Sig select: _card-deck.scss extract, WS cursor fixes, own-role indicators, role icon refresh

- New _card-deck.scss: sig select styles moved out of _room.scss + _game-kit.scss
- sig-select.js: 3 WS bug fixes — thumbs-up deferred to window.load (layout settled
  before getBoundingClientRect), hover cursor cleared for all cards on reservation
  (not just the reserved card), applyHover guards against already-reserved roles
- Own-role indicators: gamer now sees their own role-coloured card outline + thumbs-up
- Reservation glow: replaced blurry role+ninUser double-shadow with crisp 2px outline
- Gravity qualifier: Graven text set to --terUser (matches Leavened/--quiUser pattern)
- Role card SVGs refreshed; starter-role-Blank removed
- FTs + Jasmine specs extended for sig select WS behaviour
- setup_sig_session management command for multi-browser manual testing

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
Disco DeDisco
2026-04-08 11:52:49 -04:00
parent 99a826f6c9
commit cf40f626e6
19 changed files with 1721 additions and 978 deletions

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@@ -0,0 +1,128 @@
"""
Management command for manual multi-user sig-select testing.
Creates (or reuses) a room with all 6 gate slots filled, roles assigned,
and table_status=SIG_SELECT. Prints one pre-auth URL per gamer so you can
paste them into 6 Firefox Multi-Account Container tabs.
Usage:
python src/manage.py setup_sig_session
python src/manage.py setup_sig_session --base-url http://localhost:8000
python src/manage.py setup_sig_session --room <uuid> # reuse existing room
"""
from django.contrib.auth import BACKEND_SESSION_KEY, HASH_SESSION_KEY, SESSION_KEY
from django.contrib.sessions.backends.db import SessionStore
from django.core.management.base import BaseCommand
from apps.epic.models import DeckVariant, GateSlot, Room, TableSeat, TarotCard
from apps.lyric.models import User
GAMERS = [
("founder@test.io", "discoman"),
("amigo@test.io", "amigo"),
("bud@test.io", "bud"),
("pal@test.io", "pal"),
("dude@test.io", "dude"),
("bro@test.io", "bro"),
]
ROLES = ["PC", "NC", "EC", "SC", "AC", "BC"]
def _ensure_earthman():
"""Return (or create) the Earthman DeckVariant with enough sig-deck cards seeded."""
earthman, _ = DeckVariant.objects.get_or_create(
slug="earthman",
defaults={"name": "Earthman Deck", "card_count": 108, "is_default": True},
)
_NAME = {11: "Maid", 12: "Jack", 13: "Queen", 14: "King"}
for suit in ("WANDS", "PENTACLES", "SWORDS", "CUPS"):
for number in (11, 12, 13, 14):
TarotCard.objects.get_or_create(
deck_variant=earthman,
slug=f"{_NAME[number].lower()}-of-{suit.lower()}-em",
defaults={
"arcana": "MINOR",
"suit": suit,
"number": number,
"name": f"{_NAME[number]} of {suit.capitalize()}",
},
)
return earthman
def _make_session(user):
session = SessionStore()
session[SESSION_KEY] = str(user.pk)
session[BACKEND_SESSION_KEY] = "apps.lyric.authentication.PasswordlessAuthenticationBackend"
session[HASH_SESSION_KEY] = user.get_session_auth_hash()
session.save()
return session.session_key
class Command(BaseCommand):
help = "Set up a SIG_SELECT room and print pre-auth URLs for all six gamers"
def add_arguments(self, parser):
parser.add_argument("--base-url", default="http://localhost:8000")
parser.add_argument("--room", default=None, help="UUID of an existing room to reuse")
def handle(self, *args, **options):
base_url = options["base_url"].rstrip("/")
earthman = _ensure_earthman()
# ── Users ────────────────────────────────────────────────────────────
users = []
for email, _ in GAMERS:
user, _ = User.objects.get_or_create(email=email)
user.is_staff = True
user.is_superuser = True
if not user.equipped_deck:
user.equipped_deck = earthman
user.save()
users.append(user)
# ── Room ─────────────────────────────────────────────────────────────
if options["room"]:
room = Room.objects.get(pk=options["room"])
else:
room = Room.objects.create(
name="Sig Select Test Room",
owner=users[0],
visibility=Room.PUBLIC,
)
# ── Gate slots ───────────────────────────────────────────────────────
for i, user in enumerate(users, start=1):
slot = room.gate_slots.get(slot_number=i)
slot.gamer = user
slot.status = GateSlot.FILLED
slot.save()
room.gate_status = Room.OPEN
room.save()
# ── Table seats + roles ──────────────────────────────────────────────
for i, (user, role) in enumerate(zip(users, ROLES), start=1):
TableSeat.objects.update_or_create(
room=room, slot_number=i,
defaults={"gamer": user, "role": role, "role_revealed": True},
)
room.table_status = Room.SIG_SELECT
room.save()
# ── Print URLs ───────────────────────────────────────────────────────
room_path = f"/gameboard/room/{room.pk}/"
self.stdout.write(f"\nRoom: {base_url}{room_path}\n")
self.stdout.write(f"{'Container':<12} {'Email':<22} {'Role':<6} URL")
self.stdout.write("" * 100)
for (email, container), user, role in zip(GAMERS, users, ROLES):
session_key = _make_session(user)
url = f"{base_url}/lyric/dev-login/{session_key}/?next={room_path}"
self.stdout.write(f"{container:<12} {email:<22} {role:<6} {url}")
self.stdout.write("")

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@@ -138,3 +138,234 @@ class SigSelectChannelsTest(ChannelsFunctionalTest):
))
return b
def _setup_sig_select_room(self):
"""Create a full SIG_SELECT room; return (room, [user_pc, user_nc, ...])."""
emails = [
"founder@test.io", "amigo@test.io", "bud@test.io",
"pal@test.io", "dude@test.io", "bro@test.io",
]
founder, _ = User.objects.get_or_create(email=emails[0])
room = Room.objects.create(name="Cursor Colour Test", owner=founder)
gamers = _fill_room_via_orm(room, emails)
_assign_all_roles(room)
return room, gamers
# ── SC1: NC hover → PC sees mid cursor active, coloured --priYl ────────── #
@tag('channels')
def test_nc_hover_activates_mid_cursor_in_pc_browser(self):
"""
When NC (levity mid) hovers a card, PC (levity left) must see the
--mid cursor become active, coloured --priYl (rgb 255 207 52).
Verifies: WS broadcast pipeline + JS applyHover + CSS role colouring.
"""
room, gamers = self._setup_sig_select_room()
room_url = self.live_server_url + f"/gameboard/room/{room.pk}/"
# ── Browser 1: PC (founder) ───────────────────────────────────────────
self.create_pre_authenticated_session("founder@test.io")
self.browser.get(room_url)
self.wait_for(lambda: self.browser.find_element(By.CSS_SELECTOR, ".sig-overlay"))
# ── Browser 2: NC (amigo) ─────────────────────────────────────────────
browser2 = self._make_browser2("amigo@test.io")
try:
browser2.get(room_url)
self.wait_for(lambda: browser2.find_element(By.CSS_SELECTOR, ".sig-overlay"))
# Grab the first card ID visible in browser2's deck
first_card = browser2.find_element(By.CSS_SELECTOR, ".sig-card")
card_id = first_card.get_attribute("data-card-id")
# Hover over it — triggers sendHover() → WS broadcast
from selenium.webdriver.common.action_chains import ActionChains
ActionChains(browser2).move_to_element(first_card).perform()
# ── Browser 1 should see --mid cursor go active (anchor carries class) ─
mid_cursor_sel = f'.sig-card[data-card-id="{card_id}"] .sig-cursor--mid'
self.wait_for(
lambda: self.browser.find_element(
By.CSS_SELECTOR, mid_cursor_sel + ".active"
)
)
# CSS colour check: portal float has data-role="NC" → --priYl = 255, 207, 52
portal_sel = '.sig-cursor-float[data-role="NC"]'
portal_cursor = self.browser.find_element(By.CSS_SELECTOR, portal_sel)
color = self.browser.execute_script(
"return window.getComputedStyle(arguments[0]).color",
portal_cursor,
)
self.assertEqual(color, "rgb(255, 207, 52)", f"Expected --priYl colour for NC cursor, got {color}")
# ── Mouse-off: anchor class removed, portal float gone ────────────
ActionChains(browser2).move_to_element(
browser2.find_element(By.CSS_SELECTOR, ".sig-stage")
).perform()
self.wait_for(
lambda: not self.browser.find_elements(
By.CSS_SELECTOR, mid_cursor_sel + ".active"
)
)
finally:
browser2.quit()
# ── SC2: NC reserves → PC sees card border coloured --priYl ──────────── #
@tag('channels')
def test_nc_reservation_glows_priYl_in_pc_browser(self):
"""
When NC (levity mid) clicks OK on a card, PC must see that card's border
coloured --priYl (rgb 255 207 52) via the data-reserved-by CSS selector.
Verifies: sig_reserve view → WS broadcast → applyReservation → CSS glow.
"""
room, gamers = self._setup_sig_select_room()
room_url = self.live_server_url + f"/gameboard/room/{room.pk}/"
# ── Browser 1: PC (founder) ───────────────────────────────────────────
self.create_pre_authenticated_session("founder@test.io")
self.browser.get(room_url)
self.wait_for(lambda: self.browser.find_element(By.CSS_SELECTOR, ".sig-overlay"))
# ── Browser 2: NC (amigo) ─────────────────────────────────────────────
browser2 = self._make_browser2("amigo@test.io")
try:
browser2.get(room_url)
self.wait_for(lambda: browser2.find_element(By.CSS_SELECTOR, ".sig-overlay"))
# Get first card in B2's deck
first_card = browser2.find_element(By.CSS_SELECTOR, ".sig-card")
card_id = first_card.get_attribute("data-card-id")
# Click card body → .sig-focused → OK button appears
from selenium.webdriver.common.action_chains import ActionChains
ActionChains(browser2).move_to_element(first_card).perform()
first_card.click()
ok_btn = self.wait_for(
lambda: browser2.find_element(By.CSS_SELECTOR, ".sig-focused .sig-ok-btn")
)
ok_btn.click()
# ── B1 should see the card's border turn --priYl ──────────────────
reserved_card_sel = f'.sig-card[data-card-id="{card_id}"]'
self.wait_for(
lambda: self.browser.find_element(
By.CSS_SELECTOR, reserved_card_sel + '[data-reserved-by="NC"]'
)
)
reserved_card = self.browser.find_element(By.CSS_SELECTOR, reserved_card_sel)
border_color = self.browser.execute_script(
"return window.getComputedStyle(arguments[0]).borderTopColor",
reserved_card,
)
self.assertEqual(
border_color, "rgb(255, 207, 52)",
f"Expected --priYl border for NC reservation, got {border_color}",
)
finally:
browser2.quit()
# ── Polarity theming: qualifier text + no correspondence ─────────────────────
class SigSelectThemeTest(FunctionalTest):
"""Polarity-qualifier display (Graven/Leavened) and correspondence suppression.
No WebSocket needed — stage updates are local; uses plain FunctionalTest."""
EMAILS = [
"founder@test.io", "amigo@test.io", "bud@test.io",
"pal@test.io", "dude@test.io", "bro@test.io",
]
def setUp(self):
super().setUp()
self.browser.set_window_size(800, 1200)
Applet.objects.get_or_create(slug="new-game", defaults={"name": "New Game", "context": "gameboard"})
Applet.objects.get_or_create(slug="my-games", defaults={"name": "My Games", "context": "gameboard"})
def _setup_sig_room(self):
founder, _ = User.objects.get_or_create(email=self.EMAILS[0])
room = Room.objects.create(name="Theme Test", owner=founder)
_fill_room_via_orm(room, self.EMAILS)
_assign_all_roles(room)
return room
def _hover_card(self, css):
from selenium.webdriver.common.action_chains import ActionChains
card = self.browser.find_element(By.CSS_SELECTOR, css)
ActionChains(self.browser).move_to_element(card).perform()
return card
# ── ST1: Levity (Leavened) qualifier ──────────────────────────────────── #
def test_levity_non_major_card_shows_leavened_above(self):
"""Hovering a non-major card in the levity overlay shows 'Leavened' in
qualifier-above and nothing in qualifier-below."""
room = self._setup_sig_room()
self.create_pre_authenticated_session("founder@test.io") # PC = levity
self.browser.get(self.live_server_url + f"/gameboard/room/{room.pk}/")
self.wait_for(lambda: self.browser.find_element(By.CSS_SELECTOR, ".sig-overlay"))
self._hover_card('.sig-card[data-arcana="Minor Arcana"]')
above = self.wait_for(
lambda: self.browser.find_element(By.CSS_SELECTOR, ".sig-qualifier-above")
)
self.assertEqual(above.text, "Leavened")
below = self.browser.find_element(By.CSS_SELECTOR, ".sig-qualifier-below")
self.assertEqual(below.text, "")
def test_levity_major_card_shows_leavened_below(self):
"""Hovering a major arcana card in the levity overlay shows 'Leavened' in
qualifier-below and nothing in qualifier-above."""
room = self._setup_sig_room()
self.create_pre_authenticated_session("founder@test.io") # PC = levity
self.browser.get(self.live_server_url + f"/gameboard/room/{room.pk}/")
self.wait_for(lambda: self.browser.find_element(By.CSS_SELECTOR, ".sig-overlay"))
self._hover_card('.sig-card[data-arcana="Major Arcana"]')
below = self.wait_for(
lambda: self.browser.find_element(By.CSS_SELECTOR, ".sig-qualifier-below")
)
self.assertEqual(below.text, "Leavened")
above = self.browser.find_element(By.CSS_SELECTOR, ".sig-qualifier-above")
self.assertEqual(above.text, "")
# ── ST2: Gravity (Graven) qualifier ───────────────────────────────────── #
def test_gravity_non_major_card_shows_graven_above(self):
"""EC (bud) sees the gravity overlay; hovering a non-major card shows 'Graven'."""
room = self._setup_sig_room()
self.create_pre_authenticated_session("bud@test.io") # EC = gravity
self.browser.get(self.live_server_url + f"/gameboard/room/{room.pk}/")
self.wait_for(lambda: self.browser.find_element(By.CSS_SELECTOR, ".sig-overlay"))
self._hover_card('.sig-card[data-arcana="Minor Arcana"]')
above = self.wait_for(
lambda: self.browser.find_element(By.CSS_SELECTOR, ".sig-qualifier-above")
)
self.assertEqual(above.text, "Graven")
# ── ST3: Correspondence not shown ─────────────────────────────────────── #
def test_correspondence_not_shown_in_sig_select(self):
"""The Minchiate-equivalence field must always be blank on the stage card."""
room = self._setup_sig_room()
self.create_pre_authenticated_session("founder@test.io")
self.browser.get(self.live_server_url + f"/gameboard/room/{room.pk}/")
self.wait_for(lambda: self.browser.find_element(By.CSS_SELECTOR, ".sig-overlay"))
# Hover any card — correspondence should remain empty regardless
self._hover_card(".sig-card")
self.wait_for(lambda: self.browser.find_element(
By.CSS_SELECTOR, ".sig-stage-card"
))
corr = self.browser.find_element(By.CSS_SELECTOR, ".fan-card-correspondence")
self.assertEqual(corr.text, "")