COIN: Carte treatment in Game Kit applet — data-current-room-name + deposited-state btn-disabled — TDD ; PASS skeleton FT

User-driven roadmap step (Sprint 2 of My Sea cluster): give the COIN trinket parity w. CARTE's deposit-aware Game Kit surface — when COIN is deposited in a room (Token.current_room FK set via debit_token in epic/models.py:135), its Game Kit token should expose the room name on `data-current-room-name` so the mini-portal can render "In-Use: <room name>" on hover, and both DON / DOFF btns should go btn-disabled (token is committed elsewhere, neither equip nor un-equip is valid). Mirrors the 3-state branch CARTE has in the same template (deposited / equipped / unequipped); PASS not in scope — auto-admits w.o deposit ; template change in _applet-game-kit.html — line 40 (COIN's div) gains `data-current-room-name="{{ coin.current_room.name|default:'' }}"` + an extra `{% if coin.current_room %}…{% elif coin.pk == equipped_trinket_id %}…{% else %}…{% endif %}` branch that fronts the existing 2-way w. a deposited-state arm (both btns "×" btn-disabled). View-side wiring already in place — coin context var is the user's COIN token incl. its `current_room` FK; no Python change needed ; TDD trail — test_trinket_coin_on_a_string.py (new, 3 FTs): T1 hover equipped COIN → mini portal "Equipped" + main portal tooltip prose (Coin-on-a-String / Admit 1 Entry / "…and another after that…" / no expiry); T2 deposit flow — rails-click → slot 1 RESERVED → click `.btn-confirm` inside the reserved gate-slot (NOT `.drop-token-btn` which is Carte's carte_active path) → slot fills + COIN admits only 1 entry (slot 2 has no follow-up btn cf. Carte's 6) + kit-bag Trinkets section empty (COIN unequipped on deposit); T3 navigate back to /gameboard/ → COIN's `#id_kit_coin_on_a_string` has `data-current-room-name="Commitment Room"` + both DON & DOFF btns inside `.tt` are btn-disabled ; initial red run hit a Carte-specific selector trap — `.token-slot.claimed` (the Carte machine UI from `user_filled_slot or carte_active` branch in _gatekeeper.html L23) doesn't fire for COIN, which lands on `.token-slot.pending` (user_reserved_slot branch); diagnosed via screendump grep — slot 1 carried class "gate-slot reserved" + token-slot was "pending"; FT rewritten to wait for `.gate-slot[data-slot='1'].reserved` → click `.btn-confirm` (the OK btn rendered for the reserving user in _table_positions.html L7-15) → wait for `.filled`. T1+T2 then green; T3 stayed red on `data-current-room-name` AttributeError (None != "Commitment Room") which is the actual bug the template fix addresses ; test_trinket_backstage_pass.py (new, 4 skeleton FTs): T1 staff-user signal contract — `gamer.equipped_trinket_id == pass_token.pk` post-signal; T2 tooltip renders title/description/shoptalk/expiry (Backstage Pass / Admit All Entry / "'Entry fee'? …" / no expiry); T3 equipped PASS mini portal says "Equipped"; T4 PASS btn apparatus — DON × btn-disabled, DOFF active w. label "DOFF" (symmetric to COIN's equipped state cf. test_gameboard.py:207-220). DEPOSIT FLOW DEFERRED to future sprint w. TODO comment block — PASS magically auto-admits any gate w.o going through the `.token-rails` deposit path that CARTE / COIN share, so no `data-current-room-name` parity work applies; user explicitly chose "Auto-admits, never deposited — keep current behavior" for this sprint ; 10 trinket FTs green in 93s (carte 4 + coin 3 + pass 3 — wait, pass has 4: 4); full IT/UT 999 green in 46s — no regressions; coin context already passing `coin.current_room` correctly thru _game_kit_context (no Python change). Sprint 2 of [[project_my_sea_applet]] cluster — next: My Sea applet shell (Sprint 3+)

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
Disco DeDisco
2026-05-18 19:25:46 -04:00
parent 79706e817a
commit d2491c5e1b
3 changed files with 299 additions and 2 deletions

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@@ -37,11 +37,11 @@
</div>
{% endif %}
{% if coin %}
<div id="id_kit_coin_on_a_string" class="token" data-token-id="{{ coin.pk }}">
<div id="id_kit_coin_on_a_string" class="token" data-token-id="{{ coin.pk }}" data-current-room-name="{{ coin.current_room.name|default:'' }}">
<i class="fa-solid fa-medal"></i>
<div class="tt">
<div class="tt-equip-btns">
{% if coin.pk == equipped_trinket_id %}<button class="btn btn-equip btn-disabled" data-token-id="{{ coin.pk }}">×</button><button class="btn btn-unequip" data-token-id="{{ coin.pk }}">DOFF</button>{% else %}<button class="btn btn-equip" data-token-id="{{ coin.pk }}">DON</button><button class="btn btn-unequip btn-disabled" data-token-id="{{ coin.pk }}">×</button>{% endif %}
{% if coin.current_room %}<button class="btn btn-equip btn-disabled" data-token-id="{{ coin.pk }}">×</button><button class="btn btn-unequip btn-disabled" data-token-id="{{ coin.pk }}">×</button>{% elif coin.pk == equipped_trinket_id %}<button class="btn btn-equip btn-disabled" data-token-id="{{ coin.pk }}">×</button><button class="btn btn-unequip" data-token-id="{{ coin.pk }}">DOFF</button>{% else %}<button class="btn btn-equip" data-token-id="{{ coin.pk }}">DON</button><button class="btn btn-unequip btn-disabled" data-token-id="{{ coin.pk }}">×</button>{% endif %}
</div>
<h4 class="tt-title">{{ coin.tooltip_name }}</h4>
<p class="tt-description">{{ coin.tooltip_description }}</p>