rename natus → sky across the codebase — natal chart abstraction is now sky throughout, since chart inputs aren't birthday-gated
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Mechanical rename: 5 files (sky-wheel.js, _sky.scss, _sky_overlay.html, SkyWheelSpec.js x2), 24 in-place edits across templates/views/urls/SCSS/JS/tests/CLAUDE.md. URL names epic:natus_save → epic:sky_save (epic namespaced, no clash w. dashboard:sky_save), JS module NatusWheel → SkyWheel, DOM ids id_natus_* → id_sky_*, BEM classes natus-* → sky-*, dashboard sky_natus_data/sky_natus_preview collapsed to sky_data/sky_preview_data. No DB migration needed (User.sky_chart_data + GameEvent.SKY_SAVED already used sky-prefix). 778 ITs + Jasmine green.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
Disco DeDisco
2026-05-04 20:36:15 -04:00
parent 19b7828ea9
commit cc2a3f3526
29 changed files with 338 additions and 338 deletions

View File

@@ -25,7 +25,7 @@ def stack_reversal_probability(user=None, room=None):
# Element key → in-game capacitor name (mirrors ELEMENT_INFO in natus-wheel.js).
# Element key → in-game capacitor name (mirrors ELEMENT_INFO in sky-wheel.js).
# Used by the SKY_SAVED provenance event to render prose like
# "yields them a unique Ardor capacity."
ELEMENT_CAPACITOR_NAMES = {