pick_sigs view + cursor polarity groups; game kit gear menu; housekeeping
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roles_revealed WS event removed; select_role last pick now fires _notify_all_roles_filled() + stays in ROLE_SELECT; new pick_sigs view (POST /room/<uuid>/pick-sigs) transitions ROLE_SELECT→SIG_SELECT + broadcasts sig_select_started; room.html shows .pick-sigs-btn when all 6 roles filled; PICK SIGS btn absent during mid-selection; 11 new/modified ITs in SelectRoleViewTest + RoomViewAllRolesFilledTest + PickSigsViewTest

consumer: LEVITY_ROLES {PC/NC/SC} + GRAVITY_ROLES {BC/EC/AC}; connects to per-polarity cursor group (cursors_{id}_levity/gravity); receive_json routes cursor_move to cursor group; new handlers all_roles_filled, sig_select_started, cursor_move; CursorMoveConsumerTest (TransactionTestCase, @tag channels): levity cursor reaches fellow levity player, does not reach gravity player

game kit gear menu: #id_game_kit_menu registered in _applets.scss %applet-menu + fixed-position + landscape offset; id_gk_sections_container added to appletContainerIds in applets.js so OK submit dismisses menu; _game_kit_sections.html sections use entry.applet.grid_cols/grid_rows (was hardcoded 6); %applets-grid applied to #id_gk_sections_container (direct parent of sections, not outer wrapper); FT setUp seeds gk-* applets via get_or_create

drama test reorg: integrated/test_views.py deleted (no drama views); two test classes moved to epic/tests/integrated/test_views.py + GameEvent import added; drama/tests/unit/test_models.py → drama/tests/integrated/test_models.py; unit/ dir removed

login form: position:fixed + vertically centred in base styles across all breakpoints; 24rem width, text-align:center; landscape block reduced to left/right sidebar offsets; alert moved below h2; left-side position indicator slots 3/4/5 column order flipped via CSS data-slot selectors

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
Disco DeDisco
2026-04-04 14:33:35 -04:00
parent 188365f412
commit b74f8e1bb1
13 changed files with 313 additions and 111 deletions

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@@ -0,0 +1,73 @@
from django.test import TestCase
from django.db import IntegrityError
from apps.drama.models import GameEvent, ScrollPosition, record
from apps.epic.models import Room
from apps.lyric.models import User
class GameEventModelTest(TestCase):
def setUp(self):
self.user = User.objects.create(email="actor@test.io")
self.room = Room.objects.create(name="Test Room", owner=self.user)
def test_record_creates_game_event(self):
event = record(self.room, GameEvent.SLOT_FILLED, actor=self.user, slot_number=1, token_type="tithe")
self.assertEqual(GameEvent.objects.count(), 1)
self.assertEqual(event.room, self.room)
self.assertEqual(event.actor, self.user)
self.assertEqual(event.verb, GameEvent.SLOT_FILLED)
self.assertEqual(event.data, {"slot_number": 1, "token_type": "tithe"})
def test_record_without_actor(self):
event = record(self.room, GameEvent.ROOM_CREATED)
self.assertIsNone(event.actor)
self.assertEqual(event.verb, GameEvent.ROOM_CREATED)
def test_events_ordered_by_timestamp(self):
record(self.room, GameEvent.ROOM_CREATED)
record(self.room, GameEvent.SLOT_RESERVED, actor=self.user)
record(self.room, GameEvent.SLOT_FILLED, actor=self.user)
verbs = list(GameEvent.objects.values_list("verb", flat=True))
self.assertEqual(verbs, [
GameEvent.ROOM_CREATED,
GameEvent.SLOT_RESERVED,
GameEvent.SLOT_FILLED,
])
def test_str_includes_actor_and_verb(self):
event = record(self.room, GameEvent.ROLE_SELECTED, actor=self.user, role="PC")
self.assertIn("actor@test.io", str(event))
self.assertIn(GameEvent.ROLE_SELECTED, str(event))
def test_str_without_actor_shows_system(self):
event = record(self.room, GameEvent.ROLES_REVEALED)
self.assertIn("system", str(event))
class ScrollPositionModelTest(TestCase):
def setUp(self):
self.user = User.objects.create(email="reader@test.io")
self.room = Room.objects.create(name="Test Room", owner=self.user)
def test_can_save_scroll_position(self):
sp = ScrollPosition.objects.create(user=self.user, room=self.room, position=150)
self.assertEqual(ScrollPosition.objects.count(), 1)
self.assertEqual(sp.position, 150)
def test_default_position_is_zero(self):
sp = ScrollPosition.objects.create(user=self.user, room=self.room)
self.assertEqual(sp.position, 0)
def test_unique_per_user_and_room(self):
ScrollPosition.objects.create(user=self.user, room=self.room, position=50)
with self.assertRaises(IntegrityError):
ScrollPosition.objects.create(user=self.user, room=self.room, position=100)
def test_upsert_updates_existing_position(self):
ScrollPosition.objects.create(user=self.user, room=self.room, position=50)
ScrollPosition.objects.update_or_create(
user=self.user, room=self.room,
defaults={"position": 200},
)
self.assertEqual(ScrollPosition.objects.get(user=self.user, room=self.room).position, 200)

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@@ -1,77 +0,0 @@
from django.test import TestCase
from django.urls import reverse
from django.utils import timezone
from apps.drama.models import GameEvent
from apps.epic.models import GateSlot, Room, TableSeat
from apps.lyric.models import Token, User
class ConfirmTokenRecordsSlotFilledTest(TestCase):
def setUp(self):
self.user = User.objects.create(email="gamer@test.io")
self.client.force_login(self.user)
self.room = Room.objects.create(name="Test Room", owner=self.user)
self.token = Token.objects.create(user=self.user, token_type=Token.TITHE)
self.slot = self.room.gate_slots.get(slot_number=1)
self.slot.gamer = self.user
self.slot.status = GateSlot.RESERVED
self.slot.reserved_at = timezone.now()
self.slot.save()
def test_confirm_token_records_slot_filled_event(self):
session = self.client.session
session["kit_token_id"] = str(self.token.id)
session.save()
self.client.post(reverse("epic:confirm_token", args=[self.room.id]))
event = GameEvent.objects.get(room=self.room, verb=GameEvent.SLOT_FILLED)
self.assertEqual(event.actor, self.user)
self.assertEqual(event.data["slot_number"], 1)
self.assertEqual(event.data["token_type"], Token.TITHE)
def test_no_event_recorded_if_no_reserved_slot(self):
self.slot.gamer = None
self.slot.status = GateSlot.EMPTY
self.slot.save()
self.client.post(reverse("epic:confirm_token", args=[self.room.id]))
self.assertEqual(GameEvent.objects.filter(verb=GameEvent.SLOT_FILLED).count(), 0)
class SelectRoleRecordsRoleSelectedTest(TestCase):
def setUp(self):
self.user = User.objects.create(email="player@test.io")
self.client.force_login(self.user)
self.room = Room.objects.create(
name="Role Room", owner=self.user, table_status=Room.ROLE_SELECT
)
self.seat = TableSeat.objects.create(
room=self.room, gamer=self.user, slot_number=1
)
def test_select_role_records_role_selected_event(self):
self.client.post(
reverse("epic:select_role", args=[self.room.id]),
data={"role": "PC"},
)
event = GameEvent.objects.get(room=self.room, verb=GameEvent.ROLE_SELECTED)
self.assertEqual(event.actor, self.user)
self.assertEqual(event.data["role"], "PC")
self.assertEqual(event.data["slot_number"], 1)
def test_roles_revealed_event_recorded_when_all_seats_assigned(self):
# Only one seat — assigning it triggers roles_revealed
self.client.post(
reverse("epic:select_role", args=[self.room.id]),
data={"role": "PC"},
)
self.assertTrue(
GameEvent.objects.filter(room=self.room, verb=GameEvent.ROLES_REVEALED).exists()
)
def test_no_event_if_role_already_taken(self):
TableSeat.objects.create(room=self.room, gamer=self.user, slot_number=2, role="PC")
self.client.post(
reverse("epic:select_role", args=[self.room.id]),
data={"role": "PC"},
)
self.assertEqual(GameEvent.objects.filter(verb=GameEvent.ROLE_SELECTED).count(), 0)