PICK SEA reversal axis: server-side roll + preview + deposited slot — TDD
- new apps/epic/utils.STACK_REVERSAL_PROBABILITY (=0.25) + stack_reversal_probability(user, room) helper; single source of truth across game phases & one-line swap point for forthcoming per-user-profile config - sea_deck view rolls each card's `reversed` axis at fetch time using the helper, attaches to card JSON; matches the eager shuffle pattern (whole deal determined at phase start) - room_view + sea_partial pass `stack_reversal_pct` into context for the new <p class="sea-reversal-hint">25% reversals</p> hint above the SPREAD combobox (italic, 0.7rem, 0.55 opacity) - SeaDeal.openStage applies .stage-card--reversed + .is-reversed to stat block when card.reversed → preview lands face-reversed w. REVERSAL keywords - _fillSlot adds .sea-card-slot--reversed → slot itself rotates 180° (bg + border + content stack flips, not just inner chars upside-down in place); .sea-pos-cross overrides to 270° to compose w. its existing 90° - _fillSlot adds .sea-card-slot--rank-long when corner_rank.length ≥ 5 (XVIII / XXIII / XXVIII / XXXIII / XXXVIII / XLIII / XLVIII) → SCSS scaleX(0.7) + letter-spacing -0.05em squeezes horizontally w.o changing font-size Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -64,6 +64,10 @@ var SeaDeal = (function () {
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slot.classList.remove('sea-card-slot--empty');
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slot.classList.add('sea-card-slot--filled');
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slot.classList.add(isLevity ? 'sea-card-slot--levity' : 'sea-card-slot--gravity');
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if (card.reversed) slot.classList.add('sea-card-slot--reversed');
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// Long Roman numerals (XVIII / XXIII / XXVIII / XXXIII / XXXVIII /
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// XLIII / XLVIII) need horizontal squeezing to fit the slot — see SCSS.
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if ((card.corner_rank || '').length >= 5) slot.classList.add('sea-card-slot--rank-long');
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slot.dataset.cardId = String(card.id);
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slot.dataset.posKey = posSelector;
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slot.innerHTML =
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@@ -101,6 +105,13 @@ var SeaDeal = (function () {
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_viewingPos = posSelector;
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_seaHand[posSelector] = { card: card, isLevity: isLevity };
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_populate(card, isLevity);
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// Server pre-rolled the reversal axis at deck-fetch time
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// (apps.epic.utils.stack_reversal_probability). Honor it here so the
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// card lands face-reversed if rolled.
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if (card.reversed) {
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statBlock.classList.add('is-reversed');
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stageCard.classList.add('stage-card--reversed');
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}
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_fillSlot(posSelector, card, isLevity);
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_showStage(isLevity);
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}
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@@ -3,6 +3,28 @@ from django.db.models import Q
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from apps.epic.models import Room, RoomInvite
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# ── Game-wide constants ────────────────────────────────────────────────────
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# Reversal probability applied to any card pulled from a stack, anywhere in
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# the game (PICK SEA initially; future phases — gameplay draws etc. — will
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# share this single source of truth). Stub for a future per-user profile
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# override: callers MUST go through stack_reversal_probability(user, room)
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# rather than referencing the constant directly so the user-config hookup is
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# a one-line change inside the helper.
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STACK_REVERSAL_PROBABILITY = 0.25
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def stack_reversal_probability(user=None, room=None):
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"""Reversal probability for a draw stack in this user's context.
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Current behavior: returns the module default for everyone. Plumbing point
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for a forthcoming per-user setting — when that lands, swap the body to
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something like `return getattr(user.profile, 'reversal_rate', STACK_REVERSAL_PROBABILITY)`
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and every call site picks up the per-user value automatically.
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"""
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return STACK_REVERSAL_PROBABILITY
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def _planet_house(degree, cusps):
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"""Return 1-based house number for a planet at ecliptic degree.
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@@ -22,7 +22,7 @@ from apps.epic.models import (
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active_sig_seat, debit_token, levity_sig_cards, gravity_sig_cards,
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select_token, sig_deck_cards,
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)
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from apps.epic.utils import _compute_distinctions, _planet_house
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from apps.epic.utils import _compute_distinctions, _planet_house, stack_reversal_probability
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from apps.lyric.models import Token
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@@ -402,6 +402,9 @@ def room_view(request, room_id):
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ctx = _role_select_context(room, request.user)
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ctx["room"] = room
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ctx["page_class"] = "page-gameboard"
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# Reversal-rate hint label under PICK SEA's SPREAD select — same helper as
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# sea_partial so the value tracks any future per-user override automatically.
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ctx["stack_reversal_pct"] = int(round(stack_reversal_probability(request.user, room) * 100))
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return render(request, "apps/gameboard/room.html", ctx)
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@@ -1132,6 +1135,11 @@ def sea_deck(request, room_id):
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.values_list('significator_id', flat=True)
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)
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# Roll reversal eagerly during the shuffle — the deck order is fully
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# determined at phase start, so the reversal axis should be too. Future
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# per-user-profile config rides this same helper.
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reversal_prob = stack_reversal_probability(request.user, room)
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def _card_dict(c):
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return {
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'id': c.id,
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@@ -1157,6 +1165,8 @@ def sea_deck(request, room_id):
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'keywords_reversed': c.keywords_reversed,
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'energies': c.energies,
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'operations': c.operations,
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# Pre-rolled reversal axis — server-deterministic, client just reads
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'reversed': _random.random() < reversal_prob,
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}
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available = list(
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@@ -1178,5 +1188,10 @@ def sea_partial(request, room_id):
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if not ctx.get('sky_confirmed'):
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return HttpResponse(status=403)
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ctx['room'] = room
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# Reversal-rate hint label under SPREAD — both the percentage AND the raw
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# probability flow from the same helper, so when per-user config lands we
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# only swap the helper body and every render picks it up.
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_prob = stack_reversal_probability(request.user, room)
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ctx['stack_reversal_pct'] = int(round(_prob * 100))
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return render(request, 'apps/gameboard/_partials/_sea_overlay.html', ctx)
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