My Sea iter 4b: MySeaDraw persistence + LOCK HAND POST + DEL guard + Brief banner; rewrite obsolete spread-switch FT; fix bud-panel CI race on gatekeeper FT — Sprint 5 iter 4b of My Sea roadmap — TDD

Iter 4b lands server persistence of the iter-4a client-side hand. New MySeaDraw model (FK user, spread, hand JSONField in draw order, sig snapshot, created_at) w. 1/24h quota window; new endpoints /gameboard/my-sea/lock (POST, 409 on quota-active, 400 on partial hand) + /gameboard/my-sea/delete (POST, idempotent). LOCK HAND now collects the in-progress hand from DOM, POSTs, and on success un-hides a Brief banner inline (no page reload — preserves iter-4a FT picker refs). DEL post-LOCK opens #id_my_sea_del_portal w. uniform 'Are you sure?' copy; CONFIRM POSTs delete + reloads to landing. Brief banner carries the next-free-draw timestamp + a NVM dismiss. Saved-draw render bypasses the sign-gate via _resolve_sig (sig snapshot on the draw is used even if user.significator was cleared later) + bypasses the landing phase (the saved hand IS what the user came to see). Per-position slot rendering extracted to _my_sea_slot.html. DRY follow-up: card_dict() extracted to apps.epic.utils — gameroom sea_deck + my-sea _my_sea_deck_data now share one source of truth (prevents drift like the iter-4a-follow-up Major Arcana fix from recurring).

Pipeline #316 fixes bundled: (a) functional_tests.test_game_my_sea.MySeaCardDrawTest.test_switching_spread_resets_in_progress_hand was obsoleted by the iter-4a follow-up's spread-lock-after-first-draw — the test premise (mid-draw spread switching resets hand) no longer matches behavior (switching is blocked outright). Rewrote as test_first_draw_locks_spread_combobox, which pins .sea-select--locked after first draw + verifies DEL releases it. (b) functional_tests.test_game_room_gatekeeper.GatekeeperTest.test_second_gamer_drops_token_into_open_slot failed in CI on ElementNotInteractableException when clicking #id_bud_panel .btn.btn-confirm — the bud panel's scaleX(0)→scaleX(1) 0.2s CSS transition wasn't settled by click-time, so Selenium read scroll-into-view against a near-zero-width target. Added a wait_for on getBoundingClientRect().width > 100 so the click waits for the animation to finish. Local passes consistently; CI was 1+ frame slower than the implicit 'find element' wait.

Tests: 1085 IT/UT green in 55s; 35 my_sea FTs green in 5m; new ITs in MySeaDrawModelTest (8), MySeaLockHandViewTest (7), MySeaDeleteDrawViewTest (5), MySeaViewWithSavedDrawTest (9); new FTs in MySeaLockHandTest (5).

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
Disco DeDisco
2026-05-19 23:54:00 -04:00
parent 31ed2bda0e
commit b76d3c5dff
13 changed files with 1147 additions and 145 deletions

View File

@@ -22,7 +22,7 @@ from apps.epic.models import (
active_sig_seat, debit_token, levity_sig_cards, gravity_sig_cards,
select_token, sig_deck_cards,
)
from apps.epic.utils import _compute_distinctions, _planet_house, stack_reversal_probability, top_capacitors
from apps.epic.utils import _compute_distinctions, _planet_house, card_dict, stack_reversal_probability, top_capacitors
from apps.lyric.models import Token
@@ -1281,43 +1281,14 @@ def sea_deck(request, room_id):
# per-user-profile config rides this same helper.
reversal_prob = stack_reversal_probability(request.user, room)
def _card_dict(c):
return {
'id': c.id,
'name': c.name,
'arcana': c.arcana,
'suit': c.suit,
'number': c.number,
'corner_rank': c.corner_rank,
'suit_icon': c.suit_icon,
'name_group': c.name_group,
'name_title': c.name_title,
'levity_qualifier': c.levity_qualifier,
'gravity_qualifier': c.gravity_qualifier,
'reversal_qualifier': c.reversal_qualifier,
# Polarity-split full-title overrides (cards 48-49 + trumps 19-21)
'levity_emanation': c.levity_emanation,
'gravity_emanation': c.gravity_emanation,
'levity_reversal': c.levity_reversal,
'gravity_reversal': c.gravity_reversal,
# Word inside any title slot to wrap in <em> at render time
'italic_word': c.italic_word,
'keywords_upright': c.keywords_upright,
'keywords_reversed': c.keywords_reversed,
'energies': c.energies,
'operations': c.operations,
# Pre-rolled reversal axis — server-deterministic, client just reads
'reversed': _random.random() < reversal_prob,
}
available = list(
TarotCard.objects.filter(deck_variant=deck).exclude(id__in=sig_ids)
)
_random.shuffle(available)
mid = len(available) // 2
return JsonResponse({
'levity': [_card_dict(c) for c in available[:mid]],
'gravity': [_card_dict(c) for c in available[mid:]],
'levity': [card_dict(c, reversal_prob) for c in available[:mid]],
'gravity': [card_dict(c, reversal_prob) for c in available[mid:]],
})