my-sea voice: voice-btn glow/pulse state machine (sea-precedence, pulse-while-alone, 2x on 2nd party) — TDD

Phase 3 of the my-sea voice batch (user-spec 2026-05-29). A --quaUser/--ninUser
glow + pulse machine for the burger btn + its voice sub-btn, driven by the
voice sub-btn availability (voice_active) + the live mesh state.

- voice-mesh.js: VoiceRoom gains a state-change hook — setOnStateChange(cb) +
  peerCount() + _notify({inCall, peerCount, muted}), fired on join, every peer
  add/drop, mute toggle, and teardown. No behaviour change without a subscriber
  (VoiceMeshSpec stays green).
- voice-glow.js (new): the glow machine. PRE-JOIN nudge — burger glows when the
  fan is closed (sea draw-nudge keeps burger precedence; voice reclaims it once
  the sea glow clears), voice sub-btn glows when the fan opens. LIVE — the glow
  PULSES on whichever surface shows (voice sub-btn fan-open, burger fan-closed):
  base 2s cadence while alone, doubled (.voice-pulse--fast) once a 2nd party
  connects (equalizer stand-in; a true volume-reactive equalizer is a live-only
  enhancement). Class writes are reconciled (idempotent) so the burger-class
  MutationObserver doesn't feed back on itself.
- _burger.scss: .voice-glow + @keyframes voice-pulse + .voice-pulse(--fast).
- loaded on my_sea.html + my_sea_visit.html (after burger-btn.js).
- VoiceGlowSpec.js (18 specs) + registered in SpecRunner; MySeaSeatsSpec flare
  window updated 1.5s → 2s (Phase 2 bump). 428 Jasmine specs green.

Live-verify on staging: the actual glow colours/cadence + the equalizer
upgrade (item 5) and disconnect states (item 7) land in later phases.

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
Disco DeDisco
2026-05-29 21:06:02 -04:00
parent 7bd8e3256a
commit b021d8017c
11 changed files with 519 additions and 2 deletions

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// ── VoiceGlowSpec.js ─────────────────────────────────────────────────────────
//
// Unit specs for voice-glow.js — the my-sea voice-affordance glow/pulse state
// machine (Phase 3, user-spec 2026-05-29).
//
// DOM contract:
// #id_burger_btn — burger btn (carries .active when fan open, .glow-handoff
// when the sea draw-nudge is on it)
// #id_voice_btn — voice sub-btn (.active = voice available; .in-call once
// the mic is live)
// #id_sea_btn — sea sub-btn (.glow-handoff = sea draw-nudge active)
//
// Public API under test (window.bindVoiceGlow):
// var vg = bindVoiceGlow(); // {render, setVoiceState, destroy}
// vg.setVoiceState({inCall, peerCount});
//
// Glow classes: .voice-glow (steady), .voice-pulse (alone), .voice-pulse--fast
// (a 2nd+ party connected).
// ─────────────────────────────────────────────────────────────────────────────
describe("VoiceGlow", () => {
let burger, voice, sea, vg;
function mk(id) {
const el = document.createElement("button");
el.id = id;
document.body.appendChild(el);
return el;
}
beforeEach(() => {
// Ensure no stale singleton subscription from a prior page load.
if (window.VoiceRoom) window.VoiceRoom._onState = null;
burger = mk("id_burger_btn");
voice = mk("id_voice_btn");
sea = mk("id_sea_btn");
voice.classList.add("active"); // voice available by default
});
afterEach(() => {
if (vg) { vg.destroy(); vg = null; }
[burger, voice, sea].forEach((el) => el && el.remove());
});
const hasGlow = (el) => el.classList.contains("voice-glow");
const hasPulse = (el) => el.classList.contains("voice-pulse");
const hasFast = (el) => el.classList.contains("voice-pulse--fast");
describe("bindVoiceGlow()", () => {
it("returns null when the burger btn is absent", () => {
burger.remove(); burger = null;
expect(bindVoiceGlow()).toBeNull();
});
it("returns null when the voice btn is absent", () => {
voice.remove(); voice = null;
expect(bindVoiceGlow()).toBeNull();
});
});
describe("pre-join nudge (voice available, mic not live)", () => {
it("glows the burger when the fan is closed and no sea nudge", () => {
vg = bindVoiceGlow();
expect(hasGlow(burger)).toBe(true);
expect(hasGlow(voice)).toBe(false);
});
it("does NOT glow when voice is unavailable (no .active)", () => {
voice.classList.remove("active");
vg = bindVoiceGlow();
expect(hasGlow(burger)).toBe(false);
expect(hasGlow(voice)).toBe(false);
});
it("yields burger precedence to the sea draw-nudge (sea glowing)", () => {
sea.classList.add("glow-handoff");
vg = bindVoiceGlow();
expect(hasGlow(burger)).toBe(false); // sea keeps the burger
});
it("reclaims the burger once the sea nudge clears", () => {
sea.classList.add("glow-handoff");
vg = bindVoiceGlow();
expect(hasGlow(burger)).toBe(false);
sea.classList.remove("glow-handoff");
vg.render();
expect(hasGlow(burger)).toBe(true);
});
it("moves the glow to the voice sub-btn when the fan opens", () => {
vg = bindVoiceGlow();
burger.classList.add("active"); // fan open
vg.render();
expect(hasGlow(voice)).toBe(true);
expect(hasGlow(burger)).toBe(false);
});
});
describe("live (mic in use)", () => {
it("pulses the burger (base cadence) while alone + fan closed", () => {
vg = bindVoiceGlow();
vg.setVoiceState({ inCall: true, peerCount: 0 });
expect(hasGlow(burger)).toBe(true);
expect(hasPulse(burger)).toBe(true);
expect(hasFast(burger)).toBe(false);
});
it("pulses the voice sub-btn while alone + fan open", () => {
vg = bindVoiceGlow();
burger.classList.add("active");
vg.setVoiceState({ inCall: true, peerCount: 0 });
expect(hasPulse(voice)).toBe(true);
expect(hasPulse(burger)).toBe(false);
});
it("doubles the cadence once a 2nd party connects", () => {
vg = bindVoiceGlow();
vg.setVoiceState({ inCall: true, peerCount: 1 });
expect(hasFast(burger)).toBe(true);
expect(hasPulse(burger)).toBe(false);
});
it("hands the pulse to whichever surface is showing (fan toggles)", () => {
vg = bindVoiceGlow();
vg.setVoiceState({ inCall: true, peerCount: 0 });
expect(hasPulse(burger)).toBe(true);
burger.classList.add("active"); // fan opens mid-call
vg.render();
expect(hasPulse(voice)).toBe(true);
expect(hasPulse(burger)).toBe(false);
});
it("clears the pulse when the call ends", () => {
vg = bindVoiceGlow();
vg.setVoiceState({ inCall: true, peerCount: 0 });
expect(hasPulse(burger)).toBe(true);
vg.setVoiceState({ inCall: false, peerCount: 0 });
expect(hasPulse(burger)).toBe(false);
expect(hasGlow(burger)).toBe(true); // back to the pre-join nudge
});
});
describe("idempotent reconcile", () => {
it("does not stack duplicate classes across repeated renders", () => {
vg = bindVoiceGlow();
vg.setVoiceState({ inCall: true, peerCount: 1 });
vg.render(); vg.render();
const fastCount = (burger.className.match(/voice-pulse--fast/g) || []).length;
expect(fastCount).toBe(1);
});
});
});