pick_sigs view + cursor polarity groups; game kit gear menu; housekeeping
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roles_revealed WS event removed; select_role last pick now fires _notify_all_roles_filled() + stays in ROLE_SELECT; new pick_sigs view (POST /room/<uuid>/pick-sigs) transitions ROLE_SELECT→SIG_SELECT + broadcasts sig_select_started; room.html shows .pick-sigs-btn when all 6 roles filled; PICK SIGS btn absent during mid-selection; 11 new/modified ITs in SelectRoleViewTest + RoomViewAllRolesFilledTest + PickSigsViewTest
consumer: LEVITY_ROLES {PC/NC/SC} + GRAVITY_ROLES {BC/EC/AC}; connects to per-polarity cursor group (cursors_{id}_levity/gravity); receive_json routes cursor_move to cursor group; new handlers all_roles_filled, sig_select_started, cursor_move; CursorMoveConsumerTest (TransactionTestCase, @tag channels): levity cursor reaches fellow levity player, does not reach gravity player
game kit gear menu: #id_game_kit_menu registered in _applets.scss %applet-menu + fixed-position + landscape offset; id_gk_sections_container added to appletContainerIds in applets.js so OK submit dismisses menu; _game_kit_sections.html sections use entry.applet.grid_cols/grid_rows (was hardcoded 6); %applets-grid applied to #id_gk_sections_container (direct parent of sections, not outer wrapper); FT setUp seeds gk-* applets via get_or_create
drama test reorg: integrated/test_views.py deleted (no drama views); two test classes moved to epic/tests/integrated/test_views.py + GameEvent import added; drama/tests/unit/test_models.py → drama/tests/integrated/test_models.py; unit/ dir removed
login form: position:fixed + vertically centred in base styles across all breakpoints; 24rem width, text-align:center; landscape block reduced to left/right sidebar offsets; alert moved below h2; left-side position indicator slots 3/4/5 column order flipped via CSS data-slot selectors
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
73
src/apps/drama/tests/integrated/test_models.py
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73
src/apps/drama/tests/integrated/test_models.py
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from django.test import TestCase
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from django.db import IntegrityError
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from apps.drama.models import GameEvent, ScrollPosition, record
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from apps.epic.models import Room
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from apps.lyric.models import User
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class GameEventModelTest(TestCase):
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def setUp(self):
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self.user = User.objects.create(email="actor@test.io")
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self.room = Room.objects.create(name="Test Room", owner=self.user)
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def test_record_creates_game_event(self):
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event = record(self.room, GameEvent.SLOT_FILLED, actor=self.user, slot_number=1, token_type="tithe")
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self.assertEqual(GameEvent.objects.count(), 1)
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self.assertEqual(event.room, self.room)
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self.assertEqual(event.actor, self.user)
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self.assertEqual(event.verb, GameEvent.SLOT_FILLED)
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self.assertEqual(event.data, {"slot_number": 1, "token_type": "tithe"})
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def test_record_without_actor(self):
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event = record(self.room, GameEvent.ROOM_CREATED)
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self.assertIsNone(event.actor)
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self.assertEqual(event.verb, GameEvent.ROOM_CREATED)
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def test_events_ordered_by_timestamp(self):
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record(self.room, GameEvent.ROOM_CREATED)
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record(self.room, GameEvent.SLOT_RESERVED, actor=self.user)
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record(self.room, GameEvent.SLOT_FILLED, actor=self.user)
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verbs = list(GameEvent.objects.values_list("verb", flat=True))
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self.assertEqual(verbs, [
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GameEvent.ROOM_CREATED,
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GameEvent.SLOT_RESERVED,
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GameEvent.SLOT_FILLED,
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])
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def test_str_includes_actor_and_verb(self):
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event = record(self.room, GameEvent.ROLE_SELECTED, actor=self.user, role="PC")
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self.assertIn("actor@test.io", str(event))
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self.assertIn(GameEvent.ROLE_SELECTED, str(event))
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def test_str_without_actor_shows_system(self):
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event = record(self.room, GameEvent.ROLES_REVEALED)
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self.assertIn("system", str(event))
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class ScrollPositionModelTest(TestCase):
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def setUp(self):
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self.user = User.objects.create(email="reader@test.io")
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self.room = Room.objects.create(name="Test Room", owner=self.user)
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def test_can_save_scroll_position(self):
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sp = ScrollPosition.objects.create(user=self.user, room=self.room, position=150)
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self.assertEqual(ScrollPosition.objects.count(), 1)
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self.assertEqual(sp.position, 150)
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def test_default_position_is_zero(self):
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sp = ScrollPosition.objects.create(user=self.user, room=self.room)
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self.assertEqual(sp.position, 0)
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def test_unique_per_user_and_room(self):
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ScrollPosition.objects.create(user=self.user, room=self.room, position=50)
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with self.assertRaises(IntegrityError):
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ScrollPosition.objects.create(user=self.user, room=self.room, position=100)
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def test_upsert_updates_existing_position(self):
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ScrollPosition.objects.create(user=self.user, room=self.room, position=50)
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ScrollPosition.objects.update_or_create(
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user=self.user, room=self.room,
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defaults={"position": 200},
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)
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self.assertEqual(ScrollPosition.objects.get(user=self.user, room=self.room).position, 200)
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@@ -1,77 +0,0 @@
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from django.test import TestCase
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from django.urls import reverse
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from django.utils import timezone
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from apps.drama.models import GameEvent
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from apps.epic.models import GateSlot, Room, TableSeat
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from apps.lyric.models import Token, User
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class ConfirmTokenRecordsSlotFilledTest(TestCase):
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def setUp(self):
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self.user = User.objects.create(email="gamer@test.io")
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self.client.force_login(self.user)
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self.room = Room.objects.create(name="Test Room", owner=self.user)
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self.token = Token.objects.create(user=self.user, token_type=Token.TITHE)
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self.slot = self.room.gate_slots.get(slot_number=1)
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self.slot.gamer = self.user
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self.slot.status = GateSlot.RESERVED
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self.slot.reserved_at = timezone.now()
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self.slot.save()
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def test_confirm_token_records_slot_filled_event(self):
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session = self.client.session
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session["kit_token_id"] = str(self.token.id)
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session.save()
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self.client.post(reverse("epic:confirm_token", args=[self.room.id]))
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event = GameEvent.objects.get(room=self.room, verb=GameEvent.SLOT_FILLED)
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self.assertEqual(event.actor, self.user)
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self.assertEqual(event.data["slot_number"], 1)
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self.assertEqual(event.data["token_type"], Token.TITHE)
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def test_no_event_recorded_if_no_reserved_slot(self):
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self.slot.gamer = None
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self.slot.status = GateSlot.EMPTY
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self.slot.save()
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self.client.post(reverse("epic:confirm_token", args=[self.room.id]))
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self.assertEqual(GameEvent.objects.filter(verb=GameEvent.SLOT_FILLED).count(), 0)
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class SelectRoleRecordsRoleSelectedTest(TestCase):
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def setUp(self):
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self.user = User.objects.create(email="player@test.io")
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self.client.force_login(self.user)
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self.room = Room.objects.create(
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name="Role Room", owner=self.user, table_status=Room.ROLE_SELECT
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)
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self.seat = TableSeat.objects.create(
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room=self.room, gamer=self.user, slot_number=1
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)
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def test_select_role_records_role_selected_event(self):
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self.client.post(
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reverse("epic:select_role", args=[self.room.id]),
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data={"role": "PC"},
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)
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event = GameEvent.objects.get(room=self.room, verb=GameEvent.ROLE_SELECTED)
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self.assertEqual(event.actor, self.user)
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self.assertEqual(event.data["role"], "PC")
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self.assertEqual(event.data["slot_number"], 1)
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def test_roles_revealed_event_recorded_when_all_seats_assigned(self):
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# Only one seat — assigning it triggers roles_revealed
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self.client.post(
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reverse("epic:select_role", args=[self.room.id]),
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data={"role": "PC"},
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)
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self.assertTrue(
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GameEvent.objects.filter(room=self.room, verb=GameEvent.ROLES_REVEALED).exists()
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)
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def test_no_event_if_role_already_taken(self):
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TableSeat.objects.create(room=self.room, gamer=self.user, slot_number=2, role="PC")
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self.client.post(
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reverse("epic:select_role", args=[self.room.id]),
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data={"role": "PC"},
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)
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self.assertEqual(GameEvent.objects.filter(verb=GameEvent.ROLE_SELECTED).count(), 0)
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