wrapped room table in .room-table-scene div, built styles and scripts to ensure table scales w. available viewport or aperture space
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This commit is contained in:
Disco DeDisco
2026-04-01 23:24:17 -04:00
parent afe79f1a48
commit b65cba5ed2
3 changed files with 53 additions and 18 deletions

View File

@@ -1,3 +1,23 @@
(function () {
var SCENE_W = 360, SCENE_H = 300;
function scaleTable() {
var scene = document.querySelector('.room-table-scene');
var container = document.getElementById('id_game_table');
if (!scene || !container) return;
var w = container.clientWidth, h = container.clientHeight;
if (!w || !h) return;
scene.style.transform = 'scale(' + Math.min(w / SCENE_W, h / SCENE_H) + ')';
}
if (document.readyState === 'loading') {
document.addEventListener('DOMContentLoaded', scaleTable);
} else {
scaleTable();
}
window.addEventListener('resize', scaleTable);
}());
(function () {
const roomPage = document.querySelector('.room-page');
if (!roomPage) return;

View File

@@ -276,6 +276,7 @@ html:has(.gate-backdrop) {
gap: 2rem;
width: 100%;
max-height: 80vh;
align-self: stretch;
}
// ─── Table hex + seat positions ────────────────────────────────────────────
@@ -415,7 +416,19 @@ html:has(.gate-backdrop) .position-strip .gate-slot button { pointer-events: aut
display: flex;
align-items: center;
justify-content: center;
min-height: 300px;
min-height: 0;
}
// Fixed design-size scene; JS scales it to fill .room-table via transform: scale().
// Design dims: seat reach is ±110px H / ±95px V from centre + seat element size.
.room-table-scene {
width: 360px;
height: 300px;
position: relative;
display: flex;
align-items: center;
justify-content: center;
transform-origin: center center;
}
// Hex border: clip-path clips CSS borders, so the ring is a wrapper with the
@@ -590,7 +603,7 @@ html:has(.gate-backdrop) .position-strip .gate-slot button { pointer-events: aut
align-items: center;
justify-content: center;
border-radius: 6px;
border: 1px solid rgba(var(--secUser), 1);
border: 2px solid rgba(var(--quiUser), 1);
background: rgba(var(--terUser), 1);
cursor: default;
transition: box-shadow 0.2s ease;
@@ -669,9 +682,9 @@ $card-h: 120px;
.card-back {
transform: rotateY(0deg);
font-size: 1.5rem;
color: rgba(var(--quaUser), 1);
background: rgba(var(--quiUser), 1);
border: 1px solid rgba(var(--terUser), 1);
color: rgba(var(--quiUser), 1);
background: rgba(var(--terUser), 1);
border: 2px solid rgba(var(--quiUser), 1);
}
.card-front {

View File

@@ -9,22 +9,23 @@
{% if room.table_status %}data-select-role-url="{% url 'epic:select_role' room.id %}"{% endif %}>
<div class="room-shell">
<div id="id_game_table" class="room-table">
<div class="table-hex-border">
<div class="table-hex">
<div class="table-center">
{% if room.table_status == "ROLE_SELECT" and card_stack_state %}
<div class="card-stack" data-state="{{ card_stack_state }}"
data-starter-roles="{{ starter_roles|join:',' }}"
data-user-slots="{{ user_slots|join:',' }}"
data-active-slot="{{ active_slot }}">
{% if card_stack_state == "ineligible" %}
<i class="fa-solid fa-ban"></i>
<div class="room-table-scene">
<div class="table-hex-border">
<div class="table-hex">
<div class="table-center">
{% if room.table_status == "ROLE_SELECT" and card_stack_state %}
<div class="card-stack" data-state="{{ card_stack_state }}"
data-starter-roles="{{ starter_roles|join:',' }}"
data-user-slots="{{ user_slots|join:',' }}"
data-active-slot="{{ active_slot }}">
{% if card_stack_state == "ineligible" %}
<i class="fa-solid fa-ban"></i>
{% endif %}
</div>
{% endif %}
</div>
{% endif %}
</div>
</div>
</div>
</div>
{% if room.table_status == "SIG_SELECT" and sig_seats %}
{% for seat in sig_seats %}
<div class="table-seat{% if seat == sig_active_seat %} active{% endif %}" data-role="{{ seat.role }}" data-slot="{{ seat.slot_number }}">
@@ -49,6 +50,7 @@
</div>
{% endfor %}
{% endif %}
</div>
</div>
</div>