fix: manual my-sea draws persist on refresh + reloaded slots stay clickable — root cause was SeaDeal stamping slot.dataset.posKey w. selector form (".sea-pos-cover") while my-sea's inline _collectHandFromDom + template's _my_sea_slot.html use raw names ("cover"). Key mismatch silently dropped manual draws from the lock POST → server rejected empty hand → no row → refresh showed empty state. AUTO DRAW worked only because it assembled fullHand w. raw posNames directly, bypassing the broken collector. TDD — 2 new FTs pin the contract:
- test_manual_draw_persists_on_refresh - test_reloaded_slot_can_reopen_stage_modal_on_click Changes: - sea.js: stamp `dataset.posKey` w. raw name (strip `.sea-pos-` prefix); `_seaHand` keyed by raw; `_viewingPos` is raw too (`_hideStage` prefixes when querySelector'ing); new `SeaDeal.seedHand(handByPosName)` public method for init-time DOM-walk seeding. - my_sea.html inline init: walk server-rendered filled slots, look up each card by `data-card-id` from the embedded deck JSON, reconstruct per-instance `reversed` + polarity from the slot's classes, hand the map to `SeaDeal.seedHand`. Without this, reloaded slots short-circuit the overlay click handler on `if (!_seaHand[pos]) return;`. The gameroom-side SeaDeal callers in `_sea_overlay.html` continue to pass selector form (SeaDeal accepts either — `_posName` helper strips prefix tolerantly). Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -6,8 +6,24 @@ var SeaDeal = (function () {
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var fyiPanel, fyiTitle, fyiType, fyiEffect, fyiIndex, fyiPrev, fyiNext;
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var _userPolarity = 'levity';
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var _seaHand = {}; // posSelector → {card, isLevity}
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// posName (raw, e.g. "cover") → {card, isLevity}. The KEY here MUST
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// match what `_collectHandFromDom` in `my_sea.html` reads (which is
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// `slot.dataset.posKey`, stamped raw by both the template + the
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// inline `_fillSlot` shim). Storing the SELECTOR form ".sea-pos-
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// cover" instead silently broke persistence (manual draws never
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// POSTed) — fixed 2026-05-21.
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var _seaHand = {};
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// Raw position name (e.g. "cover") of the currently-showing stage.
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// `_hideStage` prefixes `.sea-pos-` when querySelector'ing the cell.
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var _viewingPos = null;
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// Internal helper — strip the `.sea-pos-` prefix off a selector to
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// get the raw position name. Tolerant of inputs that are already
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// raw (no prefix → returned as-is) so callers don't need to know
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// which form they have.
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function _posName(posSelector) {
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return (posSelector || '').replace(/^\.sea-pos-/, '');
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}
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var _infoData = [];
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var _infoIdx = 0;
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var _infoOpen = false;
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@@ -72,7 +88,12 @@ var SeaDeal = (function () {
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// XLIII / XLVIII) need horizontal squeezing to fit the slot — see SCSS.
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if ((card.corner_rank || '').length >= 5) slot.classList.add('sea-card-slot--rank-long');
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slot.dataset.cardId = String(card.id);
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slot.dataset.posKey = posSelector;
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// Raw position name (e.g. "cover"), NOT the selector form. The
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// my-sea inline `_collectHandFromDom` reads this + looks up by
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// raw name from `_currentOrder()`; the template's empty-slot
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// partial also stamps `data-pos-key="{{ position }}"` raw.
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// Standardize so both code paths agree (2026-05-21 fix).
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slot.dataset.posKey = _posName(posSelector);
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slot.innerHTML =
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'<span class="fan-corner-rank">' + card.corner_rank + '</span>' +
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(card.suit_icon ? '<i class="fa-solid ' + card.suit_icon + '"></i>' : '');
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@@ -90,7 +111,7 @@ var SeaDeal = (function () {
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function _hideStage() {
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// Reveal the deposited card in its slot (opacity 0 → 0.6 transition)
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if (_viewingPos) {
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var cell = overlay.querySelector(_viewingPos);
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var cell = overlay.querySelector('.sea-pos-' + _viewingPos);
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if (cell) {
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var slot = cell.querySelector('.sea-card-slot--filled');
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if (slot) slot.classList.add('sea-card-slot--visible');
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@@ -105,8 +126,9 @@ var SeaDeal = (function () {
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// ── Public API ─────────────────────────────────────────────────────────────
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function openStage(card, posSelector, isLevity) {
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_viewingPos = posSelector;
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_seaHand[posSelector] = { card: card, isLevity: isLevity };
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var posName = _posName(posSelector);
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_viewingPos = posName;
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_seaHand[posName] = { card: card, isLevity: isLevity };
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_populate(card, isLevity);
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_fillSlot(posSelector, card, isLevity);
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_showStage(isLevity);
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@@ -115,16 +137,30 @@ var SeaDeal = (function () {
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// Like `openStage` but DOESN'T show the stage modal — used by AUTO
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// DRAW (my_sea.html) to place cards quietly while keeping them
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// clickable later. The overlay click handler reads `_seaHand[pos]`;
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// without an entry here, click silently no-ops (the user-reported
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// without an entry here, click silently no-ops (user-reported
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// bug fixed 2026-05-21). Routing slot fill thru SeaDeal's internal
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// `_fillSlot` (instead of the inline shim) also ensures
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// `dataset.posKey` stays consistent w. the manual-FLIP path
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// (selector form like ".sea-pos-cover", not raw "cover").
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// `dataset.posKey` stays consistent w. the manual-FLIP path.
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function register(card, posSelector, isLevity) {
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_seaHand[posSelector] = { card: card, isLevity: isLevity };
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_seaHand[_posName(posSelector)] = { card: card, isLevity: isLevity };
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_fillSlot(posSelector, card, isLevity);
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}
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// Seed `_seaHand` from outside SeaDeal — used by my-sea's inline
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// IIFE on init to make server-rendered (saved-hand) slots re-
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// clickable after a refresh. Caller walks the filled DOM slots,
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// looks up each card by `data-card-id` against the embedded deck
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// JSON, and passes a `{posName: {card, isLevity}}` map here. Does
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// NOT touch slot DOM — the slots are already filled by the server
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// template; we just need the in-memory lookup to resolve the
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// overlay click handler. Idempotent.
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function seedHand(handByPosName) {
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if (!handByPosName) return;
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Object.keys(handByPosName).forEach(function (posName) {
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_seaHand[posName] = handByPosName[posName];
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});
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}
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// ── Init ──────────────────────────────────────────────────────────────────
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function init() {
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@@ -253,6 +289,7 @@ var SeaDeal = (function () {
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return {
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openStage: openStage,
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register: register,
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seedHand: seedHand,
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resetHand: resetHand,
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reinit: init, // call after overlay is injected into the DOM
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_testInit: function () {
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