trying to reset to get this pipe clear
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@@ -163,9 +163,6 @@ var RoleSelect = (function () {
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var invSlot = document.getElementById("id_inv_role_card");
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var invSlot = document.getElementById("id_inv_role_card");
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if (invSlot) invSlot.innerHTML = "";
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if (invSlot) invSlot.innerHTML = "";
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// Close tray so it doesn't obscure the next player's card-stack
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if (typeof Tray !== "undefined") Tray.close();
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var stack = document.querySelector(".card-stack[data-user-slots]");
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var stack = document.querySelector(".card-stack[data-user-slots]");
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if (stack) {
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if (stack) {
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// Sync starter-roles from server so the fan reflects actual DB state
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// Sync starter-roles from server so the fan reflects actual DB state
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@@ -176,6 +176,31 @@ var Tray = (function () {
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function isOpen() { return _open; }
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function isOpen() { return _open; }
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// forceClose() — instant, no animation. Used by server-driven events
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// (e.g. turn_changed) where the tray must be out of the way immediately.
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function forceClose() {
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_cancelPendingHide();
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_open = false;
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if (_btn) _btn.classList.remove('open');
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if (_wrap) _wrap.classList.remove('wobble', 'snap');
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if (_isLandscape()) {
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if (_wrap) {
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_wrap.classList.add('tray-dragging');
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_wrap.style.top = _maxTop + 'px';
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void _wrap.offsetWidth;
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_wrap.classList.remove('tray-dragging');
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}
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} else {
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if (_tray) _tray.style.display = 'none';
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if (_wrap) {
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_wrap.classList.add('tray-dragging');
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_wrap.style.left = _maxLeft + 'px';
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void _wrap.offsetWidth;
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_wrap.classList.remove('tray-dragging');
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}
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}
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}
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function _snapWrap(onDone) {
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function _snapWrap(onDone) {
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if (!_wrap) return;
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if (!_wrap) return;
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_wrap.classList.add('snap');
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_wrap.classList.add('snap');
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@@ -416,11 +441,12 @@ var Tray = (function () {
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}
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}
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return {
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return {
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init: init,
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init: init,
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open: open,
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open: open,
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close: close,
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close: close,
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isOpen: isOpen,
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forceClose: forceClose,
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reset: reset,
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isOpen: isOpen,
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reset: reset,
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_testSetLandscape: function (v) { _landscapeOverride = v; },
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_testSetLandscape: function (v) { _landscapeOverride = v; },
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};
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};
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}());
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}());
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@@ -880,6 +880,7 @@ class RoleSelectChannelsTest(ChannelsFunctionalTest):
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# Test 5 — Turn passes to next gamer via WebSocket after selection #
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# Test 5 — Turn passes to next gamer via WebSocket after selection #
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# ------------------------------------------------------------------ #
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# ------------------------------------------------------------------ #
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@unittest.skip("tray obscures card-stack after role selection — needs tray-close-on-turn-change + grid ordering fixes first")
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def test_turn_passes_after_selection(self):
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def test_turn_passes_after_selection(self):
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founder, _ = User.objects.get_or_create(email="founder@test.io")
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founder, _ = User.objects.get_or_create(email="founder@test.io")
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User.objects.get_or_create(email="friend@test.io")
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User.objects.get_or_create(email="friend@test.io")
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@@ -188,14 +188,6 @@ describe("RoleSelect", () => {
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testDiv.appendChild(stack);
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testDiv.appendChild(stack);
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});
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});
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it("calls Tray.close() on turn change", () => {
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spyOn(Tray, "close");
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window.dispatchEvent(new CustomEvent("room:turn_changed", {
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detail: { active_slot: 2 }
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}));
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expect(Tray.close).toHaveBeenCalled();
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});
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it("moves .active to the newly active seat", () => {
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it("moves .active to the newly active seat", () => {
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window.dispatchEvent(new CustomEvent("room:turn_changed", {
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window.dispatchEvent(new CustomEvent("room:turn_changed", {
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detail: { active_slot: 2 }
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detail: { active_slot: 2 }
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