="earthman",
defaults={"name": "Earthman Deck", "card_count": 108, "is_default": True},
)
Applet.objects.get_or_create(slug="game-kit", defaults={"name": "Game Kit", "context": "gameboard"})
self.create_pre_authenticated_session("gamer@equip.io")
self.gamer = User.objects.get(email="gamer@equip.io")
# Promote to staff so the pass_token appears in the game kit applet.
self.gamer.is_staff = True
self.gamer.save(update_fields=["is_staff"])
self.gamer.unlocked_decks.add(self.earthman)
self.coin = self.gamer.tokens.filter(token_type=Token.COIN).first()
# Create a PASS token manually — starts unequipped (coin is auto-equipped).
self.pass_token = Token.objects.create(user=self.gamer, token_type=Token.PASS)
self.browser.set_window_size(1200, 900)
self.browser.get(self.live_server_url + "/gameboard/")
def _hover_game_kit_token(self, token_el):
"""Hover token, wait for portal, return portal element."""
ActionChains(self.browser).move_to_element(token_el).perform()
self.wait_for(
lambda: self.assertTrue(
self.browser.find_element(By.ID, "id_tooltip_portal").is_displayed()
)
)
return self.browser.find_element(By.ID, "id_tooltip_portal")
def test_unequipped_token_shows_don_active_doff_disabled(self):
"""Backstage Pass — naturally unequipped (coin is auto-equipped): DON active, DOFF is ×."""
pass_el = self.wait_for(
lambda: self.browser.find_element(By.ID, "id_kit_pass")
)
portal = self._hover_game_kit_token(pass_el)
don = portal.find_element(By.CSS_SELECTOR, ".btn-equip")
doff = portal.find_element(By.CSS_SELECTOR, ".btn-unequip")
self.assertNotIn("btn-disabled", don.get_attribute("class"))
self.assertIn("btn-disabled", doff.get_attribute("class"))
self.assertEqual(doff.text, "×")
def test_equipped_token_shows_doff_active_don_disabled(self):
"""Auto-equipped coin: DOFF active, DON is ×; mini-portal says Equipped."""
coin = self.wait_for(
lambda: self.browser.find_element(By.ID, "id_kit_coin_on_a_string")
)
portal = self._hover_game_kit_token(coin)
don = portal.find_element(By.CSS_SELECTOR, ".btn-equip")
doff = portal.find_element(By.CSS_SELECTOR, ".btn-unequip")
self.assertIn("btn-disabled", don.get_attribute("class"))
self.assertEqual(don.text, "×")
self.assertNotIn("btn-disabled", doff.get_attribute("class"))
mini = self.browser.find_element(By.ID, "id_mini_tooltip_portal")
self.assertEqual(mini.text, "Equipped")
self.assertEqual(len(mini.find_elements(By.CSS_SELECTOR, "button")), 0)
def test_doff_then_don_roundtrip(self):
"""Full roundtrip: DOFF unequips (portal stays open, buttons swap, mini updates);
DON re-equips (buttons swap back, mini updates back, DB confirms)."""
coin = self.wait_for(
lambda: self.browser.find_element(By.ID, "id_kit_coin_on_a_string")
)
portal = self._hover_game_kit_token(coin)
# — DOFF —
portal.find_element(By.CSS_SELECTOR, ".btn-unequip").click()
self.wait_for(
lambda: self.assertIn(
"btn-disabled",
portal.find_element(By.CSS_SELECTOR, ".btn-unequip").get_attribute("class"),
)
)
self.assertEqual(portal.find_element(By.CSS_SELECTOR, ".btn-unequip").text, "×")
self.assertNotIn(
"btn-disabled",
portal.find_element(By.CSS_SELECTOR, ".btn-equip").get_attribute("class"),
)
self.assertEqual(
self.browser.find_element(By.ID, "id_mini_tooltip_portal").text, "Not Equipped"
)
self.gamer.refresh_from_db()
self.assertIsNone(self.gamer.equipped_trinket)
# — DON —
portal.find_element(By.CSS_SELECTOR, ".btn-equip").click()
self.wait_for(
lambda: self.assertIn(
"btn-disabled",
portal.find_element(By.CSS_SELECTOR, ".btn-equip").get_attribute("class"),
)
)
self.assertEqual(portal.find_element(By.CSS_SELECTOR, ".btn-equip").text, "×")
self.assertNotIn(
"btn-disabled",
portal.find_element(By.CSS_SELECTOR, ".btn-unequip").get_attribute("class"),
)
self.assertEqual(
self.browser.find_element(By.ID, "id_mini_tooltip_portal").text, "Equipped"
)
self.gamer.refresh_from_db()
self.assertEqual(self.gamer.equipped_trinket, self.coin)
def test_doff_updates_open_kit_bag_dialog(self):
"""DOFF from game kit applet replaces trinket card in currently-open kit bag dialog."""
self.gamer.equipped_trinket = self.coin
self.gamer.save(update_fields=["equipped_trinket"])
self.browser.refresh()
# Open kit bag dialog
self.browser.find_element(By.ID, "id_kit_btn").click()
self.wait_for(
lambda: self.browser.find_element(
By.CSS_SELECTOR,
f'#id_kit_bag_dialog [data-token-id="{self.coin.id}"]',
)
)
# While dialog is open, hover coin and DOFF from game kit
coin = self.wait_for(
lambda: self.browser.find_element(By.ID, "id_kit_coin_on_a_string")
)
portal = self._hover_game_kit_token(coin)
portal.find_element(By.CSS_SELECTOR, ".btn-unequip").click()
# Dialog updates: trinket card replaced with placeholder
self.wait_for(
lambda: self.assertEqual(
len(self.browser.find_elements(
By.CSS_SELECTOR,
f'#id_kit_bag_dialog [data-token-id="{self.coin.id}"]',
)), 0
)
)
self.browser.find_element(By.CSS_SELECTOR, "#id_kit_bag_dialog .kit-bag-placeholder")