fix: manual my-sea draws persist on refresh + reloaded slots stay clickable — root cause was SeaDeal stamping slot.dataset.posKey w. selector form (".sea-pos-cover") while my-sea's inline _collectHandFromDom + template's _my_sea_slot.html use raw names ("cover"). Key mismatch silently dropped manual draws from the lock POST → server rejected empty hand → no row → refresh showed empty state. AUTO DRAW worked only because it assembled fullHand w. raw posNames directly, bypassing the broken collector. TDD — 2 new FTs pin the contract:
- test_manual_draw_persists_on_refresh - test_reloaded_slot_can_reopen_stage_modal_on_click Changes: - sea.js: stamp `dataset.posKey` w. raw name (strip `.sea-pos-` prefix); `_seaHand` keyed by raw; `_viewingPos` is raw too (`_hideStage` prefixes when querySelector'ing); new `SeaDeal.seedHand(handByPosName)` public method for init-time DOM-walk seeding. - my_sea.html inline init: walk server-rendered filled slots, look up each card by `data-card-id` from the embedded deck JSON, reconstruct per-instance `reversed` + polarity from the slot's classes, hand the map to `SeaDeal.seedHand`. Without this, reloaded slots short-circuit the overlay click handler on `if (!_seaHand[pos]) return;`. The gameroom-side SeaDeal callers in `_sea_overlay.html` continue to pass selector form (SeaDeal accepts either — `_posName` helper strips prefix tolerantly). Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -6,8 +6,24 @@ var SeaDeal = (function () {
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var fyiPanel, fyiTitle, fyiType, fyiEffect, fyiIndex, fyiPrev, fyiNext;
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var _userPolarity = 'levity';
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var _seaHand = {}; // posSelector → {card, isLevity}
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// posName (raw, e.g. "cover") → {card, isLevity}. The KEY here MUST
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// match what `_collectHandFromDom` in `my_sea.html` reads (which is
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// `slot.dataset.posKey`, stamped raw by both the template + the
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// inline `_fillSlot` shim). Storing the SELECTOR form ".sea-pos-
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// cover" instead silently broke persistence (manual draws never
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// POSTed) — fixed 2026-05-21.
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var _seaHand = {};
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// Raw position name (e.g. "cover") of the currently-showing stage.
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// `_hideStage` prefixes `.sea-pos-` when querySelector'ing the cell.
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var _viewingPos = null;
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// Internal helper — strip the `.sea-pos-` prefix off a selector to
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// get the raw position name. Tolerant of inputs that are already
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// raw (no prefix → returned as-is) so callers don't need to know
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// which form they have.
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function _posName(posSelector) {
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return (posSelector || '').replace(/^\.sea-pos-/, '');
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}
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var _infoData = [];
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var _infoIdx = 0;
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var _infoOpen = false;
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@@ -72,7 +88,12 @@ var SeaDeal = (function () {
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// XLIII / XLVIII) need horizontal squeezing to fit the slot — see SCSS.
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if ((card.corner_rank || '').length >= 5) slot.classList.add('sea-card-slot--rank-long');
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slot.dataset.cardId = String(card.id);
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slot.dataset.posKey = posSelector;
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// Raw position name (e.g. "cover"), NOT the selector form. The
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// my-sea inline `_collectHandFromDom` reads this + looks up by
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// raw name from `_currentOrder()`; the template's empty-slot
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// partial also stamps `data-pos-key="{{ position }}"` raw.
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// Standardize so both code paths agree (2026-05-21 fix).
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slot.dataset.posKey = _posName(posSelector);
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slot.innerHTML =
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'<span class="fan-corner-rank">' + card.corner_rank + '</span>' +
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(card.suit_icon ? '<i class="fa-solid ' + card.suit_icon + '"></i>' : '');
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@@ -90,7 +111,7 @@ var SeaDeal = (function () {
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function _hideStage() {
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// Reveal the deposited card in its slot (opacity 0 → 0.6 transition)
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if (_viewingPos) {
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var cell = overlay.querySelector(_viewingPos);
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var cell = overlay.querySelector('.sea-pos-' + _viewingPos);
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if (cell) {
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var slot = cell.querySelector('.sea-card-slot--filled');
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if (slot) slot.classList.add('sea-card-slot--visible');
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@@ -105,8 +126,9 @@ var SeaDeal = (function () {
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// ── Public API ─────────────────────────────────────────────────────────────
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function openStage(card, posSelector, isLevity) {
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_viewingPos = posSelector;
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_seaHand[posSelector] = { card: card, isLevity: isLevity };
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var posName = _posName(posSelector);
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_viewingPos = posName;
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_seaHand[posName] = { card: card, isLevity: isLevity };
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_populate(card, isLevity);
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_fillSlot(posSelector, card, isLevity);
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_showStage(isLevity);
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@@ -115,16 +137,30 @@ var SeaDeal = (function () {
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// Like `openStage` but DOESN'T show the stage modal — used by AUTO
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// DRAW (my_sea.html) to place cards quietly while keeping them
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// clickable later. The overlay click handler reads `_seaHand[pos]`;
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// without an entry here, click silently no-ops (the user-reported
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// without an entry here, click silently no-ops (user-reported
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// bug fixed 2026-05-21). Routing slot fill thru SeaDeal's internal
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// `_fillSlot` (instead of the inline shim) also ensures
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// `dataset.posKey` stays consistent w. the manual-FLIP path
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// (selector form like ".sea-pos-cover", not raw "cover").
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// `dataset.posKey` stays consistent w. the manual-FLIP path.
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function register(card, posSelector, isLevity) {
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_seaHand[posSelector] = { card: card, isLevity: isLevity };
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_seaHand[_posName(posSelector)] = { card: card, isLevity: isLevity };
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_fillSlot(posSelector, card, isLevity);
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}
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// Seed `_seaHand` from outside SeaDeal — used by my-sea's inline
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// IIFE on init to make server-rendered (saved-hand) slots re-
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// clickable after a refresh. Caller walks the filled DOM slots,
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// looks up each card by `data-card-id` against the embedded deck
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// JSON, and passes a `{posName: {card, isLevity}}` map here. Does
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// NOT touch slot DOM — the slots are already filled by the server
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// template; we just need the in-memory lookup to resolve the
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// overlay click handler. Idempotent.
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function seedHand(handByPosName) {
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if (!handByPosName) return;
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Object.keys(handByPosName).forEach(function (posName) {
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_seaHand[posName] = handByPosName[posName];
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});
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}
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// ── Init ──────────────────────────────────────────────────────────────────
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function init() {
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@@ -253,6 +289,7 @@ var SeaDeal = (function () {
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return {
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openStage: openStage,
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register: register,
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seedHand: seedHand,
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resetHand: resetHand,
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reinit: init, // call after overlay is injected into the DOM
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_testInit: function () {
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@@ -902,6 +902,63 @@ class MySeaCardDrawTest(FunctionalTest):
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)
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self.wait_for(lambda: self.assertTrue(stage.is_displayed()))
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# ── Test 5c — manual draw survives refresh ──────────────────────────────
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def test_manual_draw_persists_on_refresh(self):
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"""User-reported 2026-05-21: manually-drawn cards disappeared
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after a refresh. Root cause: SeaDeal's `_fillSlot` stamps
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`slot.dataset.posKey` w. the selector form (".sea-pos-cover"),
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but the inline `_collectHandFromDom` looks up by raw name from
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`_currentOrder()` ("cover"). The key mismatch means manual
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draws are dropped from the POST body — server stores nothing
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→ refresh shows empty state.
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Fix: standardize on raw position names for `dataset.posKey`."""
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from apps.gameboard.models import MySeaDraw
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picker = self._enter_picker_phase()
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self._draw_one(picker, "levity")
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# POST is async — wait for server commit by polling the DB.
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self.wait_for(
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lambda: self.assertEqual(
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len(MySeaDraw.objects.get(user=self.gamer).hand), 1,
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)
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)
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self.browser.refresh()
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picker = self.wait_for(
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lambda: self.browser.find_element(
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By.CSS_SELECTOR, ".my-sea-page[data-phase='picker']"
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)
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)
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self.assertEqual(_count_filled_slots(picker), 1)
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# ── Test 5d — reloaded slot re-opens stage modal on click ───────────────
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def test_reloaded_slot_can_reopen_stage_modal_on_click(self):
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"""After refresh, server-rendered filled slots must remain
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clickable to re-open the stage modal. Requires SeaDeal's init
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to seed `_seaHand` from the embedded deck JSON + the saved
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slots in the DOM. User-reported 2026-05-21."""
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from apps.gameboard.models import MySeaDraw
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picker = self._enter_picker_phase()
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self._draw_one(picker, "levity")
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self.wait_for(
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lambda: self.assertEqual(
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len(MySeaDraw.objects.get(user=self.gamer).hand), 1,
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)
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)
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self.browser.refresh()
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slot = self.wait_for(
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lambda: self.browser.find_element(
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By.CSS_SELECTOR, ".sea-pos-lay .sea-card-slot--filled"
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)
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)
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slot.click() # first tap — focus
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slot.click() # second tap — open modal
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stage = self.wait_for(
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lambda: self.browser.find_element(By.CSS_SELECTOR, "#id_sea_stage")
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)
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self.wait_for(lambda: self.assertTrue(stage.is_displayed()))
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# ── Test 6 ───────────────────────────────────────────────────────────────
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def test_del_btn_is_disabled_until_hand_complete(self):
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@@ -796,6 +796,50 @@
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_lockSpread();
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}
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// Seed SeaDeal's `_seaHand` from the server-rendered
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// saved slots so they remain clickable for re-opening
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// the stage modal after a refresh. Walks the filled
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// slots + maps each `data-card-id` against the embedded
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// deck JSON. Without this, the overlay click handler
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// short-circuits on `if (!_seaHand[pos]) return;` —
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// sea.js's in-memory `_seaHand` only gets populated by
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// openStage/register during the live session.
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// (User-reported 2026-05-21.)
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if (window.SeaDeal && window.SeaDeal.seedHand) {
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var _allCards = (_deckData.levity || [])
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.concat(_deckData.gravity || []);
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var _byId = {};
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_allCards.forEach(function (c) { _byId[c.id] = c; });
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var _seed = {};
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cross.querySelectorAll(
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'.sea-card-slot.sea-card-slot--filled'
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).forEach(function (slot) {
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var posName = slot.dataset.posKey;
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var cardId = parseInt(slot.dataset.cardId, 10);
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var card = _byId[cardId];
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if (!posName || !card) return;
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// Reconstruct the per-instance `reversed` flag
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// from the slot's DOM class (the deck JSON's
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// `reversed` field is the original-shuffle axis
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// — server's saved hand may have flipped it
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// independently). Polarity also DOM-sourced.
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var slotCard = {};
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for (var k in card) {
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if (Object.prototype.hasOwnProperty.call(card, k)) {
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slotCard[k] = card[k];
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}
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}
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slotCard.reversed = slot.classList.contains(
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'sea-card-slot--reversed'
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);
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var isLevity = slot.classList.contains(
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'sea-card-slot--levity'
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);
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_seed[posName] = { card: slotCard, isLevity: isLevity };
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});
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SeaDeal.seedHand(_seed);
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}
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// Belt-and-braces autofill defense (paired w. autocomplete=
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// off on the hidden input above). Firefox occasionally
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// restores form-history values on soft reload even on
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