fix: AUTO-DRAWn my-sea cards are now clickable to re-open the stage modal — SeaDeal.register(card, posSelector, isLevity) public method populates _seaHand + delegates to SeaDeal's internal _fillSlot so the overlay click handler can resolve _seaHand[pos] for auto-drawn slots (previously short-circuited → silent no-op). AUTO DRAW in my_sea.html now calls register instead of the inline _fillSlot shim — also fixes a dataset.posKey inconsistency (inline stored raw "cover", SeaDeal stores ".sea-pos-cover"; click handler reads SeaDeal's form). User-reported 2026-05-21. TDD — new FT test_auto_drawn_slots_can_reopen_stage_modal_on_click pins the contract

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
Disco DeDisco
2026-05-20 14:53:05 -04:00
parent 31cb8dfc1d
commit bb44aa326a
3 changed files with 90 additions and 1 deletions

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@@ -112,6 +112,19 @@ var SeaDeal = (function () {
_showStage(isLevity);
}
// Like `openStage` but DOESN'T show the stage modal — used by AUTO
// DRAW (my_sea.html) to place cards quietly while keeping them
// clickable later. The overlay click handler reads `_seaHand[pos]`;
// without an entry here, click silently no-ops (the user-reported
// bug fixed 2026-05-21). Routing slot fill thru SeaDeal's internal
// `_fillSlot` (instead of the inline shim) also ensures
// `dataset.posKey` stays consistent w. the manual-FLIP path
// (selector form like ".sea-pos-cover", not raw "cover").
function register(card, posSelector, isLevity) {
_seaHand[posSelector] = { card: card, isLevity: isLevity };
_fillSlot(posSelector, card, isLevity);
}
// ── Init ──────────────────────────────────────────────────────────────────
function init() {
@@ -239,6 +252,7 @@ var SeaDeal = (function () {
return {
openStage: openStage,
register: register,
resetHand: resetHand,
reinit: init, // call after overlay is injected into the DOM
_testInit: function () {

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@@ -15,6 +15,14 @@ from apps.epic.models import personal_sig_cards
from apps.lyric.models import User
def _count_filled_slots(picker):
"""Count `.sea-card-slot--filled` elements inside a picker container.
Module-level so multiple test classes can use it without inheriting."""
return len(
picker.find_elements(By.CSS_SELECTOR, ".sea-card-slot--filled")
)
def _seed_gameboard_applets():
"""My Sea + the rest of the gameboard applets so /gameboard/ renders
without missing-applet errors during the applet-side assertions.
@@ -840,6 +848,60 @@ class MySeaCardDrawTest(FunctionalTest):
)
self.assertIn("GATE", action_btn.text.upper())
# ── Test 5b — AUTO DRAW slot click reopens preview modal ────────────────
def test_auto_drawn_slots_can_reopen_stage_modal_on_click(self):
"""Iter-6c bug-fix (user-reported 2026-05-21): cards placed by
AUTO DRAW were silently un-clickable — the inline `_fillSlot`
bypassed `SeaDeal.openStage` so SeaDeal's `_seaHand` dict was
never populated for those slots, and the overlay click handler
short-circuits on `if (!_seaHand[pos]) return;` → no modal.
Reproduce: draw one card manually (sets `_seaHand[lay]`), AUTO
DRAW the rest (sets `_seaHand[lay]` still, but NOT cover/crown
if the bug exists), then click an auto-drawn slot — should
re-open the stage modal w. that card's preview.
Fix landed: `SeaDeal.register(card, posSelector, isLevity)`
public method populates `_seaHand` + delegates to SeaDeal's
internal `_fillSlot` (so `dataset.posKey` stays consistent w.
the manual-FLIP path). AUTO DRAW now calls register, not the
inline shim."""
picker = self._enter_picker_phase()
# Manual draw: lay (first position in SAO order).
self._draw_one(picker, "levity")
self.assertEqual(_count_filled_slots(picker), 1)
# AUTO DRAW the remaining 2 (cover + crown).
action_btn = picker.find_element(By.CSS_SELECTOR, "#id_sea_action_btn")
action_btn.click()
confirm = self.wait_for(
lambda: self.browser.find_element(
By.CSS_SELECTOR, "#id_guard_portal.active .guard-yes"
)
)
confirm.click()
# Wait for hand-complete transition (action btn → GATE VIEW).
self.wait_for(
lambda: self.assertEqual(action_btn.get_attribute("data-state"), "gate-view")
)
# All 3 slots filled.
self.wait_for(lambda: self.assertEqual(_count_filled_slots(picker), 3))
# Click an AUTO-drawn slot (cover — second in SAO draw order, so
# placed by AUTO DRAW). Two-tap pattern: first click focuses,
# second click opens the modal (per SeaDeal's overlay handler).
cover_slot = picker.find_element(
By.CSS_SELECTOR, ".sea-pos-cover .sea-card-slot--filled"
)
cover_slot.click()
cover_slot.click()
# Stage modal must open w. the card preview.
stage = self.wait_for(
lambda: self.browser.find_element(By.CSS_SELECTOR, "#id_sea_stage")
)
self.wait_for(lambda: self.assertTrue(stage.is_displayed()))
# ── Test 6 ───────────────────────────────────────────────────────────────
def test_del_btn_is_disabled_until_hand_complete(self):

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@@ -591,7 +591,20 @@
);
if (stack) _showOk(stack);
setTimeout(function () {
_fillSlot(e.posName, e.card, e.isLevity);
// Route thru SeaDeal.register (not the inline
// `_fillSlot`) so SeaDeal's `_seaHand` dict
// gets the entry — the overlay click handler
// reads from there, so without registration
// the auto-drawn slots are silently un-
// clickable (user-reported bug, 2026-05-21).
// Fallback to the inline shim only if sea.js
// hasn't loaded yet (defensive — script load
// order makes this unlikely).
if (window.SeaDeal && window.SeaDeal.register) {
SeaDeal.register(e.card, '.sea-pos-' + e.posName, e.isLevity);
} else {
_fillSlot(e.posName, e.card, e.isLevity);
}
cross.querySelector('.sea-pos-' + e.posName + ' .sea-card-slot')
.classList.add('sea-card-slot--visible');
_filled++;